View Full Version : Bring Back RUNCAST to PVP
-Darkfist-
01-02-2004, 12:10 AM
Step by step Its comming closer to a comeback, Now being able to while not red. Bring it back for pks. My reason why..
Mage vs Mage - This will not harm Mage vs Mage pvp, Only make it better, More intresting, More tatical. Bring back the art to pvp.
Beats sliding back and forth over and over again, And with the lag issues, Fizzling so many spells do to movment.
Mage/melee - This won't affect Melees much, Most mages are still going to find Fastcasting Better agaist melees. Now wouldnt being able to slide around be a tad more intresting then a melee standing still swinging, and a mage standing almost completly still fastcasting -
This will ALSO even out the gang situations, You get a group of melees on a mage, The mage stands almost zero chance, Tho a few mages on a melee, Its not hard to Run away from war spells. This will give mages a chance agaist hiders/runners. Another thing , BREAKING melee, The stamina loss is pretty lame, You get 5 melees on you, No mage is going to get away, Unless you are very quick. So why not bring runcast back, And give the mage a little more chance to be able to slide and heal, Runcast/heal with out fizzling every spell, because he can't stand still long enough because the melees will be right back on him? This will even this factor out A LOT
Archers? This really don't affect archers as much, They can slide all over the place anyway, and take halfa second to shoot an arrow, Then slide around some more..
Please share your opinions.
TerrorScout
01-02-2004, 04:43 AM
If mages get a run casting I would like Run Healing
And a rework of the run speed so it caps at 600 run not 400 witch makes every character move at the same speed one's thy get to the higher levels.
Im also one of the runner hiders you want to kill my character is 1 shoted by any weaping if mages can shoot me at a full run without stoping for the cast or shoot animation or achers there is no way for me to servive unless I just use autologoff all the time so I never even see another character.
becuse thy run just as fast as I do and can hit run lock and just sit back and shoot at me until im dead.
Why does everyone want to force every person thy come acrost to fight to the death.
Maybe we should just have Auto Chain fighting so as soon as you enter the land block with another PK you cant leave until all other PKs are dead and if you logoff all your items drop on your corps and you lose your housing and all the items on overy other char on your account to the winner of the fight. Then maybe we should have perma death to so your character is deleted on death like one of the monsters and you have to start over again from level 1 with no items at all.
Like a Diablo 2 Hardcore PK version of AC
AzulDrakkon
01-02-2004, 11:06 AM
Originally posted by -Darkfist-
Archers? This really don't affect archers as much, They can slide all over the place anyway, and take halfa second to shoot an arrow, Then slide around some more..
Please share your opinions.
Play an archer against a mage with missile and see what happens. and plus you mages have enough exploit casting methods.
Virindi Clown
01-02-2004, 11:54 AM
Yes MORE mage love! Never stop the mage love! Give them spells that shoot 100 homing bolts that kill you instantly if you are hit by them!
-Darkfist-
01-02-2004, 12:33 PM
Originally posted by AzulDrakkon
Play an archer against a mage with missile and see what happens. and plus you mages have enough exploit casting methods.
Odd, I have an archer, And I don't have any problems killing anyone with missle d.
RocDynasty
01-02-2004, 12:52 PM
See this would be awesome if there were no weeping weapons, ar, cs, cb and rend weapons. But this would give mages more of an advantage. This balanced pk like 3-4 years ago but not it will suck.
Virindi Clown
01-02-2004, 04:33 PM
It only sucked then because of gear.
-Darkfist-
01-02-2004, 05:47 PM
Aye^
Would just make everything more intresting, Sorry, But pvp Is pretty boring as is now.
Virindi Clown
01-02-2004, 08:30 PM
That goes with my idea of a non-sticky melee attack to be able to have a smoother fight. If everyone could just get some freedom of movement, it'd be nice. I don't understand why we're restricted to all these choppy and buggy forms of attack and movement.
-Darkfist-
01-02-2004, 08:42 PM
aye^ Its completly lame That we have to do a jump spin to break a melee attack, And when there are 5 lv 200+ melees on you, Its near impossible on a slower mage, Bring back freedom of movement, and we wont have to jump and run away, because we can heal once in awhile with out a fizzle... lol
RocDynasty
01-02-2004, 09:01 PM
If a melee wants to debuff you, they will screw up meaning a mage has a chance of getting away. But run cast was awesome. Just people will whine because of weeping wand dmg.
Virindi Clown
01-02-2004, 10:16 PM
There should be no move-fail radius things, period, and all the sliding stuff should be freed up so we can just slide and run around everywhere while we're fighting. It'd be darned fun.
-Darkfist-
01-02-2004, 11:23 PM
Ibn, Can we get your opinion on this, My opinon is comming from 4 years of pk, During runcast, On all templets, I really belive bringing it back will improve pvp, Not hurt it.
The Main people who Will not want it, Are the people who never even played while it existed :)
Virindi Clown
01-03-2004, 02:10 PM
There is a lot more skill to run casting. I'd love to bring back the days of people being able to win 7 on 1 fights. Of course, melees and archers already have less room to apply skill than mages, so they need an overhaul. Like I said, we should just be able to slide regardless of what we're doing, without limit. And honestly, why can't an archer run after someone shooting arrows, or be strafing and shooting? That makes sense, there's nothing wrong with it.
AzulDrakkon
01-03-2004, 07:04 PM
Originally posted by -Darkfist-
Odd, I have an archer, And I don't have any problems killing anyone with missle d.
You probably play carebear...Missile Defense is overpowered, and trust me, when an archer with 355 base bow skill can't hit a 10/10 starting c/q mage on half bar accuracy its ****.
-Darkfist-
01-04-2004, 09:23 PM
Originally posted by AzulDrakkon
You probably play carebear...Missile Defense is overpowered, and trust me, when an archer with 355 base bow skill can't hit a 10/10 starting c/q mage on half bar accuracy its ****.
I play Both, And still, And waht does it matter? i'v still never had do hard of a problem Hitting people with missle on an archer.
Raging Wanderer
01-04-2004, 11:49 PM
LOL Sounds like you all run from combat! no need for Run casting, or run healing, dont be a puss!! stay and fight to the death!!!:mad:
scorcher
01-05-2004, 12:53 AM
i think it makes sense to move, with archers, or meleers, i mean whats so hard to understand that if a person can swing a sword while running why wouldnt one be able to cast a spell or heal, or shoot arrows.
the post right above me is totally closed minded, i mean irl if somene is pointing a gun at you or about to stab you witha knife are you gonna stand there or TRY to dodge it? and if you do does that mean you cant shoot your gun or strafe and stab them?
makes no sense in this game, especially with the lag issues that a spell caster or person trying to run and heal has to deal with server/lag issues and die because of it, when its something that makes no logical sense. it was done because of godmoding but yet in the long run its making the people who dont know or use those exploits suffer more. now everyone suffers instead of just making the godmoders suffer.
Alot of times i dont move and get the disrupt message, also alot of times i actually stop for a full two seconds when chasing someone before casting and get the message, considering by the time i cast a spell they are usually out of radar if they are running away and i dont get the message, makes for a really frustrating fight/chase.
btw i have dsl too.
LESS movement for mages, not more. It's already a pain in the neck to fight a mage because they slide around and break sticky into absolute character lockup.
scorcher
01-05-2004, 08:28 AM
What does moving around to cast or heal have to do with breaking sticky, you arent gonna be able to restrict movement to the point where that will happen, so deal with it.
They should remove STICKY all together in pvp, make the melee work and chase them down, allow charging for the first little bit they hit the attack command to give them an edge so if they get close its a sure hit, but to sticky to them permanently when they are already quicker makes it unfair. A mage can't get away without an exploit that wouldnt be used if sticky was removed(if it even works right in the first place). A melee can run at will and choose whether they want to fight or get away and a mage has no choice but to fight if he sees its a losing battle. This definitely does not sound fair.
Allowing everyone to move more freely and removing sticky would be alot more fair and challenging.
When a mage moves, the melee gets frozen/stuck/lags up for about a minute uncontrollably.
Keep runcast in it's nerfed condition. :) No more movement for mages.
Insane Kitty
01-05-2004, 05:07 PM
If you make it so mages can't move/cast period, make it so that moving stops casting but reduce casting times to balance.
2) archers already can't shoot while moving, so not bad, but make reload time a little longer so no more machine gun at low accuracy. (or lower the accuracy at lowest power) and a bit quicker speed at full accuracy. (someone firing arrows as fast as they can should have trouble hitting a target accurately)
3) make a melee swinging do less damage while moving since they can't plant their feet to swing properly at a moving target (remove str bonus to damage?)
Shao Majii
01-06-2004, 07:03 PM
Originally posted by Insane Kitty
3) make a melee swinging do less damage while moving since they can't plant their feet to swing properly at a moving target (remove str bonus to damage?)
You've never really fought with a sword have you? I mean IRL. There are times you can do more damage while moving. (been there, done that)
Honestly, AC isn't anywhere near realistic when it comes to melee combat so this is kind of a null point... don't use real life reasons for stuff... while it makes sense on a day to day basis, it just doesn't work for this game. This is why I don't do melee... It's so unrealistic that I just can't do it for long without developing some form of twitch. I'm a sword knight. I know blades and steel all to well to handle the way melee is done in AC. Shall I start a list?
Shields are used to deflect blows, not reduce damage.
You CAN block with your weapon too! *gasp*
There is such a thing as one shot kills, even on awsome fighters.
Where is the blood loss?
What happened to cutting peices off of people?
It takes SKILL to use a shield properly. Yes, even tower shields.
I'll stop there at swords. This is why I do spells. I know too much. At least there is no real basis for magic so I don't have anything to compare it to. I can't complain about it (aside from game issues and such).
ACVeteran
01-07-2004, 01:54 PM
What a ludicrous suggestion. Saying that it won't affect melees or archers tells me you know nothing of the game or simply choose to lie. What worries me is that I don't have enough faith in Turbine to realize your post was nonsense given some recent decisions they've made (loathering for one).
Virindi Clown
01-09-2004, 01:21 PM
In the ideal realistic version of this game, you would kill people by breaking their armor and hitting them through it, or hitting them somewhere they have no armor. If it was not a vital organ, they might not die but would become incapacitated, or incapable of attacking or something, and then possibly slowly die. Better armor would be harder to break. There would be no health, becaue technically you do not get an axe swung into your chest repeatedly and live to tell about it. The closest thing might be repeated attacks to one spot, like your head, which might knock you out or hinder you for a moment.
Usefulness of weapons would be based on how they allow you to maneuver, defend, and attack in a fight, not just one being slightly better than the other for the credit cost. Shields would give defense bonuses and require some skill, not add armor. Everyone could move as they pleased.
Unfortunately, this is not that game, but there's nothing wrong with looking at it in that manner to figure out sensible ways to fix things.
-Darkfist-
01-27-2004, 01:46 PM
Originally posted by ACVeteran
What a ludicrous suggestion. Saying that it won't affect melees or archers tells me you know nothing of the game or simply choose to lie. What worries me is that I don't have enough faith in Turbine to realize your post was nonsense given some recent decisions they've made (loathering for one).
I'm guessing you never pvp'ed with runcast.
Mimir
01-27-2004, 03:23 PM
Originally posted by Virindi Clown
There is a lot more skill to run casting. I'd love to bring back the days of people being able to win 7 on 1 fights. .
why stop at 7 on 1, mages should NEVER lose to a melee and Turbine knows it, they have really dropped the ball allowing melees to be able to kill mages when they have numbers/levels on them. everyone needs a free melee D skill spec based on Focus+Self/1.5 that would make things fair. also I noticed someone was able to beat someone with missle D, make missle D the same. These changes will go a longer way to balancing the game than any run casting.
Virindi Clown
01-27-2004, 05:17 PM
Mimir, that is wrong. One type of character should not be able to outright dominate every other one, regardless of the situation or whatever.
However, there should be enough room for REAL SKILL for one person to effectively take on a bunch of people alone with ANY character and atleast do a decent job if they really are that good.
When run cast existed, people really did fight 7 on 1 or whatever the odds, and it wasn't with gear. It gave freedom of movement. You weren't locked down, so you could actually FIGHT the fight.
If everyone could do that now, this would be one hell of a game.
GreyGhost
01-27-2004, 07:51 PM
quote:
--------------------------------------------------------------------------------
Originally posted by AzulDrakkon
Play an archer against a mage with missile and see what happens. and plus you mages have enough exploit casting methods.
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Odd, I have an archer, And I don't have any problems killing anyone with missle d.
Darkfist, you don't kill me with your archer....and I"m missle D trained.
Whisp'r
01-27-2004, 08:07 PM
Mages are thinkers, in all the fantasy books and such.
They have to prepare for spellcasting. They have to have to concentrate...focus grasshopper...lol. Not runn around sliding sideways on Asheron's majik rollerskates.
Runcasting died for a reason. Lets just put the dirt back now cus the corpse is stinkin up the boards.
As I've said before Makin mages more powerful is like giving Donald trump a quarter.
Sizlunt DT
01-27-2004, 08:30 PM
Movement fizzles are the worst part about running a mage, imho. Especially in areas of high lag. I have had it fizzle due to movement when I haven't even hit a movement key over and over in laggy areas. I think it is kinda weak that mages have four ways to miss an opponent as oppsed to one way for a melee:
1. Dodged War
2. Regular Fizzle
3. Movement Fizzle
4. Magic Resistance
A melee will only miss if someone has high melee defense. If they just took out movement fizzles, I think it would go a long way towards balancing things out. Also, melee's, you have no idea how irritating it is to movement fizzle over and over and over again because your adversary runs in a circle when he sees the mage begin to cast. In order just to even things up the mage has to use things like fastcast etc.
Mimir
01-28-2004, 06:16 AM
Originally posted by Virindi Clown
However, there should be enough room for REAL SKILL for one person to effectively take on a bunch of people alone with ANY character and atleast do a decent job if they really are that good.
Sounds good to me as long as melee's don't get the short end of the stick, and you know they will. Something like runcast for melees so that they will have a chance to fight vs 7 or 8 mages. I remember runcast and even though I wouldn't use it in a fight all I had to do was vuln a similar leveled melee and they ran around in circles or just straight away from me 10 out of 10 times, that seemed very unbalanced to me. I haven't played a mage for about 2 and a half years so I don't know what the deal is now.
actually what I want to see is a huge deal of randomness in pvp so that say a level 100 melee/archer/magewould have a small chance of beating a level 200 mage/archer/melee It would help bring back the utter chaos I miss so much
Virindi Clown
01-28-2004, 05:27 PM
Mimir, forget about it being random. If there was stuff with real skill to it, it would all work out like that.
Not that long ago it did. However, thanks to the one sided PvP we now have because of weeping weapons and weeping weapons alone, it turns into a stat fight half the time.
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