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View Full Version : Stackable DI's revisited!!!!!!


ElronOfDarktide
04-21-2004, 01:48 PM
K I thought this up and I figure it will be pretty easy to find posted right here in the front like this

Make Arrows or darts w/ value of like 20k EACH. These will not be for archers however. They will be crazy DI's like master mage gems, but stackable to 250!

Have fletchers sell them like master mages sell gems. Then if DTers want to save pack space they can carry one stack of those instead of a large number of their "spare dis" or backup di's. Some of us carry 3 - 4 full packs of di's !

Elron

nuke2033
04-21-2004, 01:54 PM
I think we should be able to have as many packs as we want. The only thing that should limit what we can carry should be the burden.

KF_AC
04-21-2004, 02:01 PM
Just go PKL on a white server, no DI problems there.

nuke2033
04-21-2004, 02:32 PM
PK-Lite = panzy vs. panzy(or another word that the mods won't let me post =) ), not player vs player.

KF_AC
04-21-2004, 03:13 PM
same difference when you don't care what to drop.

Virindi Clown
04-21-2004, 04:04 PM
The DI problem stems from the migration of the PKL concept to DT in the form of all standard equipment being no-drop quest items.

Nerf those, make better loot equivalents, and you kill two birds with one stone.

Killing monsters for ANYTHING is a practically a dead concept. The loot isn't worth it, and the xp isn't quick enough once you reach the upper levels.

If everyone has DIs on them to cover stuff, then there won't be any problem keeping them around if you are an active PK.

There is practically no reward for killing people now, and no penalty for being killed. Unfortunately, those who try to tough it out with tinkered armor and other equipment get almost no reward for trying to cover everything. Infact, they are often the few who are penalized for being killed, regardless of how many no-drop guys they may have slaughtered without end.

Last Man
04-21-2004, 05:16 PM
I dunno man I had a pretty profitable day Saturday. I made 6 M's and a supreme focus raiment on 4 kills. I dropped maybe 2 M's worth of monster loot when I died.

Now if only they'd up the xp you get when you kill a PK.