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View Full Version : Let us know what you think of the April event: A New Threat


Ibn
04-14-2004, 12:10 PM
Give us your feedback here.

bertman
04-14-2004, 02:06 PM
On the subject of housing purchase timer: Any action is better than no action, and I see the timer as a good thing to try.

Thanks for the stackable gems of stillness.

Flynn
04-14-2004, 02:24 PM
Sialla Jiro is selling comps at the same prices as starter towns, NOT archmage prices. i.e. 135% instead of 110%. I'm 100% sure that we were promised that archmage's prices were not changing.

Is this by design? If so, this SERIOUSLY sucks.

Ibn
04-14-2004, 02:28 PM
It was the three archmages outside towns whose prices weren't touched -- Celdiseth, Shoyanen, and Fadsahil.

Astral_Dominae
04-14-2004, 02:29 PM
What about the Lich Archmage?


*edit*

he resides at 84.4S 25.6E and used to sell at 100% quite some time ago..

Ibn
04-14-2004, 02:30 PM
Also not touched, I believe.

Flynn
04-14-2004, 02:31 PM
Well, I think Fadsahil was 'touched', just not his prices :) Seriously though, if Sialla's not an 'archmage', why does she sell master robes?

Astral_Dominae
04-14-2004, 02:36 PM
Originally posted by Flynn
Well, I think Fadsahil was 'touched', just not his prices :) Seriously though, if Sialla's not an 'archmage', why does she sell master robes?


I think some other Mages sell the robes too...she doesnt have her own gem tho like the other three :D





About the Lich Archmage....any chance he could he brought back to his former glory? He is pretty far away from anything tieable...once there was a reason to visit him (100%sell rate)...now he is just useless, an odd thing to visit once or so :(

Flynn
04-14-2004, 02:39 PM
Ick.. I just got 'You determine that you have a 100 percent chance, etc.'.. from splitting a pea. That's way wrong. There isn't even a skill check on that!!

Aside from that though, love the stackable gems, and the faster spells.. HUGE improvement :)

Very minor point, but the char selection screen still says 'On Wed 3/10/2004, there was a major update to the game.' It's a bit out of date :)

Jarella
04-14-2004, 03:20 PM
Why nerf the golem spawns on Ulgrims? I loved it there...hehe get hearts and loot and exp too.

What was wrong with the spawns as they were?

MoonglowHG
04-14-2004, 03:59 PM
What is the justification for raising the prices at the master mage in Martine's Retreat? Seriously, I cannot think of a single good reason for doing that.

How about helping us out with this, Ibn? What is the "good reason" for making us have to use master mage gems again to get decent prices on plats, charges, and master robes?

Orion
04-14-2004, 04:13 PM
There are these wonderful stores that can be found on the corners of streets across the real world. They're smaller, they have a limited selection of goods and they're more expensive than say an Albertson's, a Safeway or a Stop & Shop. They have names like 7-11 and Circle K.

They don't go out of business because they are convenient.

Martine's Retreat is a convenience. It's a nice place in the center of another town where you can obtain higher level objects without having to make a long run, or purchase a 20k gem. As a result the shopkeep got wise and has upped his price. You're paying a little more for convenience and location.

Inashadow
04-14-2004, 04:14 PM
I love the new exp on the Biaka.

I like the new magic def mods on wands/swords.


What stackable gems?

The new armor that I have found looks ok too.

Just too high a value to use besides in PKL.


Decal being down...we really could use a built in self buffing system and a way to remap spells to the keyboard (a system like SmartCaster).

Those 2 plugins make AC playable for me...if it were not for those I would have quit 6 months ago.

Please do -some- work on the UI...it is not -that- hard.

Taine
04-14-2004, 04:14 PM
Would love to tell what I think about the April Event, except now I am having all sorts of problems staying in the game. Anyone else notice the increase in server downtime since the prices went up in March. Seems to me if we're paying more we should get better service. Horizon looks better and better to me everyday

pstineme
04-14-2004, 04:17 PM
Wow, as someone who beta tested Horizons and still follows it, Horizons would have to be the last game in the world before I'd pay for it. You might want to rethink AC.

RichardCranium4
04-14-2004, 04:26 PM
OMG! Best patch since Turbine took away the game from Microshaft!Go Turbine Go!About time this game progressed! :D

Taine
04-14-2004, 04:29 PM
Maybe I was a little hasty in saying that I'm ready to switch, downtime is really starting to get on my nerves. I see we have another one tomorrow to fix something they messed up today. I also heard when I did get on for a few minutes that there might be a rollback coming, any truth to this and if so how far back are they taking it

MoonglowHG
04-14-2004, 04:30 PM
Orion: Actually, no, I don't shop at high priced "convenience" stores and won't shop in Martine's (or Rithwic) any more either, for much the same reasons. :) but nice try at an analogy, anyway.

This was one town that actually had an increasing population, unlike every other formerly busy metropolis in Dereth. Aren't you trying to lure people back into towns? Why drive them away from the one town where that was working?

Seregil
04-14-2004, 04:39 PM
What a complete and utter joke! Why waste time adding that piece of **** into the game? You didnt even make the item symbol correctly. It is drawn like a shirt, but it covers the whole body. At least next month we get something tangible and worthwhile- an extra character slot!

Bullroarer Took
04-14-2004, 04:50 PM
Thanks for the updated Sleeves of Inexhaustibility. However, I'm slightly surprised. The old sleeves had a axe 250 requirement, the new sleeves have NO axe requirement. Is this an oversight or by design?
Thanks

Marius of FF
04-14-2004, 04:55 PM
Maybe it was so MACERS could use the sleeves too?


A Morning Star is pretty dang heavy.

Mirin
04-14-2004, 04:56 PM
Hi Bullroarer,

This is by design.

Ibn
04-14-2004, 04:57 PM
Originally posted by Taine
Maybe I was a little hasty in saying that I'm ready to switch, downtime is really starting to get on my nerves. I see we have another one tomorrow to fix something they messed up today. I also heard when I did get on for a few minutes that there might be a rollback coming, any truth to this and if so how far back are they taking it

There are no plans for a rollback.

Bullroarer Took
04-14-2004, 05:05 PM
regen 200%, rejuv 100%, no axe requirement, I see a tidal wave of melee & archer chars (arcane >= 100!) heading to linvak tukal to get this piece of armor.

DraconisUmbra
04-14-2004, 05:24 PM
Martine's Retreat is a convenience. It's a nice place in the center of another town where you can obtain higher level objects without having to make a long run, or purchase a 20k gem. As a result the shopkeep got wise and has upped his price. You're paying a little more for convenience and location.

I'm sorry that it is incorrect please try again. Martine's Was a convenience and now it is not. Guess I'll find a new lifestone tie. Oh well :)

As for the rest I am undecided as I have been able to play much yet.

The Darkness
04-14-2004, 05:26 PM
Wow is all I can say. I think you've done a wondeful job on the loot. There is a good range of workmanships dropping, and you've also added variety in the number of drops for each creature - seemingly related to difficulty.

I'm glad I stuck it out to the end of the loot changes - deffo a better system overall now :D

Zenra_Icewind
04-14-2004, 05:38 PM
Yes yes. I believe this patch is quite uber. I am finding nice sell loot on baddies for my archer killin's and I can hit Juggernaughts without too many evades on their part! Yay!

But I have a question.

I noticed that the quick key emote of ; and : were removed? Why? Other than this, this patch is uber.

Zenra_Icewind
04-14-2004, 05:47 PM
OH, and the new mod on wands, very nice, I just found a wk 5, +9 mana c +17 melee d +1.5 magic d staff on a peerless. Dude that's so uber. My melee is gonna own when she gets high enough to cast debuffs. These new mods r0x0rz.

Asper
04-14-2004, 06:32 PM
I hate to harp on something which is probably among the least significant of the patch changes, but it's actually the reason I logged out of game and headed over here: to find out if the new cost of Plats at Martine's was intentional or not.

I agree with you, and I thought at the time that the availability of 44k Plats in the middle of one of the starter towns was an anomaly. But, anomalous or not, when you do have it for a year and more THEN suddenly decide it's not what was intended, it's irritating. Really. You should've fixed it before we all got used to it.

Oh well, buying even 2 Plats justifies the use of a Master Mage Portal gem. And with the Dispell Gems now being stackable I can spare the slots to carry a few.

I'm glad you finally realized that Ebony is a wood, btw. :rolleyes:

Sake
04-14-2004, 06:54 PM
Sigh... it was nice having a town that actually had people in it...

Zero_Washu
04-14-2004, 07:09 PM
You went overboard on the wands. That was excessive. The mods were higher and more frequent than most weapons I was finding. The buffs they provide seem to be highly tuned to their weapon type (iow - no trash buffs) yet other weapons don't get that same treatment.

Armor is back but the values mean its pointless for those of us sitting on PrePatch versions. Please ditch dropping items on death, the game is past that point.

Tahlisa
04-14-2004, 07:12 PM
I knew my trust in the Devs was justified. I love the loot changes, especially the mods on weapons. I have found 4 325 weild swords worth trying to tinker in just over an hour of playing. Thank you, Thank you.:D

Jet-eye-nite
04-14-2004, 07:16 PM
I have only done 3 buff cycles but , I say pfft to this patch .
1. casting so its alittle faster but I also see my guy just forgetting what he's doing or fizzling alot more .(So it does me no good)
2. loot value is up but I am finding exe heal kits and pyreal on lvl 130+ mobs ?
a. also loot for the most part is still junk ! in the extreme area.
3. Rithwic , thanks but I don't go there anymore .
a. There are towns people visit alot like say Hebian how about a (K) there for plats .
4. the shirt pfft
5. The new silk looks lame ,the shoes stick out of the front
6. I am hitting 0 better than I did last patch , but my x is only 405
7. I had hoped for some change in mobs out in ext but still full of golems ?
8. Ferns
9. I would give this a C- if compared to the way you touted it up

Traum
04-14-2004, 07:46 PM
Is the 2.5% max on magic d set low to see it's effects and might be tuned upwards later, or is that the final plan? It seems very low compared to all other mods that can be found on weapons. Why would 15% melee d be balanced but 5-10% magic d not?

Zero_Washu
04-14-2004, 07:46 PM
Can you speed up Mediative Trance and Robustification? They are self only and would make buffing even better. Right now it feels as if I trip when I cast those.

Havo
04-14-2004, 08:13 PM
Well so far so good. Loot is finaly back to being worth the effort. Still no majors so that is going to grow into a problem.

I like the Rithwic change. It was too easy to get plats cheap. Make people work for it a bit.

The buffing improvements are good, lets keep that one going. How about a set of self item buffs that hit all your items, only cast on yourself....

Have not seen enough of the new armor for a take on it...


Like the ferns, I hope that is going to continue as well...

Kala Bon
04-14-2004, 08:15 PM
Jirella, the only reason that I can think of for the small golems fiasco, is some mage could not UC... err ACM up there at the top.
Now it is do-able, but since the obsidians are all gone ( all but 4 ) it is not worth going there with a fellow.
About once a week we would go there for a buff or two fellow. Even with strong melee's and mages, eventually we would make a mistake, maybe get a little lagged and get picked off one atta time by those little relentlous beasts :-)
One more little spot that was nerfed for a small, once a week melee fellow to keep them from going insane in the same old "running on the treadmill" places.
Please return the isle to last month's spawn levels.

Good Hunting

Kala Bon

(edited because my w only works half the time :-) )

Toxeus
04-14-2004, 08:17 PM
Martine's Retreat is a convenience. It's a nice place in the center of another town where you can obtain higher level objects without having to make a long run, or purchase a 20k gem. As a result the shopkeep got wise and has upped his price. You're paying a little more for convenience and location. I had a more inflammatory response, but I'll just limit it to a brief complaint that running to the master mages is not particularly fun, nor engaging. Comparing a video game to the real world doesn't particularly do much to assuage my irritation. If this is your logic, then why doesn't the tree vendor in Candeth sell at Master Mage rates? Aren't those vendors supposed to be a reward for a quest.

You just added a bit of old-timer boredom back to the game. Way to go.

LongwoodII
04-14-2004, 08:38 PM
Everyone might want to learn to deal with things. If something was moved farther away go get it fool. Plats being sold for 44k in a starter town is outrageous. All and all I think the changes are great and for the better. As to someone saying they are finding no majors still, try VoD, a friend pulled a double major and 2 other majors in one buff.

Toxeus
04-14-2004, 08:48 PM
Hey Longwood?

Like the buffing changes? Do they save you time? Weren't they a great idea?

I agree, I think the time saved is fabulous. Too bad I lose it by having to run to the master mage every time I'm done hunting.

The point is why save us time doing one thing, while re-introducing boredom in another area? Think about it.

DraconisUmbra
04-14-2004, 09:08 PM
The change to Martine's is stupid and totally unnecessary. Take people out of the one town where they might actually have reason to gather? Yeah that was brilliant please direct me to the moron who decided that was a good idea so I can show them how pleased I am.

The loot changes look pretty nice so far. I definitely like the armor upgrade. Well mostly. Values are, if anything, even higher than before. Where exactly is the balance in that? Both extremes should be available. The rare low work and low, or at least lowish, value piece and the rare high value piece. Why so skewed to the crappiest end?

Also the new armor models are not as good looking as the old. I like the new Nariyid Helm look but the rest of it is plain goofy looking. I'll stick to Plate thanks.

Tsariun
04-14-2004, 09:22 PM
I haven't played with too many of the new things yet, but I have to say that all the little baby animals are sooo cute, that it makes me want to run around, popping them all on the head! I noticd that baby chickens and bunnies don't seem to drop anything, while Shrethlets have loot similar to their bigger counterparts. Also, I noticed that when I attack one of the babies in an area within the "safe" zone, that the bigger version doesn't jump to the attack, but the other babies do. It's kinda funny with the chickens and rabbits, but sort of sad too--The "parent" creature just sits there looking dumb, while the slain baby creature's siblings rush to attack.

The new raiment is kinda spiffy looking with the crest on the back and all (and will make nice lowbie undies come June when I have a new character slot to work with), but the 10k value and 600BUs seem a bit high--Asheron's Raiment is only 5k in value and weighs 800BUs. See how it's a little off?

What I've seen up-close and personal of the new armor looks pretty keen. It was also nice pulling a decent set of amuli leggings (AL241, WS5, ~32k value) out of an unlocked runed chest near Qalabar...But I should have paid attention and not run up to the 2 level 105 gotrok guarding the chest while I was unbuffed.

That Tumerok translator in Arwic plays some mean drum beats too.

All in all, I'm liking what I see so far, and look forward to wandering out in search of other new goodies--I have so got to get me a set of that Chiran armor.

MoonglowHG
04-14-2004, 09:46 PM
I am a collector. A packrat, even. I have so much useless junk on my mules it's ridiculous, though most of it also has sentimental value for one reason or another.

However, if you were going to give us yet another useless souvenir trinket, why the h**k did you make it weigh 600BU? What on EARTH (or Dereth) is the justification for that? For pete's sake, it doesn't even have a base AL.

Taine
04-14-2004, 10:19 PM
armor = better
Martine's Retreat = na buff bots take care of me....wait a minute no decal!! knew I should have been working on my magic too. Patron, I need you again.
Baby animals = yawn =0
Raiment = Why??? as if I don't carry enough worthless junk

That's about all I've noticed so far. Hope to find some new quests or something

Jhereg-HG
04-14-2004, 10:33 PM
New mods and spells on wands = sweet. Although I'll have to re-do my color coded set of RR wands now ;)

New armors = interesting

Great artwork and design on the new quest in spite of the twits who've already decided to exploit it.

Spell casting speed = wow

Change to Sialla Jiro = logical

Overall looks like a fun patch. Thanks :)

MachFoo
04-14-2004, 10:51 PM
Originally posted by Orion
There are these wonderful stores that can be found on the corners of streets across the real world. They're smaller, they have a limited selection of goods and they're more expensive than say an Albertson's, a Safeway or a Stop & Shop. They have names like 7-11 and Circle K.

They don't go out of business because they are convenient.

Martine's Retreat is a convenience. It's a nice place in the center of another town where you can obtain higher level objects without having to make a long run, or purchase a 20k gem. As a result the shopkeep got wise and has upped his price. You're paying a little more for convenience and location.

My best guess is the Martine Nerf, wasn’t about the convenience store prices, but as a fix for the jerks who were using the portal in for their dirty little money macros. That is pretty pathetic you couldn’t figure out a way to foil these guys without hurting the rest of us. Make the portal un-tie-able and remove the old one so that they can’t recall into it. Or clutter up the pathway to the mage so that you have to use a real person, not a macro to navigate to the mage. I seen several people’s macro’s stuck in the furniture, and boy did I laugh.

Please don’t make us suffer for what the evil self-centered money macro people do, and for lack of thinking of ways to screw up their filthy ways. Sending us back to running for groceries to out of the way places SUCKS. It was maybe novel, back in ’99 for a few nanoseconds, but PLEEEESE, don’t regress back to the evil grind.

master of death
04-14-2004, 11:09 PM
I want to know what it is that turbine screwed up this time, I carry 24 armor death items all over 10k Just to make sure i dont drop my amuli top or legs both are under 5k I get killed 1 time and i drop all 24 death items AND my armor. I am more then a little bit ticked off right now so an answer would be nice. And not just a well there will be a hot fix tomorow that is total BS.

Phergus
04-14-2004, 11:47 PM
Is it intentional that every wand, orb and sceptre that drops has one or more defense modifiers on it now?

Why is it that the only weapons I saw with magic defense mods were spears and staves?

Why in the 30 or so swords was there not one with a magic or missile defense mod yet every bow & crossbow had melee defense? Same was true for all the axes I found. Nothing besides Att/Def mods. I did see 1 nekode with a missile defense bonus.

Why is it that mages got their buff times reduced but not melees? (Anyone throwing life or critter is a mage. Period.)

Morgwyn
04-15-2004, 12:01 AM
There is a problem in the wasp dungeon at the south pool. If you stand in a certain portion of the northwest corner of the room and jump, you will get your head stuck in the ceiling. A friend got killed in that position and his body did not appear. Lost his death items. Another friend was able to duplicate it. He said he landed on a wasp and when the wasp died, he didn't fall back to the floor. We hunted all over that place and could not find the body. It wasn't at his lifestone either. This was on FF.

There is an old bug that has never been fixed and it seems as though it might be worse now. My mage and my archer forget what they are doing quite often. My sword doesn't do it very often. With all the lag, it is really hard to tell if they are simply lagged or if they forgot again. Easy to get killed this way. Makes the game not as much fun. Possibly it is happening more often cause of the misfires supposedly being gone (they aren't totally gone, btw - my lvl 126 misfired twice today).

I had hoped that the raiment would at least have some al but was disappointed. At least we will be getting another mule slot to hold all this stuff. lol

I normally don't have problems getting stuck in portal space, but I sure am now. Takes forever to log on, off and travel around. And lots of my friends are having to use alt-f4 to get out of it.

Have noticed that the Zone is freezing up a lot, preventing me from logging in. Could the Zone be causing some of this trouble we are having with the bad lag? I don't see any improvement in the lag, even on HG, and the Zone is doing weird things like showing us as ready to accept zone messages when we are actually ingame and should be shown as busy and sometimes it dumps us from the Zone while we are playing. It is getting so that I have to reinstall the Zone pretty often and it doesn't always do any good.

Cheapo-SC
04-15-2004, 12:07 AM
Seriously, I appreciate the fast casting Life and Creature spells for Self only. They really help speed things up.

Why did we not include item spells? Not debuffs, just self buffs - like the Banes, BD, HS, etc.?

*That* is where the problem is with buffing. As it stands now, half of the spells I cast to buff are much faster. Why implement a half-fix to what has to be the most tedious aspect of AC?

Forget Prismatic banes, or other system changes. Just make the self spells for item faster and you'd have a lot of happy people who may be saved from Carpal Tunnel down the road.

It doesn't impact PK's. If anything they should applaud - they be able to get back into battles faster.

Pit_HG
04-15-2004, 12:40 AM
Devs, could we get some answer as to when we will see the following (if ever)?

- Salvage to tinker up Missile D mods (like we have for melee D and mana conv)

- Salvage to tinker up Magic D mods (like we have for melee D and mana conv)

- Magic D spell reqs on armor (not wield, which exists in all three Ds now -- I'm talking about spell reqs which is still only Melee D and Missile D)

- Salvage to swap Missile D and Melee D reqs with Magic D (like Silver and Copper)


Thanks...

Sizlunt DT
04-15-2004, 12:50 AM
I am very satisfied with this patch. I haven't been this excited about a patch, or the general direction fo the game, in a very very long time. Good work guys!

Lance
04-15-2004, 01:55 AM
So far I definantly have to give the thumbs up.

This time I can clearly see the loot change in the area I am hunting. (Would say the value increased about 3 fold in one day)

The baby critters put a smile on the face. Almost was a shame to crush an ankle biting dillo. (Some peoples children)

Nice to see the baren landscape have some more wildlife.

Speed in buffing is nice!

Overall out of five stars I have to give this so far a 4 out of 5 (Only cause I haven't done the new quests yet to lay down the final judgement.)

Zenra_Icewind
04-15-2004, 02:42 AM
Man, be glad it's not a roll back. I was hearing the horror stories from my friend about a patch where there were -no monsters-. At all. Anywhere. And a server downtime of 4 weeks, so that everyone who was subscribed got like, 3 free months.

The hot fix? Yea! Faster than a roll back. So what the server is going to be down for some odd hours. Oooooooooooo. Such a travisity.

Though I do agree that things shouldn't be released half finished, even if it is "a taste of things to come". That doesn't endear you to the players man. No one wants things half baked. We want the deal when it's completed. But I'm not on the DEV team, and even though we try, our feedback has about as much impact as throwing Jell-o at you people. Some times it sticks, but not often enough.

I think they need a section of "Things you would like to see" put up a suggestion part -from the players- then vote on them! What an idea! It's almost *gasp* Logical!

Hot fix = Keen.

I prefer them fix a problem right away instead of letting it linger. While a couple of patches were the -problem- you can't have everything, though you may wish it.

The only helm I might concider finding is that one with the horns. I think that helm looks pretty pimp. The others? Bleh.

DarkMarcsun
04-15-2004, 02:43 AM
Great patch. Most useful content we've gotten in a long time, I think. I like the new armor, new mods on wands, loot profiles, etc. I even like the new quest, with one caveat. You HAVE to put in some way to get back into the correct portion of the dungeon without running all the way through it. Seriously. We had a member of our party die AFTER getting flagged by the Keeper but BEFORE she tagged the statue. While everyone likes a nice challenge, it kind of ruined the evening for us. None of us particularly wanted to run through the entire thing again, and she certainly didn't. I ended up giving her my item because I felt it was a pretty raw deal.

Unsi
04-15-2004, 03:19 AM
I haven't had much of a chance yet to see the content, but I must say I am impressed with the new hardware you guys geared up. I have never had a smoother patch day. I did as Scenario suggested, and turned off the auto degrade. I ran normally all day with only one shut down the whole day. Yesterday before the patch it was every 12-15 minutes. This was with auto degrade turned off. The baby animals are cute and perfect. Thanx for letting us have just a few for Eye candy, and not laggy swarms from Heck. The movements of the new babies are surprisingly lifelike. I think the Raiment is neat. I like the dark grey color base. It doesn't bleed through armor and peek out in messy little folds like white would. I posted this somewhere else too, but 2 of my characters couldn't put on their new duds because their Rendeath coats are firmly fastened onto their chests. As far as I know this was not a problem before the patch. Please fix the prices on the plats. I needed those prices to be lower. You didn't give anyone warning to try to get a shoyennen's gem, or find Fadsil to buy some plats. Now my lil guys are high and dry. Not very nice guys :( Macro folks can get out to master mages easily. You only hurt the innocents on this one. The clan was having a great time at the new quest. I was happy that all the questing didn't affect my little guys while they ran the countryside. Normally big new quests give me a ping time that is 6 digits long. I also liked the faster update time. Usually I can expect up to 4 hours to reload the game per computer. Today it did it in a fraction of the time.

Hellbound
04-15-2004, 04:13 AM
1. Monster are dropping peas again - GREAT!
2. Cantrips on casting implements - FINALLY!
3. Meele/missile/MR bonues to casting implements- FINALLY!
4. New 370 base quest wepons - UBER!
5. New armour types - Great artwork, and long awaited!!
6. Loot - Real nice to be able to find decent wepons again!
7. Speeding up buffing -FINALLY!
8. Slow item buffs - When will they have the same timer as life/cr?
9. Some meele weps. still miss missile and MR bonuses
10. Did I actually see att. modifers on missile weps again?? (Thought I saw that on atleast 1 bow I looted)
11. Reduced profit from macroing (appelsauce etc.) - :-)
12. When can we expect a built-in buff utility??
13. Will we see a higher % on MR bonuses??

Overall, I think this is one of the best patches in a wery long time!!

Even though I have to remake/imbue new casting implements, my mage will love the new meele bonuses :-)

Hellbound

FmrSentFlatfoot
04-15-2004, 04:44 AM
I was hearing the horror stories from my friend about a patch where there were -no monsters-. At all. Anywhere.

LOL, yeah that was the patch they put all the critters in the OP, and there were "almost" none to be found in a large radius around Ayan, and anywhere else in the dires for that matter. It was spooky even.. heh. They probably forgot to increase the spawn data locations, so that when they used them all up in OP, there weren't enough to go around for everywhere else.

Then they removed loot from laying on the ground after critters decayed, claiming it would make a BIG diff on lag issues. Welp, they did this in mid 2000 also, and it didn't work then... so they put the loot back like it was... Seems no one learned from that and now here we are once again with no loot left behind, yet STILL have terrible lag issues anyway. *shrug*

Decent patch this time though... I'm happier, but still a bit upset that Sing Troves still give out trash, and nothing to help boost the value of the Sing Key. :mad:

AriCat
04-15-2004, 09:49 AM
So Martine Retreat plats are now 54k....

Sounds like the people who get screwed here, are those who didn't exploit the macro for plats. Guess I should have bought the arrows tips and stood around for hours on end, then used the funds to stock all my backpacks with plats!

Way to go, Turbine. Would have been better to drop the price of plats and make it so the "cheaters" who exploited the macroing of arrows, lose.

/e shakes head and wonders why they let the cheaters "win". :(

The only folks buying plats are those who didn't fill up every available slot on their toons during the exploit.

And the "SHAME ON YOU" AWARD goes to.......................


TURBINE!

Cheapo-SC
04-15-2004, 09:50 AM
Forget the Plat prices you bunch of whiners. where are the faster self item buffs?

Go to a master mage and buy them. If you're lazy, buy them at Matine's - that's the price you pay for the ease.

Bhodi Amashi
04-15-2004, 10:00 AM
Originally posted by Orion
There are these wonderful stores that can be found on the corners of streets across the real world. They're smaller, they have a limited selection of goods and they're more expensive than say an Albertson's, a Safeway or a Stop & Shop. They have names like 7-11 and Circle K.

They don't go out of business because they are convenient.

Martine's Retreat is a convenience. It's a nice place in the center of another town where you can obtain higher level objects without having to make a long run, or purchase a 20k gem. As a result the shopkeep got wise and has upped his price. You're paying a little more for convenience and location.

.....and I avoid those "wonderful stores" like the plauge. Still amazed that Turbine turned a blind eye when hundreds of people were macro'ing plats non-stop for a month. Is this your "fix" for that problem? Or is this the plan to get people back into towns?

_DOT_1_2_3_4_5_
04-15-2004, 10:06 AM
love the stackability of gems, the upping of what the started towns will buy and the speed of life and critter spells... value of loot better too <smile>

did not see any improvement in my archery though and was a little bit disappointed in retreat prices but will get use to it

still wonder why raiment didn't have a wee bit of something... just 600 burden and no al.. hmmmmmm maybe newbie DI is the object with 10k value??

LOL loved PK'ers being white for at least a short time <smile>

ZeroCool
04-15-2004, 10:13 AM
I gave it a little time before posting, I wanted to get a taste of the changes for myself.

I think the fast casting was a plus.....should include item buffs too.

I did find the loot system on the upper levels a relief....I was going broke....I found 2 majors in under 1 hour....This is the first sight of a major since you changed the loot system....

The Emote System is wacked....

The Graphic update like the plants....was a great thought to add in a little foilage but it doesn't look right with the graphics on the ground itself....plus in some areas it appears excessive....

I ventured out to swamp temple and took a look at the new line of critters.....not bad....

The change to maritine mage shop really hurt....but I'll survive....I would like to address that....you already stated the the 3 original master mages will have the best rates....I would like to see some provisions for the 2 master mage shops that don't have a lifestone or portal drop with in a reasonable run....like in Mayoi does....I understand there is a 22k recall gem...but what your going to end up with is every player needing comps all going to mayoi because of lifestone or portal convience....this means LAG and congestion.

I was glad to see stackable dispell gems....

The new armor....It wasn't really appealing to me....I gathered several diffrent pieces none of which impressed me.....You have to remember....when introducing new armor.....your competing with tinkered almuli.....thats the players choice because of a 2 piece buff ability...
I did notice the majority of the new armor WS was a bit high....

I liked the additions to wands and weapons...I haven't yet tested them out but was noticing the diffrent combinations....I did have a question....The modifiers on wands and weapons.....they show a %% bonus.....does this include skills that are untrained?

The gifts were ok...and I'm not saying no to gifts but they seemed to be totally useless.....I would of much rather seen pack toys instead....atleast packs are tradable to get sets....

All in All.....I think the patch was ok....

I would of liked more content such as dungs or something to do....
but I'll flavor this patch in hopes the next will go further in debth with adventuring.....

Thats all for now, it's only been 2 days....

bobjava
04-15-2004, 10:56 AM
Martine plat nerf is a pain. It would be nice if just one patch went by WITHOUT A NERF.

Believe if of not, running to the mage is not fun, just a pain.

And the plat burn rate is way up, making it a bigger pain.

And don't tell me to pay for convienence, that is just stupid, needless running to waste time is not fun.

New buff timing is awesome!!!!!!!!!!!!!!!THANKS

New Lorica armor (sp?), looks like it came from a rag pickers bag and what good is it if all the values are so high u drop them all the time.

And of course the usual hot fix or whatever, be nice to get it right the first time.

Grade D, maybe C-, better but long way to go.

Best thing ever is the added slot. Thanks for that additional storage.

Rakulp
04-15-2004, 11:01 AM
Greetings,

Would someone who is online and can get in game do a little experiment for me (I'm at work).

Recall to sub...run to Rithwic and to Maritine's Retreat and see how long it takes.

Then do the same, but run to Mayoi and the archmage.

Compare...

...is it really that big of a difference?

Just wondering....I've never understood why the price was so low there in the first place. And with the increase in loot this month, money is a lot easier to come by.

Bhodi Amashi
04-15-2004, 11:37 AM
Originally posted by Rakulp
Greetings,

Would someone who is online and can get in game do a little experiment for me (I'm at work).

Recall to sub...run to Rithwic and to Maritine's Retreat and see how long it takes.

Then do the same, but run to Mayoi and the archmage.

Compare...

...is it really that big of a difference?

Just wondering....I've never understood why the price was so low there in the first place. And with the increase in loot this month, money is a lot easier to come by.

Actually, I thought the whole idea was to draw people into towns....not some archmage shop out in the middle of nowhere.

Ryori
04-15-2004, 11:46 AM
While very few people realized what it meant, they did tell us ahead of time that the vendors would be modified with new rates.

The faster buffing was nice... till I got to item... then I remembered why I hate buffing without decal. Like I said with the annoucement of this... saving a few seconds isn't a big deal - beating my keyboard to death is the issue.

The new modifiers. Interesting, but the thought of coming up with another 80+ bags of opal to replace what I've already done makes the new modifiers on the wands kinda a wash for me. While they do make for a new item for everyone to go after, it is the repetition of the salvage that is tiresome.

The loot... sorry to sound negative, but seems like hunting in Feb and March was definately a waste of time now. I found better stuff in 30 minutes than I did in two months. So next time it might be good to have it done before making changes.

srand
04-15-2004, 12:29 PM
Originally posted by Phergus
Is it intentional that every wand, orb and sceptre that drops has one or more defense modifiers on it now?

Why is it that the only weapons I saw with magic defense mods were spears and staves?


I believe you're just seeing normal randomness. All the weapon types, including missile weapons and casters, use the same underlying data table for melee defense, missile defense, and magic defense modifiers, so they all have the same chance of each modifier at each level. (Melee weapons have an additional table for attack modifiers.) One factor that might be involved here, however, is that casters currently tend to be a bit more common than physical weapons in certain types of treasure profiles.

DadgaSilverhand
04-15-2004, 12:30 PM
well, both good and bad.

i start with good.

loot improvement, a little of graphic updates for scenery look better, the baby litters is cool.

now, the bad...

reinstalling dat:cell, not able to log for awhile "error connection failed, please try again in few mins".

later, after i get in, i went to kill first creatures in sight near mansion, to get the loot, ....very bad lag as i open the corpse, lag delayed almost 30 seconds to get it open, sometime it auto-closed before i see anything, and click on corpse again, noticable delays.
went to new quest, as a leader of fellowship, i get gangbanged and died like if it got Wi-flagged bug.
few hours later, i got bigger teams to get corpse recovery and finished the quest.
didnt like the slithis "health draining" it is too much when i get drained by several slithis at once, i wouldnt mind them draining stamina or mana, but health is priority to stay alive.


my idea that we do need some resistance to drain robbers.

srand
04-15-2004, 12:37 PM
Originally posted by Pit_HG
Devs, could we get some answer as to when we will see the following (if ever)?

- Salvage to tinker up Missile D mods (like we have for melee D and mana conv)

- Salvage to tinker up Magic D mods (like we have for melee D and mana conv)

- Magic D spell reqs on armor (not wield, which exists in all three Ds now -- I'm talking about spell reqs which is still only Melee D and Missile D)

- Salvage to swap Missile D and Melee D reqs with Magic D (like Silver and Copper)


Thanks...

For the first two: Maybe later. The game has been balanced for high melee defense modifiers; it hasn't been balanced for high missile or magic defense modifiers. If we decide to make these modifiers tinkerable we'll need to do some rebalancing or we'll throw a lot of PvP and PvM out of whack. In the meantime, we're starting out pretty conservative and seeing how well people like the new properties.

Regarding magic defense activation requirements on armor, this is something we'd like to add in the future, but we haven't yet nailed down a time for it. When we add these activation requirements, we will also add salvage to swap to and from this requirement.

Miritai
04-15-2004, 12:54 PM
Well I for one like this patch. I never used Martine's Retreat, until I read about it here, I would not have know that plats were even available there. I go to the Mayoi Master Mage to get my plats and comps for alchemy. But to take this one step more, I have to log on a mule to do this cause my main is not tied to Mayoi. I must say good job from what I have seen so far. Oh and I like the rainments cause I have been getting bombarded by my brother, hubby, and both my daughters to get their mains an asherons rainment, and now they are all so happy cause they got one now. People that are complaining about the 600Bu, look at the original one, 800bu. Ya there are no spells, but for some people they don't care about the spells just wanted the one piece undergarment for baning.

THE ONE COMPLAINT IS WITH THE HOTFIX TODAY, THAT MEANS ANOTHER DAY WITH NO ACCESS TO A GAME THAT I AM PAYING A TOTAL OF $52 A MONTH FOR BETWEEN MYSELF, AND ALL THE OTHER PEOPLE IN MY FAMILY THAT PLAY. THIS IS GETTING OLD!!!

FmrSentFlatfoot
04-15-2004, 01:26 PM
Come, come now people... lol.... in regards to Martine's (not Maritine and all other incorrect spelling variances) plat value. It's more than fair and a good thing it was raised. Seems the only people whining are plat macroers... the ones who will see their tradebot business drop to a trickle now that they won't be able to rip-off people via offering 1000's of plats every weekend for absurd profits.

Hats off to Turbine for fixing this obvious exploit! Should've been done months ago. It's really amazing how people who find something to capitalize on via exploitation, will scream bloody murder when the ability to amass insane profits for little cash outlay, is removed. GOOD, I say! Why should you be allowed to cash in on those who don't have the means necessary to take advantage of the same possibility? Some of us are HONEST and not GREEDY, preferring to WORK for what we have instead of cheating the system, and then making a huge insane profit off of the less fortunate.

Even those who made Potions and Applesauce abused the system, and didn't care one bit. Get all you can while the getting's good mentality. Too bad Turbine allowed it to flourish as long as it did... so just be thankful for all the undeserved cash you people made. Now let's continue onward. I'm sure you'll find something else to exploit down the road... seems to be what greedy people live for and do best.

Need plats now? Too lazy to run to a Master Archmage in the middle of nowhere? BUY A RECALL GEM! They're only 22K in value, about 1 or 2 loot items with the new patch. A drop in the bucket value wise. What's the big deal? The unfair profits you made from all your underhanded macroing should've provided you ample cash to buy tons of recall gems.

EDIT: To all of you that complain about hotfix downtime. What would you prefer, things that didn't work right? Things that maybe cause more server crashes (causing even MORE downtime)? What do you people think anyway? These things NEED to be done to keep everything running as smoothly as possible. To whine about them isn't going to help, because Turbine is going to do what needs to be done regardless... and second, you should be HAPPY Turbine cares enough to fix these things pronto so we can hopefully have a problem-free rest of month.

You folk are soooo ungrateful, it's astounding. The time the server is down is about $0.10 worth. Gimme a break....

Bhodi Amashi
04-15-2004, 01:28 PM
Originally posted by FmrSentFlatfoot
Need plats now? Too lazy to run to a Master Archmage in the middle of nowhere? BUY A RECALL GEM! They're only 22K in value, about 1 or 2 loot items with the new patch. A drop in the bucket value wise. What's the big deal? The unfair profits you made from all your underhanded macroing should've provided you ample cash to buy tons of recall gems.

And this will draw players into towns how?

Ibn
04-15-2004, 01:33 PM
Originally posted by bobjava
And the plat burn rate is way up, making it a bigger pain.

The plat burn rate has not been changed.

What's really interesting is that yesterday some people were concerned that the plat burn rate might have been accidentally dropped to 0, and was there going to be a rollback to fix this?

So we have some players who believe it has gone up, other players who believe it has gone down, when in truth it has not changed at all.

FmrSentFlatfoot
04-15-2004, 01:41 PM
Bhodi:

And this will draw players into towns how?

You never went to Rithwic for the sake of going to Rithwic anyway.. you went straight into Martine's. So don't even try that line, as we know better. You went to Martine's for one purpose only, to exploit for mass profits.

Now you've been thwarted, and all you can do is whine about it. Sad..... but not surprising.

Maybe now you can get back to actually working for what you have, rather than having others give you their hard earned cash for a product which cost you nothing to make. (Yes, the first initial outlay to get you going, cost you... but after that it's been cake).

BillBraskey
04-15-2004, 01:58 PM
The run from the old sub mayoi drop to the master mage takes like one minute. It's sooo easy.

Also, if you don't like making the run all the time, then go there less. I usually wait until i have about 50 m notes then go up there and buy 100 plats.

Spike Lady
04-15-2004, 02:24 PM
Ok...I only got to play for a couple of hours.

Loot: Pretty good. As if getting money for plats was hard in the first place. Which it wasn't. I will be selling almost ALL of my previous weapons on my weapon mule because I can get better now. And the maintenance will save me some time. :-)

Loot/Mods: Very interesting to see what kind of combos you can get.

I like the fact that while there are VERY few people who have a character like one of mine, (a Defense mage), having a casting item with 2-3 of them on it at once is awesom. I should be able to tank alot more critters with my mage now cause of the Melee d mods.

Critters: I like the new little guys. Cute. Haven't seen the new badies yet, but I will sooner or later.

Gift: I like gifts, but this one was pretty useless. For a newb for single bane piece is about it.

Quests: haven't done any, so no comments yet.

Buffs: Nice. Item buffs. Get real people. The reason why Item buffs are still slow is because they are not Self or Other specific. I'm sorry, but if you can not self buff fully in just a little longer than your 'tool' can, then you might want to rethink your playstyle. Maybe it should not be everything for nothing.

Plats/Martine's: Lol. This cracks me up. I've been using master mage portal gems for a LONG while as DIs AND they double as a easy means to get where I need to go for comps. But then again, I didn't macro plats nor any money macros, but yet I still have 500 plats. That's because I pick up ALOT of stuff and sell it and make money. Even when the majority of people complained about the loot, I still made money the old fashioned way. I hunted for it! For those of you who ONLY used Martine's for plats, now...make just ONE run to a master mage (all of maybe 5 min) and go buy 5 portal gems. You have the money...and the cost in plats will outweigh the 110k you spend on 5 gems. Sheesh!

As for a patch, this one is pretty good. And SO WHAT if their is a hotfix. I guess you would rather drive your car with NO oil in it for a month than to get the leak fixed and fill it just once per maint period. Sheesh! Just deal with it. It's not the end of the world.

BillBraskey
04-15-2004, 02:34 PM
Overall, i am very dissapointed in the new armors.

In the looks department, the Chiran coats are about the only thing that I would replace amuli with. The horned helmets would be cool, if they didn't have those rediculous horns sticking out of the front. The other helmets are hoorible.

Also, I thought you were going to make all the new armor 2 piece like amuli is? What happend to that? Unless there were majors on it, I would never wear 3 piece or 4 piece armor. I know many people feel the same way. I can't see any negatives to making the other racial armor types 2 piece either. Hmm. lets see. you know that we have to bane armor. And you are in fact looking for ways to make buffing easier. Then you go out and give us more 3 and 4 piece racial armor? That seems like some backwards logic to me.

I'm being serious here. Did you intentionally make the new armor ugly? I can understand if you say yes, because it helps amuli keep it's value. I've been a big fan of the new artwork you have been putting out. The new olthoi, quest weapons, housing itmes, lifestones, etc have been fantastic. But then I look at all the new armors coming out (the new leathers included), and it is soo bad.

Edit:

P.S.

I love the new mite models and animations.

The new raiments. Nice gift but with asheron's rainments having moderates on them, they are sorta useless. You could have made it unparalleled to all damage types so they only need impen. this would have given them some sort of utility.

MisatoX
04-15-2004, 02:45 PM
It takes almost the same time to get to the Mayoi Master Mage as the one in Rithwic.

Sometimes I think you people like to complain for the sake of complaining.

Kilandros
04-15-2004, 02:45 PM
I'll give Turbine the credit that this patch has begun to smooth out a few of AC's rough edges--primarily the loot factor. Nonetheless, here's some constructive criticism for you:

1. I certainly appreciate the Raiment gesture (a gift is always good). But in this case the thing is bloody useless. It doesn't compete with the older Raiments and it doesn't look good enough to sport around in.

2. I like the Life/Creature Self spell casting speeds. However, the magic that has always taken my characters the longest is item. I'd like to see an improvement there.

3. Most importantly I'd like to see all of this 're-balancing' get sorted out. I'd like to see updates with bigger and better quests/content. Lately it's been all about revamping AC. I understand the necessity for this, but frankly, it's boring.

4. While I never really used Martine's Retreat like many others have, an excellent point has been brought up: the plat scarab pricings made Rithwic a town people were willing to call their residence. Much like Arwic used to be. It would be nice if Turbine would go the extra step and begin changing the towns (making them independently special) so that people will be drawn to them. Not necessarily one town per se, but to a handful of different towns based on what they have to offer. It would be interesting to see towns that had qualities particularly attractive to melees or archers or mages. That might spice things up a bit.

Wyome
04-15-2004, 02:48 PM
HI there,

Great patch so far. I am enjoying the return of high quality loot into the game.

However, there is one thing I would like to address regarding the marketplace and tradebots.

We as bot owners have been asked to move back into the side rooms and use the stalls provided for trading ect... So far this is working well.

My question is this; When will you start enforcing PK players to move out of the marketplace?

This is a real problem on our server (Leafcull). The marketplace is no place for people to be running around in throwing war spells, leaving bodies and what not.

As a bot owner I want the markeplace to be an enjoyable place were my customers can come and shop, use the tinkering bots and have a pleasurable botting experience while they are there.

I think in all fairness since we have been asked to conduct our trading in the side rooms, that PK (Red or Pink) should be conducted in the arenas that have been made for them (or somewhere other then the MP).

Eliminating PK from the marketplace would also help reduce the lag and graphic issues as well. Maybe an @recall_pk areana would be a idea? Just a thought.

Anyway, just my 2 cents but, I would like to see this implement sometime in the near future.


Sincerely,

Wyome Willow

Bhodi Amashi
04-15-2004, 03:03 PM
Originally posted by FmrSentFlatfoot
Bhodi:

Oh, excuse me... I should've said "people don't go to Rithwic for the sake of going to Rithwic". ;)

If you've never done anything immoral or macroed for anything, and Rithwic was your home base, and that I shouldn't assume anything by what you say, and that I shouldn't dare to question your honour or integrity, that all I say is lies, and not judge you for something even if it seems obvious... and that I have somehow slandered you.... then I am sorry.

But please DO explain how, in a thread where you see countless people whining about how changing the ONE thing in Martine's (accessed via Rithwic) sold at such a small value, which allowed so many people to turn MASS profits, is producing comments such as yours did, in saying "And this will draw players into towns how?"

Why else make such a curt comment like this in responce to my first message which commends Turbine for changing the value of the PLAT, unless it inconvenienced you in some way? Hmmmm?? Why?

Prior to what I said, you never offered to let us know that Rithwic was such a special place to you, that it was your "home away from home", that it had anything to do with "The Knights of Trothyr allegiance". So why now all of a sudden, out of the blue when you're taken to task by such a baseless comment that would lead any onlooker to think you were sarcastically asking "and this will draw players into towns how?", do you come back with such a defense that makes you out as wearing a crown of righteousness?

I welcome you to Judge me by my Deeds

Can we inspect all your mules first, and those of your friends, before we render judgement based on how many 10's of thousands of plats we might find? :D


Name the place and time!

As for you other question. Most people tend to gather in areas where they get the "most bang for their buck".

It was the reason places like AB and Teth used to be the places to sell.

It's why the Archmages used to be (and now will be again) the place to buy spell components.

The price change has no effect on those that took advantage of exploits, and a profound effect on those that didn't.

I would love to see more people in towns buying AND selling. However, I don't belive this is the way to do it.

You don't cut off your hand to remove a splinter from your finger.

As for being inconvenienced, it doesn't bother me one bit! I will simply go to wherever it is cheaper. I'd rather it be Rithwic, but I am a slave to economics just as much as anyone else.

_Sg_
04-15-2004, 03:35 PM
You know, if you all continue to complain about every little thing (Martine's retreat), that is MILDLY INCONVIENCING to you, eventually Turbine is going to concede that there is no point in trying to please you. They have bent over backwards since they've repurchased the franchise to please their player base, and do as they wish, and yet many of us seem to do nothing but continue to complain and give them more grief over trivial matters.

And I know some of you were expecting the new raiment to be AL 400 with 5 majors and covers hands, feet, and head. Lesson to you: Gifts are trinkets, not uber loot. Never have been, never should be. You don't get an "A" just for showing up for class! No one ever said,"Then new npc in Al-Arqas will give you the coolest thing ever." You were promised a gift, and that's exactly what you got. Think "pack doll."

On topic, pleased with this patch and the commitment Turbine has shown toward improving the game. Looks like the loot-o-matic redo is finally starting to come into line, and the pieces of the long range plan (new server, new expansion) are starting to fall into place as well. Keep up the good work.

wang-son
04-15-2004, 03:51 PM
I did the 2nd half of the new blackmire quest on april 14 when patch came out and was disappointed to find that there was no Crossbow to pick from. Now there was a choice of a bow on the new dungeon and a choice of a thrown weapon in the first dungeon, why leave out crossbow?; I also noticed there was no mace either......So i guess my question is will there be any crossbow quest equivlent added?, Or do I finally have to give in to the fact that some weapon types are just more favored and convert my character accordingly

phobeus
04-15-2004, 03:58 PM
Originally posted by Wyome
HI there,


My question is this; When will you start enforcing PK players to move out of the marketplace?

This is a real problem on our server (Leafcull). The marketplace is no place for people to be running around in throwing war spells, leaving bodies and what not.


Sincerely,

Wyome Willow

I absolutly agree with baning pk in market. Its called market not PK arena, I go there to purchase things not to see war spells and lagg, If I wanted to see war spells being cast I would go to ayan LS.

Lorelii_HG
04-15-2004, 04:01 PM
is the hotfix today also going to address the fact that many fellows on HG have not been able to get the bracer part of the reward on the new quest? we did what we were supposed to do, but no one in our fellow could get that part of the reward


otherwise, nice patch

MoonglowHG
04-15-2004, 04:39 PM
Never been a plat macroer, or any other macro-for-profit exploiter. Why are many of you assuming the Martine's price nerf only affects those who were?

I had my buffbot in Rith, also various of my portal bots -- because MP is far too laggy and spammy. Since restocking them will now require a trip to one of the "gem mages" anyway, I will now be moving them wherever they are most convenient for personal or guild use, rather than for the use of the public.

Good job, Turbine ... not.

Ibn
04-15-2004, 04:41 PM
There's no confirmed bug with the bracers in the quest. Some folk are going to the end without killing the quest Burun, and thus not getting the bracers.

[Edit by srand:
We have now found a situation in which the Sarcophagus in the Temple Liazk Itzi quest can get "stuck" and stop providing the reward. Please see Ibn's post on the April Known Issues (http://forums.turbinegames.com/showthread.php?s=&threadid=7076) thread for more details.]

Zenra_Icewind
04-15-2004, 04:47 PM
Man, I didn't even know there was a master mage in Rithwic until like, 4 months ago. Even then I didn't use him. I prefer running through Mayoi hills to Shoy-man. Old habbits die hard.

*waits patiently for the hotfix to end, so she can go get the Helm of Crag. :D*

Sake
04-15-2004, 04:58 PM
It's been four bloody years, it's time for mage venders in all towns to sell gold and pryreal scarabs. (if not plats as well)

Come on, you added all the arrowheads to town venders years ago... it's past time to do the same for spell comps

Kachina
04-15-2004, 05:14 PM
First off, I love the changes to buffing! My main characters can buff in a fraction of the time. I sure hope something as good is coming for item spells. I would love to take my sharded gsc out of the closet.

The raiment is nice to look at , but it is very heavy for no AL. Please remember many archers and dagger temps do not have the strength for such items.

I love the loot changes! I even looted a wonderful major that I can use!

The Martines Retreat nerf was just a very bad idea. So far every active town has been killed one way or another. You blew Arwic up, let golems rule Mayoi and Qala-Bar for months till no one came back. Killed the economy in Kara, causing every one to leave there. For people to use a town, it has to have attractive business. Martines was that for Rithwic. While in Rithwic to recomp, I went to the leather crafter, sold lower value items at the armory and jeweler. About the only thing left at Rithwic for me is a life stone next to a Greenspire portal. There is no point going further. The master mages do nothing for any town because they are not in town. They are just a boring pain to use as is.
Kachina

lvl 50odd archer
80something mage
111 sword gal
40ish ua gimp

FmrSentFlatfoot
04-15-2004, 05:29 PM
Wang-son:

The first part of the quest didn't offer a bow. I questioned that, but didn't bother complaining about it... didn't see the point.

Anyway, maybe next month's quest addon will offer an Xbow.

Good luck!

FmrSentFlatfoot
04-15-2004, 05:36 PM
The master mages do nothing for any town because they are not in town. They are just a boring pain to use as is.

Pretty soon I imagine I'll be real sick of saying this to 40,000 people with your complaint.

BUY A RECALL GEM! End the boring pain!

Blackthorne
04-15-2004, 05:38 PM
I was dissappointed to find that all my previously tinkered wands and orbs were not "grandfathered" any of the new modifers.

Maybe this bad news was already stated in the April Dev. notes or where ever but it was news to me.

From Aprils Letter to the players:

- You will be able to find Melee Defense modifiers on casting items, and Missile Defense and Magic Defense modifiers on all weapons and casting items.

-Casting items will have the ability to generate with Defender due to the above change, and will also have the ability to generate with the Hermetic Link spell or cantrips for any of the spells that can be found on them.

Where is the beef?

Why werent they just given random modifers, that would have been better then nothing?

As another player mentioned, I am not looking forward to going through the process of tinkering a whole new set of orbs and wands for my battle mage, simply because Turbine just now decided to add this.

Thanks!


BTW Good job on the reducing the Life and creature buffs. In the time it takes me to bane protect one of either my amuli armor coat, leggings, gauntlets, helm and sollerets, I can cast all of my life and creature buffs.

On Closing down Martines chop shop, prolly for the best, not to hard to take sub to mayoi and run to the mage shop..maybe 2 minutes. Or if your really desperate by a gem i guess.





:(

Reska
04-15-2004, 05:49 PM
They have never been able to "grandfather" loot items.

Blackthorne
04-15-2004, 05:54 PM
why not?

Blackthorne
04-15-2004, 06:11 PM
Oh yeah one more comment.

As we silently bear witness to the slowly but surely stream of AC2 content into AC1, I can only profess my concern to not make the same mistakes twice. Dont turn AC1 into AC2!

That would be like the battle between Neo and Agent Smith, and we all no what happened to Agent Smith in the end.

On a lighter note, since these creatures (Burun, and some drudges) seem to have found a way to go back in time..perhaps there should be away for ac1 player to go forward in time to AC2. I realize opening this door is like opening a can of worms but it could just save the AC2 franchise if we could move between games with some penalties of course.

vizigoth
04-15-2004, 06:57 PM
I can appreciatte the reasoning behind the new timer.
That being said, I am soon to be moving into a villa
up north and will have to release my cottage
of 9 months.
I understand that according to the timer mechanics
I should have no problems in purchasing my new villa.
However, should anything unexpected happen, like oh say...
a timer glitch.
Can I come stay with a Dev?
Would this be something an +Envoy would tell me
"Sorry, your SOL, oh btw this world will be coming down in 15 minutes, cause we're just crazy like that. " :D

wang-son
04-15-2004, 07:27 PM
I did the 2nd half of the new blackmire quest on april 14 when patch came out and was disappointed to find that there was no Crossbow to pick from. Now there was a choice of a bow on the new dungeon and a choice of a thrown weapon in the first dungeon, why leave out crossbow?; I also noticed there was no mace either......So i guess my question is will there be any crossbow quest equivlent added?, Or do I finally have to give in to the fact that some weapon types are just more favored and convert my character accordingly

All i wanna know is if my character is gonna get left behind, in the past bows/x-bows/atlatls have been kept on a pretty even par, so is this heading in a new direction for balance?

BillBraskey
04-15-2004, 11:35 PM
ever heard of the elari?

Bow costs more to train. It should get preference with quest items.

And it's not like quest items are better than tinkered items anyway.

module0000
04-16-2004, 12:03 AM
Why hasn't anyone brought this up yet? What is the word on the temple exploit? Has it been fixed? Is this intentional? Are players who already did it going to be banned, or have their items removed? I saw something in the current issues thread, but it was vague, and made before the hotfix. No opinions please, just the facts.

the_slept
04-16-2004, 02:13 AM
I have a few questions about the logic of a certain quest item this patch, the Fists of Massacre, which may now be the single most powerful weapon in the.

According to the poplar AC related websites, this is a UA weapon with the following stats:

Fist of Massacre:
21.6-36 Biting Strike & Crushing blow
+13a +11m

(If this information is inaccurate, diregard the rest of this post)

Given the stated premise that the highest end loot weapons are supposed to be better than the best quest items, explain to me how a UA weapon, which has a max base of 8-16, is supposed to be tinkered into a weapon of comparable or greater power than these fists. Keep in mind that these fists have two complimentary imbue like effects, in addition to their ridiculously awsome base.

Secondly, is a question of credit balence. Sword in most (if not all cases) cases should be the most robust weapon, not UA, which required 10 fewer credits to specialize.

Consider the eqivalent sword weapon:
Ensorcelled Falchion
22.4 - 32 Multistrike & Crushing Blow
+10a +6m

Now I don't know understand the exact mechanics of the game, but this is my poorly informed estimate of what's going on when these two weapons are contrasted:

If you just looked at the base damage of the weapons, the fist will do a heck of a lot more damage because of the UA skill bonus. If you take into account the multistrike, but not the imbues, fist probably lags a little behind the the falchion, but not by a whole lot. Take those into account, I don't see how the fist wont do way more damage, considering that UA crits will be very high compared to sword crits, and they'll be more often than the sword crits because of biting strike.

I don't like the term nerf anymore than anyone else, but if my analysis is correct, the fists need a severe nerfing so that all of the high level melees don't file single file into a line into the temple of enlightenment so they use this weapon.



Just a note to other readers, I'm really not interested in dredging up the old bandit dagger debate.

Zenra_Icewind
04-16-2004, 03:06 AM
Is it me, or have the Lugian Gem Sellers in Nanto and Rithwic disappeared? I went to go get the imbue vials for the items from the Arm/Heart/Mind quest, and the only Gem Seller Lugian that was available was the one in Yaraq. Did the other two move? Where'd they go?

Hamster
04-16-2004, 05:20 AM
Originally posted by MisatoX
It takes almost the same time to get to the Mayoi Master Mage as the one in Rithwic.

Sometimes I think you people like to complain for the sake of complaining.

Really? I can recall directly to Martine's Holding. Good luck getting to the Mayoi master mage faster than that without popping a 22k gem.

These aren't complaints for the sake of complaining. It's just another inconvenience added for no good reason. If they took out master mage gems, would you complain? You could still run to the Mayoi master mage in a couple minutes. Ok, now say they move the Mayoi master mage 20 clicks from the nearest portal drop. Complain then? How bout 40? None of those situations would stop you from recomping, but they would certainly add unneeded time for no apparent reason. At what point do you feel it's ok to complain about unnecessary inconveniences being created?

Shab
04-16-2004, 08:27 AM
I don't understand people who COMPLAIN about new mods on weapons and casting tools on the grounds that they'll be "forced" to tinker up new ones.

New loot items don't make your old tinkered ones any less useful than they were previously. Personally, I'm excited by the prospect of finding new, useful loot items to tink, and I'll probably be replacing most of my old set of casting tools, but they still work just fine for now.

FmrSentFlatfoot
04-16-2004, 08:47 AM
Really? I can recall directly to Martine's Holding. Good luck getting to the Mayoi master mage faster than that without popping a 22k gem.

True, but then you have to keep one of your two portal recall locations tied to Martine's, whereas others can just pop a gem and free up a recall to somewhere else of much greater importance.

I'll go for the 22K gem ride. Only have to carry one, so long as you always remember to buy a replacement each time. So simple, so inexpensive, so convenient, and plats at the "right" price.

If they took out master mage gems, would you complain?

If they made Martine's non-recallable, untieable, and non-summonable, would YOU complain?

At what point do you feel it's ok to complain about unnecessary inconveniences being created?

Never. You do whatever you have to do to accomplish the task at hand. It's always been like that, and always should be like that. This isn't RL where you might be late for work because they moved the bus-stop a block further. It's a game where nothing is constant but change. Actually RL is more like that, but hopefully you get the point.

AStrange1
04-16-2004, 09:33 AM
I love most of the patch, thank you for listening to us, but.....


The 100% confirmation for making infusions, oils and other stuff HAS to go. You just made trade skills loathesome.


*edit*

Granted, I can turn off the confirmation, but I would still like to leave it on for tinking, not for trade skills.

Morgwyn
04-16-2004, 09:49 AM
This forum is beginning to look like the vault with people making rude comments about other people's opinions. This vigilante attitude has to stop. A feedback forum is meant for people to voice their opinions. To argue with someone over their opinion is out of place here.

It's too bad Ibn and the others are too busy to be able to properly moderate the posts. I think a lot of them should be edited.

summer
04-16-2004, 10:45 AM
I just came from the game... had a blast finding new stuff while looting. Makes looting more fun. :) A++
Love the buffing time too! Thankyou! A++
Wasnt excited about the rainment, im a archer .. dont really need anymore Burden. :D I passed on that one... might pick it up with my melee toons . ;)
Wasn't to happy about Maritine, but I will make the best of it. :)
If I need plats, I go the master mage and buy several ,or just buy a few at a time elsewhere.. NP ;)
I still visit Rithwic, its still my main town. sell most my loot there, except for a few high priced items.. then I visit hiebien, check out whats there.

All in all.. I am enjoying this patch... keep up the great work. :D
Happy hunting!

FmrSentFlatfoot
04-16-2004, 11:15 AM
A feedback forum is meant for people to voice their opinions.

Which is exactly what's happening here. No more, no less.

I think a lot of them should be edited.

In which way... so they say what people don't mean? Then it would no longer be a feedback forum for people to voice their opinions, which WOULD then look like VN. :confused:

Micos
04-16-2004, 11:23 AM
Loot changes are great...Im liking the ratio of value to craft. Im finding some high AL with low tink should prove usefull. Yes the nerf to Martine is sad, Ill miss that mage. But there are OTHER mages that arent Mayoi. Fadashil (at least use to) his portal would drop you at his front door. There is no LONG TEDIOUS RUN. Also the gems double as DI's with the pack space you save on Dispell Gems (Which ROCKS thank you very much) buy 3 or 4. Its not like 10 pieces of loot cant get you 3-4 more.

Spell times...LOVE them worst case scenario is when I buff myself (attributes, skills) to cast full items on armor and finish with life prots. I believe to cast the 7 spells on 8 items took 10 minutes. So Im looking forward to the items multilayering spells. Speaking of spells is there an item spell that increases the missle def of an item the same way hemetic link and Atlans Alacrity do for magic/melee? I looked at the scrieevers and nada.

On the whole this and next months patch are in my opinion the best since prismatics and the Foci were introduced. Well done. As an after thought the people complaining about Martine....If you (Turbine) were considering binding stones to get people back into towns and everyone is saying Rithwic was a town on the move have you considered the towns of years past and what they actually had to offer? Arwic had the sub when travel was a pain. Qbar had the marketplace when bots were coming in. Rithwic has an easy LS in town and a portal to ML and the plats when plats cost alot. Would it be possible to spend some time and consider a few "perks" to each town that would have people staying there. A quest jump start town? One vendor who buys and sells at the same rate? Two or three portals to out of the way places? Anyway I guess your doing this with the city changes....just some thoughts on what the people were mad about and what you wanted to have happen...Still love this patch

Qlus
04-16-2004, 12:44 PM
Love the loot updates, haven't had this much fun dieing in the Direlands in years.

The new armor is mediocre at best, ugly at worst. Increasing the poly count and adding a bit more variability to the textures would go a long way.

Is there a significant problem with adding more geometry? We don't need anything as gaudy as covenant but atleast make it attractive.

Try taking a bit more of a hint from real ancient armor and running with it.

Bob_Jones_LC
04-16-2004, 02:20 PM
Loot changes: Yay. I was about to go broke... Can we please get some low WS, low value armor with decent AL? Or give us some sort of stackable DI???

Faster Spells: w00t! Now banes, please? (though I must giggle at suggestions the lower times will reduce carpal tunnel; it's still the same number of keystrokes)

New Quest: Maybe when I'm 100 I'll find somebody willing to go with me.... Still have yet to try last patch's quest, since NOBODY does this sub 100. While I appreciate the concept of "fellow-only" quests, can you simply make it 50-126??? Trying to find 4-6 lvl60-80 people who want to go do these quests is nigh impossible.

Fellowship Spells: I really couldn't care much less about these, but the flubbed execution of ANOTHER quest is just ridiculous.

"Gift" raiment: Please tell me this was already in the code and that you didn't actually pay somebody to add this to the game. Do you still have the receipt so I can I exchange this in for something else?

New weapons / armor / etc. : Blah. While I can appreciate the thought, I already have a set of armor and a pile of weapons I've spent a great deal of time on. Am I going to toss them out to start over for anything you've added this patch? I seriously doubt it, unless I find some stuff with killer magic D bonuses. I would have greatly preferred more quest content (especially for sub 100's). I guess people MIGHT start looking a little different now, though.

Martine's price change: Bad. Running to the other master mages is just not an option for some (i.e. my alchemist with 250% burden and no armor), and sorry, but I don't want to have to buy master mage gems. If "convenience" is such a premium all of the sudden, how about you nerf the all master mages and make us all run to the bottom of Nexus to buy cheap plats. While the change isn't horrible, I actually enjoyed the fact that Rithwic wasn't a ghost town. Maybe the changes to the other towns/vendors will make up for this inconvenience. (note: I don't macro for money, and I don't really see what the problem with doing that would be anyways... Running a tradebot is 100 times worse, imho)

Oh, and thanks for making GoS's stack!

Overall, I like the direction some of the recent changes are taking, but after two HORRIBLE patches I have a hard time getting enthused about this one...

Wing
04-16-2004, 03:05 PM
Originally posted by Ibn
The plat burn rate has not been changed.

What's really interesting is that yesterday some people were concerned that the plat burn rate might have been accidentally dropped to 0, and was there going to be a rollback to fix this?

So we have some players who believe it has gone up, other players who believe it has gone down, when in truth it has not changed at all.

Then I believe the Random Generator that determines the plat burn rate as well as everything else needs to be looked.

I had a clan mate blow up some armor on a tink today that came back with a 99% chance of success. Not such big deal because I do understand there is a 1% chance of it blowing up. But what I don't understand is why it happens to certain people more times than not. I myself remember blowing up several items at a 98% chance. Though not this patch and it hasn't happened since the patch that these random "Blowing Ups" occurred.

I have 2 mages casting 7's, 2 melees casting 7's and a Missle casting 7's. The difference in the 2 mages is very considerable when it comes to comp burns. I blew this off due to age difference. Then I started tracking the difference in the melee's. The missle is out of the equation due to age. The two melees are relativeley same level with same skill. I have one melee that burns comps at a very much higher rate than the melee.

I ask that you please look at your random generator. Something is not right with it.

FmrSentFlatfoot
04-16-2004, 04:57 PM
I do understand there is a 1% chance of it blowing up. But what I don't understand is why it happens to certain people more times than not.

You've heard that there's something known as "Luck"? Some people who have bought a lottery ticket for the past 30+ years have NEVER won a penny, while some others have won large cash prizes 2 and even 3 times within a relatively short period of maybe 3-5 years?

Going back to the days when GSx was all the rage, and there were Fragments all along the north shore of Dereth's Mainland? I would sometimes spend 2 and 3 days running the whole stretch from Arwic (the Shore Armoredillo patches) right up to the Refinery and beyond, and not get ONE Tiny Shard, while one of my friends would do the same as me, and ALWAYS find at least 2 and sometimes 4 or 5 Tinies per night, or even per run. Now THAT'S LUCK. Even to this very day, he still finds the Dual Fragment etc that has a small on it, or anything else that's rare to find, when the rest of us never find any at all for days/weeks on end. So we've had this ongoing joke about him, when we need to find something with a rare drop... just call him and for sure we'll all have one soon. lol

I've blown up items that brought back a +/- 99.87% chance of success, and usually an item that's really rare and a One-Of special type of deal. That's real hard to accept, but what can you do? It's gone... so it's gone. Whine a little, but too bad.

The the same friend who finds all the rare drop items will attempt a tink that has a 75% chance, and land it more often than not?

I don't think it has anything to do with the random generators, I think it has to do with odd and weird phenomenon you find in real life as well..... some people HAVE IT, and some people DON'T.

Hamster
04-16-2004, 07:57 PM
True, but then you have to keep one of your two portal recall locations tied to Martine's, whereas others can just pop a gem and free up a recall to somewhere else of much greater importance.

I'll go for the 22K gem ride. Only have to carry one, so long as you always remember to buy a replacement each time. So simple, so inexpensive, so convenient, and plats at the "right" price.

Actually, I generally went through the portal and just recalled to it after that, so no portal tie was taken up. I don't have many places I feel the need to tie to begin with, and as a mage, I really didn't have much reason to go anywhere else but my hunting ground, my ls, and the mage to restock, unless I was questing. Obviously, our ideas of importance differ. I generally hunt around Ayan and stay tied to Panopticon with my other tie to Bore. That's really all the ties I need, and keeping my portal recall pointed to Martine's was convenient for me.

I'll grant the 22k gem is simple, but portal recall was even simpler for me. It's inexpensive, but then recalling to Martine's was free. And it is convenient, but Martine's just as convenient in my case.

I'm not sure what you mean by the "right" price. I'm assuming it's your opinion that the price was too low. That's your opinion, and it's your right to have it. I disagree with it though.


If they made Martine's non-recallable, untieable, and non-summonable, would YOU complain?

If they made that along with Rithwic that way then yes. I don't know what point you are trying to make here, unless you are trying to enforce mine.

Never. You do whatever you have to do to accomplish the task at hand. It's always been like that, and always should be like that. This isn't RL where you might be late for work because they moved the bus-stop a block further. It's a game where nothing is constant but change. Actually RL is more like that, but hopefully you get the point.

It's never ok to complain. That's good, I guess Turbine should just follow that advice and close down the boards and all the feedback threads. It's obviously not beneficial in anyway, as we should just take whatever hand they deal us, and not let them know we don't like it.

You're right, this isn't RL, it's a game. Guess what people play games for, to have fun. This may shock you, but when Turbine makes changes that can only serve to inconvenience people, that tends be determental to the goal of having fun.

Now, I'm not claiming this change is doing any major damage. But I am claiming that it served no purpose, and only served to annoy some of the player base that had become used to using Martine's as their place for restocking.

Scenario
04-16-2004, 09:41 PM
Originally posted by Blackthorne
Oh yeah one more comment.
On a lighter note, since these creatures (Burun, and some drudges) seem to have found a way to go back in time..perhaps there should be away for ac1 player to go forward in time to AC2. I realize opening this door is like opening a can of worms but it could just save the AC2 franchise if we could move between games with some penalties of course.

Those AC2 monsters need to have an origin don't they? Don't think of them as going back in time, but rather as having their origins seated in our lore.

Dark Coil
04-16-2004, 10:17 PM
Quote: "We're providing the Envoys with instructions on what to do when this occurs.

If your fellowship gets to the bottom and the Sarcophagus will not give you your reward, please use Urgent Assistance and be patient.
_________________
Alex "Ibn" Beckers "


This is NOT true!!! +Envoy does not know what to do!!! IF they knew it last nite we would have had the bracers! Now add another bug of Bow giving Dagger, Something is wrong with this quest!!! Does Turbine even Test these Quest before they release them????

knopp
04-16-2004, 11:08 PM
Question about Item Spells:

Is it possible that in the flagging of the spells for the casting changes that item spells were flagged as an other? IE: Debuff esque with a 325 skill check?

I have noticed with a 345 item skill, I an fizzling like 1:8 banes.

If not, maybe im just hitting a string of bad rolls...

Thanks.

Hopeslayer
04-17-2004, 12:01 AM
Love the melee D on wands i have had melee D on mage for long time now its really worth the points.


I can cast Defender7 and get 17% on all my old wands so thats cool so that i can take time to try and find good base ones to tinker and imbue.


Just wondering if maybe you can give the Weeping wand a base and buff like other weepings.

since i cant cast on my weeping anymore i cant get even the 17%


most of the weepings have a base of 10%(maybe even 15 sicne im 10 10 cord/quick hehe) and the spell on it gives 18% can you add that to the wands to.

Its not going to be a big deal aginst most of the melees but it can help aginst the ganks of mages just using there trained heratage.


Please considerthis.. I have had melee D on mage since i hit um think it was lvl 85 took it and even thogh it was not enogh for high lvl stuff it helped when on quests and such.


now with the melee mod i have foulnd my sacrafice with keeping it worth alot to me.





Great Patch

Jet-eye-nite
04-17-2004, 12:27 AM
I have to agree the plat burn is not somewhat worse but terrible .
I have burned way too many along with fizzles to think anything but that . Maybe you didn't change it in code but it is different than it was :rolleyes: . I hope you are not done with loot adjustment ? The extreme area is still dropping what a lvl 60 is looking for , also sword loot lub is the pits :mad: . The added cash input is fine but without the other side of the equation being good-great loot with tinkering abilities it is to say the least boring . The Lag on LC is terrible and or everyone including mobs has contracted some form of alishimer. Mobs run up and then as fast run away ,my toon is "too busy " to complete his tasks . O well ,I had high hopes :(

Nauscicaa
04-17-2004, 08:00 AM
First I'd like to complement you on the hard work you have done, I like the direction you have chosen for the game and 90% of the changes I welcome.

This month's patch was awesome, it is great to open a coprse and have a chance to find something great in it again :)

I like the new racial armour, some parts look better than others but overall I think it is great but for one thing:
The Chiran Coat, I don't like the spikey shouders but that's a matter of taste I suppose

What I really find strange is the fact that my male characters look like Arnold S. suddenly in the chest area, I know with maxed strength my chest should look a bit big but this is a bit over the top to my taste. While wearing it with my female chars it just fits perfectly.

Is this wide chest by design? Right now it so much deforms the shape of my guy that I don't like wearing it, although from the back it looks fine.

Well keep up the good work, for me it's time to go find matching suits :)


Sciana
:)

Cuttler
04-17-2004, 09:02 AM
Did my first substantial hunt since the patch in the VoD. The majorily of loot I found was workmanship 8 or higher. For the few items I did find that were workmanship 6, they were 25k or higher. This does not qualify as great tinkerable loot to me. As far as I'm concerned it is all only good for salvage for the low value-low work items we all saved over a year ago the first time loot was altered.


I also was not happy to find that : no longer expresses actions since I've used it for nearly 5 years now and its kinda like habbit. I'm not sure the rational for that since I didn't see any communication about it in the Dev Notes for this month.

I havn't seen any of the new armor so I can't comment on that. The modes on the wands make little difference to me, my mage does not have melee d or missile trained and the percentage boost to a low, untrained skill is not going to matter much.

TheHappyClapper
04-17-2004, 09:08 AM
Hi Turbine, the buffing speed changes are a step in the right direction making it slightly quicker to self buff is really useful.

However making the penalty for non-self buffing to be play time would seem to be at odds with your desire to reduce buffing times overall. If you do seek to reward self buffing in some way I'd like to suggest making self buffs more slightly more powerful in their effects than other buffs. This would allow everyone to benefit from faster buffing while still providing an incentive to self buff. I'm not talking about a massive difference maybe 5 points or so.

As for item buffs it would be really good if the times were reduced for those too. I realise that self item buffs are harder to distinguish perhaps buffing something in your pack on your person is a 'self' item buff while anything else, (including a trade window), is an 'other' item buff. If you made this change with only a time penalty people might be tempted to hand items to a buffbot whereas with a small bonus the the buff it is less likely. (I know I'd never hand my best armour to a bot.)

Anyway those are my suggestions, I hope you find them useful.

knopp
04-17-2004, 10:21 AM
Fists of Menace
Value
6,000
Burden 110
Damage 21.6 - 36, Piercing
Bonuses Attack Skill +13%
Melee Defense +11%
Speed (10)
Special Props Crushing Blow, Biting Strike
Spells Defender VI, Moderate UA Aptitude, Blood Drinker VI, Swift Killer IV, Piercing Protection Other VI, Strength Other VI
Spellcraft 375
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 200
Restrictions UA 370+ to wield

************************************************** ****

That is ALOT of stuff on a racial weapon. Especially when the dagger is 7-15 multistrike. The CB and BS are a bit of overkill on a 21.6-36 bd6 moderate UA apt weapon. I wonder how this works in PK with the UA skill / damage bonus.

Ne_o
04-17-2004, 11:37 AM
sorry if this is somewhat off topic, but this patch has revised an old debate on our server thread-

mages now are working on getting coord up to 100 and making active use of Melee Def, of course once you get your coord up to 100 there's no reason to be a war mage except the pretty colors. Bow/xbow is definitely the obvious next change to these characters once you've hit 100 coord.

it's too bad there isn't an equivilent "imperil" spell that increases damage done by magic, war just isn't doing much damage and with bigger and bigger critters its getting harder to survive as a war mage, having MD is a good way to go to survive longer, but the natural next step is untrain war and go with something more powerful. I suppose it's only a matter of time before war magic goes the way of mace, etc. as a rare skilltype-

Eruditus
04-17-2004, 01:35 PM
Originally posted by knopp
Fists of Menace

That is ALOT of stuff on a racial weapon. Especially when the dagger is 7-15 multistrike. The CB and BS are a bit of overkill on a 21.6-36 bd6 moderate UA apt weapon. I wonder how this works in PK with the UA skill / damage bonus.

Lots of people complaining about this are really showing their ignorance, trust me this weapon is in no way comparable to a good imbued Katar.

My advice would be to do a few damage comparisons, this weapon is so good in comparison to my existing katar (made almost 1 year ago) that the fist of menace is now sparkling above the doorway of my cottage :)

Turbine have stuck to their guns in ensuring no quest weapon is better than that which can be found in the loot, no matter how shiny it is.

I'd also like to support Wyome's request to remove the PK's from market place.

knopp
04-17-2004, 03:09 PM
its not ignorance. I played a dagger character for a long time (lvl 69) only to see them destroyed as a viable character because of the UA characters whining about dagger being overpowered. Now that it has swung the other way they think they deserve it because dagger had it for so long. The problem with that is that it STILL ISNT BALANCED. The weapon may not be as good as a maxed tinkered ubar katar that was "built" by a player. It is a quest item that can be gotten at liesure and is leaps and bounds above any other quest racial weapon.

The dagger/ua/staff should have all had identical special properties and damage very similar. Instead we get more inbalance.

Wolfe
04-17-2004, 05:18 PM
The new part of the blackmire quest is lame compared to the last month's one. The trials were cool on the first one, this month running through an overly long linear winding path killing a single type of monster and opening doors really really wears thin after the first few minutes.

The whole bug/ban threat fiasco is also lame, some halfway decent QA is needed - if you introduce ONE good sized quest (i.e not the burun hide ones) at least be sure it's working right and don't penalise the players if it isn't. The bracers not spawning bug was also sad, two huge bugs in the only real quest this patch.

Raiments, so so I guess, they don't look that great and are basically useless (no al no spells, no reason to wear them really).

The art this patch is looking pretty good, the new ferns and lugian lifestones are taking ac a step in the right direction to bring the graphics up to date a bit.

I'm not a fan of the new armor because it looks unfinished but that's personal preference.

House purchase timer is an ok addition, as is speeding up the buffs, although I fear that this will be a half measure and speeding up item buffs may fall by the wayside as a priority, which again is sad because they are the part of buffing that takes the longest (assuming you're hunting VoD or similar).

nice updates to the arm mind and heart quest.

really dislike the changes to the martine's retreat prices, I won't bother lifestoning in rithwic any more because there's no reason to now, it'll be more worthwhile to run out to Shoyannen (sp)

All in all an ok patch in my opinion, better than some but worse than some too. It's been marred by shoddy QA though, which I hope is looked at in the future.

What I'd like to see in the future is quests that are a bit more of a long term goal, a good example being the sword of lost hope quest. Quests where you just essentially run errands from one npc to another are boring, quests where you run through one medium difficulty dungeon to get the reward at the end are pretty boring too. Quests like Gaerlan, SoLH, aerlinthe, the first blackmire temple, although understandably take a lot more work to create, are a lot more fun to do and to repeat (ok except for solh on the repeat part)

Zenra_Icewind
04-17-2004, 05:53 PM
Originally posted by Cuttler

I also was not happy to find that : no longer expresses actions since I've used it for nearly 5 years now and its kinda like habbit. I'm not sure the rational for that since I didn't see any communication about it in the Dev Notes for this month.



Ibn did post about that. It was an unintentional error when the patch was issued. They're gonna fix it next month. =\

Hentaya
04-17-2004, 11:23 PM
--------------------------------------------------------------------------------
Originally posted by Cuttler

I also was not happy to find that : no longer expresses actions since I've used it for nearly 5 years now and its kinda like habbit. I'm not sure the rational for that since I didn't see any communication about it in the Dev Notes for this month.
--------------------------------------------------------------------------------
Originally posted by Zenra_Icewind

Ibn did post about that. It was an unintentional error when the patch was issued. They're gonna fix it next month. =\
--------------------------------------------------------------------------------

Well, what Ibn said in the POST about April issues is:

- Use of the : character in : and ; emotes results in the word "@emote" replacing the : character. This should be resolved in May, in the meantime you should be able to use /e instead. We'll be posting more information on this in the future.

And that didn't make much sense to me. Perhaps it was preHotfix? I just got into game today, and ':waves about!' gave me 'That is not a valid command.'. Very disturbing. Nor does imbedding : or ; in an /e cause any substitution. So it was confusing AND disturbing. But, hey, if you're gonna FIX this...
:tests. should do the same as /e tests.
;tests. should remove the space between my name and the first letter, so I can pose, er, emote, possessively. (;'s body falls to the ground....Hentaya's body falls to the ground.) ....

But, hey, the rest of the patch is just fine. I'd just say that the vendors up in the trees at Candeth should sell AND buy at 100%. Then if you missell something, you get it back (like a Founder should). It's a service for the founders, not a for-profit-venture. :)

knowone201
04-18-2004, 12:47 AM
If you do seek to reward self buffing in some way I'd like to suggest making self buffs more slightly more powerful in their effects than other buffs. This would allow everyone to benefit from faster buffing while still providing an incentive to self buff. I'm not talking about a massive difference maybe 5 points or so.

5 points is high to me, 1 extra point or +1% to skill would be fine. Just give alittle more to fellow buffs than self buffs.

Mekta
04-18-2004, 01:21 AM
I have been playing for about two years.. really love the game.. can't believe all the peeps whinning..

I think your are doing a great job..

network issues a bummer sometimes.. but that's life..

wanted to let you know that I'm standing in the Blackmire quest.. not getting my rewards.. it kinda sucks.. Please check into this quest.. it seems to still have some bugs.

:((

Lloth
04-18-2004, 02:22 AM
I posted about the new BUGGED Blackmire quest asking why someone was able to give me a full set of fellowship scrolls. I got an almost imediate response of someone calling me a moron for "bragging" that I got a full set of scrolls and telling me I could be banned...

I replied that I saw nothing in the CoC about being able to be banned for recieving anything from another player. So now I do look like a total moron. I was browsing the board in my boredom =P And saw that "exploit" post started by IBN. I admit, I have a full set of fellow scrolls. So now your going to ban me? I just started reading the boards occasionally when you guys nerfed the loots and xp for something to do with my time since I didn't feel compelled to hunt religiously anymore.

I HAD NO IDEA ABOUT THIS. You guys made a quest and it was bugged... While I haven't heard of anyone actually getting banned yet, I'm sure it can happen. WHY SHOULD WE HAVE TO WORRY THAT WE MIGHT BE BANNED BECAUSE WE DIDN'T READ YOUR BOARDS. If a clan mate hadn't put a link to this board when we were trying to show you people that we DID NOT like the xp nerf, I wouldn't even have known of its existance.

I don't have fun posting over and over on yours or anyone elses board. And don't feel it should be something all your players are expected to do.

In the future I suggest you guys put something on the character selection screen about your new rules. You may not see them as "new" since your CoC expressly prohibits "cheating", but what about us NON-eggheads that couldn't care less about trolling the boards????

If I hadn't asked that guy what was up with him handing me the scrolls I'd never have even known he got them by "exploiting". In truth the only reason he did give me a set was for a THANKS for taking him along in our fellow..

I'm sure you do already, but try and double check your new quests for such exploits so you don't wind up getting trigger happy at unsuspecting players. Not everyone spends the time to read this board.

BTW if you feel so inclined to be trigger happy, I'm Lloth of Solclaim, fire away, I'm not happy =/

knopp
04-18-2004, 02:51 AM
Only in AC will you see bannings for something that is Turbines fault.

I think they need a QC department. Maybe fire a few Vanguards... Isnt that what they are used for?

Frieze
04-18-2004, 03:14 AM
Originally posted by knopp
Only in AC will you see bannings for something that is Turbines fault. AO bans all the time for exploits that were their fault. In fact, in August, AO banned several people for an "exploit" that was widely interpreted as a feature (in short: when morphed you could use alternate dungeon entrances in some cases) AND it had been ingame for over a year!

AC is long overdue to start banning for exploits! Remember, all the people who are saying that AC = "exploit early, exploit often" ?

Shultz
04-18-2004, 03:59 AM
There was not enough this month! April's updates could've been bigger.

kaber5150
04-18-2004, 06:20 AM
I hunt the small golems all the time...as in every day. Since the update every time I use the lifestone command to leave I get disconnected and droped to the login room. I've never died from it, but it getting rather bothersome.

Been out there 20 times and it's happened every time. Haven't tested the house recall command yet or other modes of leaveing.....well I have tested death, was hunting with guildmate and I got chain nuked by those naughty small magma golems....I will have my revenge!!!

Eruditus
04-18-2004, 07:27 AM
Originally posted by knopp
its not ignorance. I played a dagger character for a long time (lvl 69) only to see them destroyed as a viable character because of the UA characters whining about dagger being overpowered. Now that it has swung the other way they think they deserve it because dagger had it for so long. The problem with that is that it STILL ISNT BALANCED. The weapon may not be as good as a maxed tinkered ubar katar that was "built" by a player. It is a quest item that can be gotten at liesure and is leaps and bounds above any other quest racial weapon.

The dagger/ua/staff should have all had identical special properties and damage very similar. Instead we get more inbalance.

Twaddle, try using the weapon, it is not as good as a decent var katar with Pierce rending or AR on it and no other tinkers. it seems you are attempting to use rhetoric to support your argument.

I think you will find pretty much EVERYBODY complained about dagger being overpowered, and for a long time it was since it was able to equal if not beat sword. This was in a time when the cost of a weapon was determined by how cool the developers thought it looked in order to encourage some diversity.

Dagger is still a very viable class and given it is the only class with melee defence synergy it has a lot of advantages. The Blackmire weapons are all pretty much leaps and bounds over any quest weapon released to date but that is not the same as saying they are viable weapons for day to day use.

In fact it would appear that the damage of the UA and Dagger weapons on this quest are proportionately correct. I imagaine UA is just so powerful now that it seems almost every UA I know is converting to Sword, Axe or Bow.

knopp
04-18-2004, 11:34 AM
Tell ya what. When i get an 18-36 biting strike, crippling strike dagger then we'll call it even.

Dagger in NO way is still viable. 0, zilch, nada. The only thing they are viable for is selling back dagger and specing bow or xbow.

Maybe if you could tinker those UBER 2-7 daggers and hilt them, they would be viable again. But you know about how much whining youll get from the UA's because you would be overpowering Dagger over UA...

Blah, blah, blah. Its the same argument over and over. Badly thought out mechanics, weak testing and exploits every patch. Not to mention the Fast Casting exploit that they legitimized because they cannot actually fix it.

Balance > Mechanics > Content. Maybe Turbine just needs a new motto...

knopp
04-18-2004, 11:40 AM
Originally posted by Eruditus

In fact it would appear that the damage of the UA and Dagger weapons on this quest are proportionately correct. I imagaine UA is just so powerful now that it seems almost every UA I know is converting to Sword, Axe or Bow.

That is because Sword is disgustingly overpowered for the credits. Its only good business to swap to sword at high lvls. My ex-patron is lvl 180ish and was UA. He recently sold back and specialized Sword.

The damage this guy does with a weeping is really disgusting.

The point is that you can always find out what the most powerful template is simply by watching the people. When 80% of all melees are Sword, there is a good sign that there is something wrong.

FmrSentFlatfoot
04-18-2004, 12:56 PM
Gripe gripe gripe.... Sword vs UA. Look, Sword costs 16 credits to Spec, and UA costs 6. That's quite a price hike for the extra points that a sword hits for. As in everything including Real-Life, you get what you pay for.

That being said, I have a level 106 Sword toon, and a level 165 UA. The damage specs on my sword are 3 times that of my best UA, yet putting the Sword and UA to the same test, they come out often with the UA having the edge, probably due to character level and skill difference, but being the player who uses both, I'd have to say they are very equal in most respects.

It's only logical anyway when you THINK about it. To get a good solid whack of damage with a sword, it needs to be on 3/4 power. To equal this using UA, you need to use the fastest speed setting, hitting the target 5-6 times per sword swing. It's pretty much the SAME across the board.

If you wish to push the UA to 3/4 power, then of course you're going to lose, because the base damage of the UA is not as high for one thing and second it wasn't designed to be used at that power setting.

It's all relative, and IMO Turbine has done a good job balancing those two. Looking at that statement with the above examples and I'd say UA is the better deal overall. So if you really WANT to argue imbalance, then UA gets more per skill credit than sword does.

Some people would argue that Bow does more damage than Sword, and in many cases they'd be correct. But I'll tell you, I have a friend who is a level 204 Sword, and putting him and my main (level 208 Bow) on the same quest, he'll often outdo me. So regardless of what you all might want to bicker about, the weapon classes are pretty well balanced to within a very minute margin that to tweak them any further is near to playing with fire. The margins are so small now after 5 years of tinkering.

Now again, that said... in the April patch, for some odd reason my main Bow is being evaded more than usual and not hitting for as many points on "certain" critters, like Gotrok Juggernauts and Titans... some others also but those two are the main ones. I believe they altered something to do with Missile Misfire.. and somewhere in there they must've screwed something up, because I'm missing a lot more than I ever did, even at face-to-face firing... so hopefully they know about this and will get it fixed next patch. Also Lugians Boulders are hurting a lot more than they used to, even with a buffed 400+ Missile Def. *shrug* I'm not complaining, just saying what diff I've found.

But Sword and UA are pretty much at par. No doubt about it.

FSF

P.S. Prior to having a sword toon, I also used to be one of those griping about how useless UA was compared to sword... so I did the smart thing and made myself a sword toon. Now I "know" the difference, as I play both and can see for myself. ;)

pookybear349
04-18-2004, 09:14 PM
Just a few of my thoughts and wondered if anyone has the same thoughts. We have been playing this game for over 4 years. When we signed up for it, there was a concept behind the goal of a monarch..is there now? It took us a long time to build that monarch...only for the so called xpchain to be nerfed where all you see now is single people as their own monarchs. I could understand a nerf on some level...but seems i sat back and watched the whole concept bloqw up oer the last few months. We have a game now that is very concerned for the PK players...hiow does that figure in with the Asherons Call game concept? You get no xp for it..and you get no loot for it..and our bots in the so called "Marketplace" where we are supposed to shop have been moved around to avoid lag for the PK players whom now occupy it most of the time? I keep hearing from your Sysops that the players input has backed these changes...well I am here to say much more of the nerfing and this game as I purchased it will no longer be fun..or what we payed to get from it!! I think you have done a great injustice to those of us whom have invested so much of our money...time...hours..and our monarch...our family as we built it !! I think it is time to readjust the xp we recive from our vassals...as that is what we payed for..you have taken from the players whom have supported you a long time...and some of us DO NOT agree with these changes and that is me...i carry 7 accounts and worked hard and long to reach goals only for you to take them away..I am very unhappy with what u have done !!!
I look forward to Ascherons Call getting back to what is was intended for...the players not the Pk ers' !! Thank You !!
pookybear

Frieze
04-18-2004, 09:20 PM
Originally posted by knopp
Dagger in NO way is still viable. 0, zilch, nada. Tell that to the 126+ dagger char on Leafcull with 2 server first globals to his name. In both cases there were several sword characters there who could have OD'd him. But they weren't able to.

But assuming he's just uber and it's a fluke, you're wrong anyway. I have a dagger character. Heck I have a spear character too. They are both viable. However, I am concerned for staff :p

-D-W-
04-19-2004, 08:15 AM
This is a difficult quest. Even with the changes it remains a difficult quest that requires a lot of planning. It should have remained attuned. Now that it is giveable, anyone can run their high level toons in to get one for their trade mules. It used to be that wielding one meant something.

If you want to make it ivory-able, that is fine, but it should only be wieldable by the toon that made it.

zebulon
04-19-2004, 02:41 PM
come on people..save items ..get off the boards and in game..you will be able to get cottages with ease.they come up alot..timers are silly..you should be able to buy and sell em where and when you find them..we all have the same chances to get them if you are in the game.i own 6 cottages and a mansion and gave over 20 cottages to followers and will give and sell more.

knopp
04-19-2004, 05:08 PM
Originally posted by Havo
How long is everyone going to whine about passup... It was 100% an exploit so get over it. If you do not like the game if you have to work for your levels just quit please!



Since when should ANYONE have to WORK in a game? We PAY to PLAY a game as entertainment. I did NOT play AC as a part time job, especially one where I am PAYING to use.

All I want is FUN. When the AC Devs finally figure that out again, I'll come back.

kaber5150
04-19-2004, 05:46 PM
Hey knopp, since you don't want to play any more can I have all you phat lewtz?

hehehe :D

knopp
04-19-2004, 05:50 PM
It's not that I dont WANT to play. Its the fact that I am logged in for an entire 10 minutes before I am reminded over and over why I dont like AC anymore.

I have access to accounts that I do not pay for that allows me to log in and check things out as the updates roll out, but nothing really gets better.

The April update was the best in 2 years, but that alone isnt saying much. There are huge balance issues that are being blatantly overlooked simply due to the sheer amount of work that has to be done to it.

I tell you what Turbine. Ill quit my $10/hr job and come manage AC1 for you for $6/hr. I just want comission on every NEW subscription that is sold. I will be far richer than any Dev by the end of the first year, I guarantee it.

Kyayote
04-19-2004, 06:31 PM
Wow, very nice so far:)
Kya

daemo_nn
04-20-2004, 04:00 PM
Seems the only people whining are plat macroers... the ones who will see their tradebot business drop to a trickle now that they won't be able to rip-off people via offering 1000's of plats every weekend for absurd profits.

Uh..I see people saying that this got rid of plat macros...IE..being GLAD that the plat macros are gone.

Sorry, this argument has no merit.

Ibn
04-20-2004, 04:25 PM
I've just removed a number of posts (including one of my own 8P) because they were not regarding the April event, and thus off-topic.

FmrSentFlatfoot
04-20-2004, 04:26 PM
Sorry, this argument has no merit.

Who's arguing? It was a statement, not an argument. :confused:

Elistra
04-21-2004, 04:06 AM
The new wands are great!

Where I hunt, I regularly find work 6 or lower melee weapons with 9, 10, or even higher mods to both attack and defense, and sometimes with the occasional cantrip.

Why is a wand with the same sort of stats just "too much", in the eyes of some? I have never even once whined or screamed nerf about the swords, UA's, etc who benefit from that sort of loot, stop begrudging me my wands! :mad:

Elistra
04-21-2004, 04:06 AM
Sorry about that... the above message somehow got posted twice, and it didn't want to delete the second one.

Dom on TD
04-21-2004, 07:44 AM
First and foremost: The loot is looking up. I actually made a couple MMD's over the weekend. I also found decent amounts of salvage, (not as much as I was getting before the "Feb fix" but aceptable amounts.)

Second: I love the fast buffs. People are complaining about fizzling more, but I think they just notice it more now, since they aren't always afk for their buffing. Personally, I haven't noticed a change in my fizzle rate.

Third: Melee Def bonuses and cantrips on wands/orbs are AWESOME!!! I got a +8% mana C +11% Melee Def Wand w/Minor Hermatic Link. Maxed it out for my UA toon to buff. OH YEAH, IT'S DA BOMB!!!

Fourth: The second part of the Blackmire was entertaining and the rewards are very nice. Are you going to add more of these so we can get a full suit of armor from it? The one complaint I heard about this quest was when one person from our clan had to solo it, but could not receive the rewards because he forgot to make a fellowship 1st. Shouldn't we be warned that it's a quest for "Locked fellowships"?

One final note: I hunted for over 200 million XP this weekend (which is more than I hunted for in the months of Feb. and March combined). Also, a vassal that quit playing 6 months ago, came back and has decided to start playing again because of the recent changes. I don't see the reasoning behind all of the majors dropping again, since next month you'll take them away, and the people collecting them now will be labeled "Exploiters" by the masses that didn't find all of the ones they wanted. One person from my clan found 2 Major Wars yesterday. There has got to be something wrong with that.

One more nother thing: Although the new Raiment sucks, since it has no enchantments, not to mention its high value and burden, it did bring one thing to my attention. For the last 6 months, since the last time I arranged my buff bars, I've been baning with Geladite Bait and Inferno Bait. So I guess I can't even complain about the raiment.

Don't worry, I'll find something to gripe about.

Cash_we
04-21-2004, 06:32 PM
I dont have to keep rith tied anymore :)
Well not telling I had to, but is was confortable... anyway, I always carry soyayen (sp) gems as di's, guess I just discovered another use for them :)
I love the patch, I just would like to se more low level content... each time I start a new toon I avoid the low level quests and go directly to get pincer and start powerleveling, why? because lowlevel content its not apealing, I wouldnt call it low level content, I would call it noob content... there should be INTERESTING things to do besides collecting red/gold letters... what about more stuff like the slik dress? thats fun and it doesnt involve uber items to unbalance the game... its something to do, a reason to have low level toons or create new ones. I really belive I wouldnt mind being lvl 5 for a year if there were somethign to do for a lvl 5 besides just hunting.

Zero_Washu
04-22-2004, 05:31 PM
ARCANE LORE

Why all the arcane lore hate?


In other words, quit making items with level requirements to activate the magic. It was really a slap when you make those 3 spell items and just required level.

If your going to devalue arcane lore so much then change the divisor to /2 so those of us who have characters still using arcane get a real benefit from it.

Jet-eye-nite
04-23-2004, 01:16 AM
Before anyone gets their panties in a wad , I am making personal observations . I am a mid-lvl player in the 70-99 range and hunt mobs in the 100-150 lvl range. I see tons of high value items and anything that might be useable has such a ws that any continued tinker or possible imbue make little to no sense. Maybe your plan is to sell tinkered items at npc in months to come and that would explain the need for 100 mmd's (purchase cost) . I am still stuck on this you'll want to open every corpse. Unless I read this wrong ,I thought that their would be a chance for nice items and a higher loot count per kill. I continue to see lvl 120+ with loot a lvl 50 char might want ,and see only 1-3 items as a general find on these mobs. I have also noticed that the higher demand salvage loot to be more scarce and of poorer ws than its counterpart in the same loot kill . I hope your planning to adjust the output of swords on these mobs also as a 18-33 is not what a lvl 70-99 would even consider picking up . Of course I has only sampled the lugs,bandies,drudges,grievers,golems,olthio,tusker s,skeltons of those lvls mentioned above. Maybe the lvl of loot is also dependant on the area of fighting of which I mostly fight extreme area sw of teth and along the coast down to the bunny spot. I must say my only reason for fighting at all is to supply my tinker with his daily fix of salvage ,too bad the salvage return is not in keeping with the pyreal return or too bad I just can't buy salvage form npc .

knopp
04-23-2004, 12:03 PM
Originally posted by Jet-eye-nite
Maybe the lvl of loot is also dependant on the area of fighting of which I mostly fight extreme area sw of teth and along the coast down to the bunny spot. I must say my only reason for fighting at all is to supply my tinker with his daily fix of salvage ,too bad the salvage return is not in keeping with the pyreal return or too bad I just can't buy salvage form npc .

************************************************** **

I dont know. I agree with everything except the salvage. Ill go out NE of ayan on a lvl 115 BM, and in 1-2 buffs, I have at least 2 bags of salvage, sometimes more. In 4 buff runs since patch, I have gained 4 bags of steel, 3 bags of iron, a bag of BO and a bag of Mahogany.

I still wonder why the lvl 50 usage range is in this loot profile. If I kill a lvl 135 Aggressor, it should have Cab-level loot. There are still only 2-4 worthwhile monsters to kill. BTW, I hear major drops are way up this patch... I have yet to pull 1. Not even a junk one...

Zeds
04-24-2004, 05:14 AM
I see some very minor changes to the good for the loot in the hunting I am doing


the loot still has a long way to go to be even back to before nerf levels , much less a"you will want to open every corpse " level

the raiment was nice , but as others have said was too high value and too heavy , specially since it had no magic on it .

once again , most of the content is well above the level of my characters ( this is becomig the norm for patches ) or of so little interest that I wouldnt bother with it .

I quit trying to follow the storyline because it has become quite boring and convoluted.


IMHO this patch was at best better than nothing ,

-D-W-
04-24-2004, 08:34 AM
I still think the Invoker should stay attuned.

Make it ivoryable if it needs to be muled.

dlboyd
04-24-2004, 01:52 PM
While it's nice to see wield Req. for Armor that is based on Magic Def, I think you may have it set a little to high. Just got a nice piece but it has a Wield Req. of Base Magic Def of 300. Is that not above the Max Attainable level?

MisatoX
04-24-2004, 05:30 PM
Spec'd magic D maxes at 317 base.

dlboyd
04-24-2004, 09:00 PM
Ok so how does that compare to Melee Def Req and maxes?

Dragon-Breah
04-25-2004, 04:34 AM
If you really want to improve on the time it takes players to prepare for battle then you must make the imps and banes pop off quicker.Most prep time is spent baning armor. Any thoughts?

Hamster
04-25-2004, 05:39 AM
Originally posted by dlboyd
Ok so how does that compare to Melee Def Req and maxes?

Well, melee d maxes at 429. So that's a difference of 112 between the maxes due to the divisors used.

Hiero's Back
04-25-2004, 08:32 PM
for the most part im having fun, but there is that change in comps and me being a mage im not liking it to much but other then that i can see a pretty future with you guys, thankz turbine you r0x0rz

Rebel Yell
04-26-2004, 07:56 AM
Anouther speed up would be to lower the Mana Costs of Imp, Bane and Selfs. It would save a lot of revit cycles.

DreadLordGalaad
04-26-2004, 08:10 AM
I just copied my post about new armors so people will be able to read it also in the player feedback :)

Originally posted by DreadLordGalaad
Lorica:
Helm: pretty nice but a bit too much copied to the famous helm of a teutonic warrior :(
The other parts of the set are some ugly copies of teutonic armors :/
Sleeves: Ugly
Bp: Ugly
Leggings: Ugly
Gloves: :|
Boots: You like puma gears right?!? =)

Naryidi:
Helm: A pale copy of a ottoman helmet from 14th or 16th century.
Same kind of inspiration, ottoman armors.
Sleeves: Ugly
Bp: Ugly
Girth: Ugly
Leggings: Ugly
Gloves: Looks like the Lorica ones :)
Boots: The effect of color is nice.

Helm: A copy of a kabuton from Kamakura or Edo period ... but an ugly copy.
Coat: Well thats not realistic, having an armor that can be opened from the chest is ridiculous but at least you didnt copy armors but a keikogi so :(
Leggings: Looks like an hakama, hmm totally not realistic but thats nice :)
Gloves: Thats so small, so thats hard to figure what you tried to draw =)
Boots: Oh some sandals with some Al ... that should be 0 al !
But thats nice.


Conclusion: The major parts of the armors comes from 14-16th century. But why do you copy existing armors?? why dont you imagine some new armors?? Its not earth ! but dereth!
So you need to have at least one guy with some imagination to draw some new armors :)
A special disclamer about japanese influence set, that looks more an stereotype than anything else.

yakisoba_noodle
04-26-2004, 11:36 AM
Dropping you a line about the Blackmire II quest.

I have done this run twice now, and I have to say I like it.

The run down is long, but in both cases, doing the thing as fast as we could, we were JUST about to drop buffs at the end. Just. Seconds away.

That sort of tension is a good thing and makes the game fun, for me. The idea that I might have to cut and run (not alot of safe buffing sport at the bottom)

Anyhow, thanks.
--Yakisoba
Wintersebb

M-U-L-e
04-28-2004, 06:51 PM
With the new loot value i could make 2 to 3 million pyreals and get good items in 1 buff cycle thats nuts it could ruin the economy in the long run i think but i could be wrong.

FmrSentFlatfoot
04-28-2004, 07:11 PM
With the new loot value i could make 2 to 3 million pyreals and get good items in 1 buff cycle

Stretching the truth is a normal human trait, but even at the low end of your figure, you'd have to kill 25-50+ Creatures and each one of them carrying 1 or 2 items valued at 50K+. Oh, plus get good items to keep. (50K x 40 = 2 Mil Pyreal, sold at Candeth Treetop)

You must have found a special place that only you know about. Best I've done per trip is around 700K pyreal and that was pushing it. Even 700K is nuts, but it won't ruin the economy.

M-U-L-e
04-28-2004, 08:56 PM
My guy has 5 empty packs and 1 item foc pluse my main pack isn't that full wich i loot fast spawn easy killing creatures in some dungions and the loot is almost 8+k each with a 100% sell rate.

Bernard The Fox
05-04-2004, 07:20 PM
Is it just me or is the part of the new armor quest for level 60 range HARDER THAN ****?!!? Level 110 monsters and tons of flying daggers! Is this a bug or what?

Sin
05-07-2004, 06:13 PM
The New blackmire was good... runnin it without a map and lil clue about what was ahead was nastoglic. The Buruns: it's nice to have another type of monster, instead of jus makin a drudge a different color :D And I didn't foget bout the marguls, jus haven't been out to see one close up yet.

Glad ya didn't nix the settlement/shortcut portals yet... it was a rumor I heard... and I hope it stays that way... my mules don't like to run :)


Anyway, good job so far, and keep it up.


-Sin MT
a.k.a. chef/hockey player

Brokin
05-10-2004, 02:58 PM
Yes, The new Blackmire dungeon is especially impressive. The arched ceilings and the brick baseboards and door trims reminded me of AC2's graphic details. Lining the walls with those statue heads made the hallways look really cool. Together with the new Burun creatures and the little touches like the coffins, vases and those freaky eye machines on the wall, the visual detail was the most impressive I have seen in AC1.

We had a strong fellow making the 100+ run and it was exhillarating having to depend on your friends to fight through the bloodbath quick enough. We were able to fight all the way through without rebuffing at the midway room. But if we were short a couple of people, the run would have been tight indeed!

Great job!

I would love to see more of this higher level of dungeon detail.

Seishin_HG
05-11-2004, 03:11 PM
Originally posted by LongwoodII
Everyone might want to learn to deal with things. If something was moved farther away go get it fool. Plats being sold for 44k in a starter town is outrageous.

In a starter town the mage has more business and less overhead. In fact, little or no protection is needed from wandering creatures! So I completely agree with you, the Rithwic archmage should only be charging 33k.

:)

DwynnsPlace
05-11-2004, 08:51 PM
OK, I read a few comments and reply's on the mage speed for self buffing and speed for buffing others. This does make sence but, if bots are buffing then why not tie the buffed to the buffer in a magic link or layline.

A magic link from the buffed character to the toon the buffed him or her.

This way the buffing mage can get some experience points for the assisted magical benefits to the combatant. Something akin to a magical fellowship but on a lower percentile range.

I personally don't have a bot of any sort however, I can see the value of gaining some form of experience other than repetative buffing increases in success percentages.

There should be a more tangable form of character developemental bonus or incentive for being a buff bot.

.................................................. .................................................. ..

In regaurds to the new world comming out, will we be able to have access to it from ACDM with the new expansion pack or will this be a totally new world?

I for one would love to have a home or the opportunity to purchase one fairly soon if the worlds are united.

Will there be ways for characters to move from one world to the other?

Is ascheron's isle going to open up for more adventureing, as it is, it is not possible to get there with 59th levels or less, I believe?

Again, I have been playing sence ACI to ACDM and look forward to a new and improved world with greater challenges.

I do hope I do not have to buy newer vidio cards and such, that would be a drag.

Jessibellyshaker-sword
Swordmaiden of House Rexob
KOTSR.com

JakeTheMuss_HG
05-12-2004, 10:12 AM
I just got booted for "code of conduct violations" (but Envoy Kat.. escuse me for I didnt get rest of name - said via global chat machine is coming down for patch (which I knew about) and I'm not in trouble :) )

Im not worried - I just came back here to say thanks.

I haven't posted here much at all since the Great Loot Drought of Feb/Mar. Mainly because, well I'm happy :).

You know you have the best MMORPG going - well IMHO anyway - those level based games (rather than skill), well .. pointing percy windard ..)

and the addictive loot system

It's good that you cash in on this as much as you can before regulation labels you as addictive :)

In short.. thanks

ooooo for the fuure stuff..great also..

the salvage baggy thingy - wont be used by me, but for others, it could be good

instead of nerfing Gharu (I'd rerolled a few toons because, well I'm a newbie(relative :)) and read the recomendations from everyone-else) you're thinking of adding salvage - good thing - as Gharu, I believe I still belong to the superior race for I can tinker DIs in field et al...

I can still tinker in field, but its good you inserted a genetic upgrade to the other races so than can at least salvage. The poor dears needed badly.

The speedie spells just rock....everything else just gets better..possibly a slightly better major drop (it's not bad - more than likely its just my bad luck :))

Great patch - thanks