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View Full Version : Spell Disrupt Messages


scorcher
04-10-2004, 08:56 PM
Its almost impossible when playing pvp to stop and heal without getting fizzles because the server thinks you are still moving. Yet if the enemy is melee or missle they do not get these messages and will have the advantage. It is just not fair. Do away with it already. I am sick of dying because of server lag. There are times I stand still when hunting monsters and get the message, it is ridiculous to be forced to put up with this nonsense. I have been waiting for a long time for it to come to an end but I guess if you do not have to play a mage it is no big deal. The way pvp is these days I do not see why it is such a necessity.

Slpoheklmnuov
04-11-2004, 07:52 PM
I must agree - and it doesn't just hurt mages too, failing kit heals because of movement even when you HAVE NOT MOVED is extremely annoying.

You can't stop and heal with anything but an elixir anymore. You have to stop, wait a second (or two or three) and then cast away.

I like those times when I fizzle two spells from movement in a row when I never moved at all - I must say that's a brilliant use of the MOVEMENT radius.

Kurak
04-13-2004, 02:06 AM
This is what happens when free movement and fluidity is restricted from a game like AC. It's terrible, and the least they should do is increase the range to compensate for server lag.

Xantcha
04-13-2004, 02:28 AM
I agree; though I currently play a melee, I have no problem whatsoever with the movement restriction being reduced or eliminated altogether. It was only implemented in the first place to stop godmode, but with the stamina loss for jumping, that's no longer an issue.

scorcher
05-08-2004, 09:20 AM
/e chants do away with movement restriction