View Full Version : Gems and Awakener shouldn't remove level 7s
SpeedFreak
12-25-2003, 10:37 PM
It is just ridiculous now, make them so they only dispell up to level six spells.
Virindi Clown
12-25-2003, 10:42 PM
Agreed.
Virindi Clown
12-26-2003, 01:08 PM
Or atleast, they shouldn't dispel level 7 vulns.
RocDynasty
12-26-2003, 01:22 PM
Someone can handle when someone gems on you? Just revuln and debuff them again.
SpeedFreak
12-26-2003, 01:26 PM
Ahhhh well seeing how people on DT have macros running for them 24/7 it is impossible.
Pretty sad how people have soo many gems they will use one whenever you land one vuln, and that's just gems alone, ontop of that you got people that all they do is go around using the new awakener..., Turbine never puts any thought into stuff like this before implementing it.., oh well hopefully people who are truly interested in PvP will be able to dump this bs when Darkfall comes out.
Ivanhoe
12-26-2003, 01:30 PM
leave them as they are
You have to hunt for them
its not like they have an unlimted supply of gems.
RocDynasty
12-26-2003, 01:33 PM
Yeah get some gems yourself and stop wasting alot of time whining here.
Originally posted by Ivanhoe
leave them as they are
You have to hunt for them
its not like they have an unlimted supply of gems.
Fact. Leave them alone.
Virindi Clown
12-27-2003, 02:55 PM
When you can just macro them it's not like they're playing fair. I guess you should just have to vuln people 100 times when they carry that many gems that they obtained by cheating?
isgod
12-27-2003, 05:48 PM
i think the outrageous amount of mana it takes to cast the dispell using the awakener and its grossly enormous value (cuz it drops very easily) AND the fact that you have to have critter spec'd is 3 very good trade offs for the ability to dispell lvl 7's.
about dispell gems...theyre all good.cuz i garauntee i have more mana that you have gems.And if you want to spend the entire battle using all your gems dispelling the vulns i put on you,thats your business,and thats how the battle is going to go...
...untill i whip out the rending wand and just start taking health.
Virindi Clown
12-29-2003, 01:35 PM
Yeah, and I'll get out my rending sword and do the same. Screw that.
Kieoto
12-29-2003, 05:05 PM
There's too many Traps and Monsters that cast lvl 7s for that to happen.
sylphia
12-29-2003, 10:48 PM
I use gems when hunting in VoD, where the mobs cast lvl 7 debuffs (despite Turbine's stance a couple years ago that mobs would NEVER be able to cast LVL 7 spells...). Its impossible to remove the lvl 7 debuffs with spells, like I can with lvl 6s, and there are times when being able to ditch all those debuffs literally saves lives. If you want to make gems only affect lvl 6 and below IN PVP, I dont really care; its a bit unfair to melees, but what else is new? But for NON PKs there is no reason to change it, and I would be highly upset if my character got borked by this change solely for the purpose of satisfying some PKs; this has been the trend far too often in this game.
Virindi Clown
12-30-2003, 10:30 PM
I don't think it can be made so it will work for one and not the other, as they're all just spells either way. However, I really don't like them in PvP, period. You can use them to get rid of inepts, but I find them just as cheap. It isn't really strategical, it's just an annoying thing you can't actually stop the other person from doing.
I think it should be reversed. The dispel spells should remove level 7s, and the gems should not. Monsters shouldn't be casting so freaking many level 7 spells, though. You run through OP and you get nuked with them in seconds. That isn't even the hardest place in the game, so it shouldn't be that way when you are going to be debuffed so much, so quickly. I suppose it's alright for VoD monsters to cast 7s, but it really should have stopped there. Seems like every new monster now just blasts off loads of 7s to no end.
smaweet
12-31-2003, 12:04 PM
if they spend the time and packspace to get them, let them use em
awakener is cheap tho
sylphia
12-31-2003, 01:42 PM
I am all for having a LVL 7 Dispel Spell set. The problem is that it will be just about guaranteed to be mage-only simply by its difficulty and mana cost. Melees/archers DO have to work much harder to get vulns and inepts on a mage than a mage does to get them on a melee/archer. Yes, thats inherent in the class of mage; however, the vuln and imperil spells are pretty well essential for non-mages to have any chance of killing the mage. The rend weapons are a step in the right direction, but they are debuffable. Up until the nerf this patch on WWs, they worked well, IF you can land the vuln and imperil.
Gems give players a way to drop all those debuffs and set everything back to neutral. This can be life saving for non mage toons, and is almost unfair in the hands of a mage. If your opponent gems, its easy enough to fire off another 2 or 3 spells; harder for non-mages of course. And while they are gemming, toss them again as soon as they finish. And again and again....you can only hold so many gems. If you make this a point of contest, the player WILL eventually run out. By the time this becomes an issue, one of you should have been dead anyway.
There is no perfect solution to this. Removing gems borks one side. Making them unable to remove lvl 7s borks all sides. Leaving them ABLE to remove lvl 7s gives everyone the ability to remove any and all debuffs; it gives non-mages the ability to remove them when they couldnt do so even if the spells to remove them wer ein the game; they also give mages the advantage over non-mages because the non mage has to work harder to recast them. And removing the ability to dispel lvl 7s puts ALL non PKs at a disadvantage.
No matter how you try and turn on this, someon is gonna get screwed, and you are gonn make LOTS of ppl mad. The best solution in that case is to do nothing, much as it may go against the grain.
Virindi Clown
01-01-2004, 02:35 PM
I think dispel spells need to be completely changed. There should only be one level, and it should remove the same amount of spells as the level 6 does, but they could be any level debuff, NOT any spell at all. It's stupid how they can take your own buffs.
You can't really macro the chorozite comps since its on a timer, so I think its a lot more fair, and the spells need a change, anyhow.
RocDynasty
01-01-2004, 02:47 PM
What dispell spells take your own buffs?
sylphia
01-02-2004, 12:27 AM
Roc, ALL Dispel Spells can take your own buffs; its a complaint we have had since they were made.
I would like to see them changed so that there are 4 for each set: Remove Postivie Self, Remove Negative Self, Remove Positive Other, and Remove Negative Other.
The remove NegSelf and Pos other are pretty obvious as both PvP and PvM useful spells. The remove NegOther is for when yo uare playing support mage and want to relieve your fellows of the 10 billion debuffs cast on them just runing one place to another. The remove PosSelf is less obvious, and only really comes into play when you would like to present a more fair fight in a PvP situation. If I am playing my LVL 126 toon and someon eelse is playing a LVL 50, I would like to be able to remove my own buffs, while allowing the other player to keep his. This doesnt quite equal out our toons, but its makes it closer. And I am about FAIR when it comes to a PvP fight...unless the other guy is a jerk :D
The advantage of GoS is that they remove ALL neg spells, not just a few, and they never remove positive ones, and they cost no mana, though they are limited by the number you own, and the amount of pack space you can afford to devote to them. The Spells' advantage lie in their ability to be cast over and over, so long as you can support the mana, skil lcheck, and comps necessary. Their disadvantage is that they can remove positive spells, may remove a lower level debuff, leaving the higher one still on you, and dont remove ALL of the debuffs, meaning you could dispel a coupl of the life inepts on you and leave the other 3 still affecting you. The only way to ensure 100% effectiveness of the spells is to cast a higher level spell than any buffs or debuffs on you at teh time, until all of them are gone. This used to mean that we could run around in lvl 7 spells and remove all negative spells only (since we dont cast lvl 6 buffs when we have all 7s). But now that there are so many mobs casting 7s, we are forced to rely on gems to get rid of those instead.
Virindi Clown
01-02-2004, 12:14 PM
Good idea with a remove positive spell dispel. You actually could use that in PvM, like with extremely hard monsters that counter buff vulns all the time. Of course, it could also be used in PvP, but that would be balanced, as it's nearly impossible to cast a high level one repeatedly. Heck, maybe they should just take away all your mana or something, or like 90% of it instead of having a casting cost? I just don't like the idea of the gems in general. They're too simple, and people do just macro them. Like I said, you can't macro the chorizite, it's got a timer.
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