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Ibn
03-29-2004, 02:45 PM
April Letter to the Players (http://ac.turbinegames.com/index.php?page_id=222)

Korrigan
03-29-2004, 03:24 PM
Marketplace.
Starting with the April event, we ask that all players move to a vendor stall in one of the outlying rooms. Players offering buffs or tinkers should move to a vendor stall or to the second floor of one of the outlying rooms. This is intended to improve Marketplace visual performance for all players. Envoys will have the authority to move players that do not follow these guidelines. This can include moving them out of the Marketplace into special rooms where they cannot interact with others.

It is important to remember that the speech of all characters must abide by the Code of Conduct. This includes any text messages displayed by any unattended characters – Tradebots, Buffbots, and the like.

THANK YOU TURBINE !!!

And also, thank you because my hometown Arwic didn't change it's vendor rates ;)

And I'm so excited about the new armors !!!

Another great month !

EDIT : and I still can't spell :p

Rakulp
03-29-2004, 03:25 PM
Greetings,

At the moment, there are no 90+ or 100+ towns

I thought Candeth Keep was a 100% buy town?

*EDIT* I'm talking about the tree top vendors...wasn't thinking of the other vendors in town, because I never deal with them :)

Chueh
03-29-2004, 03:26 PM
At these times, any inscription will be erased on request – the inscriptions will not be reviewed for content. We have read your concerns regarding this process but in the end have decided that the good outweighs the potential harm.

eep!, so insribing my armor w/ not for sale unless by inscriber is junk now too..... not happy w/ that
rest sounds good though

princess_sarah
03-29-2004, 03:29 PM
"Players offering buffs or tinkers should move to a vendor stall or to the second floor of one of the outlying rooms"

does this mean bots, or actual players? i understand that other servers have a lot of tinker bots, but my server doesnt... if you are a real player and offering tinkering or buffs, must you move to these rooms? :)

Chupon
03-29-2004, 03:36 PM
will the tree vendors at candeth remain 100%?

Greymane
03-29-2004, 03:37 PM
Thanks Chup. I was wondering that myself.

-Grey

Hemorhage
03-29-2004, 03:39 PM
Sounds good.

When is the item buffs comming into effect?

Hunter
03-29-2004, 03:46 PM
Really don't like the cookie cutter town sell/buy rates

that was one of the things that made towns great, and gave them flavor,...

not to mention its going to quite litterly drive towns out of bussiness

As the towns get higher up in levels you get less for what you sell, and you have to pay MUCH more.

Why would I want to tie to Stonehold so that I can ripped off horribly?

This is quiet frankly,.. dumb. There should be a "reward" for being able to enter the highest towns, perhaps better sell rates and high buy rates, or low sell rates, and low buy rates,...

Something like that, to atract people to the town, not repell them!


edit: man my spelling is bad!

AC_Guy
03-29-2004, 03:46 PM
Wow you still put in the 1 month timer after all the comments everyone made on this ?

I honestly think sometimes you folks just don't get it !

You have NOT stopped or ever slowed down the RL sale of housing (7 Villas up on Ebay).

They just create NEW accounts and use the SAME macro they did before to do the same THING !

All you have done with this is make it HARDER for People that are playing the game to get housing.

When is Turbine going to come to the realise that UNLESS you are willing to ENFORCE your IP rights with Legit actions sites like Ebay that your just wasting your time.

I'll try this again there is FAR TOO MUCH MONEY to be made by doing this all you are doing is encourging others to do so.

Mark my words EBAYING WILL INCREASE unless you put a stop to it soon.

KirillHuntersun
03-29-2004, 03:47 PM
First off, if Lorica as the name for the new Aluvian armor means what I think it means - ie, Loricated Plate - then I cannot WAIT to see what it looks like! I'm very happy with the look of the new Leather armors, and have a lot of respect for Scenario's abilities as an artist.

One question about Envoys, as the article clashes with something I've seen. You say...

You will know that an Envoy is “visiting” if the Envoy is not wearing a helm and has a particle effect around him or her.

However, the image that I saw that was of an "on-duty" Envoy was one where there was a particle effect and a closed helmet.

Is the Particle Effect part of this statement meant to be that if the Envoy DOESN'T have a particle effect, as well as having their helmet open, then they're "off duty"? Is the particle effect relevant at all? Clarification would be nice. :)

Another question, since it's not specifically spelled out. Are the dispel changes as posted in the article, with the addition of using the PK/PKL timer, going into effect in April? (Mostly, curious about whether or not we're going to see the potions changed to work like Gems, both gems and potions made stackable, scrolls dropping, and the addition of Level 7 scrolls and potions.)

One last question. In a post I made on the Vault, srand had mentioned that you were considering changes to the effectiveness of Leather as an armor type. She didn't give much more in the way of details (which is fine by me), but I was curious if those changes had been decided upon, and if they would be implemented in April or not.

Thanks for all the hard work!


EDIT: To AC Guy: Um, how is a one-month timer on buying houses going to inconvenience the majority of the player base? I've owned my cottage for close to two years now. My wife has only owned her cottage for a few months, but that's because she bought my patron's when my patron got a villa. Average players just don't change housing often enough to worry about a timer that starts when you buy your cottage or Villa. The only folks this will inconvenience are those trying to sell housing, either on eBay or in game.

KPD157
03-29-2004, 03:49 PM
Love the Changes :)

Well maybe not so keen on the 20 Second to use a Debuff in PK/L :)

As usuall will have to wait to see how things work out but love the way your listening to the Player base ;)

Flynn
03-29-2004, 03:54 PM
Creatures that were within 5 levels of a higher difficulty band will have the wealth level of their loot increased.

Ugh.. don't you mean 'wealth rating'? I recall in the treasure article that it was specifically mentioned that they would be referred to as 'wealth rating' instead of any kind of 'level', I'd recommend amending this. Picky I know, but minor terminology issues can develop into serious misunderstandings.

Love the changes to the marketplace, I've been wanting to move my bot for ages, but every time I do, my customer base drops to about a quarter of the business I get in the main room. Now that people will be forced to check the side rooms, I'll be delighted to move.

Edit: Just noticed.. what about Sialla Jiro in Martine's Retreat? Will she still sell at 110%, or is she getting adjusted to 135% like the rest of the Retreat vendors?

Celestin
03-29-2004, 03:54 PM
As much as I like the new changes coming to AC, particularly the new armour and updates to Linvak Tukal, I still find it discomforting that nothing has been done to make it easier for those of us with less than perfect connections to not get banned by +Envoys. I really would have liked to see implementation of a way for the Envoys to view connectivity of a client they are testing andbe additionally lenient when people are lagging so horridly as to have difficulty responding properly.

AC_Guy
03-29-2004, 03:58 PM
EDIT: To AC Guy: Um, how is a one-month timer on buying houses going to inconvenience the majority of the player base? I've owned my cottage for close to two years now. My wife has only owned her cottage for a few months, but that's because she bought my patron's when my patron got a villa. Average players just don't change housing often enough to worry about a timer that starts when you buy your cottage or Villa. The only folks this will inconvenience are those trying to sell housing, either on eBay or in game.

a) They run macros that check for 24/7 for housing.
b) An account cost $15 they sell villas for $75

They could create 21 accounts and still turn a profit with the 1 month timer.

Now If Turbine had removed the Cords of housing this would have leveled the playing field. Instead they chose a method that has no effect on the those who do this to make a living.

Solan
03-29-2004, 04:00 PM
"The feedback that we’ve received on our previous articles about Dispel changes has convinced us that we should look at changing the way multiple instances of the same spell “stack” on players. Should we and can we change this system?

If this system is changed, we may revisit the Dispel changes implemented in April."


If you can change it so that multiple versions of the same spell (hopefully superceded versions are included!) do not count against the "3-6 spells dispelled" I would be at peace with the proposed change to dispell gems.


Edit: Oh yeah, and the Marketplace changes make me very, very happy..... but then, I tend to be a 'everything in it's place and a place for everything' kind of person. Those stalls just BEGGED to be used.

Jarella
03-29-2004, 04:02 PM
I am not entirely sure i understood the town sell rate changes...it looked to me like most of the towns got worse. And that the higher towns are much worse than the lower ones...I had thought you meant to improve some of them...I believe cragstone did improve a bit but unless i misunderstood the whole thing(which is entirely possible) the only real improvement was upping the buy cap on the newb towns.

I would rather have at least a couple of em have much better rates....or at least better rates on some things....such as crag having the best rate on armor..heb the best on comps...zak the best on healing items...

Sake
03-29-2004, 04:05 PM
Martine's Retreat is considered a starter town now? In that case can we please have all the other starter towns sell plats, superb mana charges and peas as well? And isn't it kind of silly that the mage is going to be selling things that she can't actually buy back due to the value limit?


Also... it says there's going to be magic defense wield convent armor, but what about armor with magic defense activation reqs? (and more importantly, what about the corresponding item tinker for it) I think most people sort of assumed that we were getting those as well and were quite a bit more excited about that possibility than the idea of being able to wear a bunch of still-horribly-impractical-for-mage convent gear.


And, ah well... there went my hopes that Linvak would become a useful and reasonably popular town... here's hoping they'll at least finally change all the damned mana conversion skill checks and requirements on the arm, heart, mind quest to war magic like it should have been in the first place.

turnstyles
03-29-2004, 04:12 PM
i am 99% elighted.

the only issue i have is with envoys, as i interpreted it, not reading an item they would uninscribe for us when they are off duty.

what if the item said, 'if this is with anyone but me it is stolen.' ?

sure, the good far outwreighs the bad, i understand this.

but overall, great, nay fantastic changes - faster buffs, a true marketplace, new armor, melee d for mages is viable... wow - dereth is still getting better =P

thanks guys

Hosagi
03-29-2004, 04:19 PM
reading some of these posts make me laugh the patch isnt even up, hell they havent even posted a teaser and people are already complaining about the new stuff
IMVHO i think the changes that are being made are decent and to all the people who dont like what the devs why dont you try making an MMORPG(i have i ran a MUD for 5 yrs and beleive me its not easy) and see how hard it is untill then give the devs a break from your constant whines and complaints

YekYai
03-29-2004, 04:25 PM
'Loricated plate' is not a real (historical) armor type. But Lorica Segmentata is.

http://www.larp.com/legioxx/lorica.html

Looks like something that'd cover chest, upper arms, and maybe abdomen, assuming there was anything like tassets for it. I can't find any references for Roman arm or leg armor, but by extension, 'Lorica' armor in AC may extends to sleeves or leggings in the same style.

-- Yek.

ipeacefrog
03-29-2004, 04:27 PM
On the marketplace issue, my expectation is that there must be strict enforcement of this policy come patch day and that the enforcement should not relax.

Just moved four bots on HG to stalls on the South wall (2 to a stall) from under the stairs where I have been for as long as the MP has been in place.

My opinion is that the problem is with bots in the main room and the hallway, not the ones scattered about inside the side room.

It will only take a few minutes a few times a day on each server to keep it enforced.

Please do not allow the enforcement to wane or we will be back where we started.

Thanks

Celestin
03-29-2004, 04:32 PM
Originally posted by Zero_Washu
Dispells

Yet another fix for the PK/PKL crowd that borks the PvE crowd. Gee glad you guys know percentages... (duh, thats obvious from your treasure FUP).

Dispel gem limitations would be fine IF when they removed a spell they removed ALL copies on you. There are multiple times where you can have literally dozens of the same spell on you. Are you saying I will now have to burn X-zillion gems/etc just to clear that? Stop making all the mobs ARCH-MAGES and maybe it might be fine.


Somebody didn't bother reading ANYTHING. I quote:

Dispel gems and the Awakener and the Attenuated Awakener currently have no maximum limit on the number of negative spells they will remove when used. This behavior will not change, but dispel potions will gain the same behavior to bring them into line. In other words, dispel potions will also dispel every negative spell on the player.

Rogue Hunter
03-29-2004, 04:34 PM
Argh! Just shoot me now!

Once again Turbine does not heed the warnings of the players and implements a change which does NOT address the issue.

I agree that House Purchases need to be fixed to eliminate the sale of mansions/villas/cottages/etc for RL cash. However, the solution which Turbine is going with does NOT address the underlying problem. All it does is put more money into their pockets without solving the issue.

Placing a 30 day timer on when you can sell a property looks like it will tie up those unscrupulous housing dealers to the point it becomes less profitable and they go away. This is balony. All these people will do is go buy new accounts and just jack up their price by $12.95 on eBay. Instead of having 10 accounts they'll just have 50 accounts and still be tying up good housing.

By not actually addressing the real issue you're just spinning wheels and trying to give the impression you're doing something. Well you've put on a good show, but can we now get down and actually fix the issue?

The only thing this change is going to achieve is make Turbine more money and make them LESS likely to want to address it fully in the future because they'll lose money. Come on Turbine don't get into the business of being unscrupulous like the rest of the Niro's of the world.

Fix the '@house available' command.

Make it such that the information which is returned gets fixed for your account for a specific period of time. This will make finding a house more having to do when you call the command and not how fequently you call it. By doing this you will completely level the field for everyone who is looking for houses and give many people an equal advantage of getting to a house before a bot.

Heed the Warning.

This issue will not go away with the change as it is TODAY; period.

Thank you for your time.

Flynn
03-29-2004, 04:37 PM
Zero_Washu, pay attention to what the devs are posting before making comments like that. Aside from the remarkable lack of manners in your 'one word' comments, most of the issues you claim aren't being addressed already have been.
Turbine have already stated that they can't deal with paying housing rent on non-active accounts right now, because the covenant crystals have no access to billing data, as long as Microsoft handle the billing. Last we heard, this will be revisited once billing has migrated.
As for preventing PK/L in marketplace, Ibn stated not that long ago that the tech doesn't currently exist in game to prevent PK/L in specific locations like this, and adding it in would bring very little benefit for the amount of work it would require.
'As for misplaced bots, just portal storm them to limbo.' Did you even read the bit that said 'This can include moving them out of the Marketplace into special rooms where they cannot interact with others.'?
Re: Dispels in PvP, what Celestin said.Kind of makes your 'IGNORANT' comment a little hypocritical.

Your comments on covenant armor did amuse me though- 'you have done two things', and promptly listed three. Priceless. Sure it will mean there are less pieces available to melees, but hey, a LOT more available to mages. Most melees are just as capable of getting all the life prots a mage is nowadays, either by casting them themselves, or by visiting their local buffbot, so why shouldn't mages benefit from covenant AND L7 life prot advantages, the way a melee can?

I have to admit though, I'd agree that the housing changes (while not as negatively received as the first suggestion) won't do a whole lot of good. I myself posted in the revelant feedback thread that although I felt it was a step in the right direction, it wasn't going to be enough. Hopefully I was wrong, but we'll see.

Raylin
03-29-2004, 04:37 PM
Well there's one issue that seems to be severly lacking in mention, and it's an issue that I know many players are concerned about. WHEN is the new server going live? Shouldn't that at least be mentioned in the "In Concept" section? Is the vague target of "spring" even still possible considering it's, well, already spring?

Boddhisatva
03-29-2004, 04:39 PM
Looks pretty good to me.

I'll second the motion for magic d activation reqs and the associated tinker for it.

I think the town changes will help too. After all, the plan isn't to give people a reason to go to remote towns. That would just spread them all over the map. The idea is to give players a handful of good towns so that players looking for the more social aspects of AC will be better able to find others of like mind.

I don't think the house purchase timer thing is going to help. As has been mentioned, anyone selling villas for profit will be able to buy many accounts with which to pick up villas. The level 35 req. for villas is meaningless since anyone can level a character to 35 in a matter of hours with a buff bot.

I'm fairly confident that the only way to stop the sales is to make housing unsellable. Make abandoning a house return the dwelling to it's pre-sold state. The house can then be made available for purchase at a random time in the next week.

People who buy housing to loot the chests will be able to do so.

People who want to upgrade housing will be able to do so.

People who want to sell housing will NOT be able to do so because they will not be able to release to a buyer.

Yes, people who sell for IG items will be impacted as will those who wish to pass on their housing to a vassal or friend.

I still think that this is the only effective way to stop the ebayers.

Solan
03-29-2004, 04:39 PM
I am not completely sure what the town buy/sell rate changes are supposed to accomplish either. At this point, I don't see any real reason to go anywhere but noob towns for most things and capitals for the expensive stuff.....

Xantcha
03-29-2004, 04:45 PM
Good changes.

Quick note on dispels:
You're still allowed to have spells cast on you? That's the real issue here: people that stay away from the main battle and just awaken those in the fight. I feel you should add that you can't have a spell cast on you either.

Honest John
03-29-2004, 04:59 PM
I am happy you have decided to allow this. And, I appriciate your allowing the Envoys time to do so. However, I see a big problem with finding an visiting Envoy and having the items with you that need to be uninscribed. This sounds like a very hit and miss situation and bound to make a few happy but irritiate a lot more because they can never seem to be in the right place at the right time with the right items. Or, the Envoy is so busy they cannot get to thier items.

I know a character has to have certian level of rights to do this. Would it be possible to create a NPC vender who can preform this task? I don't care if the NPC charges, or requires some minor quest item. As you have decided to allowed this to be done, how about making it acessiable to everyone instead of the random nature of using the Envoys.

Thanks again for changing yuor stance on this issue. I don't see the need to debate this, just a thanks for giving more control to players over their items.

bertman
03-29-2004, 05:03 PM
I demand that you fix all the problems of AC immediately or I will cancel my 2 accounts. And don't change anything in any way or i will cancel my 2 accounts. E-baying of housing is a big problem for people who can't pay R/L cash for a villa, but don't try to fix that, because everyone knows that no matter what you do, it won't work. You will be making everyone tank mages and nerfing the tank mages, all while upsetting the delicate balance of PK. </sarcasm>

I fail to see how a timer on housing purchases is going to harm someone that wants to transfer a house to someone else. Basically, it's a quest timer on the "buy a house" quest. It sounds as good as any other suggestion, and everyone should realize that it is an attempt that does not preclude other actions. And that no matter what you try there will be unforseen consequences.

Flynn
03-29-2004, 05:07 PM
Originally posted by Zero_Washu
As for the PKL in MP. Hey, they already have PK ONLY AREAS. How freaking HARD CAN IT BE TO MAKE NO-PK AREAS? UH, EARTH TO FLYNN

Actually, they don't, it just seems that way. They're 'PK Only' because there's a PK/L requirement to use the portals, and no way to become NPK once you're in there. There's nothing technically stopping an avatar from being NPK in those areas, there just isn't a way to get to that state.

You can't make a no PKL area, because you can make yourself PKL just by typing a command, wherever you are. It's probably possible to make the /marketplace command restricted to NPK, but as soon as you get there, just type /pklite.

Having said that, can anyone from Turbine confirm why the /pklite command can't check your landblock and refuse if you're in marketplace? If that can be done, surely the /marketplace command can also be restricted to NPK only?

Ibn
03-29-2004, 05:09 PM
Originally posted by Rakulp
I thought Candeth Keep was a 100% buy town?
*EDIT* I'm talking about the tree top vendors...wasn't thinking of the other vendors in town, because I never deal with them :)

The tree top vendors haven't lost their special buy rate. :)

Honest John
03-29-2004, 05:11 PM
"Live Lore Events
Recently Morningthaw saw a live lore event, in which Antius sought out several players who had completed the Blackmire Temple quest. This was the first of a new type of live event. While we will rotate through the worlds for these events, each individual event will take place on only one world. These events will be described in lore articles on our website."



I truely love live, admin controled NPC events. Though I have never been lucky enough to actualy take part in one, I think they are great. However, that is the big problem. When they occur on all worlds, at least everyone has a chance to particiapate. Now, your saying only one world per event? Why? Now, you will upset the players not only on that world that miss out, but many the players on the other worlds who do not even have a chance. Why does it have to be limited to one world? Is it a labor issue?

Please reconsider how this affects the moral of your player base. If your going to do them, and I hope you do lots more, please give more players on all worlds, of all levels, a bteer chance to be a part of the lore of AC.

Jet-eye-nite
03-29-2004, 05:12 PM
** Buy rates :confused: I am hoping there will be so much sellable loot that this will not matter,other than play "extreme" sell starter town . (Or please have NPC's sell cardboard so I can make my sign )

** New seeds ,no new colors :rolleyes:

** Live lore , if it isn't expanded to encompass more than high lvl then pfft ! :eek:

** Loot system will wait and see on this and hope the welfare check is in the mail . I am totally broke or is it your contension I spend my whole ac play time picking up junk to eek out an existance :mad:

** I might be wrong but Linvak,holt are not areas players gather ,I guess I would of liked to see maybe Mayoi and Hebian get a face lift :D

** As far as Ebay , until you stop every sale there you are just wasting time . And I mean everything :confused:

** Buffing :cool: , but wish you would of started with Item 1st as it is the one that takes the longest and is a major pain

Arterius
03-29-2004, 05:12 PM
Originally posted by Ibn
The tree top vendors haven't lost their special buy rate. :)

What about their buy rate? Seems like it wasn't too bad. Though, this could be a prime example of how you could implement current dynamics (quest rewards) to allow access to vendors that buy/sell at improved rates over the rest of the vendors. It would seem that not only should they buy at 100% but perhaps sell at 100% or even 110% - keep it minimal as it's designed to be a reward.

*shrug* Dunno - I don't buy a whole lot from vendors in the first place.

Ibn
03-29-2004, 05:16 PM
Originally posted by Flynn
Having said that, can anyone from Turbine confirm why the /pklite command can't check your landblock and refuse if you're in marketplace? If that can be done, surely the /marketplace command can also be restricted to NPK only?

We've discussed adding this feature in the past, but it would be a significant engineering task. We're not entirely sure that's even possible.

Honest John
03-29-2004, 05:30 PM
You did not say, but you WILL be adding a tinker, at the same time, to convert magic defense requirment as we can with melee and missle d, right? If you do that, the impact to non-mage players wil not be to bad and increases the value of specing magic defense.

If not, why? All this does is reduce the number of pieces of Convent armor that is usable by non-mage players. Magic Defense is the most expensive defence to raise. In general, only those with high mage type starting atributes will benifit from this. For me and many others who use weapons instead of magic instead for their killing power, I will have fewer choices

I woud be VERY interested if you can mine player stat info and tell what % of toons have Melee D, Missle D, and Magic D trianed or speced. That would tell you how many characters would benifit or be harmed by changes such as these

Flynn
03-29-2004, 05:30 PM
Originally posted by Arterius
What about their buy rate?
Don't you mean sell rate? :) Actually, the lugian vendor is currently the cheapest source of armor piercing and frog crotch arrowheads in dereth, as they sell at only 140% currently. With the Martine's Retreat vendor dropping to 135% though, he'll become the cheapest. Unless his stock is also being modified in line with starter towns, and he'll no longer be selling those arrowheads. Is it just the buy/sell rates that's being adjusted?

Ibn
03-29-2004, 05:34 PM
Originally posted by Honest John
You did not say, but you WILL be adding a tinker, at the same time, to convert magic defense requirment as we can with melee and missle d, right?

The defense requirements on convenant armor are wield reqs, not activation reqs, and can't be tinker-swapped. Currently only activation reqs can be changed through tinkering.

Retread
03-29-2004, 05:36 PM
Originally posted by turnstyles
i am 99% elighted.

the only issue i have is with envoys, as i interpreted it, not reading an item they would uninscribe for us when they are off duty.

what if the item said, 'if this is with anyone but me it is stolen.' ?

sure, the good far outwreighs the bad, i understand this.

thanks guys


Because if I legitimately get those items from a body you let decay, i have every right to use them, uninscribe them and make them my own.

AFWriter
03-29-2004, 05:38 PM
I think the open-ended uninscription idea is poorly thought out.

The inscription policy was one thing that people could use to prevent loss/theft of their items. Now that idea's been lost forever under the new policy.

Also it tends to conflict with the character renaming policy.

Those are two identification standards that should go hand-in-hand.

So if we're going to get a faultless inscription removal process, why isn't there a faultless character renaming policy?

This is one issue that seems to protect and help the less honest members of our Derethian society to the detriment of the remaining player base.

Later,

Don!

EDIT: Plus we need a way to identify which characters have been renamed -- either in game or by web page! That's very important.

xarfet
03-29-2004, 05:45 PM
Originally posted by Honest John
You did not say, but you WILL be adding a tinker, at the same time, to convert magic defense requirment as we can with melee and missle d, right? If you do that, the impact to non-mage players wil not be to bad and increases the value of specing magic defense.

the tinkers DO NOT affect WIELD reqs, which is exactly what the MagicD requirements WILL BE. (too many people forget that wield-reqs are not changeable through tinkering)

***IF*** they add MagicD to *loot generated* requirements, then a tinker should be added aswell.... but NOT before.


mostly, this addition will decrease the usefull pieces of armor for the those whoe were (originally) intended to use it... but maybe more people will actually use the stuff

Dom on TD
03-29-2004, 05:54 PM
I read it like 3 times and couldn't find anything to complain about. I just want to ask a question. What about item buffs? It said nothing about them. Will you be changing them to speed the buff process along? Ok, it's a few questions. How many pieces will the new racial armor have? Will you make versions of Greater Shadow armor for it? Does it have wield reqs? I hope it doesn't look like Koujia. That's just a mean trick to play on Shos. I mean c'mon, it looks like a big ugly skirt with matching panty-hose. Well, that's all I have for now. I'll think of somethin else later:D .

Soloist
03-29-2004, 06:13 PM
I'm also disappointed that there's no mention of the new server. You outline your (tentative) plans up until June, and these plans don't seem to include the new world. Is there any chance you could elaborate on your plans for the new server? What are the conditions (more accounts, finishing the move from MS, specific game updates, ect.) that you feel need to met before a new server is possible? How close are you to deciding upon a particular month? Or is even that decision still unknown?

Thanks. Any information will be appreciated.


Soloist

Dom on TD
03-29-2004, 06:25 PM
What day is the April Patch planned for? I didn't see it in the letter and a few people asked me, and I cant find it.

Ghantar
03-29-2004, 06:59 PM
I think the game is heading into "easy" mode and theres nothing we can do about it. The recent and futur ideas are original and great for some, but at the same not so great for hardcore players.

Level 1 or 126, doesn't matter. The game is already too easy. And now with buffable armor over 600 as of late?

If anything we should be making the game harder, discreatly make weapons breakable after a certain amount of uses, or create more attacks on allegiance dwellings, have creatures take them over...

Buffing was the one thing that made it challenging in quests.. everyone had to time it right and redo the buffing for the crew. Although my opinion will be disliked, I do wish to say that I love the idea, but hate the result which is yet another step to the game being "easy" mode.

Back when we had to match the tapers to even learn a spell, to buying a scroll with no possible restrictions.

That's my 2 cents.

Number-Sun
03-29-2004, 07:08 PM
The changes look good.

I too would like to see item buffs speed up.

I hope that the housing does improve with your timer. If not I hope you pursue this diligently and continue to bust the Real Life sellers on EBay.

Brando
03-29-2004, 07:49 PM
The new armor sounds really cool!!

But any word on the new world to open in the spring?

Thanks and good work.

KF_AC
03-29-2004, 07:58 PM
You will be able to find Melee Defense modifiers on casting items, and Missile Defense and Magic Defense modifiers on all weapons and casting items.

I am curious why does Turbine think modifiers are needed.

Is that because certain players aren't resisting/evading mobs they should not be engaging yet due to their level, or is it because the game has flaws that can only be corrected thru modifiers?

_AbBaNdOn
03-29-2004, 08:00 PM
THE BAD
#1 Your really hurting the salvage hunters with the buy limit of towns. Back before the loot change i regularly had bags of salvage worth over 100k to sell. Could u just raise the 100k limit towns up to 150k??

#2 "the inscriptions will not be reviewed for content. We have read your concerns regarding this process but in the end have decided that the good outweighs the potential harm"

This makes me not even want to play. It encourages stealing and griefing and is just utterly retarded. Unless you plan on taking away corpses when people die this is the most stupid thing i have ever seen in AC. And your doing it all for the greater good???

Current system.

Bob drops uber weapon inscribed by fred who was a friend and quit or someone he baught it off of and forgot to get unscribed. Player X finds the uber weapon and is a good sumaritan and trys to find Fred. He goes to the player forums on the vault and asks if anyone knows fred. Bob sees the post and gets his uber weapon back and thanxs player X. NOBODY GETS HARMED. just inconvenienced.

New proposed system.

Bob once again drops his uber weapon cuz he is a sissy. This time it has his name on it thanx to glorious turbine. Player X finds the uber weapon except this time its finders keepers. Player X makes no attempt to contact Bob and laughs all the way to the nearest envoy at finding an uber weapon and knowing exactly who it came from. After its unscribed Player X adds Bob to his friends list and taunts him every opportunity he gets. BUT ATLEAST BOB GOT TO PUT HIS NAME ON IT FOR A SHORTWHILE!!.

Which freaking system do people wanna see the most??? I dont think its the new one. THANX ALOT.

#3 Why oh why did u add a direct portal to linvak. You could have had the most awesome thing ever added to darktide something to fight over. That tunnel leading up to Linvak was part of the town =(. Its an awesome change though.

#4 No mention of the value on loot. If you havent noticed there was a change in the value on things that affected alot of people turbine. Is the value on things where its gonna stay, is it going to be better in april with phase 3 changes, or did you guys not even notice or care?

THE GOOD
#1 New armor yay.
#2 new monsters to squish yay.
#3 new defense mods and more of them yay.
#4 fellow buffs yay. gotta go look up that info to see what the difficulty on those spells are. I would expect THOSE to have higher difs than normal spells. my ua guy is creature spec tho.


The UGLY
#1 DO NOT make multispells have a higher difficulty than normal spells. You are suppose to be trying to eradicate the tedious aspects of the game and doing that and then adding on a cost is not cool. Giving us the ability to buff quickly is not gonna dumb down the game or take away from any difficulty of the game so why make us pay for it.

#2 I fear Turbine will be extremely insensitive to the players when we give loot feedback after april. I think unless there are major bugs in it you guys will brush your hands of it and say its done. No tweaking the values or monsters or calls for a decrease in one material and an increases in others or whatever we think is wrong.

#3 march sounded like alot of towns were gonna be revamped which is really kool. I think Timaru is one of the koolest towns and cant wait for it to get one. Ayan was my old fav but there is no way im gonna waste my money selling to that dump =(.

#4 There is a difference between making the game easier and dumbing the game down. Multibuffs are making things easier which lets people enjoy more of the game. You guys have reworked monsters, loot, buffing, and i think the last step is changing the death penalty. Increase vitae and remove item loss. Changing this will allow people to take more risks and have FUN trying. It will give us more pack space. And what would be the bad part?? Now players dont have to go back and retrieve thier corpses? Are we suppose to be proving something by having to retrieve our bodies? Are we suppose to be penalized for lagging out? Are we suppose to be penalized for not knowing exactly how to kill something or for not macroing our skills high enough to avoid the damage??

PK and pkl kills would still make you drop corpses so those little kids will still have something to fight over. And for the "hardcore" players who need challenges you can have it be an option on the character panel to turn corpses on or off. So they can continue to play just like always.

Leaving no corpses would not negatively impact anyone else.

Balder_FF
03-29-2004, 08:14 PM
your sell/buy rates are discouraging. the 80+ towns are the only place i will be able to sell my stuff, but i'm not going to be able to afford to buy anything with your new rates. there should be a reward for being able to survive the run to these towns, not a punishment for being higher level.

Xed_DT
03-29-2004, 08:15 PM
Ibn,

all Creature and Life Self buffs will cast at the same speed as a level I spell, no matter what their level

Will this also include Life Self heal and transfer spells?

Are people going to be able to cast level VII self heals and S2M etc... at level I speeds???

I hope not.

Ibn, please answer and allay my fears. I know they aren't "buffs" in my mind but I just want to make sure we're all on the same page. (c'mon, I even spelled "allay" properly ;))

Blau
03-29-2004, 08:15 PM
You asked for feedback on the dispell gems. There was no clear winner, but you decided to change it anyway? What the heck kind of policy is this? I would think you'd need a compelling reason to make a change like this. You didn't have one!

The big guilds have won out. They're going to have teams of guys with drums. Most of them won't be under a PK timer because they won't attack you - they'll just take turns dispelling Addiction.

I sure hope you have to revert this change. It's exceedingly short-sighted. The guys it benefits are already the guys getting all the kills: the big gank squads.

Meri
03-29-2004, 08:54 PM
Allegiance Improvements
We’re investigating a number of improvements to Allegiances in general. Some of these include better controls on who can and cannot enter an allegiance (such as account bans) and allegiance officers with ban, boot, and message of the day abilities. Expect to see more information on this after the April event.<SIGH>

Havo
03-29-2004, 09:04 PM
Well Live Lore Events are Terrible....

It is bad enough that they are loot items that have been removed from the game and are not available. Now you are going to implement quests that only a few people can do, and ONLY if they meet some pre-selected qualification?

Thanks that goes a long way to giving me a reason to quit. I do not macro, chain, or greif other characters to finish a quest first. I do not hack portal files to get clues. But now you have added an incetive for every character to do JUST THAT!

Exactly how out of touch are you people?

Alissa
03-29-2004, 09:08 PM
You will be able to find Melee Defense modifiers on casting items, and Missile Defense and Magic Defense modifiers on all weapons and casting items.

Why oh why now this?

It was bad enough with armor, now I have to sink xp into other areas or reshuffle skills to use weapons and if I read right armor now also?

If your going to keep adding various and sundry skills needed to weild weapons and armor think about reshuffling skill costs and experience then to compensate.

Not everyone has a tinker available, not everyone can pay for a tinker.

nofeir
03-29-2004, 09:24 PM
Looks good to me.

A question though: Is it my imagination or did I read something about the creation of an "area" that would boost trade skills? Now I don't see anything about it in the letter for next patch or future patches. What happened?

Curfax_of_TD
03-29-2004, 09:59 PM
I must say, I'm feeling inundated with all the good information coming out of Turbine these days. If anything, the developer / player interaction seems to be at an all-time high.

Thanks guys.

Darklord_Famine
03-29-2004, 10:08 PM
To see you cower to the whining masses on the settlement portal issue is very depressing....

The vendor rate changes are pointless....until you return to the day where you can sell something for more then it's worth please keep your festering mits out of my moneybag

Angry5000
03-29-2004, 10:30 PM
The release date of the new server was "spring." Now that spring is here, and the events for the months of spring are being mentioned it would be logical to expect a follow-up to the status of the new server's release.

Yet it is not even mentioned. Not even one sentence.

Turbine, is the new server a reality, or is it just another ploy to get more people to buy the game or renew their accounts.

If it is a real goal, then please treat it as such. Set dates, make goals, or at least state the progress on the server to your remaining consumer base.

I have yet to renew my account, as I knew this would happen. I was considering renewing it in anticipation. However, now that there was not a single sentence regarding the new server, not even in the "In Concept" section, I am not so sure.

Please Turbine, give us something...

Soul Archmage
03-29-2004, 11:23 PM
Personally i think the Cottages and Apartments should have no timers, there are times that cottages are available for hours before someone buys it. Put timers on Villas and Mansions.




SA

Konnir
03-29-2004, 11:31 PM
Ibn,

I have a question about the "overlap" monster that will have loot 1 level greater than more commonly found in that hunting area.

Does this mean that specific monsters will always drop this loot or that specific monster will have a given probability of dropping the next tier loot?

For example, let's assume that peerless drudges from the extreme area fell into this category. Would they always drop level 6 loot or just sometimes drop level 6 loot?

xmanii
03-30-2004, 12:21 AM
Inscriptions. The Envoys will continue to remove inscriptions which violate the Code of Conduct. Please use the Urgent Assistance button in your options panel to report these inscriptions. These requests will be low priority, so please be patient. Urgent Assistance should not be used to report inscriptions that do not violate Code of Conduct – requests reported in this way will be refused.

Removal of other inscriptions will be done by Envoys when they are visiting a world. You will know that an Envoy is “visiting” if the Envoy is not wearing a helm and has a particle effect around him or her. If you see an Envoy visiting, feel free to ask him or her to uninscribe any of your items. In addition, the Envoys may schedule “Uninscription Parties” to be held in town Meeting Halls. These parties will be announced in advance on the Asheron’s Call forums.

At these times, any inscription will be erased on request – the inscriptions will not be reviewed for content. We have read your concerns regarding this process but in the end have decided that the good outweighs the potential harm.

In all cases, uninscribing items will be a lower priority than other Envoy tasks.




Can we have pack cows uninscribed? :D

Now that I think about, there are other items that are inscribed (like the UA you get in the dungeon to get the Knorr helm). What about them?

Exay
03-30-2004, 12:36 AM
the one month timer on purchasing a cottage/villa is great.
It took me months to get a cottage because of all the people who rush out to buy one that is free only to sell it 5min later on the boards and loot the chests.
Maybe i finally have the chance to even purchase a Villa without having to pay 600 Sing Keys to someone on the Boards :)

DrCykosis
03-30-2004, 12:39 AM
New Armor -Yeahhh Hopefully looks Good.
Treasure Changes? -Hmm will wait and see hopefully it wont get worse.
Second Class Weapons -Hmm never made a macer.
Buff Improvements- Ok sounds alright, for now.
Fellow Buffs - Kewl like that idea.
Vendors - Oof my Skill mule Fights at Weij and now no good money for arrows :(
Applesaus- EEK! ah well not used that in Yrs.
Dispel Gems- Dont PK so not worried about that
Houseing- Hmm is there a good Solution that'll work and make everyone happy?
Live Events - Nice
Content- Kewl maybe I can actualy do the Darn Linvak quest finaly!
Uninscribe - Woohoo and DOH *To Many ways to look at this one*

All in All looks good to me I'll probably complain about the Loot later though :p

I hope your geting rid of those Ball's of Death those things are Soo annoying :eek: Lost so many bodies in there Dont bother with the quest anymore.

Dews_Pistol
03-30-2004, 12:54 AM
Vendors buying stuff from us will be at 90% and 80%? gah!
What about the rates for the treehouse, can we PLEASE leave that alone? I have spent DAYS doing that quest ot get tot he treehouse so I can sell my loot for 100% .

Thank you.

xarfet
03-30-2004, 01:20 AM
Originally posted by Dews_Pistol
Vendors buying stuff from us will be at 90% and 80%? gah!
What about the rates for the treehouse, can we PLEASE leave that alone? I have spent DAYS doing that quest ot get tot he treehouse so I can sell my loot for 100% .

Thank you.

Ibn has already stated that they arent being touched, just the regular vendows on the ground (yeah, i forget that they are there most of the time too! ;) hehe)


to me, about the only reason to sell off in a particular town would be if youre already there, or its where youre LSed, or the like. however, without knowing what the special vendor(s) would be like, there isnt much i can go on to decide wether i will try to head out for the 'best' ones to sell or stick to the 'nearest/easiest' town... and in most circumstances, im fairly certin that i wont bother running around to find/use them.
it might be interesting tho

Pepin
03-30-2004, 01:28 AM
IM SCARED



plz tell me that the lvl 1 life spells won't include s2h and heal !! plzzzz!!!!!!




ps: meh, if that's the case i'll just go pwn ppl on my uber mage :D

Bxilla
03-30-2004, 01:56 AM
I think the new thing about Marketplace being changed, an the +Envoys, having this is a thing to do, sound slike good work.. I also think the Lvl 1 casting thing is a good idea, so in VoD we wont have so much trouble.. And buffing for PK/L And, great idea about uninscribe parties, (invite me) i have a ton of items that need uninscribe, and im sure others do to Maybe make some of these parties once a week or every second week, in Arwic Meeting Halls? or soemthing like that!?
:rolleyes:

Once again, i think this is a great patch! and you have done well since you have bought back this game.. So. nicely done
Turbine!

<3 :x <3

--Bxilla

JakeTheMuss_HG
03-30-2004, 02:07 AM
Lootaholic here, and, unlike some friends who have already left, I'm hanging about till April - but having read the LttP, Im not feeling optimistic.

Nothing else affects me - so I dont care - but please fix loot.

The 'monty haul' garbage is a myth.

Given the extraordinary number of combinations and permutations of weapons, weapon stats, armour, armour stats, critter cantrips ,item cantrips and ward cantrips - getting a useful major was rare, and getting a perfect one for oneself..well..could such an item exist.

Now getting a major at all is rare, thus getting a useful major is nigh on impossible.

Trying to replace my work10 al200 Lore only Major Critter Alumni with some better armour is, as I perceive it, impossible - and I'm not going to eBay to purchase it - it may not have been probable before February, but I felt it was possible, and it was fun to try.

Some 'fanbois' have suggested I adapt, because the loot outside VOD is so appalling - I think I have - one of my toons can now solo VOD and have been doing that for 2 weeks now and in that time I've seen 1 major - a work 9 staff maj endurance, having no requirement for a staff or for any more bags of ebony, it stayed on the corpse.

I think I've put in a fair effort to accomodate your vision of how I should play. But I really liked the AC loot lotto game.

I've just downloaded Lineage2 beta - and will be looking at WoW soon. Before February's unnecessary loot nerf and the 'open every corpse' et al garbage, AC had my undying allegiance. But it's not fun for me anymore.

nofeir
03-30-2004, 02:15 AM
What about the rates for the treehouse, can we PLEASE leave that alone? I have spent DAYS doing that quest ot get tot he treehouse so I can sell my loot for 100% ."


Dews_Pistol

Anyone know the name of the quest you have to do to get into the tree house in Candeth Keep?

JakeTheMuss_HG
03-30-2004, 02:28 AM
Originally posted by nofeir
What about the rates for the treehouse, can we PLEASE leave that alone? I have spent DAYS doing that quest ot get tot he treehouse so I can sell my loot for 100% ."

Anyone know the name of the quest you have to do to get into the tree house in Candeth Keep?

Ibn says Candeth keep treehouse will retain it's features
http://forums.ac.turbinegames.com/showthread.php?&postid=63824#post63824

quest name - Salvage Title (it's a part of it, I think)


I so wish they would un-nerf loot :(

Korrigan
03-30-2004, 02:41 AM
Originally posted by JakeTheMuss_HG
I so wish they would un-nerf loot :(

Once you guys get in your heads that loot is not nerfed, just different, you'll feel much better. You should try ;)

JakeTheMuss_HG
03-30-2004, 03:11 AM
Korrigan - your one of the fanboi's I mentioned in my post 4 above this one - I've tried to accomodate your playing style - I really have - I play just like you - VOD template in VOD. And Loot is OK.

But the Major Combinatorics game is dead (Combinatorics=combination and permutations - see my post - 4 above).

Im getting bored - but enjoy your game, matey - Im now looking for mine (after April - but I dont feel optimistic - "loot 1-5 gets a legup", as it should, but that sort of implies 6 stays same - I know 6, Ive modified my template to hunt 6 - and it's ok, but not fun - I see a major maybe once a week (I've only seen 1 so far - 1 every two weeks), given the combinatorics involved, there's maybe a useful major for me every 2-4 years) -

Prior to February I saw 1 every ~2 hours - in 80 hours I only kept 2 to give to friends, the rest were salvaged or left to rot, but it was fun. I've now modified my template to hunt VOD as well as WDires and OP and have 1 since March patch.
Not a nerf - you're joking right!!

KTV
03-30-2004, 03:15 AM
Good job guys, sounds like a really nice incoming patch.

I also would like to thank you for choosing the path of the fight rather than the path of the dispell - vuln - rinse - repeat with the dispell timer. Good move =)

Cheers,

K.

Rak -=KoC=-
03-30-2004, 03:28 AM
Originally posted by Xantcha
Good changes.

Quick note on dispels:
You're still allowed to have spells cast on you? That's the real issue here: people that stay away from the main battle and just awaken those in the fight. I feel you should add that you can't have a spell cast on you either.


I second that and IMO 20 seconds is a bit too short especially for melees, but i guess we'll see how things turn out...

Hentaya
03-30-2004, 03:36 AM
Marketplace - Well, it's nice that it'll be enforced, but, y'know, I've NEVER known wtf the stupid symbols are supposed to mean. Words would be nice. I know you can do words, I see them on apartments when I bring Indexed up to 100% (yes, I normally play this game at 1/8th graphics across the board, no details on landscape or environment, and without my headset on...someday, I'll get that text-only client for AC....)

Everything else looks...interesting. Though I don't understand the numbers for Martine's Retreat. Right now, the mage sells at the same numbers as the 'good' Master mages. That'll get worse? Martine's will become useless? Hrm.

Nice that items are changing for the better...rewards to those of us who haven't gotten around to doing all the tinking in the universe yet. :)

Frieze
03-30-2004, 04:06 AM
The stuff looks AWESOME!!!! :)

I'm so excited. Turbine, you're doing a great job.

(The buy rates could stand to be a little better, though. I miss the days when Ayan and Teth bought at 170%, but I know we'll never see that again now that pyreals are weightless - unless vendors stop selling/buying pyreal peas & plats)

I want to include a personal thank-you for the inscription parties to come. I use a lot of gear inscribed by people who have quit. I have a lot of items I've bought from bots, found in house chests and items inscribed with incorrect AL due to tinkering.

Finally, I will be able to inscribe my own items! :D

And to the complainers about inscriptions: Not too long ago, I logged on a character that I rarely play to do some salvaging (my only gharu). To my surprise, one of the many honest people in AC sent me an @tell asking if I needed help with my corpse. I hadn't died in weeks! I permitted him, and he looted several very nice (uninscribed) items, glad to return them to me.

My point is: The honest people aren't made dishonest by this service. And, the dishonest people don't care if items are inscribed. Sad but true :( Ask anyone who has had inscribed items stolen. Thieves don't return things just because they say "this is stolen if I don't have it" ...

romside
03-30-2004, 05:40 AM
@Ibn

Vendors:

Why not change all vendors to 100% buy and 100% sell rates and buying with no restrictions to value? Then watch them for any exploits coming in for macroers?


Romside

Exay
03-30-2004, 08:11 AM
the one month housing timer is a good start, but what will you do about this exploit : open a new account, purchase a new house, unsubscribe account,keep the house and add other chars to the access list. ??

Abdul
03-30-2004, 08:40 AM
Ibn, not sure how many tinkerbots there are on other worlds but on Thistledown there is basically one only. There is another person that sets up on the rare occasion but for the most part, it is my bot Thurwyn that services the tinker needs for the people of Thistledown.

The problem with Thurwyn is that he runs on 450 and is very susceptible to marketplace lag. If he has to get moved to one of the side rooms, I imagine that he will be having even more lag disconnects than he does now due to all the other trade and buff bots in the room.

Tinkerbots provide a very essential service to many people as it provides a trust worthy individual to tinker their items. Prior to the tinkerbot being set up, there were cases reported daily of where people were giving people their items to be tinkered in MP and having the items stolen from them.

I agree with the moving of buff bots and trade bots (my trade bot I definately agree with moving), but was wondering if you might exempt tinker bots so that they might actually be able to serve the people of the server when they come to the marketplace.

If not, I suppose I could attempt to find the least busy room and run him from there, but it would be nice for him to keep his nice visible spot in the main room. This way when people enter looking for a tinker to be done on their items, he will be right there waiting for them and they will know that he will tinker their items without risk.

I will obviously follow any directives that you have, just wondering about a possibility of exemption is all.

smegit
03-30-2004, 08:52 AM
I like everything i've read about the upcoming patch!:D

Now if everyone would get a back bone & just refuse to BUY villas for CASH you put these people out of business.
Boycott e-bay villa sales & they have no reason to keep at it.

Very simple solution from the player base rather than whining that Turbine needs to fix it.

Honest John
03-30-2004, 09:37 AM
Nof fully awake, Please ignore all i said here.

:D

byteful
03-30-2004, 09:53 AM
After discussing several proposed changes, we have decided not to make any change to the Settlement Portals in May. We will still consider changes for the future, but will ask for your feedback before any implementation.


This is Great news. I am very happy that the settlement portals are NOT being taken out, AND I urge you to, please, not take them out.....

That was my feedback on this issue...


Looks like April '04 is going to be interesting Looking Forward to it :D

xijin
03-30-2004, 10:04 AM
"Throws hands into the air in disgust"


WoW you guys reach a new level with this. You HOSED PvP last month and made broad statements about how you were doing the right thing etc. Until you realized Oh yeah we screwed up and changed everything back.

Now you Hose dispells for PvP.

Since you cant quite grasp the total effects this will have let me enlighten you.

1. Gank Squads just got stronger. Without the smaller group being able to dispell they are at an even greater disadvantage.

2. Gank squads CAN dispell while the soloer or small group cannot. All someone has to do is leave the fight for a short bit and they can gem. Since thier team has more people it wont hurt them to sit aside for a second. OR if they have more people have one or 2 sit off to the side and NOT engage pvp and pop awakeners

3. People are going to run ALOT more. Some of these fools think it will help them get more kills. Hate to break it to you but it wont. You are going to waste even MORE time trying to chase down the guy that cant gem. If he could gem he might have stayed and fought but instead now he runs and recalls

4. Mages can now outlast any meleer or archer. All the have to do is inept then fight for a few minutes till thier vulns, imp drop they can revuln the melee/archer but the melee will not be able to revuln the mage as he is going to be reinepted to keep him in a lesser magic state

5. Who ever gets the first life inept wins. As you can dispell it you wont be able to vuln the other person while they can imp/vuln and wreck you.



If you had been smart you would have restricted the number of GOS in game by removing them as rewards and adding a gos reward on a timer.

But no you make another broad sweeping change even though more posters CLEARLY voted B instead of A. You ignore them and listen to others like elron who fought for leaving Lures in game.
This ringing a bell in there? The same people that wanted lures left in are the same that want gems out. Add 2 and 2 and lets see if you roll back again in april.

2 months in a row good job

Havo
03-30-2004, 10:22 AM
Originally posted by Korrigan
Once you guys get in your heads that loot is not nerfed, just different, you'll feel much better. You should try ;)

No it is nerfed. You used to be able to get useable loot, either salvage, money, or something you can use, in more than 50% of the land mass. While I never found keepers getting my pincer I would at least make some money.

Now the ONLY place to get money or useable loot is the VOD or SC. I have twice run through the Evis Lair and not found a SINGLE item worth bending over for. The MOST I have found is 3 peices of OK salvage. Worse salvage has gotten rare enough to be a pain.

That is nerfed. If you do not think loot is nefed then you quit AC a long time ago.

Honest John
03-30-2004, 10:51 AM
Havo, out of curisotity, would you define what you feel is loot "worth bending over for" to sell? That might help a bit more.

My experience is I can no longer make huge profits on the creatures I used to hunt for money, but I now find better loot on creatures I hunt for XP. Over all, I get less money than before, but still add several M notes a day to my net wealth. Now, I find some profit on most things I hunt, even if its not as much overall.

The net effect, for me, is, I have less money, but still have enough. I have to waste less time on pure money runs now as I can get some sellable loot off most things I hunt. Thus, overall, I am happy as I spend more time on XP worthwhile creatures and less down time just getting money. I find I now hunt a broader varity of creatures as I can now find some loot on most of them, just not a lot on any one kind. However, if I do need to make a large amountof cash, it does take me a LOT longer as I have not yet found mobs that consistanly drop high value items in large #.

otto mo beale
03-30-2004, 10:57 AM
1) Could you increase the max sell at newb towns to 50k? Esp the ones true newbs will arrive at. Id happily use my LS tie at Shoushi if I could sell all my **** there

2) Could you make 1 revision to the be in stall s thing. Revise it to be within the outer boundaries of stalls??? Portal bots can not cast through stall walls.

2a) Could you revise mp? What I mean is with everyone forced into stalls there may not be enough of them. Simply make concentric rings of narrower stalls. I can hear people saying use upstairs and other rooms but bots will congregate in the most used room on the lower level. People will park bots on top of each other.

Hmmm lets take this further. We dont need 4 trade rooms. PKLs inconvenience trade bots and vice versa...

There are 4 outside rooms.
2 could be rooms of concentric rings of stalls.
1 could be open like now for buff bots and portal bots.
1 could be a 2nd entry room with 8 hallways coming off it... each with its own PKL arena. 1 could be full of obstacles, 1 could be empty, 1 could have alot of bridges... etc.

KriegPfeil
03-30-2004, 11:07 AM
Something in the treasure article rubbed me the wrong way. The person writing it was speculating who a skill bonus and a healing amount bonus would help more, high or low levels. If I remember right it wasn't very hard to heal at lower levels because you don't have much health, and the difficulty of a heal is 2 times the health that you are missing. Lower levels don't need a skill bonus or the ability to heal for more, high levels need both. Maybe its just me, but I would take the skill bonus everytime since I would rather there be less of a chance to fail than to heal for a little bit more.


The reason that it rubbed me the wrong way in the article is the author made it sound like they didn't completely understand the way the game mechanics work. It is your game, if you don't understand the mechanics of it then who does? There is no need to speculate, you should know what types of things would help certain level ranges, character types, etc...

Ibn
03-30-2004, 11:24 AM
Originally posted by Dom on TD
What day is the April Patch planned for? I didn't see it in the letter and a few people asked me, and I cant find it.

We haven't announced the date officially -- we usually don't announce it until we have QA and Operations sign-off for the prop. But as a ballpark, we've been aiming for the second Tuesday of the month, which would be April 13.

Ibn
03-30-2004, 11:26 AM
Originally posted by Angry5000
The release date of the new server was "spring." Now that spring is here, and the events for the months of spring are being mentioned it would be logical to expect a follow-up to the status of the new server's release.

The server is still on track for a spring opening. And we will announce the opening date and name about a month in advance.

You'll be seeing more information on this topic soon.

Ibn
03-30-2004, 11:28 AM
Originally posted by Konnir
I have a question about the "overlap" monster that will have loot 1 level greater than more commonly found in that hunting area.

Does this mean that specific monsters will always drop this loot or that specific monster will have a given probability of dropping the next tier loot?

For example, let's assume that peerless drudges from the extreme area fell into this category. Would they always drop level 6 loot or just sometimes drop level 6 loot?

Always. We don't have the ability to have monsters change their loot profile randomly. If Peerless Drudges are set to drop wealth rating 6 loot, they will always drop wealth rating 6 loot.

Of course, we COULD create two variants of Peerless Drudges, completely indistinguishable to the player, one of which dropped wealth rating 5 loot and the other dropped wealth rating 6 loot. But we didn't do that. :)

Ibn
03-30-2004, 11:33 AM
Originally posted by xijin
But no you make another broad sweeping change even though more posters CLEARLY voted B instead of A. You ignore them and listen to others like elron who fought for leaving Lures in game.

The last time we counted, the split on A vs. B was 23 to 27. Unfortunately not an overwhelming majority. If there had been an overwhelming majority, it would have certainly made for an easier decision on our part. As it was, we had about as many vocal PKers demanding a timer as did vocal PKers demanding NO timer. So either way, we're disappointing a huge chunk of people, even if we do nothing.

pstineme
03-30-2004, 11:44 AM
I read Ibn's reply to my treasure post so I'm editing this some. Will the drop rate for majors be increased this patch for western dires mobs? Since sings are coming down in value, majors are about the only thing to trade for another major. How will salvage from the western dires compare from now to then? Any sneak peaks at the new armor? :D

hanyuning
03-30-2004, 11:48 AM
This may have been suggested before, but on Stacking Spells:

Rather than changing the way mobs cast spells, why not make it so that once a vuln is cast, any sucessive vulns cast on that person/mob will be resisted 100% or, maybe just increase it say 75%. This way the chance for stacking spells will be GREATLY reduced, and dispells won't have to be changed again.

Not sure how hard the code would be for that, but the server should know if you already have a particular vuln cast on you. You could just have the same kind of message when a drain fails, only the vuln or debuff failed for some reason.

Thanks!

QuickBlade
03-30-2004, 12:23 PM
Originally posted by Ibn

Of course, we COULD create two variants of Peerless Drudges, completely indistinguishable to the player, one of which dropped wealth rating 5 loot and the other dropped wealth rating 6 loot. But we didn't do that. :)


Interesting......have you done this with any of the critters?

Also at what creature lvl is the cutoff bewteen lvl 5 wealth rating and lvl 6 wealth rating?
I'd like to know what critters to not waste my time on.

smaweet
03-30-2004, 12:30 PM
Did you look at the kinds of people wanting timers in?

Seriously, how is a non-macroed or chained character supposed to compete with inepts now that the only defense is gone? Not everyone has five friends with awakeners helping them..


The kinds of timers people are asking for are timers inbetween usage, not timers from last pk event--like you are implementing. The people who wanted timers, just look at who they are, and exactly why. There is no big logical reason to add the timer like it is.

Wasn't there a big uproar after adding the lure changed even though it was split? Didn't you find it to be better off not changing it? Or are you going against yoru new ways of implementing things?

I don't get it. You're making a mistake implementing that sort of timer.

Pure
03-30-2004, 12:54 PM
the mistake they are doing is not taking out the recall timer.

This is what I said, BUt I do like it very much how you need a certain amount of time to reruse a gem, I still think they should up it to like 2 minutes or even 5 minutes before you can gem again.

But like i said if they make these changes they ened ot remove the recall timer so someone can recall in a fight if they are really badly out numbered or etc.

Then this gem **** will lose interest if people have a way out.

This game is not based on killing someone, or having someone stuck and not able ot get away.

We need to have a choice, if you get in trouble recall, because most of the time people are fighting over territory and if someone recalls its better overall because if they do they need to come back and try to pass what you are controlling, or owning or own.

Please Ibn take out the recall timmer and I think this gem **** will go away better and make things even in a pk battle.

You cannot have people being stuck and not able ot get away like recalling, ibn if yo do you will see the pk battle more heavy like old school, we need this, please put it into the patch, take out recall timmer in pk fights, add a 2 minute timmer to gems or even 5 minutes, please if you can this would be best.

I play Mage lvl 200+ and a melee 200+ I play both fields and know whats fair for both, this would work perfectly.

How about a poll Ibn make a poll and see how many people want the recall timmer taken out from a pk fight if we add the timer to gems, Ithink you would have a huge vote on it.

Care Police
03-30-2004, 01:15 PM
Just one question...for April event is it possible to do Weeping Quest...b/c seriously it screwed a lot of mid-level DTers over b/c the most important npc just had to go wandering. -_-

HeXt
03-30-2004, 01:34 PM
This sounds promising, and thank you for finally deciding to take action at the marketplace since the players aren't respectful enough.

MVOFJR
03-30-2004, 02:04 PM
Just wondering... Since loot generated weaponry will now have a chance to spawn with the MagicD and MissleD mods... Does this mean that some weapons which are wielded by monsters will also include these mods??

Hemorhage
03-30-2004, 02:40 PM
In addition to that with the magic mods is there going to be a new spell to increase the mod such as melee and attack skill bonuses?....

xijin
03-30-2004, 03:21 PM
Originally posted by Ibn
The last time we counted, the split on A vs. B was 23 to 27. Unfortunately not an overwhelming majority. If there had been an overwhelming majority, it would have certainly made for an easier decision on our part. As it was, we had about as many vocal PKers demanding a timer as did vocal PKers demanding NO timer. So either way, we're disappointing a huge chunk of people, even if we do nothing.

O...k.... so why would you go with the smaller number...

Even that being besides the point. You wait till after patch people will be screaming that every runs away now and wont fight. The gank squads will be even harder to fight and portal camping will be worse than ever. But what do I know right

Havo
03-30-2004, 03:26 PM
Originally posted by Honest John
Havo, out of curisotity, would you define what you feel is loot "worth bending over for" to sell? That might help a bit more.

In part you are missing the point, and perhaps that is a bit my fault. Can I make money? Yes I can make money. Can I make enough money to grow my wealth? Yes I can do that. Do I have fun doing it? Not in the least.

I do not hunt for XP, I hunt for fun. Fun to me was killing those ultra tough monsters, finding neat loot, doing the quests, and seeing the sights.

Last night I made 97.. rah rah. What is the point of picking up the same 7K wand or 8K ring over and over and over? What is the point of killing the same 10 VOD monsters over and over and over? There is no point in making levels other than to get to higher level so you can make more levels. Since there is little or no variation in loot then what is the point?

I use to be albe to go hunting in all kinds of weird and neat places and find nice little items. Now there is nothing but VOD and SC. What fun is that? And lowering my fun with the game is what I call a nerf.

Batu Tenjin
03-30-2004, 03:59 PM
I too only hunt the VoD for XP, and then rarely. Since the last patch, however, I have been pulling in about 600K-800K per buff cycle, and have discovered a bunch of new, better quality 325-wield swords (a couple of which didn't blow up!), and a slew of high-grade, sellable wands, orbs and armor.

That is better, on average, than what I was getting pre-February from either hunting Olthoi or the West Dires.

Now, I have yet to find a Major since February, but I had only found 3 in the months prior to then anyway, so my luck with Majors hasn't changed.

If Olthoi and Cabs are no longer the loot-suitcases they used to be, there are other creatures in Dereth...

Pure
03-30-2004, 04:25 PM
Even that being besides the point. You wait till after patch people will be screaming that every runs away now and wont fight. The gank squads will be even harder to fight and portal camping will be worse than ever. But what do I know right

Well with that said this is why I say they need to remove the recall timer, it atleasts give someone a chance to fight and incase they almost die they can recall.

If you look at it now people will be thinking **** if I get in a fight I won't beable ot get away and won;t be able to gem if they been inepted.

This is why I said to take out the recall timer, it will give more people the will to fight if they are able to recall out.

I rather have people fighting or trying then recall in get inept then run away and recall, and then waste my time chasing them.

if people had another option on getting out of a situation thats majorly dangerous then people will try more often making more fights and better battles overall in AC.

Remark my words its for the best if they do it.

This will eliminate gems well sort of they could recall out wait out the gem timer this is why I sayatleast 2-5 minutes befoe use I say 5 so they can't recall then gem then return as fast gives the other group thats killing them more of a chance on winning then have that person coming back every 20 seconds.

Anyways, whats does everyone think, I think this would be a sweet azz things to do and I been playing for 4 years and I got many chars over lvl 200+

VNEldrid
03-30-2004, 04:30 PM
What's the deal on the new server?

I don't think I can possibly wait any longer.

Diavo
03-30-2004, 05:02 PM
Originally posted by Alissa
Why oh why now this?

It was bad enough with armor, now I have to sink xp into other areas or reshuffle skills to use weapons and if I read right armor now also?

If your going to keep adding various and sundry skills needed to weild weapons and armor think about reshuffling skill costs and experience then to compensate.

Not everyone has a tinker available, not everyone can pay for a tinker.

that was in response to

--------------------------------------------------------------------------------
You will be able to find Melee Defense modifiers on casting items, and Missile Defense and Magic Defense modifiers on all weapons and casting items.
--------------------------------------------------------------------------------

Modifiers ADD to the weapon/caster and have nothing to do with the weild req of the item.
for example
a base 325 axe with +10melee d/+10 attack now
base 325 ax with +10melee d +10attack +5magic d

In terms of Armor the only armor that is getting changed is Covenant which Has 2 requirements: a weild one and an Activation one. The weild one is your base skill and so far has been either missle defense or melee defense based. The change is that after patch covenant armor will have the chance to be generated with either a Melee D weild req OR Missle D weild req OR Magic D weild req. There will also be a chance for an activation to be magic D as well but that can be tinkered easily.

As to having to put xp: doesnt apply to mods since same reqs as always. In terms of Armor the only difference is that if a piece of armor has a req higher than you can use, you would have to put xp into the skill anyways. In some ways this makes it easier since magic D is a skill which all chars are 'born with' and cannot be untrained.

The only other thing i can think of (and im not sure if its in the april patch or may patch) but there is talk of standardizing the covenent weild reqs in future loot gen. which is good because it means that there will hopefully be items generated which are 'uber' in the sense that they have an AL representative of a higher weild req but in fact wieldable at lower lvls.

Kyayote
03-30-2004, 05:23 PM
This all looks great. Let's see if it all works:) Can't wait for faster buffs wooooot.

Kya

Trekman
03-30-2004, 05:46 PM
Dear Turbine - I am suffering from agitated melancholia over some of the proposed and already decided changes.

Dear players who benefit from those changes - please don't embarrass yourself by flaming me. I am fully aware that especially *you* will agree to those changes.

I just want accurate answers from Ibn/Turbine about the following and what their real intentions are (maybe besides alienating melee players) :

It is common knowledge that mages outdamage us melees in general (which is not the point here), but at least they have some weaknesses and restricted possibilites that we melees do *not* have. In my naivety I call that "diversity".

Now you give those mages MeleeDef-modifiers, even buffable with Defender. You give them Covenant Armor by inventing MagicDef requirements.

I do not necessarily envy them in general, and I am aware of the discussions like "we mages pay the same credits for Melee Defense".

But *by no means* do I understand YOUR, Turbine's, intentions.

I am no PK - therefore I will not participate in PK-related discussions.
All I know is that I as a Melee *might* have a remote chance to get some important boss-/quest-monster kill in case a rival mage has to spend more time healing himself because he gets hit by melee attacks.. The invention of Rend Wands/Orbs already made it more difficult for me because that mage needs one spell less (Vuln) before he can deal damage (and of course because I cannot benefit from his Vuln :p).

But now you even improve this mage's possibilities that are by nature *melee* (heavy, strong armor and Melee Defense), without balancing by taking some of his strengths away.

So while mages get two major "melee specialities" we Melees get some rare and max. 2.5% Magic Defense modifier for the most XP-expensive skill in the game ??!!
In addition you already punished us Life-Magic-less melees by reducing the output of a single H2M1 spell, so we have to chain-cast those in order to regain mana when buffing (yes I know the Casting Stein, and no, it is not a viable alternative).
The fact that toons like mine with totally unrelated templates are victims of a nerf addressing an exploit committed by high-level-PK-mages is worth its own flamefest.
But while this H2M1-cap is not necessarily game-breaking and not really a big issue, in context with the newest mage-love it shows some alarming tendency.
Do you want to get rid of us Melees with two schools or less ?
Do you want us to convert to Melee-Defense-trained, Covenant Armor wielding battlemages ?

What are your real intentions and what is your real stance about mages, melees, diversity of templates, diversity of equipment/armor , etc. ?

Sake
03-30-2004, 06:09 PM
Originally posted by Trekman
.I am no PK - therefore I will not participate in PK-related discussions.
All I know is that I as a Melee *might* have a remote chance to get some important boss-/quest-monster kill in case a rival mage has to spend more time healing himself because he gets hit by melee attacks.. The invention of Rend Wands/Orbs already made it more difficult for me because that mage needs one spell less (Vuln) before he can deal damage (and of course because I cannot benefit from his Vuln :p).

But now you even improve this mage's possibilities that are by nature *melee* (heavy, strong armor and Melee Defense), without balancing by taking some of his strengths away.



A mage getting the kill on a boss monster over melee? With the possible exception of the various othoi matrons/queens, what boss monsters are you talking about?


And as far as convent armor goes? Melees can keep that worthless stuff, mages never wanted it in the first place. What they wanted was regular armor with spells they could actually activate without needing a bloody useless melee/missle skill to go with it. Convent armor is, and always will be impractical to any character that doesn't carry around a portable wall to go with it.

AC_Guy
03-30-2004, 06:10 PM
:)

Leibstandarte
03-30-2004, 06:48 PM
Thus far I believe the changes during the past few months have been great! Some things required me to make some playing changes and adapt to the "new" ways. Others were seemless to transition to.

I look forward to the final installment of the loot changes.

About the only thing discussed that I was unsure of were the housing portal changes. I'd really like to see them stay, even if moved elsewhere such as the meeting halls, etc. But if they eventually go away I will adapt to that as well and continue to enjoy the game.

Thanks Turbine and also thanks to all who post here. I enjoy reading my fellow players views on things.

Redz-ng
03-30-2004, 08:04 PM
You have just made dispells useless, with the 20 second since last battle rule, they will just portal out, seeing as it is the same timer resulting in no fight at all. Why not just remove them from the game? You have effectively done just that.

Sad.... Appeasing the macroed, maxed characters. Thanks for nothing.

MeleeD mods on wands? Have you lost your minds? There is a distinction between being a melee character and a mage... it is not rocket science. Meele D = Meele character ummmm. Guess to much common sense is to much to ask.

More crying from Macroed, maxed PK Mages. Squeeky wheel gets the oil I guess. Change it to shut them up.. Nice. Maybe you are just trying to get rid of melees.

Sad sad /e shakes head and walks away with 4 accounts....

Faber
03-30-2004, 08:21 PM
2 patches ago AC went to the gutter... last patch AC got splashed by a car hitting a puddle and cleaned up a bit. This patch however, a person came by and gave AC 100 bucks and pointed it to a NEED HELP sign in a window... Its getting better now.

THANKS !! lol


2 mice fell into a bucket a cream...

we are ALMOST that 2nd mouse...

Celestin
03-30-2004, 08:35 PM
I've been thinking on the changes to the vendors and wondering, would it really be so unbalancing to adjust the rates from the tree vendors in Candeth Keep a bit so that rather than selling in the tree and then portalling to Martine's to buy plats, we could just buy the plats right there at the Tree for the same price as at Martine's? It would certainly enhance the benefit gained for doing the quest.

Frieze
03-30-2004, 10:05 PM
Originally posted by Redz-ng
Sad sad /e shakes head and walks away with 4 accounts.... Took long enough for someone to threaten quitting :rolleyes:

Shab
03-30-2004, 10:49 PM
Sorry, but I'm getting serious chuckles every time someone says "Convent" armor...

"Quickly, Sister Mary Patrick, done your breastplate so that we may hunt VoD!"

As to the actual issues, I've worn myself out discussing some of them on VN Boards already, so I'm going to wait and see what happens when the patch goes live.

Arch Magi
03-31-2004, 03:07 AM
1) On the issue of moving bots not in one of the 4 outter rooms ... personally, I think that you should issue a warning to the offending bot the first time, then they should just start the new "ban policy" (3 day ban next time, then 7 day ban, then 1 year). I'm sure that everyone will get the idea in short order ... STAY OUT OF THE MAIN ROOM IF YOU ARE A BOT.

2) I like the 1 month buy timer. Personally, I think that you should ALSO just remove the coords and go back to the way it was. Personally I think that housing is still being done wrong, and that no "new blood" will ever have a chance at getting a Villa the way you have the system set up now. Also, are you going to do something about people who are buying/selling housing for in game items (like sings) then just going to eBay and sell the sings? I mean banning Niro was all well and good, but unless you ban people for selling sings and salvage, people will just TRADE for items in game, then sell the trade items on eBay. You need to close the loophole.

3) New armor should be kewl. I hope that there is something like gladiator armor (the "banded mail" looks pretty good).


And for my last rub ... any thoughts on XP chains? I mean pretty much they are now 100% dead. Any thought on making Leadership like have a 20% pass through as opposed to a 10%? I mean in the military, a General gets his "power" from the men under him ... LEADING, not from picking up an M16 with his men so he gets experience. IMO, Leadership is a waste for 4 points unless it gets a "tweak".

Arch Magi
03-31-2004, 03:17 AM
"Havo, out of curisotity, would you define what you feel is loot "worth bending over for" to sell? That might help a bit more."

How about in 100+ areas when you see a monster drop gems or jewlry, you know, LIGHT WEIGHT STUFF, that it be worth something of value.

IMO, the only "expensive" items that I seem to be pulling from monsters "post patch" are heavy items. I'd love to see a work 10, diamond ring worth something like 50k, or even 33k. The only stuff that I seem to pull with that value is 2133 BU amuli and plate armor.

Dom on TD
03-31-2004, 08:01 AM
Originally posted by Redz-ng

MeleeD mods on wands? Have you lost your minds? There is a distinction between being a melee character and a mage... it is not rocket science. Meele D = Meele character ummmm. Guess to much common sense is to much to ask.


Exactly how many mages have the extra 10 credits to train mele def? I believe that should be 20 to spec it, since the inate 10/10 coord/quick would hold them back by 60 points. A melee mod on a wand will help ummm, melees . It won't have a great impact if you don't have melee def trained. 3 school melees and archers can buff themselves in dungeons just like mages now. Actually, better than mages because melees won't be hit nearly as often with the mod. That was a complaint I never heard from a mage, but I heard from alot of melees/archers. I play a melee, and if I go into spellcasting mode to revit myself in the matron hive east because I forgot to get rations, then I have to heal, revit, heal, revit, heal, stam2mana, heal, revit, revit, heal, revit, and finally re-equip my weapon/shield. IMO, this change is much needed and I applaud Turbine for finally doing it. The only bad part is that the macroers will have a longer life expectancy with the new mods, so I won't be seeing them at lifestones as often. Oh well, maybe with the upcoming changes, people will start "playing "more often, instead of macroing.

1 last question that plagues me still. How can someone be SO lazy that they would invent a program to play a video game for them? Video games=fun. I don't think I want my computer having fun without me.

Ibn
03-31-2004, 11:41 AM
Just a couple follow-ups and clarifications.

One concern I've seen frequently in this thread is whether wealth rating 6 will be found on creatures outside the VoD and Sing Caul. Well, just to give you an idea, as part of our April changes here are just a few of the creatures that are getting wealth rating 6 due to their intended character level:

Drudge Cabalist
DrudgePeerless
PlatinumGolem
Banderling Aggressor
Lugian Titan

Secondly, regarding a couple concerns about the town vendor buy/sell rate changes.

Why do the high-level towns have a worse buy rate than the low-level towns? This is to encourage high level players to return back to the mainland and "civilization" in order to get the best value for their equipment.

It's also important to note that this design -- as well as the breakdown of towns into groups with the same buy/sell rates -- isn't new. It's been in place for at least a year, we're merely tweaking it to bring it into line with the new monster distribution.

Also, please remember that each town will have at least one "unique" vendor to give it some distinctiveness.

Epim-MT
03-31-2004, 11:57 AM
On the topic of dispells:

Would it be difficult to make every spell cast remove all previous versions of itself on the target. Buffs and Debuffs alike. Instead of Diamond Golem cast Bludgoen Vuln V, surpassing bludgeon Vuln 5. it would be, Diamond Golem cast Bludgoen Vuln V, REPLACING bludgeon Vuln 5. The previous debuff would be removed and the new one put in place. This could be done by just resetting the timer on the spell.

For debuffs, it would allow Impen 5, 6, and Gossamer Flesh to be on you all at once, but only one of each.

For buffs, it would eliminate the sound and messages of buffs going off 5 minutes after you rebuff.


As for the housing issue. I sort of agree that the timer will not solve the problem. The possiblity of multiple accounts means a single account can be sidelined without disrupting the process. The following suggestion is made toung in cheek and is not intended to fuel a heated, or even lukewam debate

How about putting a gint blob of goo in the bottom of the subway? This would be a creature with doubling attacks (first hit does 2 points, the second does 4, the third 8 and so on.), 200
health, a quickness of about 2, worth 1 xp. It would move so slowly that any mule that can survive the drop from the top can out run it, but anyone just standing around next to a portal gets takes damage evey 4 seconds. total damage would be

2, 6, 14, 30, 62, 126, 254, 510, 1022 This should kill any toon in the game in about 45 seconds and still allow the level 5 guy ina robe to get to a portal. If anyone tries to fight it, test them for UCM. Yes I see some problems with this, and yes there are plenty of ways to get around it, but this suggestion is no further out that some of the others proposed thus far.

Epim

Grey Dragon
03-31-2004, 12:52 PM
It all looks very interesting.

I'm looking forward to see how this all fleshes out.

Keep up the good work Turbine. You're bringing people back to the game.

My monarchy is starting to see old players from 2 years ago returning. I'm actually having to keep track of the monarchy again.. :P

:D

Grey Dragon
Morningthaw

Dusktreader
03-31-2004, 01:25 PM
In general, the proposed changes look good.

My one request is to add faster item buffs ASAP, since that is the only kind of spell I cast (shameless self-interest ;) )

Fezman
03-31-2004, 02:34 PM
Applesauce and Potion Changes:
In response to player issues regarding money macros, we will be adjusting the value of some items to decrease the effectiveness of these macros. These changes will also make it cheaper for players to purchase Mana Draughts, Mana Potions, Health Draughts, and Health Potions.


Let me be the first to say this: You really don't like players gaining ANYTHING by crafting, do you? You can't make money by crafting, you can't level a character by crafting, and it sure as heck isn't any fun. The only use for crafting is making ammunition for bows/xbows/thrown weapons. And you also make it cheaper to buy potions from vendors, one of the last few uses left for having a crafting character.

Why don't you just make deadly ammo available at vendors, and give us all the skill credits/xp back from alchemy and fletching and remove the skills, because it's obvious you guys don't care about them.

Month after month, year after year goes by, and crafting is STILL a waste of time. Tinkering is only barely useful, and only when the tinkerer was massively leveled through chain xp passup.

Dj_Viper
03-31-2004, 04:37 PM
Sorry I didn't have time to read the entire thing...but could someone clerify for me if the weeping quest is going to be back in action once again? Been waiting forever.

salsman
03-31-2004, 04:56 PM
I'n letter to players u posted about the potion and applesauce macros that still live.. Are the plans to completely make it so people cant make money from these two items or just try and take a little more value away?? I remeber year and half ago when there was changes made to it then to stop the money flow just think its kinda odd that turbine would go one more step after already making changes to it. The profit now is very low, not like it was 1.5 years ago. Please give more details if possible

salsman
03-31-2004, 05:05 PM
FEZMAN

didnt C ya post sorry :) but u have a very perfect point. now that i have played my alchy/cook/flech to a decent lvl seems ever couple months they nerf him a little more :(

and i guess it can be chenged but looking at all id have todo, i dont wanna wait 1 year of chenging every 3 weeks to make him a playable char. really all this toon be good for after patch if dying, or making oils / hence normal archer has fleching

Next patch they are gonna make it were fleching not required to make arrows ??

ElronOfDarktide
03-31-2004, 05:19 PM
The dispell changes are the first step in the right direction for pvp you have taken EVER.

BRAVO

Fast buffing = AMAZING. maybe once the item spell changes go in i can ACTUALLY SHOW MY FRIENDS AC without them cringing and laughing at me for playing a game that requires so much downtime!!

Melee mods on casters = ABOUT DAMN TIME. I didnt pay 20 credits for melee D to not have it when I need it.

I want to know though. Ill i be able to find a wand with a magic D mod, a melee D mod and a mana C mod ALL ON IT? Or will they only come ONE mod at a time???

Will I find swords with magic D mods on them?

new armor = love. It better not eclipse my old pre patch armor though. I like having leet items that people can't get. THERE SHOULD BE SOME BENEFIT FOR HAVING PLAYED THE GAME FOR YEARS. = items unavailable to new players. Remember how popular the game got right after matty robes were removed? That "oldschool" love is something players really like... they then WANT to play so they can get stuff which might later be removed and go up in value.

Keep up the good work

Elron

DraconisUmbra
03-31-2004, 05:36 PM
Not sure if this has been asked already, but are you going to giveus some info on what the new mods will look like? What the max mods will be, what they'll be on no wields, 250's etc.

Gordian
03-31-2004, 05:41 PM
I guess I disagree completely with elron's last paragraph.

I'm always looking for new things. I want to be able to find things that are better than what I have.

The only reward I have (and should have) for playing for so many years is high level characters and knowledge of the game. The idea of having old retired items being the best in game is quite frankly revolting.

ember
03-31-2004, 05:51 PM
So far it looks great! you guys are doing a good job except for one small suggestion I'd like to make. When in battle and the text is flying across your screen it's very hard to see when the envoy is testing you for UCM. I myself never even use decal let alone a UCM. I don't like to die! hehe....however if you could change the color of the envoy message to stand out so it's not missed, it would be greatly appreciated.
I was in the wasp dungeon on Sunday and was tested. I almost missed the message from the envoy, because it blended in with the fellowship chat. I don't watch the chat much because to me it is very distracting and as I stated I hate to die. I missed the test text and asked him to repeat it but I had to keep talking until he understood I was NOT macroing. He told me to scroll up to repeat the message and it was long gone. I had to explain it to him that I was in battle and didn't see the message. That is very frustrating. Is there something you can do to make the text so it will stand out? My eyes are not very good in the first place and that color just makes it that much harder on me.

Aaryna
03-31-2004, 07:55 PM
Still hate the charge time removal with every fiber of my being, since it still violates four years of lore history which told us what is and is not possible with magic.

The rest of it looks wonderful, though. Really looking forward to that stuff.

My only comment - on the Marketplace changes - Might I suggest that a sign be placed in the common room, which will tell everyone the new rules? Specifically, one of the biiig "newbie" signs, like we see outside the training hall portals. Easy to see, as opposed to the standard brown signpost which would blend in with the surrounding textures.

Grendel Artemis
03-31-2004, 11:11 PM
Please please please!!!

Consider /a moderation. Monarchs and Officers should have the ability to kick people from the channel, mute people and other basic IRC type features. /a is a wonderful tool, but some people abuse it.

I'm really looking forward to the changes to give monarchs help with officers. And i would say the sooner the better.

Would a profanitly filter be possible? to be set by the monarch whether it's turned on or not?

Frieze
03-31-2004, 11:31 PM
Originally posted by ElronOfDarktide
It better not eclipse my old pre patch armor though. I like having leet items that people can't get. THERE SHOULD BE SOME BENEFIT FOR HAVING PLAYED THE GAME FOR YEARS. = items unavailable to new players. Remember how popular the game got right after matty robes were removed? That "oldschool" love is something players really like... they then WANT to play so they can get stuff which might later be removed and go up in value. I started playing in 2000, really hardcore, and ended up taking a break and missing the month that "PP" armor dropped. I did fine trading for the "PP" armor, but I have "played the game for years" and I am not a "new player" - so your argument doesn't really hold up. There are a lot of old players returning to the game in the same situation that I was.

Either way, the point of evolving content in a game is to improve up on what is available as the content slopes upward. The two Canescent Matty robes are higher/same AL than Hoarys and were, because the game had evolved to a point where 60 AL wasn't overpowerd.

I can't think of anything except pack dolls that will never be replaced with something equally good or better. Energy Crystal was reintroduced, PPGSX was reintroduced, Hoarys were reintroduced, etc.

Arcane Katty
03-31-2004, 11:46 PM
In recent months we have made a number of game systems and game balance changes. Now that we’ve finished many of these changes, May will see an increased focus on new game content – dungeons, quests, and items!

This quote has me most upset above all other issues. Finished with the balancing changes? Wow, that was short lived. Everything you did, tried to do, you took back. Debuffing armor for example. Debuffing Weeping.. ect.. It's great that your able to focus on content, but these issues are being covered up? Forgotten? :confused: I've been waiting patiently to see some real balancing changes to the game, more specifically pvp.. 4 years I've been waiting. And this is what we get? I'm very sad to see this, and will be canceling my 4 subscriptions after I discuss it with my guild members this weekend.

Town sell rates.. It's my belief that towns near higher level areas should be more rewarding, as someone else put it in this thread. I can understand how you might be trying to gather people more to the newbie towns. But the harder the surroundings the better the town should be, matching their surroundings. Why even have a town out in the boonies if it will never be used because the sell rates are well, too crappy?

Dispell gem timers for PK/L.. Well, since you can add multiple debuffs on top of debuffs it does not make any sense to add such a timer, UNTIL you change the way debuffs are affected as well. They'll just vuln an extra few times, so you can dispell, but not all of them, and you'll waste a gem and have to wait 20 seconds before you can use another.. not to mention, a PK battle only lasts this long anyway, especially versus mages. Not balanced imo.

Farewell :(

LAD WILSON
04-01-2004, 09:19 AM
well i still see no mention about the monarch xp pass up so i guess ill wait anothe month to see what is going to happen with that if anything

Ibn
04-01-2004, 12:03 PM
Originally posted by ember
I was in the wasp dungeon on Sunday and was tested. I almost missed the message from the envoy, because it blended in with the fellowship chat.

Starting in April, when an Envoy puts you in limbo prior to a UCM check, you will not receive any tells or other messages until limbo is removed. So you won't have to worry about missing an Envoy's tells in other chat.

Ibn
04-01-2004, 12:05 PM
Originally posted by Arcane Katty
This quote has me most upset above all other issues. Finished with the balancing changes?

I'm sorry that you're upset about it -- please note that I wrote, "finished with many of the changes" -- not ALL of them.

FmrSentFlatfoot
04-01-2004, 07:19 PM
FYI

The chart states Tufa as having an old buy rate of 10,000 and the new being 25,000.

Tufa's current buy rate is 100,000, and has been so for eons.

FmrSentFlatfoot
04-01-2004, 07:38 PM
Plus we need a way to identify which characters have been renamed -- either in game or by web page! That's very important.

Why is that important? Are you one of those that figures if someone spends time in jail for a crime (once you do the time, the law states you have PAID for the crime), that they should forevermore be known to the world as someone who made a mistake and got punished for it?

Maybe the next time you get cited for a traffic violation, your name and photo should be posted on billboards so everyone can see and remember you as a lawbreaker. *shrug*

FmrSentFlatfoot
04-01-2004, 07:47 PM
Alissa:

Not everyone has a tinker available, not everyone can pay for a tinker.

Not all Tinkers are created equal. There might be a lot of tinkers drivin by GREED, but mine is not one of them. I never charge for anything Tinker/Trades related. Why would I? lol

FmrSentFlatfoot
04-01-2004, 08:22 PM
Shab:

Sorry, but I'm getting serious chuckles every time someone says "Convent" armor...

ROFL... almost took the words outta my mouth verbatim. heh

Yeah, I was picturing a bunch of Nuns all decked out for battle... hehe.

Sisters for the Conservation of Covenant Armament. :p

FmrSentFlatfoot
04-01-2004, 08:37 PM
Fezman:

Let me be the first to say this: You really don't like players gaining ANYTHING by crafting, do you?

Whatsamatter? Didn't you make enough stacks of 100 x MMDs last patch from Applesauce? You still need MORE?

I wondered for a week+ why 50+ low level tradebots were standing at the Yaraq mage 24/7 clapping away non-stop, until I realized the vendor down below was being accessed every 2 seconds. Then I brought my tradeskill mule there to test out and see what could be so lucrative... Oh My, said I... I just made 10K in about 10+ minutes making applesauce? Wow! Hey, in less than a day with a good macro going, I can make myself over 4 MMDs?

I figured, heck... I only have one extra account I could spare, and no way I'd waste it on that, when I could hunt and make 2 MMDs per hour. But if you have an extra 4-10 accounts sitting around, and maybe team up with a whole allegiance, over the course of a month you could easily FILL a mule or two with stacks of 100 MMDs. That's 25,000,000p per stack.

I think you exploiters have raked in enough cash, wouldn't you agree? Sheesh...

Talk about G R E E D ! !

Turbine should design a sniffer to look at everyone's inventory, and those who have a mule filled with nothing but stacks of 100 MMDs, should have them all removed, IMO.

FmrSentFlatfoot
04-01-2004, 08:44 PM
Ibn:

Starting in April, when an Envoy puts you in limbo prior to a UCM check, you will not receive any tells or other messages until limbo is removed. So you won't have to worry about missing an Envoy's tells in other chat.

Excellent! :)

JakeTheMuss_HG
04-02-2004, 01:32 AM
Originally posted by Ibn
One concern I've seen frequently in this thread is whether wealth rating 6 will be found on creatures outside the VoD and Sing Caul. Well, just to give you an idea, as part of our April changes here are just a few of the creatures that are getting wealth rating 6 due to their intended character level:

Drudge Cabalist
DrudgePeerless
PlatinumGolem
Banderling Aggressor
Lugian Titan


Thank you.

I also notice in the LttP, that wealth ratings 4,5 and 6 will have a chance to drop a major - up from currently just 5 and 6

May I beg and grovel that the drop rate gets upped a little. I used to love playing Major Loot Combinatorics.

If I could hope to see one every ~2 hours, after 30hours of play (2 weeks for me) I may see one worth keeping for either my mage or melee (1 in 15 may be a keeper .. I'm ever hopeful here :))

Let me explain for those who may be inclined to beleive in the "Monty Haul" myth. The AC random loot generator creates an enormous variations of loot based upon the combinations and permutations on weapon types, weapon stats, armour types, armour stats, workmanship, material, burden, pyreal value, critter cantrips ,item cantrips and ward cantrips - oh, and colour/s for the fashion victims amonst us.

You may imagine it to be similar to a slot machine (pokies as they're known down under - or more universally, 'one-armed bandits' :)) (This analogy only sort of holds - the reels on a slot machine 'should' be independant of each other - on the AC slot some reels are somewhat dependant upon the result of another reel, but that's good for AC slot)

Let's have a pull on the AC Armour slot - the wheels are spinning - the first stops -
Amuli Coat -
next stop.. Steel -
then the next - Work 10 (ohh nooo, still maybe great salvage, or ~2 tinks if I get a useful major) -
1678bu -
22,342py -
gold with black trim -
AL 218 -
ImpenVI and StrengthVI -
Sho, Lore 68 to activate (dang, lost a tink, I mean, who isn't Gharu) -
1.2/1.2/1.0/1.2/0.8/0.8/0.6/0.9 -
the last reel is spinning...OMG, a joker - you have a MAJOR - your first pull - what's the odds against that :) - the reel spins again to determine what critter, ward or item major - MAJOR WAR - YES!!! Of all the uselss critter spells such as Deception or the useless Banes, you got a useful!!!!

It's fun to pull, and keep pulling. I have on myself, a coat very much like this (can't remember the exact bu,py,prot levels or activation but close enough).
It is the only major on me that I have kept, although I've given away a sword apt shield and a sword biagha. I'm ever hopeful I may find a better one, greater AL, lower work. Even better, I was hopefull of putting together a Yoroi major suit over the next year or two - currently, that notion, I perceive it to be dead :(

I dont have any meaningful stats on Major drops at the moment but I do perceive it to be low. I do run Gol's ACSurvey (http://www.adayfam.net/Forums/viewtopic.php?t=34) but no results as yet.
I have found 2 majors in WDires (both from Bloodletters), putting that aorund 0.2%, but as that's only me (statistically insignificant :)) - guessing 0.1%-0.4% - both were salvaged. I've also seen one whilst hunting in a group in VOD - an undead of some flavour, maj End staff - it stayed on corpse. I may have been unlucky, but I suspect not.

Apologies for the long wind - I do feel passionate about this - AC is a great game, and the greatest differentiator against other MMORPG products is the loot IMHO.

"The treasure system is perhaps one of the best gameplay systems in AC" - I would've worded this much stronger :)

I loved AC Loot but had the wind knocked out of my sails since Feb. I am looking forward to April - but I do hope I can play the Major Loot game again.

EDIT: Forgot - in addition to Armour AC slot an Weapon AC slot with a minor/major reel, we'll have that reel for casting devices - Woo hoo !! (That is, if one has a greater chance than a snowball in hell of seeing a useful one)

arboc77
04-02-2004, 04:22 PM
Great letter.

Clear, far-reaching explanations.

It's much appreciated and helps us understand the thought process.

I'm also gratified to see course adjustments based on player comments. Very nice.

Thanks for all the effort (it musta taken days to write). :)

wildcat1971
04-02-2004, 06:18 PM
IBM, what major will be available on casters? Will we be able to get major critter or war on casters? I am not really sure why mages have one less possible major than melees or archers. Also those that complain they dont get 50 majors a day anymore, good. That was stupid anyway. It should take you months to find a good majors, not hours. I hope the new armor looks good and yeah Kouja armor was evil, that craps just ugly. My fav change is melees on wands. Now maybe I can evade on my mage. Having max meleed on a mage and never evading mobs at my level was sad. Also with meleed on wands and faster casting, maybe now my meleed can hunt where mages do and live.

Frieze
04-02-2004, 11:45 PM
Originally posted by wildcat1971
I am not really sure why mages have one less possible major than melees or archers. 2 less than Melees, mages (nor archers) don't have shields.

And yes, any spell that can be generated on a wand can now also be a major. Item, Creature, Life, War, mana C (and Defender)are all that will appear, I believe.

chotatopip
04-03-2004, 02:06 AM
What about that candeth keep vendors that buy at a rate of 100% will thoes still be there?:confused:

Dom on TD
04-03-2004, 03:40 AM
If you aren't going to read the whole thing, at least read to see if your question has already been answered by a Turbine Employee. I don't mean to be rude but since Ibn answer's a select few questions, I would hate to see him wasting time repeating himself.


Originally posted by Ibn
The tree top vendors haven't lost their special buy rate. :)

I still haven't figured out how to get up there. If anyone wants to PM me with a clue I would appreciate it.

Apex_Universe
04-03-2004, 06:52 AM
I am really glad about the changes you have made to the game... I agree with the 30day house thing and as for those who possibly make money off selling those online and such... they need to seriously get a new hobby. Some people are just sour because they werent tough enough to get one. I proudly got my villa fair and square cause I waited a month or so for it.

I like the dispel revision you did... but being a mage... those weeping weapons hit quite hard and even just a decent melee can avoid our spells... plz figure something out

furthermore... the spells appear kinda weak... could there be a new way for war spells to appead instead of the one size fits all style type of spells.:D

Roadkill
04-03-2004, 08:58 AM
I know this is not the right place for this post, but they seem to have closed the in-concept thread.

I really only have one question:

An update to Linvak Tukal and the Arm, Heart, and Mind quest was mentioned in the 'In Concept' portion at one point...

will this update include existing quest rewards or only the newly aquired ones? (will my existing sleeves of inexhausibility be updated or will i need to go get new ones?)

Edit: In case the right people see this, how about adding to the game a scroll case that holds several scrolls and then goes into one inventory spot? With the inventory space issues many of us face, this would make it easier to collect scrolls for our friends.

FmrSentFlatfoot
04-03-2004, 11:33 AM
Dom on TD:

I still haven't figured out how to get up there. If anyone wants to PM me with a clue I would appreciate it.

Check your In-Box, you have a PM waiting. ;)

BigBadWolf
04-03-2004, 06:13 PM
I'll be the one to say it when it comes to buffing I like the time it takes to just sit back and buff my toon. I think this will cause some problems but I could always be wrong about it...

my opinion Don't make the life and criter quick buffs

Gamer
04-03-2004, 08:52 PM
So 27 pers said to keep the gems in game.
23 pers said to keep gems out of the game.

You said vocal it was 50% 50 % about the gems.

It looks to me unless 90% said to keep jems in game you were going to Nerf them no matter what people wanted.

Sounds to me by Vote gems should stay in game. By vocal its a close call.

BUT wait!!!!! Lets waist weeks of work puting a 20 second timer on dispel gems WHEN WE COULD HAVE BEEN WORKING ON ITEM BUFFS SO THEY CAN CAST AS FAST AS CREATURE AND LIFE SPELLS.

Sounds like people could care less about dispell gems but put to vote what would you want first?? A 20 second timer on dispell gems OR item spells that will cast as fast as creature and life spells. No Brainer to me which would have won!!!!!!

I know I know your working on item so when you cast armour bane all your armour gets baned. But in the meantime the one school of magic that takes up the most time to cast is item. You could have at least included that with this patch and work on item banes later.

Aens_TD
04-03-2004, 09:40 PM
I want to see the focusing stone updated...there is definately room to work with that.

wildcat1971
04-04-2004, 06:50 AM
So... Its possible to get Major War Apt on casters after April?

Sake
04-04-2004, 07:03 PM
Originally posted by wildcat1971
So... Its possible to get Major War Apt on casters after April?


Yes, yes it will be... good luck getting one that even has mana mod on it, isn't an insanely high work, doesn't require thorson armors or gold tinked items to cover, and that survives the imbuing process though.

Hentaya
04-05-2004, 06:09 AM
I guess nobody knows.

I'll ask in 'plaintext'

WHAT ARE THE MARKETPLACE ROOM GLYPHS?

Do they HAVE any meaning? If you're going to force people into these rooms, it would be SENSIBLE to at least have an object that said what they are.

At my normal settings, they're a blur. At the highest settings, they're meaningless squiggles.

Perhaps even if I had a clue what the four 'groupings' would be, I might be able to decode them.

Or do I need a special ring? ;)

Mirin
04-05-2004, 10:47 AM
Hi Roadkill,

The existing quest rewards for the Arm, Heart, Mind quest will not change. However, if you'd like to upgrade your items, Aurutis and Ulkas will give the new versions of the Sleeves, Staff, and Spear in exchange for the old ones.

Adi
04-05-2004, 11:59 AM
I have an idea for an effective replacement for the Settlement Portals.

From the healers of each town one can buy some services, individual heals and such, and my suggestion for the settlement portals is a similar approach.

How about moving the settlement pole into each town and remove the portals all together? Then, make the pole itself a transaction device, sort of like a ticket vending machine.

Now the settlement pole would contain a number of settlement destination icons. By selecting an icon and making a small purchase, the character is then teleported to that settlement.

The method that this would work would be based similar to that of the healers transaction window for services rendered.

The result is that the settlement areas can be found easier, the landscape portals are gone for astetic reasons, and some of the gaming lag is removed when passing these portal zones.

Rakulp
04-05-2004, 12:31 PM
Hi Roadkill,

The existing quest rewards for the Arm, Heart, Mind quest will not change. However, if you'd like to upgrade your items, Aurutis and Ulkas will give the new versions of the Sleeves, Staff, and Spear in exchange for the old ones.

Greetings Mirin,

Thanks for posting this reply to Roadkill's question. BTW, is there any chance that these new sleeves will be dyeable? I'm sure most axe players would prefer a different color! :)

Thanks!

Gouru
04-05-2004, 01:23 PM
Originally posted by Adi

How about moving the settlement pole into each town and remove the portals all together? Then, make the pole itself a transaction device, sort of like a ticket vending machine.

Now the settlement pole would contain a number of settlement destination icons. By selecting an icon and making a small purchase, the character is then teleported to that settlement.

The method that this would work would be based similar to that of the healers transaction window for services rendered.

The result is that the settlement areas can be found easier, the landscape portals are gone for astetic reasons, and some of the gaming lag is removed when passing these portal zones.

And you lose all ability to tie to the portal since you are instantly transported. Some sort of Gem capability would have been nice, but until people realize that it is NOT a nerf to packspace, it won't happen :(

Mirin
04-05-2004, 01:37 PM
Hi Rakulp,

Currently, the old sleeves are already dyeable. For April, the new sleeves won't be dyeable, but we'll make sure that gets in for May.

Marius of FF
04-05-2004, 03:34 PM
Any chance for the sleeves to be extended to Mace and Spear as well as Axe?


In all honesty, Macers need stam MORE then an Axer because Morning Stars are retardedly HEAVY!


Just curious.

Bensam
04-05-2004, 03:38 PM
Mirin -

Will the upgrade to the Sleeves of Inexhaustability be more than an artwork update?

Sake
04-05-2004, 04:24 PM
Will the staff of clarity be getting an art upgrade or just a stat change...

Basicly I want to know if I'm going to have to train spear on my mage for a few day to make a new one (if it's getting an art upgrade I won't want to trade in my old one) since the chances of actually finding a spear user is practicly nil on solclaim...

Sorrowfull
04-05-2004, 05:08 PM
sake there are a lot of spear users on SC...i myself have one...

Sake
04-05-2004, 08:05 PM
Sorry bout that, I meant a spear user out of the group of people in my particular clan that regularly go on quests.

Bruiserk
04-06-2004, 06:52 AM
I'd like to hear what plans you have for all of the tinker/trade mules that have been left in limbo and can't be leveled now. Sure didn't put anything in April's letter about it.

From now on, I'm going with the old Turdbin axiom of "Exploit early, exploit often", since that seems to be the only way to really get ahead.

Frieze
04-06-2004, 12:56 PM
Huh, Bruiserk? I have a character that I play under my trade mule with leadership and she gets about 1/2 of the XP that I earn. Really.

That's a heck of a lot more XP than the trade mule was making even when grandpassup worked.

Bruiserk
04-06-2004, 01:48 PM
I only have 1 account.

Ibn
04-06-2004, 04:16 PM
Originally posted by FmrSentFlatfoot
FYI

The chart states Tufa as having an old buy rate of 10,000 and the new being 25,000.

Tufa's current buy rate is 100,000, and has been so for eons.

Mmmm, confirmed. Yes, this does mean that Tufa's max buy is being decreased to 25% of what it once was, instead of a 150% increase.

Tofino
04-06-2004, 04:18 PM
The TCs should mention something about Tufa getting the nerf bat then. First the grievvers and now this! :D

FmrSentFlatfoot
04-06-2004, 05:46 PM
Yeah no kidding.. they've been going on and on about Arwic and the Shadows from the days when I stood inside the Shadow Spires, invisibly watching players get owned by Lher Rhan. :D

It's TIME to change their speel, don'tcha think? LOL

THREE YEARS AGO!! heh

FmrSentFlatfoot
04-06-2004, 05:56 PM
Bruiserk:

Um, Sorry... I seem to be missing something here....

I'd like to hear what plans you have for all of the tinker/trade mules that have been left in limbo and can't be leveled now.

I only have 1 account.

So, uh.... how were you levelling your tinker/trade mules even when the passup system was in place, if you only have 1 account? Hmmmm????

Doesn't quite fit there, Bruiserk.

wildcat1971
04-06-2004, 06:32 PM
He was probably marketplace leeching in fellows with friends etc.

Bruiserk
04-06-2004, 07:05 PM
No, I had a friends mule that was pleged to my mule, then I had one of my mains pledged to his mule. Like I said before, I just should have followed Turdbin's credo of "Exploit early, exploit often" and macroed.

I'm not the only one that did things that way, go look at the(now closed with no comment) XP changes feedback thread.

FmrSentFlatfoot
04-07-2004, 12:49 AM
Ibn:

Mmmm, confirmed. Yes, this does mean that Tufa's max buy is being decreased to 25% of what it once was, instead of a 150% increase.

Mark down the data, without even knowing what the data is/was, and then ruin it in the name of progress.

Tufa has been a bastion of good buy rates since the dawn of AC. It's always been like that because it was an out in the middle of nowhere town, that many of us still use to this day, and now there's yet another something you're going to nerf in a mock attempt to make it appear it got upgraded. LOL

What else is new.....

Poly451
04-07-2004, 12:32 PM
I love the changes so far and I'm excited about the April patch! :)


Now, all we need are some pets!!!! :D

Last Man
04-07-2004, 02:13 PM
Effectively eliminating the use of gems in PvP (which your "PK action timer does") will result in an even more unbalanced playing field between the pre-xpchain/UCM enforcement leveled characters and those building under the new rules.

While inepts are widely perceived as not a big deal (because they aren't used much NOW due to Gems of Stillness), I predict them making a HUGE COMEBACK. And the level 240's with max max max everything will use it to tilt the table even more in their favor.

Ineptide debuts in April.

DreadLordGalaad
04-07-2004, 06:29 PM
I think its not a good idea to put a timer on purchasing cottages, villas and mansion.
But I think that you should allow people playing as real estate character. If they think that camping houses for profite is funny then you should keep that :)
Personnally, I dont do that because Ive a lovely cottage on the shore but Im trying to get the lonely cottage near qalabar on darktide =)

Zydorea
04-14-2004, 12:03 PM
Originally posted by princess_sarah
"Players offering buffs or tinkers should move to a vendor stall or to the second floor of one of the outlying rooms"

does this mean bots, or actual players? i understand that other servers have a lot of tinker bots, but my server doesnt... if you are a real player and offering tinkering or buffs, must you move to these rooms? :)

:p rl conditions specify a couple of routines for this - no idea what Turbine will decide.

1. You are a bot if you usually stand still and don't move around.

2. in rl, the marketplace has a couple of traDE-OFFS FOR dealing with conjestion and spell lags (ergo, porting, and moving lag)
a. room density/capacity the drop room for marketplace has the lowest capacity and highest conjestion rate by nature - and is therefore most desireable as a vendor locaTION

b. thee are a couple of options for the marketplace Ubercaster:
they can ping a message off you to tell you if a room is too full, or you stand around too much; let the portal storm or lag zone grab you; or, if they like you, they may port you to an adjacent room (usable or other); or if they don't like you, you could wind up in bsd or a council hall or town - and lose the @marketplace option; or, if they really dont like you - you might wind up trying to explain yourself to an gigas, inferno or even larger monster...

Hemorhage
04-14-2004, 12:09 PM
is it me or did that post ^ not make any sence?

Zydorea
04-14-2004, 12:31 PM
very simple - if someone can con you out of it, kill you for it, or picks it up after you dropped it - it may be stolen - but its still thiers.

however, i dont really think the inscription conflicts with a reasonable CoC - and thieves sometimes value such objects higher - so you may need to rush if you want such an item uninscribed...

Zydorea
04-14-2004, 12:39 PM
Originally posted by Honest John
I am happy you have decided to allow this. And, I appriciate your allowing the Envoys time to do so. However, I see a big problem with finding an visiting Envoy and having the items with you that need to be uninscribed. This sounds like a very hit and miss situation and bound to make a few happy but irritiate a lot more because they can never seem to be in the right place at the right time with the right items. Or, the Envoy is so busy they cannot get to thier items.

I know a character has to have certian level of rights to do this. Would it be possible to create a NPC vender who can preform this task? I don't care if the NPC charges, or requires some minor quest item. As you have decided to allowed this to be done, how about making it acessiable to everyone instead of the random nature of using the Envoys.

Thanks again for changing yuor stance on this issue. I don't see the need to debate this, just a thanks for giving more control to players over their items.

this gets into parameters for inscribing items. normally, the item's owner can inscribe it, and only lords and tinkers can undo it, or if lost, the inscription may fade over time - not getting into various types of inscription, difficulty levels - and the item's preference as to inscription... :confused:

Dom on TD
04-14-2004, 12:41 PM
Originally posted by Hemorhage
is it me or did that post ^ not make any sence?

I've read about 8 posts by that one and none of them made any senSe to me.

Btw, I WANT to play AC today. When will the update be done? Did you start yet? So sleepy I forgot to check. I'll be back later and it will all be better...........


Wow, Lords and Tinkerers and inscriptions fading over time and difficulty levels for uninscribing.....I must be REALLY sleepy. Items have a preference to inscriptions? There are different types? What game are you talking about Zyd? This Forum is for Asheron's Call. Just thought you might want to know.

Zydorea
04-14-2004, 01:04 PM
Having said that, can anyone from Turbine confirm why the /pklite command can't check your landblock and refuse if you're in marketplace? If that can be done, surely the /marketplace command can also be restricted to NPK only? [/B][/QUOTE]

player note;

considering the new statues scattered about - you may find it a bit harder to find NPK areas, or even find it easier to just try to survive than worry about how many pkrs are nearby.

ps; yes, ****, there is no such thing as a no-pking area - and if there was - you'd find plenty of prople who'd say otherwise

psII oh, darn, i forgot about the wedding chapel (only the white one, of course), but even there - your options are restricted to the official booting the offenders

bertman
04-14-2004, 01:04 PM
Originally posted by Bruiserk
From now on, I'm going with the old Turdbin axiom of "Exploit early, exploit often", since that seems to be the only way to really get ahead.

You may not like the changes Turbine makes, I have problems with some of them myself. For the most part, I just adapt, keep playing, and enjoy myself as much as I can. At some point, you need to decide to adapt or quit, because if you dislike the game developers enough to think up new ways to corrupt the name of Turbine, you are probably not going to be happy in AC any more. I don't think I'll miss your constant complaining.

Zydorea
04-14-2004, 01:14 PM
Originally posted by Dom on TD
I've read about 8 posts by that one and none of them made any senSe to me.

Btw, I WANT to play AC today. When will the update be done? Did you start yet? So sleepy I forgot to check. I'll be back later and it will all be better...........


Wow, Lords and Tinkerers and inscriptions fading over time and difficulty levels for uninscribing.....I must be REALLY sleepy. Items have a preference to inscriptions? There are different types? What game are you talking about Zyd? This Forum is for Asheron's Call. Just thought you might want to know.

thanks for the wake-up, dom - and no, it seems you dont have them in AC - yet, but i was talking about the envoys.

Zydorea
04-14-2004, 02:09 PM
:) ROFL.
hmm... increase the size of the graphics object? does this mean the player wields fewer missiles? they have increased burden? how about making the player fall over from the added length/weight?

(oops, shouldnt have said that i expect)

now i know why its so darned hard to hit the high level monsters
*!* (just kidding)

actually, i havent noticed much wrong with the currnet ranged attacks - except to mention that high-level heartseeker makes a missile turn toward an evader, or even go seeking one if none is to be found - ergo, HS 7 would require an evade or 'parry' or intervening object to be avoided...

FmrSentFlatfoot
04-14-2004, 05:18 PM
in rl, the marketplace has a couple of traDE-OFFS FOR dealing with conjestion and spell lags (ergo, porting, and moving lag)

Wow, I don't ever recall being in a RL Marketplace where people have been whisked away from before my very eyes via the usage of "porting"? Which planet was this on, Zydorea?

Oh and moving lag? Um, that's an oxymoron in case you weren't aware. Lag does not move.... Lag, lags.

I've read about 8 posts by that one and none of them made any senSe to me.

Yeah Dom, without delving too far into it, I think I'll just let it rest with Zydorea, as it's too WAY OUT for even my brain at the moment. We have a new patch to explore... I don't wanna get lost in a moving lag situation.

Although, I sure wouldn't mind some of whatever substance that allows his mind to fade over time... especially while explaining it to my shrink while I'm lost in some strange inscription, that only Lords and Tinkers can undo.

Hello! Is there anyone out there?!

:confused: HELP!

DwynnsPlace
04-16-2004, 12:41 AM
Just wanted to say thanks for all the great work. Me (Jessibellyshaker) and my wife, (Alecto Fury) are happy to be members of this great world of fun and excitement.

Now Something that came up in discussion many many months ago:

A Floor mountable chest to store extra goodies, armor and extra usundries.

This could be a quest item that allows 6 to 10 extra items to be stowed in it just like the great chests in play now.

Maybe there could be a small chest with 1 to 8 spaces in it.
http://images.google.com/images?q=tbn:9TinQbhP1pgJ:www.oldtrunks.com/trunkpics/Tchest/Tchest_lnd_s4.jpg

Then maybe a medium chest with 8 to 16 spaces to store things.
http://images.google.com/images?q=tbn:CZ97dnkvCKcJ:www.kegworld.com/pics/wine-trunk.jpg

And maybe finally grand chests like the ones all ready in play.
http://images.google.com/images?q=tbn:9OvaG_7j_YYJ:www.dharmakshetra.com/literature/chest.jpg

Just a Thought but I find that 5 characters need a lot of space for extra gear and having a few extra spaces and quests would be cool. Maybe each chest is also worth a character point for certain levels.

Thanks again,
Jessibellyshaker of House Rexob.
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