View Full Version : Question regarding archmage gems
We're considering making the archmage portal gems -- those portal gems that open portals to Fadsahil, Celdiseth, and Shoyanen's stores -- stackable.
The benefit would be that these would be more convenient to carry, making it easier to get to an archmage's shop when you wanted to restock.
However there's a downside. We know that many players use these portal gems as death items. Due to the way the death drop code works, if you had a stack of these gems, you would never drop more than one per death.
You could continue using these gems as multiple death items by simply separating them out into single pack slots instead of stacking them, but that can get confusing.
So we thought we'd present the issue to you here. Taking into account the death item limitations above, would you prefer that the gems be made stackable (say to 5 per stack), or left unstackable and easier to use as DIs?
Turumbar
04-20-2004, 11:59 AM
I'm not overly concerned with this either way. I carry a few of these as DI's, and I rarely use them to go to an archmage.
I would think that as long as people know that while stacked you can only drop one, this shouldn't be a problem.
One question, if you can make these portal gems stackable, can you do the same for AL Recall Gems?
Deathspawner
04-20-2004, 12:00 PM
If we can stack them, but only lose one per stack per death, I think that's fine.
I hate running out of Mage gems, especially if I just died, so this could help.
Sounds like a good idea to me.
Merubin
04-20-2004, 12:03 PM
Now that the master mages are pretty much the only way to buy plats at a reasonable cost, I'm all for that change :)
Why not just have the master mages sell a 20k value useless (or slightly useful but unstackable) gem that people could use as death items as well and not have a downside to this change?
Alaren
04-20-2004, 12:06 PM
"Due to the way the death drop code works"
If you're changing one dynamic, why not change the other one too.
Kaleb
04-20-2004, 12:10 PM
We want stackable death items, not stackable gems that drop 1 per stack. If you can't change the way that works, I wouldn't even bother.
Signalerror
04-20-2004, 12:11 PM
Go ahead and make them stackable. I think this woul work well both ways. I Know from experiance on DT that if you keep a few of these handy so you can restock they will drop often.
The good side to them dropping? They serve as DI's.
The bad side? If you only had 3 left on your char and they all drop... you will have to run back to the mastermage to get more.
I Think the only possible problem might be is people un stacking them right before death.
IE : im being chased, while I run I un stack 5 of them and boom they are now DI's.
But then agian that just makes them more functionable :D
Traed
04-20-2004, 12:13 PM
Please leave them the way they are - I use them as death items exclusively. The Mayoi master mage isn't that far away so I rarely use them to portal.
ufhamlet
04-20-2004, 12:24 PM
Traed, the change wouldn't affect you at all. Leave them as is and you'll see no difference. If you stack them, though, only one can be used as a DI.
I haven't use those gems as DI's for a long time. There's gold all over the place and with the new treasure revisions, more than enough suitable, lightweight DI's. This would be a GREAT change since Martine's Retreat took such a hit this month.
edit: As long as I had more than 2 Plats worth loot (that is EVERY time I hunt), I'd be using a gem to restock.
Jarella
04-20-2004, 12:34 PM
I would prefer to have them stackable...dis are easy...and if you needed more for a particular quest or something you could just unstack em for the duration.
Jinnsman
04-20-2004, 12:35 PM
I don't think it is worth taking the time to do. If people carry more than a few gems they are likely using them as DI's.
I can't imagine why a person would like to have a whole stack of master mage gems if (a) they would only drop one of them on death and (b) they can always purchase another one when they next visit a master mage.
There does not seem to be a good reason to carry many gems other than as DI's IMHO.
otto mo beale
04-20-2004, 12:37 PM
I would love it if these and town portal gems stacked. I have very limited game time.
I come in.
I hunt.
I sell.
I resupply.
KPD157
04-20-2004, 12:39 PM
I like the Idea :)
Retaining Droppability while having Stackability is good :)
If this works I would like to see you also make the other portal gems stack up to the same amount I like traveling around towns with my mules and use those gems because they don't take up a Portal Recall :)
One day maybe Other Items you cannot buff or Tinker should be stackable too . Like some clothing items :)
Make them stack.. I never use them for death items anyway...
To go long with that make ALL portal gems stack.
Just make ALL port gems stackable. that would help more folks
yodha
04-20-2004, 12:44 PM
I would like to suggest one thing. Why not change the DI code itself. Whats the point of making all characters lug 1 pack of DI's all the time. Make them stackable and droppable also. Will free up a few backpack slots. It wont turn the game balance a lot, as what matters more is the burden and not packspace.
Just my views on the topic. Though stackable gems is a good idea :)
Whisper
04-20-2004, 12:55 PM
Stack them up, Mr. Beckers! *grin* It seems that it would benefit everyone that way. Those of us (like me) who buy a few of them at a time to make getting back to the master mage a quick and easy task, but don't use them as Death Items, will appreciate the additional pack space. Those who only use them as Death Items can leave them unstacked and nothing changes for them.
While you're at it, though, make all the portal gems stackable. I keep a bunch of gems from different towns muled, to make getting around easier. This kind of tech would make life quite a bit better.
Mogosh
04-20-2004, 12:59 PM
I think they should stack, even considering their use as DIs.
I have a very expensive major that I cover with a specific set of 14 gold-tinked orbs. When I die, I mule the major, get my archmage gems off of a mule, and get my body back.
It would be much more convenient if I could just 14-28 or more of them in one trunk slot. If the stack is 5 only, it's not as appealing, and then I don't care much either way.
QuickBlade
04-20-2004, 01:03 PM
I like the idea. Go for it!!!!!!!
I don't use them as death items. I have a bag full of tinked up items instead. I would like the ability to stack the portal gems.
My 2 pyreals.
Bruiserk
04-20-2004, 01:07 PM
If you're going to spend your time on making things stackable, how about making healing kits, and mana stones stackable. Celd, Shoy, and Fahd gems should be the last thing you work on making stackable.
Harzah
04-20-2004, 01:12 PM
However there's a downside. We know that many players use these portal gems as death items. Due to the way the death drop code works, if you had a stack of these gems, you would never drop more than one per death.
You could continue using these gems as multiple death items by simply separating them out into single pack slots instead of stacking them, but that can get confusing.
I'm confused already hehe. Are you saying that, if the gems are made stackable, when you die you will loose one (from any particular stack) and only that one gem?
To be honest, I really don't think they even need to be changed. It's not particularly difficult to get in the habit of purchasing a gem back to the supermage, while you are there shopping. Since that takes up the one pack slot anyway, making them stackable maybe slightly more convenient. Personally, I think it's more convenient that they operate the way they do now.
AStrange1
04-20-2004, 01:18 PM
Stackable anything = good :p
cstanleytech
04-20-2004, 01:19 PM
Why not just let players purchase or do a quest for a scroll that lets players recall to one of the vendors ?
Then you do not need to worry about changing the gems to stacking or not to stacking.
Krazed
04-20-2004, 01:21 PM
I like the idea...Try making mana charges stackable also. I ue lots of them as DI's also
Bob_Jones_LC
04-20-2004, 01:22 PM
Would much rather see a stackable DI. Lugging a pack of master robes, high end orbs, and other junk just so that I don't have to try and recover my corpse naked (sans armor) has never made sense to me.
Rhysem
04-20-2004, 01:24 PM
Let me get this straight:
If they stack, then on death you can only drop one per stack, but they still drop.
So if you carry, instead of 24 of them in a pack, 120 of them (stacks to 5 let's say) then you can die 5x more before you start losing your stuff.
Good change. Go for it. It's not like cash is hard to come by these days, if someone can't afford it then they can keep them unstacked.
seeker
04-20-2004, 01:28 PM
Sounds good to me.
Please make all recall gems stackable, especially AL gems.
I would like to see all the portal gems stackable.
I assume that making them stackable is simply changing a property on them, whereas changing the DI code is a much more code-intensive task.
I do think it is worth the small effort to make the gems stackable.
I do not think it is worth the larger effort to modify the DI code.
Tyndall
04-20-2004, 01:36 PM
Originally posted by Myk
Just make ALL port gems stackable. that would help more folks
agreed
Yusuki
04-20-2004, 01:40 PM
[x] I like the idea of making archmage gems stackable.
[ ] I don't like the idea of making archmage gems stackable.
[x] I like the idea of making all portal gems stackable.
[ ] I don't like the idea of making all portal gems stackable.
[x] I like the idea of having a quest or quests for master-mage recalls.
[ ] I don't like the idea of having a quest or quests for master-mage recalls.
Given the current lore, maybe helping Fadsahil get his shop back would permit players to obtain said scroll. Or perhaps the archmages could sell those recalls in their stores for some exorbitant price--1m pyreals or something. If that were the case, portal gems wouldn't need to be stackable; people using them as death items would still buy them, and people that just wanted to get to the mage shop could buy the recall scroll. It's only 4 MMDs, when you get right down to it.
Heideggar
04-20-2004, 01:46 PM
Seems like it's not worth the time for the benefits received, and the alternative things you, Turbine, could be doing.
If people carry the gems as DI's they don't need your stacking.
If people carry a couple to get to the arch-mage, either don't die, put a gem in a housing chest, and/or get DI's that drop before the portal gems. It's not that hard to get to a master mage anyways.
This is nice, but is it top on your list? I can think up a couple dozen things you guys could do that's more important.
Fade-To-Black
04-20-2004, 01:49 PM
Originally posted by Ibn
You could continue using these gems as multiple death items by simply separating them out into single pack slots instead of stacking them, but that can get confusing.
So let me get this straight... as long as we have them all separate (in "stacks" of 1, if you prefer), they'll still drop on death the same way they do right now?
If that's true, you're right, it could be confusing.
Here's another idea that would probably be a lot harder to add, but much easier on the players:
Add a new item, that can be used like an UST. When the item is used, a small screen like the salvaging screen will open up, and players can add gems of the same type into it. When two or up to the maximum stack number of gems (hopefully atleast 10 ;) ) is added into the tool, the "stack" button will light up, and allow the player to stack the items. The gems could ONLY be stacked in that way, be they could be taken out of their stacks normally.
Like I said, it would be a lot more work, but it would solve both issues at the same time. If you do take this idea, consider making the tool low burden like and Ust, and maybe something that can be hooked inside anyone's house, freeing up another potential pack slot ;)
Just an idea ;)
--Fade
Baby Ogre
04-20-2004, 01:55 PM
Please make Alphus Lassel gems stack. Those I use a LOT :)
ToroidTwist
04-20-2004, 01:56 PM
Stack.
Same T'ing
04-20-2004, 02:13 PM
Here's an idea ...
No change to existing code ... just make a new keyring that
holds gems, mana stones, mana charges, and make it have
unlimited uses.
Now THAT would be helpful ...
Or just give us some more pack spaces ... 6 more per pack maybe.
Winter
04-20-2004, 02:13 PM
this sounds good to me, more pack space = <3
Alex deChaz
04-20-2004, 02:23 PM
Please make all recall gems stackable including tusker island gems. We can spread them out for death items. Make big stacks please, say 25 or 50.
Please oh please make mana stones stackable or better yet make a tanker mana stone, which you could refill with 50,000 or 100,000 mana. Your items would only draw down what is needed.
Gouru
04-20-2004, 02:37 PM
Definitely yes!
And if time permits, additional stacking portal gems in this order:
Tusker Island Recall
Town Gems
Residential Portal Gems (I can dream can't I :D )
This is great. If I want to use them as death items I keep them unstacked, if I need more room in my pack, I stack them.
Sounds like a win/win situation to me.
How about stacking some trophy items while you are at it. Locked Mnemosynes, Scalpes, Golem Hearts, etc.
Eric the Grey
04-20-2004, 03:02 PM
Yes. Make them stackable.
Make all town portal gems stackable would be good, IMO.
My tradesmule would love having them stack. His pack space is limited enough as it is.
:cool: Eric the Grey
Hephaestus
04-20-2004, 03:06 PM
Definately make them stackable, along with all the other portal gems.
If someone wants to use them as DI's, then they can easily unstack them.
zathros
04-20-2004, 03:13 PM
I'd like to see all portal gems stackable -- pack space is limited enough already.
Splitting gems to use as death items is a hassle, but you only have to do it once per death. A better death item solution is here (http://forums.ac.turbinegames.com/showthread.php?s=&threadid=6699), but it's much harder to implement (single items costing way more than the total of all your DIs, but taking up only one pack slot).
myuki
04-20-2004, 03:27 PM
I personally do not like the idea of stackable mage gems in that it would remove the ability to use them as death items. I have uniques for DI's on my main character but all of my secondary characters use mage gems (I made 2 PP 400+ amuli suits and have several sets of olthoi armor and GSA/GSC specifically for that reason).
As to my reason why you shouldnt do it for the function of easy access to the mage shop... well it only takes one portal to get to the mage shop, then you just buy a replacement gem when you get there, so you always have just one. I do that myself with my main char, have 1, pop it, and buy 1 each time. In this sense, having multiple is just a waste of money, since you only ever need one.
Cybeonix
04-20-2004, 03:28 PM
The question of whether or not they are DIs doesn't really apply to me too much. I have plenty of other death items available.
My concern is pack space.
As a mage, I loose 4 packs off the top in Focii. Its a constant struggle trying to keep enough space to store loot and other items.
Considering most "mage items" are no drop and no give, this puts mages into a bind. (ie. all items in gaerlan quest are givable except wands)
While yer at it, I could go for stackable mana stones :cool:
Stackable master mage robes are probably asking for too much ;)
Elsfurth
04-20-2004, 03:29 PM
Stackable Mage gems sounds like a great idea. There's enough high value loot dropping these days that you don't have to use the gems solely as DIs anymore. Also, with mage gems stack 5 to a stack, wouldn't that mean one gem would/could drop from each stack? I like the idea. :)
el_slacko
04-20-2004, 03:30 PM
Stackable. The items are only worth about 22k if I remember correctly, and they only directly prevent the drop of a lower value item if that item is a gem/misc. item. The master robes however, are much more useful as DIs. They are worth about 55k, and they are(I think) considered armor, so they help protect some of your armor from dropping. Most people serious about DIs dont carry more than 1 or 2 master mage gems anyways, they tend to carry high value(tinkering gold helps) armors with low BU, or weapons and such, and a bunch of the robes. Stackable robes, now THAT Id like =D
One more thing. Very few people actually use the gems to create portals to the master mages. If they do, they dont do it very often as it can get quite expensive being 22k a pop. So it prolly wont make a big difference.
A New Idea: You could make gems that casted the spells "Portal Recall", "Summon Primary/Secondary Portal I" and then make THOSE stackable. If they were about 5k a piece, I can see people using those more often, as they dont have to equip a casting item to make a quick getaway.
Dezran
04-20-2004, 03:35 PM
Sounds GREAT to me...
I think it would be great if they were stackable.
Dushman
04-20-2004, 03:43 PM
I don't use them as DI's nor do I use them to go to the master mage... not really why I carry them actually ;)
What I would like to see stackable? Scrolls!!!! Give me scroll cases!!!
TimTheFoolish
04-20-2004, 03:51 PM
You folks are looking at this the wrong way. Stacking is good for any DI because you can carry more in the same amount of space. If you now carry 10 portal gems as DI, you could then carry 10x5 portal gems and die 4 extra times without loosing stuff. And you wouldn't have to go back and buy more DI gems as often. Also, I would assume that each archmage's portal gem would go in it's own stack and not mix. So you would have 3 individual stacks of gems. And you could still split them out. If you put 3 gems per pack you could still carry up to 18 gems without stacking.
EshuunDara
04-20-2004, 03:51 PM
works for me ;)
Although in all honesty I usually use them as DIs...
Creeker
04-20-2004, 03:57 PM
Create new recall spells to the Uber Archmage shops....but with a catch.
eg: You are charged 50K on usage of the spell.
Peter
04-20-2004, 04:02 PM
No, when you'd die, recover, and place the gems back into your DI pack, they would stack. That would make it annoying to seperate them again every time. If it was possible to wait until you have tech to be able to drop multiple stacked items, would be nice, we need more pack space.
Kyayote
04-20-2004, 04:35 PM
I'm not sure about this if you could make them stackable & drop that would be cool. I use them for at least half of my dis.
Kya
Dezran
04-20-2004, 04:36 PM
When you pick up items, they do not necessarily automatically stack...
Cuttler
04-20-2004, 04:50 PM
I only carry them as death items as they are just too expenive for my blood to utilize as a portal. As long as they remain droppable unstacked though they contain the ability to be stacked that is fine with me.
It would be nice if you would look at the death experience in Dereth, however. It is just a pain to have to carry 2 packs worth of DIs in the extream levels to cover 2 bodies. On top of that, the vitea penilty is a joke as it is usually worked off after killing two creatures. I would rather see the item drop removed from game and the penilty increased to either a time factor (like it orriginal was in beta) or require a higher amount of experiance to work it off or simply be more then 5% of a penilty per death. I would not like to see a system that removes earned xp however, as other games do.
Albrien
04-20-2004, 05:47 PM
Sure - as long as individual ones still work as DI's
sylphia
04-20-2004, 05:59 PM
Go ahead and make them stackable. For players who want to be able to purchase multiple gems to use for their ACTUAL purpose (portaling to the mages) without having to take up an entire pack, it works wonderfully. For those who want to use them as their "bonus" purpose of DIs, it works the same as it always has--one DI per pack slot. Though the effect may be unintentional due to the way the coding works, it seems to me that it gives the player the choice of how (s)he wants the gem to behave--which purpose it will serve more, DI or taxi service.
Are Town gems stackable yet? Sorry but I never use them :) If they arent, why not make them stackable too for consistency?
Frieze
04-20-2004, 07:30 PM
Please, Please, Please let us able to continue to use these as DIs!!! I would have to redo my DIs on SOOoooo many characters if this changed :(
It is so much more convenient to purchase DIs (and master robes are too heavy) than it is to tink them. Please don't nerf this!!!
I'd be perfectly happy with unstackable = DIs, stackable = not DIs. Do it this way, PLEASE!
kgober
04-20-2004, 07:49 PM
doesn't really make a difference to me. I never actually use them, I'm lifestoned south of Mayoi so I won't have to.
on those few characters that I have that still use these as death items (most of them need master robes now, because 20K portal gems won't cover some of my high-value armor) it's not a problem to split them into singleton stacks.
at least it won't be a problem to do it after dying and realizing I forgot to do it last time :)
however, it really would be nice if you could move prismatic tapers to the *front* of the spell component list. I don't know anyone who purchases more than one stack of any particular kind of scarab during a single visit to the archmage. However, plenty of people purchase more than one stack of prismatic tapers.
the special thing about putting the prismatic tapers at the front of the list is, if you change the quantity to 1000, you can keep clicking 'buy' and it will buy a stack of 1000 each time. if you purchase any item *later* in the list, it resets the selection back to the first item in the list after your purchase, and if the selection changes, the quantity goes back to 1.
try it and see -- go try to buy 5 full stacks of lead scarabs, versus 5 full stacks of iron scarabs. 500 lead scarabs are a lot easier to buy, you just press T, 1, 0, 0, then click the 'buy item' button 5 times.
and unlike clicking 'add to list' (which *doesn't* reset the selection) and buying them all at once at the end, you can easily buy tapers until you can't afford any more, rather than having to divide the amount of pyreal you have by the asking price for a stack of 1000. for example, I'm perenially low on pack space, so when it's time to restock with spell components, I first go to Nanto or Hebian-To to sell scarab peas (as many as I can, until I have no room left for any pyreals). then I trek to the archmage, do a /fillcomps as many times as it takes to fill up (because I usually have to clear some items from my purchase list because I don't have room to receive them all at once), *then* I buy stacks of 1000 tapers until I can't afford another stack.
the other solution that would be welcome would be to leave the selection (and quantity) alone after a purchase (unless the item you had selected is now no longer for sale, because for example you bought the last one).
-ken
She-Nyyx
04-20-2004, 07:57 PM
Being able to use them as either recall gems OR DIs depending on whether you stack or separate them sounds like a good idea to me. Just don't make them auto-stack and everyone is happy. I think, tho, that if they are stacked you will lose the WHOLE stack, not just one off of it.
Also like the idea of being able to stack the other recall gems... I wantIwantIwant..... you get the idea :D
Azran
04-20-2004, 08:16 PM
I use master mage gems EXCLUSIVELY for death items on 2 of my characters. (Every item they carry is 8.1k or less, so all i ever drop are master mage portal gems)
That being said, i wouldn't have a problem with the change as long as i can keep using them as death items when stacked individually.
I do agree that it will be kind of confusing, and some people who use them as death items might drop a lot more than they planned the first time after patch if they stack them, but i guess you can add the way stacked items work as death items to the death item faq and the patch notes and hopefully that will be enough.
As to the benefits of stacking them, it is kinda sick. So if i have 20 stacks of 6 that would give me 120 death items for 1200 bu and 20 pack spaces. That is like 8 deaths. vs 12 master robes for 2400 bu and not even 1 death. I'm afraid if you allow them to be stacked, that you will not like how many people can carry if they have 12-24 small stacks so you will remove their ability to be used as death items in a future month.
Say you buy 20 stacks of 5 ( 5 being the limit).
Well what if you die, will you drop 1 gem per stack or just one overall?
Tenzin
04-20-2004, 09:07 PM
Will it enhance game play?
Yes, probably.
Why do we lose items upon death?
It’s a penalty for dying. Dying is never good for a corporeal/secular existence. Expensive portal gems have been a dependable way of obtaining a death item. Not exactly a cheat but an easy way around losing an irreplaceable item.
Is AC becoming too easy?
I ran into a character the same level as my main the other day. He was one month and four real world years younger. Does it bother me? No and yes. I had a brief chance to play a 126 level character on the experimental shadow world a while back. I made a few mistakes on allocating all the experience and skill points (very much like when I created my main). I think the Seraphim Drudges would have kicked my butt regardless.
AC did give players a choice in re-allocation of some skills and experience but I’m not one to jump on a latest and greatest bandwagon. I remember struggling with a new character. I remember trying to come up with the right combination of traits for survivability and success. I read many a post on the formula for the perfect character. For example, being a spell caster was hard (spell research, etc.). Only the very dedicated (or the insane) did well. So yes, I was surprised that someone could develop a character so quickly. I have began to think, maybe I should update.
So far, I did download Decal and 6th Sense. I am still contemplating the re-allocation of skills.
In conclusion, be careful what you ask for. You might get it.
Tenzin
Just my opinion but the last time I used Archamge Gems as death items was before Tinkering came into affect. I still don't see why people just don't grab a few of those 20K crowns and throw 3 bags of gold on them. The item is well over 40K at that point.
Stack 'Em
Make them stackable. If I want to use them as DIs, it sounds like I can do that too. This is a no-brainer to me. You're not taking options away, you're only adding new ones.
Phil the Archer
04-20-2004, 10:17 PM
I would like them to be stackable...
5 per stack would be nice, then i could carry say 20... it would give a little extra for DI's when u get 3-4 corpsies...
Ozaka-LC
04-20-2004, 11:07 PM
No! No! No! PLEASE DON'T DO THIS!!!
I use archmage gems as part of my DI strategy on low-strength characters.
If you can't change the DI code that keeps more than one stacked item from dropping, please don't force me to change the way I handle DIs for this *very* minimal benefit.
Why does someone need to stack gems if they're only using the things for archmage visits? Pop a gem, visit archmage, buy gem while shopping. Rinse and repeat.
Graybeard
04-20-2004, 11:33 PM
Stack 'em, stack 'em all :)
Gray
Zimarathon
04-21-2004, 03:50 AM
Make them stack. The ability to have them unstacked and work as multiple DIs means that the DI users will see no change, and those of us that use them to go to the mage all the time can save valuable slots.
Dom on TD
04-21-2004, 07:06 AM
Is that 1 per stack that will drop? If so, then I would just buy 5 times as many for death items. It would be enough for 5 deaths and it would consume the same amount of packspace. If it's really only one when they're stacked, then I would just unstack them after I recover my corpse. How can a person die so often that this would become a really big hassle? I usually resort all of my packs after every corpse recovery, because deaths mess up the order in my packs. That takes me all of 2 minutes usually.
Stacking them would make them ideal for my main, who carries 3-5 just for comps. Besides, I think death should be feared. People don't care if they die anymore, and I think it's because they have "Death Items" so they KNOW they won't lose anything important. If it was up to me, the gems would be attuned as well as the robes. That would at least make them work for the death items. ie, tinkered orbs and crowns. Personally, I don't carry death items unless I'm on a quest, because if you're not living on the edge, you're taking up too much space. :D
Nicadeimos
04-21-2004, 07:27 AM
Given that "most" of the people who carry around lots of gems use them as DI, I would suggest that there are other game features that could use attention before this one.
Unless the dynamic around DI was changed so that multiple items from a stack could be dropped... ;)
Mercadia
04-21-2004, 07:47 AM
Given the high base value of armor and wands these days, I can't see these gems holding too much of a role as drop items. Even a pack of master robes wouldn't cover some of the items I've found, so I'm all for them (and all portal gems in general) stacking.
Personally, the drop items that my group of friends use are the quest housing items (Horn of Vigilance, etc) and jewelry/wands tinkered to well over 150K. I still carry two master robes out of habit, and 2 master mage gems to get around, but even when dropping 14 items, none of those drop until the second consecutive death without recovery.
In all fairness though, PKs may still be getting great milage out of the gems as drop items. But for high level nPKs, I really don't see the nerfage of master mage gems as drop items to be a signifigant concern.
Jas-of-HG
04-21-2004, 09:03 AM
Stack 'em! Thanks!
Ashikaga
04-21-2004, 09:16 AM
I use mage gems as DI's on all my chars.
The changes will affect me in a bad way.
If Turbine wants to stack mage gems then provide an alternative.
e.g. I looked at Invitation Ithanc Cathedral gems/invitations. They are portal items with similar value to mage gems. Why are they bonded ?
Originally posted by Rhysem
If they stack, then on death you can only drop one per stack, but they still drop.
Make them stackable. If you use them for DIs, here's the implication:
Non-stackable:
- ONE gem per pack slot = 24 total DIs; all may drop to cover your valuable stuff.
Stackable:
- FIVE gems per pack slot = 120 total DIs; 24 at a time may drop to cover your valuable stuff.
Bottom line - you will be able to carry around enough DIs for multiple deaths. If you don't use them for DIs, there is no downside to stacking either.
I'd like to be able to stack more than 5 at a time even. And I agree that it would be nice if other gems were made stackable as well (like the AL gems).
xmanii
04-21-2004, 11:12 AM
Make all portal gems stackable
DI's are easy enough to tink up, well they was, haven't really hunted with this new loot changes
Larytia
04-21-2004, 01:36 PM
As long as we can continue use them as we do now by not stacking them, I say let's go for it. That way we could have our DIs and also a stack of regular use ones. Personally I rarely use them, but I know others use them frequently.
ramallama
04-21-2004, 02:49 PM
Well my thoughts are that its kinda dumb to be using gems and robes as DIs. This kinda defeats the purpose of droping Death Items. Basically you are saying that loss of pack space is the penalty of not dieing. No weight burden to account for.
I say just reduce the price of the gems and let those who use them for what they were intended for stack them.
And robes are even worse. Master Robes should not be death items either.
You want death items, loot critters and slowly build up your collection of valuable stuff and make $$ vs weight decisions.
I say drop the price and then stack em.
Originally posted by Pure
Say you buy 20 stacks of 5 ( 5 being the limit).
Well what if you die, will you drop 1 gem per stack or just one overall?
1 per stack.
We've gone through this feedback and discussed the issue. We're now planning on making archmage gems, town portal gems, and Tusker Island gems stackable for the May event.
Players who wish to continue using these gems as death items will need to make sure that they either leave them unstacked, or keep a number of separate stacks in their inventory.
Thanks to all for your feedback on this topic! :)
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