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View Full Version : PvP changes...


bp2070
03-12-2004, 09:56 PM
instead of adding all this **** that most people dont want -- and if this is a dumbass idea lemme know =) -- why not add some sort of special attacks for melee/archers?

for example:
archers: have an option called "trueshot" or some special name that once used will make the next shot fired hit its target automatically...no chance to dodge
and there could be multiple ones...like one to ignore shields, one that does extra dmg, etc

melee: same deal...have abilities that make u attack faster for 5secs, next shot does more dmg, next shot ignores shiled, etc

these attacks could either be on a timer...use one every minute or maybe they could use up a certain amt of stam, mana, and/or health.

...even if this is a dumb idea im just trying to come up with options and different directions to explore - something to think about anyways

Som|Blood
03-12-2004, 10:24 PM
Why not just make the damn 100-200 self buffing, no debuff, hollow, armor hollow, shield hollow, humanslayer sword you guys have been beating around the dev office.

You know you want to.


Just get it over with.

Virindi Clown
03-12-2004, 11:28 PM
And to top it off, homing arrows that chase you if you run for the archer "fix," and a "glue" inept that anyone can cast on a mage to make them stuck to the ground.