View Full Version : Exploits in gerenal
Kajabor
01-05-2004, 09:27 PM
You know what would solve all of these problems in game? Making all exploits against the code of conduct. You gear, you live your life for a few days, you fast cast you go get a job, you noob run... well, you get the picture.
I don't exploit, not one. The only people that would be against this would be people who need it to play. Just like an First Person Shooter, why punish the ones who are playing fair by letting the cheaters have their way? If no one else is going to share the info then take it away. If no one has it then there is no problem since the cause of the problem has been taken out of the picture.
Hubbell
01-06-2004, 09:34 PM
All mage 'exploits' like fastcast, delaycast, powercast, and circlecast are what make a mage PLAYABLE in pk. If mages could not do any of these then it would require A LOT of lag or a severe lack of skill to ever be hit by a war.
Kajabor
01-07-2004, 10:09 PM
So tell me, before the discovery of exploits, did mages have any problems PvPing?
Hubbell
01-07-2004, 10:50 PM
Let me ask you this. Are you seriously dumb or just acting it? I am not joking, legitimate question. Before 'exploits' would mean 3+ years ago. Nowadays they are the only things left that let mages have some semblance of skill in pvp. And for the record, anything a mage can do 'exploit' wise, an archer can as well, ANYTHING. Fast shot, delay shot, circle shot, but the best one that mages can't do? Run shot.
Kajabor
01-08-2004, 01:39 PM
Then you must forgive me for I don't exploit and I have no problem killing people with any class. I don't sit there and troll boards asking people how to exploit nor do I try to justify that exploiting is fair. Now, slide casting I really don't see as an exploit, if fact, I don't think Turbine considers this an exploit. I should have clarified that in the beginning, my appologies, but when a mage can cast 3 wars in under 5 seconds, yeah, got problems. I don't see archers able to do that. But, if people can, congrats, you are making AC the Counter Strike of the MMORPG genre. Now, what about melees? You now have told me that 2 of the 3 major classes have the ability to make up for their disadvantage, but what about melees? If you are going to take away the disadvantages of the other 2 classes, why not even the odds.
Hubbell
01-08-2004, 05:30 PM
First off, do not exagerate or use numbers from before the fastcast fix.
"ut when a mage can cast 3 wars in under 5 seconds, yeah, got problems."
Cannot happen with 3 level 7's, the first war can be forced out in like 2 seconds, and the 3rd comes out at 5 or 6 seconds, if there is absolutely no delay in the release of the war.
Melees make up for a disadvantage with sticky which makes them the ultimate group fighting character. A skilled melee can kill a skilled mage 1on1.
Virindi Clown
01-08-2004, 06:46 PM
Well seeing as people keep calling even just sliding an exploit now, then yes, since day one mages have had to have them for PvP.
I suppose this game would just be so interesting if everyone stood there and had little stat battles to see who had higher defenses and health?
Wow, really entertaining there. There is skill involved in any type of character, once you learn how to make use of all their little differences.
I fail to see how something allowed is an "exploit" when that's what people call things like gear and item duplication. Those are against the rules, and you get in trouble for them. That's why I thought they were called that, not just because it was something you can do in the game.
If I eat an apple while I'm fighting you, is that an exploit?
Kajabor
01-08-2004, 06:58 PM
Verindi, I am sort of lost on your post. I am refering to what Turbine has stated are exploits and bugs that were never intended to be in the game, which, for Hubbell's sake, they are making attempts to take those out.
Hubbell, from the way you worded things, you made it sound like that mages would never have a chance in PvPing if we took your exploits away (i.e. fast casting, circling casting, etc., etc.).
Keep in mind that I am speaking from expereince since I have a variety of character classes including mages. My level 68 mage has killed level 126+'s for some time now. Mages are the biggest challenge at that level, but melees who are not smart have very little chance against that character. I haven't exploit once and I have very little trouble in such battles. Now, if you are having problems killing melees that are your level, maybe you should redevelope your strategy. I have seen you fight in game and I'm sorry, you lack skill which is why you continue to try to justify the use of exploits.
All you want is to be rid of all disadvantages so you can run PKHunter again. Ever since PKHunter took out the ability to gain points by killing noobs.... well, you get the point.
Virindi Clown
01-08-2004, 07:28 PM
Uh, well, those aren't exploits either, seeing as the real fast cast was fixed already, and the other stuff was left. I never saw Turbine say that all the little things (which is all they amount to, little things) were not right for the game and that they could not fix them even though they wanted to.
Kajabor
01-08-2004, 08:06 PM
Well, then you must have not been keeping up. I have asked Turbine these questions on their old forums:
http://www.accmty.com/idealbb/view.asp?topicID=51301&sessionID=38A5F1DC3CEE483EA68D35EC821D2B2A
Ibn has stated that they have been working on ways to resolve this issue. Including, but not limited do, fast casting, gearing, spin jumping, etc., etc.
Hubbell
01-08-2004, 08:40 PM
First i am rarely ever on my guy on SC unless I'm salvage hunting, and I am also not the only one who pkl's on him usually.
Second, its impossible to not 'exploit' when playing a mage, the very fact that you are dodging your opponents wars means you are adding a curve to your slide and that produces, omg exploitzzz, delay cast. Wars would be so easy to dodge if the timings were perfect and all skill was removed from how they are cast. This would create an absolutely borish pkl environment and anyone with half a brain who isn't an archer/melee who wants to hit as hard as a mage does without any drawbacks can see that.
Virindi Clown
01-08-2004, 09:59 PM
Spin jump, yeah that's just retarded, and we all know that the real problem isn't that it just exists, it's the fix for it and the bug to avoid stam loss and all the other junk people do with that.
For fast cast, I suppose they have said that the limits of AC's horribly dated animation system make it seemingly impossible to actually remove the ability to animation break entirely, but there isn't really anything wrong with it at this point.
Honestly, it's not like people aren't charging and casting their spells. It have never thought once that there is something wrong with how fast some mage shot something at me, because either way you can still just dodge it and hit them back. All it takes out is the old "talisman" motion, which is almost nothing with war spells, just sticking out the wand real fast.
When someone starts charging a spell, it's already too late to attack again, so you have to dodge at that point regardless. It just doesn't seem to matter to me that something that comes several seconds after that is going to take a split second off the war I was already going to dodge.
smaweet
01-09-2004, 11:44 AM
FC makes PK take some skill, but when you get to FC 2+ times in a row it becomes a bit unfair
There needs to be a timer (that actually works) inbetween casting spells , if you FC, you should have to wait until starting up the next spell, don't you think?
Virindi Clown
01-09-2004, 12:25 PM
People are making this too complicated. Like I've said a million times before, if they can't fix the single problem, then you give the advantage to everyone else.
Just let everyone move around like mages do, and it won't matter. It will just be more fun and people who are actually better will get to take advantage of what they deserve.
Frank The Knife
01-09-2004, 01:00 PM
That would be great if I can slide around while I deliver haymakers with my sword.
Virindi Clown
01-09-2004, 01:13 PM
That's what I mean. It makes sense. Why couldn't you just freely run around someone just because you have a sword in your hands? Why couldn't you run sideways shooting arrows just because you have a bow in your hand?
Yet mages are the only ones who do not use an actual existing physical means of attack, and they are the only ones who can do what just makes sense in real life? Lol, the whole system is just confusing.
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