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View Full Version : Tell us what you think of the May event: Mired Hearts


Ibn
05-12-2004, 12:46 PM
Closing this thread as the May event is over.

Please use this thread to give us your feedback on our latest monthly event!

For reference, you can find the Dev Notes and Rollout Article here (http://ac.turbinegames.com/index.php?page_id=234).

yakisoba_noodle
05-12-2004, 12:59 PM
Dev notes refer to many quest weapons being updated for DoT.

List please?

No opinion on the patch as yet, still at work. THanks for all the good work in the last few months! Been a serious whirlwind of changes!
--Yak

nelar
05-12-2004, 01:05 PM
I realize that the intention of the new corpse keys is to save keystrokes, but I do wish that they would only select, not actually open the corpse. The reason for that is that I may have abandoned an unopened corpse some distance away (I either wasn't interested, or a spawn came in to protect it). If there are several corpses around me, and I have opened some, I won't know if that keystroke will open a remaining nearby corpse, or instead send me running into that spawn with the corpse I abandoned. So rather then pressing one key to select, and a second key to open if the selected corpse is one I want, I must press one key and be prepared to immediately try to stop myself from running.

Morgeneshg
05-12-2004, 01:14 PM
Is the MOTD command broken?

_AbBaNdOn
05-12-2004, 01:16 PM
I almosted crapped myself when i saw time stamps in the rollout article!!! Then i saw it was for chat window =(. Awhile back i suggested time stamps on all items so that people could use those to run contests. I would like to revise that and ask for time stamps to only go on trophy items. I think that is more reasonable.

Second thanx a ton for the corpse looting functions!!!! Its gonna help improve exploiters but if it helps real players also then im all for it. My cycle keys stopped working as well as they used to for cycling through corpses for some reason. This is a major help for me and im sure others.

This is being picky but in the rollout article you were like "may has alot of changes, most of them have been gone over in the letter to the players blah blah blah." I dont think it is ok to have information skattered around. Even if it has been gone over in detail somewhere else anything that has changed with the patch should be put into the Rollout/dev notes. One single place to find information.

I am eagerly awaiting June's LttP. I wanna see info on the new banes, i wanna see info on the multi spells buffs, i wanna see responses to players feedback on the loot, and i wanna see all the other kool stuff that we dont know about yet =).

Excuse me while i go teach the Burun what the rest of the creatures on dereth know, DONT #$&* WITH ISPARIANS!!!

RTA_FF
05-12-2004, 01:19 PM
Lifestone in Khayyaban town was not placed well.

If you haven't changed the randomness of the portal fo the matron hive, one could possibly die and land at the LS then be drawn into the portal.

Why not move it across to the two palm trees in front of the armor shop?

Renswic
05-12-2004, 01:19 PM
i cant log on :( when i try i get this msg
We are sorry, the game server is temporarily not in service. More infomation should be comming within a few minutes. Please stand by


<edit> this seens to be related to drakers dual log

Ibn
05-12-2004, 01:21 PM
Originally posted by _AbBaNdOn
Even if it has been gone over in detail somewhere else anything that has changed with the patch should be put into the Rollout/dev notes. One single place to find information.

That's what the Dev Notes are for. Every change for May (other than new content) is listed in the Dev Notes, and linked to the appropriate place in the LttP or the Rollout Article.

Ibn
05-12-2004, 01:22 PM
Originally posted by RTA_FF
Lifestone in Khayyaban town was not placed well.

If you haven't changed the randomness of the portal fo the matron hive, one could possibly die and land at the LS then be drawn into the portal.

Why not move it across to the two palm trees in front of the armor shop?

That's a good point... would probably be easier to take the scatter away from the Hive portals. I'll bring it up with the team.

Ibn
05-12-2004, 01:22 PM
Originally posted by Morgeneshg
Is the MOTD command broken?

It looks that way, we're investigating now.

RTA_FF
05-12-2004, 01:33 PM
Also might want to recalibrate the burden/benefit ratio of tinctures and elixirs

60 stam/50 burden/155p
65 stam/75 burden/233p


Don't think there's much benefit to the elixir.

It's understood that this would require recalibration of trade potions but hey, it's life.

Renswic
05-12-2004, 01:43 PM
is the alleg broadcast broken? im set as the speaker in my clan and can change the motd but i cant do the alleg chat :(

Ibn
05-12-2004, 01:50 PM
Update: @motd does not work for monarchs or allegiance officers, but it does work for all other allegiance members. We are continuing to investigate.

Renswic, all speakers were stripped of their status during the event so that characters didn't automatically get officer status without explicitly being given it by the monarch.

So right now you are normal member of the allegiance... with the ability to set the motd, due to the bug.

xijin
05-12-2004, 01:52 PM
While i am disappointed to see that archery still has not been fixed, among many other pvp issues. I am impressed with the new features that were added this month. Specifically the imbue background colors. That was quite brilliant. I never used the time stamp decal thing but once more very good addtion of a previously decal function being incorporated into AC itself.

Now you just need to add NB2


Its rare for me to compliment turbine but, this month ill give credit where credit is due.

good job

Riverwave
05-12-2004, 01:52 PM
Not had time to do/see much but wanted to get a quick note in before I leave for work :-)

Thanks for making the new backgrounds on the rendered weapons retro to the old ones! It was mentioned sometime ago that this was in the works, but would likely only apply to newly imbued items. Whew! What a relief ;-)

Love the added slots for undies on the cutout!

Those mana stone/charges are gonna take some getting used to I think. I was like what the heck is that? hehe

Thanks for the stackable AL recall gems!

Looking forward to getting home tonight and actually doing something!

Renswic
05-12-2004, 01:55 PM
ahh that explanes a lot, thanks for the quick reply :)

JohnSixteen
05-12-2004, 02:08 PM
Nice job going through a number of quest items to increase DoT so that they can at least compare to what is available in the loot system.

While your on that note though, why has there been no improvements to war spell DoT... pretty much ever since level VII spells were introduced (even CS / CB is extremely lame compared to that of a melee/missle char)

Are there any plans whatsoever to improve this... slayer wands possibly?, wand damage mods? layered vulns? etc? Mages are just about due for a little damage love... and if/while your at it, I would recommend it be something *just* for mages as opposed to all weapon types like in the past.

I think mages could be happy when they are popping 1000-2000 on a vully vulned mob like a sword or archer can do now. I'm sure the main reason why nothing like this has occured in the past is due to PK or something... so feel free to just make any changes strictly PvM ;)

Naltibus
05-12-2004, 02:17 PM
I have healing neither trained nor spec'ed but I can identify healing kits now. Lockpicks can't be identified unless your at least trained. Just thought if healing kits could be identified by anyone then lockpicks should too.:rolleyes:

nofeir
05-12-2004, 02:18 PM
I've only been in the game briefly but so far the new patch looks great. I love the new backgrounds on the weapons, and the slots for undies. (What? No slots for shoes? ;) )

I mapped my O and P keys to the new corpse looting functions. The only thing I've found out about them (didn't kill anything yet) is that without a corpse nearby, they cause you to use the last thing you clicked on in your inventory. I'll go kill something and try them again.

The only thing I don't like (you knew there'd be SOMETHING!) is the new artwork on mana stones. Now they ALL look so much alike it's hard to tell them apart. The rechargable stones look just like the single use stones and now even different size single use stones look the same. The new artwork looks good, but the different types, and sizes, of stones should look different enough to tell them apart without having to i.d. them.

Rigell of WE
05-12-2004, 02:23 PM
I like the changes and are enjoying them! Great job guys and girls! The hard work you put into this game shows!!!

I do have a possible bug for you tho...while trying to ID items sold by another player to the NPC Jumzik al-Budim the Archmage in Qalaba'r I could not ID any of the items he had. Thought the timer for resale had run out so reloaded and still could not ID the items in his stock...hmmm...maybe nothing but thought I would let ya know!

Great patch so far!;)

Rigell the Great of WE

Doda
05-12-2004, 02:29 PM
You do not have the authority within your allegiance to do that.


This will be fixed with a hotfix right?

Ibn
05-12-2004, 02:33 PM
Originally posted by JohnSixteen
Nice job going through a number of quest items to increase DoT so that they can at least compare to what is available in the loot system.

While your on that note though, why has there been no improvements to war spell DoT... pretty much ever since level VII spells were introduced (even CS / CB is extremely lame compared to that of a melee/missle char)

Are there any plans whatsoever to improve this...

Are there plans to improve this for PvM? Yes. More info will follow in time.

Signalerror
05-12-2004, 02:38 PM
Originally posted by Ibn
Are there plans to improve this for PvM? Yes. More info will follow in time.


YES! OMG YES!

:D

Ibn
05-12-2004, 02:42 PM
Originally posted by Doda
You do not have the authority within your allegiance to do that.


This will be fixed with a hotfix right?

While we understand that this is an inconvenience for many monarchs, currently we do not expect to hotfix for this issue.

If, however a more serious issue arises that does require a hotfix, I could see us fixing the @motd issues at the same time.

Asper
05-12-2004, 02:46 PM
Agree with the comments about how Select corpse is much preferable to Use corpse.

Having said that, though, thanks. It's a much needed feature.

Davidge
05-12-2004, 03:06 PM
Allowing everyone in a clan to change the MOTD except the monarch and the officers is not good. I am most displeased.

Additionally, if I assign an officer, they are not able to use the "@allegiance info" command, but they are able to use the boot command . . .

Perhaps your test team needs to follow their new feature and regression test plans more faithfully? :( :(

This is basic stuff, low hanging fruit. I am dismayed these bugs slipped by your QA department.

Mr_Fred
05-12-2004, 03:08 PM
Keep up the good work on these patches.

The convieniant lifestones...The location of the meeting halls...the binding stones will be great....the new mana stones...the upgrades to the blackmire weapons...just superb.

I like where these changes are heading.


Listening to the players, while keeping the game stable and balanced...is a winning combination! Thank you for continuing to do this.

_AbBaNdOn
05-12-2004, 03:08 PM
Shoushi's meeting hall was placed poorly. It looks like it was just dropped from the sky right into a normal path of movement to other buildings. It's placement obstructs your path to the clothing shop visually as well as physically.

I think it would look really awesome if the back end of the meeting hall was flush and perpindicular with the bar it is already near. This would make the entryway faced towards the clothing shop and grocer and the new bind stone.

Merubin
05-12-2004, 03:09 PM
Nice to see some of those useless quest weapons improved a bit :)

Don't really care for the new elixir/kit/stone icons though. The special property backgrounds are kinda ugly - that's not a complaint, they're very useful, just not for me because I had everything nicely color coordinated/good memory :)

JohnSixteen
05-12-2004, 03:27 PM
Thanks for the reply and that is some great news indeed about war DoT, keep up the good work :)

As soon as I actually get a chance to *play* this patch I might have some more comments / suggestions to provide later

Protes
05-12-2004, 03:31 PM
Great job the AC1 Live Team has done this patch, thanks!
I love the town changes that's been made in game.

Tahlisa
05-12-2004, 03:42 PM
I'm really impressed so far, I love the sword icon changes especially. I just have one question, when buying gems from the mages, should it defalt to buying 25 of them? When I clicked on a master mage gem to buy it it gave me quite a shock to see I didn't have enough money. For a second I thought you had upped the price to 550k :eek:

Davidge
05-12-2004, 03:56 PM
Just saw Ibn's post that the inability of officers to use /allegiance info is not a bug, but was intended for June.

Ibn, it might interest you to know that there is another source for this expectation aside from the LttP: the game help itself.

Type /help allegiance and check out what powers the officers are given according to the help text in the game.

<ducks and runs>

Now for an unpopular view:

I do not think you should allow officers to boot people unless they have access to the /allegiance info command as well.

It leaves them blind to see what needs to be done to repair (swear around) vassals that the clan might want to retain or contact.

If you have one, you need the other.

As a monarch, when I used the boot command in the past, I NEVER used it before using the allegiance info command on that character to make sure I knew who was being affected. While this did not change the decision to boot that person, at least I and my council knew which vassals we should be prepared to chat with and discuss re-swearing into the clan if that was their desire.

iza
05-12-2004, 04:01 PM
Archers have to wait yet another mounth!!!

And about the "weeping changes" is it a weeping nerf? And are they goina up the mod on the bow(for the love of god)?

And the link to the "new changes for pvp" is an old link =(

So I don't really think the changes are all that new.

And the aegis like imbues for missile weapons, is it goina have humanslayer?!?! If not go ahead and just leave it out and fix something else because it will be worthless.

Thx for the 10% but thats not the problem in the first place cause no one takes missile because as long as you can zczczczc you don't get hit.

"We had originally planned two ranged attack changes for May. After extensive testing, we found that the projectile physics changes did not have the desired results. That change is being held In Development until we’ve finished a working solution."

Well of course its not the width of the arrows its the fact you can fake out the trajectory, double the width of the arrow doesn’t help when your shot goes 30 degrees off target.(I think more then one archer said that)

Lots of new content that i'm sure goes over well on the other worlds. I really think DT is left out of 95% of new content. And i'll say it yet again its a money issue. It's just common since that the majority of turbines income comes from other worlds and when it comes crunch time and content and ideas get scrapped its always DT that takes the cut. If i didnt like AC so much i'd quit. But i'll appeal to you guys one more time Plz help balance the pvp server and plz don't let it die.

Bloodbow_HG
05-12-2004, 04:08 PM
Congrats on another great patch, love the new map keys for looting, they work really well! Quick slot for clothing also very cool as well as the stackable portal gems.

Noticed a few bugs: Ahruenga portal gems do not stack. When you select Celedisiths portal gem to purchase it selects at 25 gems instead of 1.

Oh, new lifestone in the middle of Cragstone is perfectly placed! love it! Keep up the great work!

Renswic
05-12-2004, 04:54 PM
please tell us that the candeth keep blue prints are bugged? the thing is TINY!! just looks like a big fly went "splat" on my wall

xijin
05-12-2004, 05:08 PM
The fix for archery is LONG overdue, something needs to be done to fix the zczczc evading.

Also what the other guy said, Aegis imbue will be 100% useless.
Weeping dont do enough damage for bow as it is. Remove weeping and have NON AR 166% bow will do next to no damage.

so to reiterate, do NOT release an imbue for bow with aegis effect it will not work and NO one will use it

Exoris
05-12-2004, 05:27 PM
I'm generally pleased with all the changes listed, but, I was in hopes that a new spell would be created to buff a weapon or magic casting item's Magic Defense modifier, like the Defender spell buffs a weapon or magic casting item's Melee Defense modifier. Is such a spell planned for sometime in the future?

Alaren
05-12-2004, 05:52 PM
Argh! Why colour the entire background of imbued items.. it just makes it harder to see what the actual item is... why couldn't you just have put a coloured bar at the bottom of the icon. Now the icons are just garish, and the eye is drawn to them especially as they're usually in a line in the shortcut slots.

I used to like the aesthetics, but of late, they're going downhill.

Unsi
05-12-2004, 07:01 PM
You guys are amazing!! How did you find time to move all that stuff? I read you say once that all the housing portals were going to have to be moved by hand, so I am assuming that a faithful dev out there took the time to put on his lugian suit and move each lifestone and town hall into place. You might tell the Lugian in charge that he left the Al-Jalima town hall up on the hill top as well as put it in town with the binding stone. I hope that doesn't confuse the server there.
I have been having the time of my life just being a tourist today. I truely love the undies slots. I haven't logged on to see if the rendalin shirt bug was fixed yet. At least with the undies slot I can change out my shirt and wash my bloomers occasionally ;)
I had fun just browsing through my backpacks looking at how much stuff had changed. It reminded me of the day we got the new icon for pyreals. That was so cool. Money looked like it was supposed to instead of a used paper plate. Speaking of Icons, Scenario I have a request for you honey. Apply some of that enormous talent of yours to changing the way either the mana c spell looks in the spell bar, or the mana renewal spell. They are identical, and confusing.

FmrSentFlatfoot
05-12-2004, 07:26 PM
I think mages could be happy when they are popping 1000-2000 on a vully vulned mob like a sword or archer can do now.

You mean like how my fully maxed out archer has to hit a simple Executor 4-6 times, while you can kill it in ONE flame blast?

So many more examples like the above, which show the mage always has the upper hand over melees, hands down. The only thing you don't have is the evasiveness that comes with having a high melee defense. Apart from that, mages have it all, in spades. Always have, always will....

I have my own Level 105 OG Battle. I know the differences first hand. ;)

FmrSentFlatfoot
05-12-2004, 07:56 PM
Allowing everyone in a clan to change the MOTD except the monarch and the officers is not good. I am most displeased.

I'm with you Davidge. I think it's just absurd that something so basic for a QA team to ensure works, misses it altogether. There's NO excuse IMO... they should all be let go and get a new team in there that has some semblence of a clue HOW to test things in time, so they can be fixed BEFORE the patch is applied.

If anyone needs control in an allegiance, the Monarch does, right? Giving everyone else the ability to do Monarch only functions while BLOCKING the Monarch from being able to deny someone the ability to use it, much less the ability to use it yourself is a sad joke.. and this should be hotfixed immediately!

But no.. only things that directly affect Turbine are fixed immediately, while things that only affect their paying clients don't seem to matter. *shrug* Where's the logic in that?

There is none.


In terms of the Bladed Bow? it was 180 mod, now 190? lol.. wow.. don't overdo it okay? Wouldn't wanna make it useable or anything. Just another wall decoration.. nothing more.

So in this patch, everything that everyone wanted.. they didn't get. Things no one asked for or really cares that much about, is what we got in spades. Seems to me the devs have their priorities all mixed up...

200bu Stamina Potions which restore 125 Stamina? LOL I can suck back two Winter Lagers in about the same period at 60bu (30bu each), restoring 120 Stamina. Where's the logic? None again... all these new potions are a waste of precious burden. Get rid of them, or drop their burden to acceptable limits. If it's something you make because you want to benefit us.. then don't penalize us with absurd burden of the so-called benefit, because then it's no longer a benefit, but a hinderance.

Gems stack? Nice touch! Why don't the old and new mana charges stack? Another beneficial thing to help people, left out. Why? You could even make them double-click which are automagically added to your character and every weapon/item you carry. If you're going to waste so much time on all the small things, why not make them ALL functional to benefit people?

Sorry guys, this patch stinks. You coulda done MUCH better overall, and oh.. get a new QA team would ya? Or at least stop feeding them all that Pizza and Coke, which clouds their brains and causes them to fall asleep on the job, 80% of the time. I'd be happy to help out.. you can be sure I'll test it till the code starts to fade. :eek:

s-inator
05-12-2004, 08:23 PM
Hey there. I am from Darktide and have played AC DT since the beginning. Since my 13th Christmas ;).

I would like to personally thank you for taking the time to build Guildstones while making the expansion.

Thanks to you guys for giving DT some love. We are usually very critical of you guys but I greatly appreciate your effor to rejuvenate PvP.

The PvP in AC is some of the most unique and fun of any game I have played.

If you help prevent some of the lag, when your expansion hits you can expect a great product.

Ashake_MT
05-12-2004, 08:35 PM
Ibn, I'm afraid I must weigh in on this one ... and on the side of Davidge, and every other monarch out there ...

Putting off fixing the SERIOUS flaw in the MOTD command is simply not acceptable. If you get someone with a bug up their rear, they can post all manner of garbage on the MOTD, with absolutely nothing to stop them. In my allegiance, the motd is used to convey important information, kudos, and quest notice - to deny me access to this TOOL for an entire month is simply inexcusable.

I also must agree - if you are going to allow an allegiance officer to ban/boot someone - you NEED to give them the tools needed to issue the command with a degree of certainty that an allegiance rank chain (for mansion) will not be damaged. This basically means you not only have taken away our allegiance speakers, but made it difficult for us to appoint an allegiance officer, as their ability to ensure rank safety has been severely crippled.

If you guys can do a hotfix for a PvP problem ... it is MOST remiss of you not to address a serious issue for every monarch on every world - their ability to communicate through the MOTD with their people. You guys have done a great job of listening and responding to us ... please don't slide into the gutter on this one! This is too important to monarchs to allow it to wait until the next month's patch ...

Renswic
05-12-2004, 08:49 PM
Im also kinda bummed that as an officer it dosent show in any way on my char ID panel :(

cptcruch
05-12-2004, 09:03 PM
Well I have been biting my tongue for the last 5 months or so hoping for something new and more content or dev related events....so far i am very dissapointed in this latest patch....


reasons

why make and item for a bow toon that has a 200 base focus and only cast bow 6 armor 6 and critter 6? How many bow toons have 200 base focus?

i will give my ring to a town crier for the following reasons

1) mod bow on ss guantlets
2) asheron's undies
3) virindi amulet

all 3 of these items far exceed this piece of trash!!!


Oh and lets not forget about the champion's belt that doesnt even cast a 6 on ya.....how many players do you think are gonna waste their time obtaining this? Not many unless they are the extreme few who collect every single item.

The new weapon icons are ugly! Simply stated!!!


Basically once again i will do every quest by the 3rd day of patch and spend the next 27 or so days collecting salvage and giving items to vassals. Why is it so hard to make it more compelling to play and not so boring?

We need more Dev related events!! Whatever happened to the guy from last patch who only showed up on one server? The rest of us on the other servers feel left out.....get with the program and keep us entertained for more than 3 days out of each month.


Now this is soley my opinion and mine only!

LugianWarlord
05-12-2004, 09:18 PM
It appears to be impossible to craft acid arrows now - "if i use the concentraited acid oils on a bundle of arrow heads it will not let me.. but yet it will let me for every other element.. just not acid" (Meznard of MT)

Retest: Could only make wrapped fire arrowheads, all attempts at making wrapped frost, acid, or lightning (both regular and greater) did not work (as in, the game would not allow the craft attempt)

kclobo2003
05-12-2004, 09:23 PM
Ok you offered to bring it up to the team to replace a Lifestone because it didn't look right where it was well, well then I have another item that should be brought up..

The Town Hall meeting in Eastham looks a bit odd the place it was placed...

Either Center it inbetween the 2 building theres or what would look alot better is....

Move the Town Hall next to the Jewler and Have the Opening area face the town towards the Statue that would look awesome and possible alot better then where it was placed, it just looks ouit of place there


I hope you will at least bring this up to the team because it has ruined the beauty that was Eastham......

Davidge
05-12-2004, 10:03 PM
Another odd bug, or is this by design?

If a non-officer / non-monarch in a clan attempts to use the "/allegiance boot <charname>" command, they get a strange response in the chat window.

> /allegiance boot Ogma
Attempting to boot Ogma...
0 character from Ogma's account have been booted from the allegiance.

What I would have expected instead is the popup message that states you must be a monarch to use this command. The one I get trying to use other monarch commands on a non-officer.

KPD157
05-12-2004, 10:07 PM
So far looks really good I like the Portal gem stacking, and the New mana charges makes the pure Item user happy to find a greater or better mana charge (200% mana storage thats cool ) ;)

I did have one bug I think I saw and that was when I bought 20 Gems of recall to Celdisith's and I noticed that the money was still there but I couldn't move any of the stacks on the bottem to another pack. I logged off and back on and the normal amount of stacks for the Pyreals I had listed Numerically appeared back in the pack so I guess its a graphics sort of glitch ;)

Other than that I havn't been on enough to test anything else out :)

Great Work Turbine :)

Karkadann
05-12-2004, 10:16 PM
Sorry if this is the wrong place for bugs but I just registered and am new to this board.

My coordination actually dropped 6 points when equipping it;

Palenqual's Tewhate of the Heights cast Lesser Hunter's Acumen on you, surpassing Moderate Coordination (Mod Coord on Greater Raiment)

anselgrey
05-12-2004, 10:19 PM
~*~MOTD~*~

I do not understand the wait to fix the motd prob. So everyone, but those who should be able to change the motd, can change it.

Think of all the punks that decide it is funny to be vulgar and just chance important info on a whim.

So we have a month to be tolerate of this annoyance.


~*~Officers~*~

I think the officers etc should get a title on their ID screen. This will aid in dealing with probs inside as well as outside the guild.

So many troublemakers can pretend to be an officer and cause probs.

xarfet
05-12-2004, 10:24 PM
about the only complaint i have is that the new icons for mana stones are all too similar (moderate/greater/major) all are white/whiteish, and its hard to tell just by their apperance... a bit better variation in the colors would help ;)

Li of LC
05-12-2004, 10:28 PM
Three hours later, I'm still waiting for the Zone to let me login.

I'll reiterate: Scary Red Box day (or whatever your engineer calls it) can't come soon enough for me.

Whatever you're paying Micro$haft for validation and billing services, it's too much.

Davidge
05-12-2004, 10:38 PM
Originally posted by anselgrey
~*~Officers~*~

I think the officers etc should get a title on their ID screen. This will aid in dealing with probs inside as well as outside the guild.

So many troublemakers can pretend to be an officer and cause probs.

Turbine added a new command that anyone in a clan can use to verify who the officers are.

"@allegiance officer list" - list your allegiance officer. Can be used by anyone in an allegiance.

Using that from any clan member produces a list like this:

Allegiance Officers:
Davidge (Monarch)
NameofOfficer1 (Officer)
NameofOfficer2 (Officer)

(Names hidden in the example)

Liaya
05-12-2004, 10:58 PM
Some really good stuff this patch. Overall like the functionality changes. Haven't had a chance to do any of the quests except one...

Unfortunately... my martyr mage can't kill any of the 'boss' golems, since they are 'drain & martyr' resistant... they just regen too fast for the 20 points of health my lvl VI tomb hits 'em for :(. I'm hoping the rewards you get for killing 5 of 'em are giveable.

rmiskell2
05-12-2004, 11:02 PM
Once again Turbine has refused to work with the decal developers to provide the changes needed to update their product in advance of the monthy update. This makes the game worse and worse for players every month with the update. It is no wonder why people leave the game, Count me in I've had my fill also.

rmiskell2
05-12-2004, 11:15 PM
Anyone else upset with the way Turbine is not working with decal to get updates working better?

DraconisUmbra
05-13-2004, 12:02 AM
I like how the mana charges work now and the new mana charges though I don't see the need for changing the icons. Changing the icons for potions and elixirs was unecessary as as well and now they look goofy. And I'm not at all happy that loot has been "improved" some more. Where did the casters go!? Sure you could argue that there were too many before but now I am finding hardly any. In fact I find "art items" out the wazoo, scrolls in spades and pyreals drop more frequently. I thought the idea was a nice balance but it seems you have just gone to the other extreme.

cstanleytech
05-13-2004, 12:20 AM
Originally posted by Ibn
Are there plans to improve this for PvM? Yes. More info will follow in time.

I hope in time means within the next 6 months or less and that you meant for war magic in pvm.
I mean I have been asking, begging, demanding and pleading for so long I actually have not touched my mage because I gave up hope of turbine ever doing anything to really help mages.
All it seemed to be for the last 2 years was mostly melee and archer love with a boatload of new quest items for them as well as tinkering their weapons so they do far more dot then a mage with war magic.

Jet-eye-nite
05-13-2004, 12:34 AM
My first glimps is C-
Loot still a joke ,ex a lvl 32 toon fighting in GC and finding items of any use needing 300 melee or 200 missile to weild .
The new icons are going to take awhile just to understand what has changed .
The nerf to mana charges pfft :p
Still no lub for low lvl sword guys in comparsion to what has been done for a few other weapons , we won't even go into the joke about low lvl bows .
I hear alot of talk that if you want majors goto Lucana(spelling ?)
if that is the case its is another support for the ucm .
I will go on my highest lvl (99) and see what I find in ext area and do a follow up .
And as for Decal would you either endorce it or ban it ,just get off the fence post about it .
:eek:

Illusi
05-13-2004, 12:37 AM
Well a few things that annoy me with this patch so far....

1) The 'new' mana stone artwork is poor. I can now in no way tell the difference between a great or superb mana stone [charged]. And now they are so close to looking like a alchemy gem (sort of close) that my eye skips them when I look for them.

Why couldn't you use a different color or much more pronounced gradient for each type?? For that matter - why on earth was it decided you even needed to change/update them?????

And they now look like crystals - not stones.... will you be changing their names now also???


2) I like the icon color backgrounds for the imbued items....except..... on orbs there is so little 'background' mask that it is difficult to see the colors much less the differences between the slashing and AP and the other 2 blue ones.....

Perhaps you could *slightly* reduce the size of the orb graphic (very slightly) so there is at least a pixel or three of color area on the top/bot/left/right edges??

Also - the choice of colors for the AP and Slashing, and then the Crit/Cold.... the colors chosen are very close to each other.... are you that limited to color choices??

ipeacefrog
05-13-2004, 12:44 AM
You moved the Uziz hall but not the Lifestone that was next to it?

That makes no sense.

How does one recall their mules the the hall from the MP or wherever if they have to run through critters to get back to town?

{EDIT} Well it seems that the lifestone at Candeth and Uziz in town were added, not moved as it was indicated.

Val-Kelbareth
05-13-2004, 12:59 AM
I haven't logged in yet, but I couldn't help but notice that there was no mention of whether or not you fixed the Liazk Itzi Temple quest. Considering you never told the playerbase last month what was causing it to break, I was hoping to hear something.

After two broken quest attempts last month for a total of over 4 hours in that place, it would be nice to know if it's worth it to give it another try.

What I've seen so far:

Negative:
-What was wrong with the old icons for mana stones and potions? The new icons just represent another piece of AC's charm biting the dust.

-What's with the wield requirements of the new renegade armor? Only maxed-out characters will be able to wear both pieces. Sure melees can wear the hauby, and mages can wear the pants, but only the long-time chain and macro hewers will be able wear both.

Positive:
-Imbue Icons are great
-Drudge Belt is hilarious, brings back memories of the days of wearing a red leather girth with blue bracers and naming your character "Captain Insano"
-Stackable Gems, nice
-Paper Doll Undie slots! I've wanted these for SOOOO long, Thank You!
-I haven't checked the damage on the updated Falchion, but it definitely needed a boost.

About all I can comment on atm. :)

Yusuki
05-13-2004, 12:59 AM
Went and toured the newb loop towns as well as the capital loop towns to see where the bindstones and allegiance halls were moved to. Particularly liked Cragstone's placement, along with Tufa's.

Samsur's wasn't so nice--it dwarfs the surrounding buildings and makes "downtown" feel really cluttered since it sort of half-blocks the end of the street. Moving it maybe to the north side of the road that heads northwest towards the Holtburg portal (across from the bazaar building with the archmage in it) might be a bit nicer. It'd be closer to the new portal drop, at any rate.

Al-Arqas' meeting hall is horrifying, though. This massive ancient-looking structure nudged right up against a tent, in the base of the cut? Just... ugh. Sticks out and looks nasty. It'd probably do a lot better being on top of the hill above the lifestone/jeweler, just so it's not such an eyesore.

Liked the timestamp options a lot. Given the complexity of the commands, it would have been nice for:

/help timestamp

...to provide the more common options (12-hour, 00-59 minute, AM/PM, short and long day of week) instead of having to read a web page to figure it all out.

Fun stuff so far. Some serious quests, some not-so-serious, a lot of mechanics tweaks, more touch-ups to the lootgen. Not sure about the usefulness of Lockpick Mastery IV/Strength Self III on a Granite Goblet, but hey, it made me laugh, so bonus there. And finding lowbie orbs with no spells on them at all was bizarre... but when I think about it, being able to tink a Work 1 306p no-magic orb to 14% Mana C, or imbue it, is kind of nice. That's practically no-drop right there.

Mat Icefalcon
05-13-2004, 01:05 AM
OKies. What time zone are the servers based on??? Are the server clocks set correctly. I'm currently at my villa and am trying to pay my maintenance. According to my house panel it says: This maintenance period end 05/12/04 21:53:15.

My time is after 22:00 here Pacific.

FmrSentFlatfoot
05-13-2004, 01:29 AM
If you guys can do a hotfix for a PvP problem ... it is MOST remiss of you not to address a serious issue for every monarch on every world

Yeah, let's take that a step further. If Turbine feels that a hotfix is necessary to prevent people from picking up 6 scrolls, that are no better than your average level 7 buffs, just because it's part of a new quest exploit... then that just proves what I said earlier that if it bothers Turbine personally about something THEY want to work a certain way, then it's perfectly fine to hotfix it. But something that means EVERYTHING to every allegiance out there, is brushed off their shoulders as unimportant and doesn't amount to anything worthy of shutting down the servers for an hour to fix it.

Pathetic....

Incidentally, I had to boot/ban one of our clan members tonight, as he left a very nasty, foul-mouthed MOTD. I can't imagine the devastating effects this could have on very large allegiances. But oh, I forgot.. it's not a problem big enough to warrant a hotfix. :mad:

FmrSentFlatfoot
05-13-2004, 01:40 AM
I gave up hope of turbine ever doing anything to really help mages.

ROFL! Mages don't need anymore help... they're already sickly overpowered as it is. If anything needs to be done to mages, it's tone down the insane damage they're capable of inflicting on anything they shoot at. lol

Jarella
05-13-2004, 01:55 AM
Is the flag for that new blackmire quest on turning in those notes from the lugie quest? if so that sucks...a friend had his pack full when he clicked the desk....and it refuses to give em to him....if you gonna do something like that make it flag on the click and not on the turnin of soemthign you might not get. Or make it check and see if you actaully got the items or not...somehow.

Toleak
05-13-2004, 01:55 AM
Casting items hardly drop anymore, and when they do many of them have no spells on them at all, this never happened before, was this intentional? Also, all the monsters seem to be dropping lots of crappy armor, on wealth rating 5 creatures I hardly pick up anything because the armor is too heavy to loot to sell to a vender. Jewelry even seems to be dropping less, its just lots, and lots, of armor and weapons.

Also, I haven't confirmed this, but treated healing kits seem to be healing for a lot less than they used to. After playing for several hours I'm getting frequent heals in the 50-60 range, this hardly ever happened before and this is much worse than what I used to be getting, which was frequently in the 100+ range.

Also, I don't like the new mana stone/potion icons either, and the burden on the new potions pretty much makes them useless, I think you should of had them have the same stam recovered/bu ratio as the elixers.

Jalum
05-13-2004, 03:03 AM
6+ hours with a high level group exploring every inch of that dungeon. We find the big red chests at the end. No keys. We go through it all again, killing every critter several times. No keys.

Talked to a guy on TD whose team found _a_ key in 3 hours of hunting in there FOR THE KEYS. What was the awesome reward worthy of the risk and effort expended?

The equivalent of a sing trove pull.

You gotta be kidding me if you are gonna try to tell us you play the same game we do.

Jalum

*And did I mention that we probably spent the shadow equivalent of 5 SUITS of GSx to get this far?*

Shadow_Z_II
05-13-2004, 05:50 AM
Please do not make any changes to mages DOT without doing some serious research in to it first AND consulting the player base.

Altho after a vuln/imp archers and melees alike have a higher DOT , mages have a ton of other advantages the biggest off them being the versatility in the "combat" state.

As of yet i need to go in magic mode , then out off it , equip bow and into combat mode. Also for effective and fast healing i still need to go out of combat mode. ( i like to heal at below 100 ).

---

On the missle pathing problem i can only say please consult us archers and do not be to lazzy to actualy make new archer tech as that is in my eyes the only resolution. Archers are a class off there own we dont just want to be melees or mages with bows.

---

Nevertheless great patch and keep up the good work!

Shadow Z II - SC

PS: I know it has been said but that MOTD bugg to silly to not be found in a testing phase. No Dev Party this month ! :D

Ivy_Windchaser
05-13-2004, 06:00 AM
I've forgotten where to post bug information...so I'll post it here.

I've found a bug with fletching. I am unable to apply concentrated lightening, acid, or frost oil to bundled arrows of any kind. Double clicking on the oil allows me to use it but I get an error saying that it can not be applied.

Yes, I have the fletching and alchmey skills. Yes, the formula is right.

Shadow_Z_II
05-13-2004, 06:16 AM
Whoa ! that is seriously bad news there .....

Ivy_Windchaser
05-13-2004, 06:34 AM
Even though the Ibn says that the motd bug isn't enough to warrant a hotfix, I think the month ahead will start to loom menacingly for the missile characters that can do 1/3 less of the damage types that other characters can do.

Not being able to do frost, lightening or acid damage for the entire month, especially since one of the main quests introduced this patch relates to lugians (lightening arrows), will hopefully get us a hotfix and along with it, a fix for the motd problem.

War
05-13-2004, 07:14 AM
The new stats on Bladed Bow are awesome, but doesn't seem to work. I hit much harder with my AR 166% bow by along shot.

IE;

Unconconqered Drudge AR 166%- ave 135 damage, Bladed Bow- ave 35

Lacerator AR 166% - ave 110, Bladed Bow ave 50

this are without any vulns etc, however I also noticed, I didn't get one Crit with Bladed Bow in an hour of testing, and averaged about 1 in 4 with AR 166%


Same creatures vulned, I got simular results, on a ***, I hit for an average of 600+ with AR 166% and crits as high as 3k+ and with the Bladed Bow averaged 200 and no crits.

In conclution even tho stats look awesome it stinks, I hope this wasn't what you intended and it's just not working right.

The Darkness
05-13-2004, 07:43 AM
The improved usefulness of high end mana stones and healing kits is nice. Not so sure on the other mundane items that have made it into the higher loot profiles - would it be possible to stop gems, cups etc spawning in level VI loot? I would imagine no-one takes the time to ID them - but maybe some folk do.

The quests look very interesting. Nice ideas for novel ways to start them too - particularly like the dead sycophant.

Targetable Undies - nice touch.

PK quest is nice to see too - although first reports are suggeting the 'reward' is a bit tame considering the dungeons inhabitants.

Cheers for a good month,

AC-Vet
05-13-2004, 08:21 AM
Over all I like the patch. I do have 1 gripe about the one quest.

The quest in question is the new added twin brothers in AB by the Uziz Portal.

My gripe is this: The chosen critters you guy's picked are way out of line for solo ability not to mention hard to locate.

This is my experience with it, after the patch came live I was in AB and saw a new structure, I talked to the 2 NPC's there and was told get 5 Vicory golmns and recieve a reward...

I went looking because was curious as to what the surprise may be, I remember seeing these golmns before not caring too much for them because:

They take way to long to kill, thier XP really bites, and thier loot was not really that great.

So Off I went, I ran around for nearly 5 hours, I killed 4 of them, My level is 126, I'm a mage and it took me 10-15 min's to kill each one. as mentioned above thier loot really suxed for as long as they took to kill and find.

I returned back to the NPC after giving up for the day to discover I only got credited 1 kill? I was solo and killed a total of 4....

I got a little discouraged but not upset, then it occured to me that this quest is a little out of line with the choosen critters. These critters really arn't designed for soloability by most average players, especially the mountain king....For what little the reward is the critters chosen was kind of wrong....

The reward is a personal reward but the critters are mainly a team kill effort type critter, they are a non frequent spawn and takes too long to kill one, now you require 5 of these to be killed?

If it takes a team effort to kill these things, Who gets the reward or credit for the kills? I assume the one that gets the kill messege.

In reality it's not a quest that alot of players are going to want to do as a team, It's not rewarding enuff.....and as a solo hunter, I hope they are very high level to stand toe to toe with a vicory or mountain king....Just to recieve a +100 to mana reward that a diffrent quest offers the same kind of item.....and is in my oppinion alot easier to accomplish.....





The new Fort was a blast, I really liked the lay out with it, now thats a fort !!!! Who ever designed it....My hats off to you!!!


I was a little disappointed the Lower half of armor for ancient armor wasn't included in this patch.....the swamp temple kind of armor I'm refering to....was kind of a let down, I wanted to complete my suit....


I liked the idea of a background to show tinkered weapons, helps me Identify my stuff when selling so mistakes aren't made...

The new potions design looks pretty cool too.

The mana stones will take some time to get used too.....I did have a question on pricing....That one cost a fortune....It's cheaper to buy 3 of the 2000 stones than it is to buy a single 5000 mana stone.....by a long shot!!!!....
With that in mind, I like the ability to fill my armor with 5000 mana but how is one to judge when its needed with out wasting them...on average, my suit takes 3- 4 ....2000 mana stones to fill.....thats if i ignore it for awhile.....I wouldn't use the large stones blindly with out using a lesser one first to see how much mana is needed first.....


over all I like the patch so far....

Teshi
05-13-2004, 10:07 AM
I do think that the monarch not being able to set the MOTD and everyone else in the allegiance able to is a HUGE issue that does require a hot fix.

It is too hard to monitor all the people in the allegiance setting the motd with things that should NOT bet there. The only recourse we would have is to boot that person from the allegiance. Giving everyone but the monarch this ability is just a temptation to some!

Please reconsider and Fix this problem ASAP

Juzam
05-13-2004, 10:09 AM
The few things you got right this patch were far outweighed by the needless things you got right, the changes that were fubared, and the introduction of two crappy quests.

I have NEVER complained about a patch until now. but what were you thinking??

you wasted resources putting in timestamps, moving lifestones and meeting halls, but you cant get item magic buff improvements in that you have been promising for two months now?

you have been promising officers and lots of commands to make monarchs jobs easier (since you killed their only benefit of passup) and you screwed that up... Now everyone in the clan can do my job EXCEPT me?

You put in a pk only quest? WTF? 80-90% of your population does NOT pk, yet you continue to kiss their butts? Just another example of how a vocal minority can ruin a good thing.

You put in a ring that is designed for archers, but uses a FOCUS requirement?? granted, 200 is possible for everyone, but why force people to make stock templates.

I have to wonder if MS got all the common sense in the purchase price for AC. The last 4 patches have been steadily going downhill, and this one appears to have reached the cliff edge...

Gouru
05-13-2004, 11:17 AM
When you try to open a corpse using the new hotkey, and that open fails because you do not have rights (think other player corpses, or dungeons with multiple fellows), that corpse is not removed from the list, and it keeps attempting to open it over and over and over until you move away. It really should remove that corpse from the list to be opened.

Chunglee
05-13-2004, 11:44 AM
This non-hotfix is unnaceptable !

My jaw hit the floor when i saw that you guys knew about it and were not going to hotfix this

Please reconsider , it is a valuable part of day to day activities

I tend to believe that there is very little testing going on before the patch if any

I am very disappointed in this decision

As for the rest of the patch , many good ideas but i havent had much time to do much as we tried to figure out how to change the MOTD after everyone played with it, erased the next day's quests and inserted their own comments:(

iza
05-13-2004, 12:07 PM
You put in a pk only quest? WTF? 80-90% of your population does NOT pk, yet you continue to kiss their butts? Just another example of how a vocal minority can ruin a good thing.

Seems if we get all the content... they whould have fixed the archery pvp bug (zczczcz) that has existed and been exploited for the better part of three years.

But no that's been put off yet agian to next patch... for the love of god everyone should know that its is DT that is neglected and not the 0.o worlds.

We can careless about sparkly wands and Drudge belts... we just want working content and PVP balance.... (And fixing the horrid lag on dt would be nice to.)

Point being we don't get the content we want and they don't fix the problems we have on dt... So sue us for being "vocal".

TheKnight
05-13-2004, 12:44 PM
I am most impressed with this patch and overall I say whole heartedly excellent job. You guys are definatly on the right track with these changes and I am actually looking forward to the upcoming patches now. And i've not felt this way since way back in the BZ days.

Some things I'd like to say Possitive and Negative Wise:

Possitive:

I. Clothing Slots for pants/shirt

I am loving this as it let's me bane my clothing without having to remove a part of armor now and or all of it just to bane. Excellent Change here.

II. Colored Backgrounds for Imbued Weapons/Orbs

Again excellent here as now we can tell what's imbued without having to go into the details list and scan through it all. Colors could be alittle less solid and maybe abit more transparent though.

III. General/Rest of improvments

Allegiance tools/reduction of negative spells/stackable gems/ and on and on. Big plus here and no general complaints at all. It's nice to have the portals actually dropping you in towns now and having the meeting halls closer to. Should have been this way from day one in my view. Just is going to take awhile to get used to dropping into town as for years i've gotten used to where we used to land. But very nice improvements overall.

IV. Renegade Fort in Vod

Wow this one really got the heart going and was a total blast to do. Raiding the Fort and bashing the door in was a thrill and overall this quest for me rates high. And I can't say that about many quests as this one actually makes you feel like your really invading a fort with real resistance. Nice to have the tables turned for once and let the players invade a space of the monster and make them defend it. Big Thumbs Up Here. Altough the armor has a wee bit of high req. Most people have the 200 str but I only know a few tanks that meet the req of 200 base end. Perhaps Reducing it to 150end or was it your intention to make it have a 200end base?

V. Three Words. Drudge Championship Belt!

Omg I can't belive you guys did this! Finally some sweet sweet Drudge Love. This just makes me laugh and smile, as Drudges just plain own. From Stealing Cove Apples to making their Drudge Stew, Drudges just kick major but.

Kerthump the Ear Taker Suplex's you for 50 spine twisting damage!

Kerthump the Ear Taker bashes you in the head with a lugian boulder for 80 bludgeon damage!

Kerthump the Ear Taker pins you for 1..2...3!

*Crowd of drudges Shirrreeekkkkkkk*

Goto love it :D


Ok and now some negatives


I. MOTD

Now I'm not a monarch, but honestly I do see why monarchs are upset about this. Our clan the Chosen Of Solclaim is well behaved and we have alot of old vet players. (myself included) But to leave this bug in for an entire month and have children/people with the mind of a child go and change the important MOTD is just plain wrong. Sure you can ban those from the clan, but I can just imagine the utter headaches and chaos this will cause for other clans who might not have veteran players and find it "cool" to mess with the MOTD. If you are not willing to fix it then at least disable it totally, so not anyone in the clan can be an arse and write something there just because they feel like it.

II. Mana Stones

While I like the design and improvments here, the higher holding mana stones all look the same. Perhaps you guys can add some detail to them to make them stick out as they currently do not and it's a pain to haveto check which is which. Here's an idea for making them stick out and it's mind boggling simple:

Make the mana stones show how much they restore on the icons themselfs, such as:


Massive Mana Charge: 10,000

Titan Mana Charhe: 5,000

Major Mana Stone: 7,500

etc.


III. New Potion Icons

Ok I don't know if I can call this "offically bad" or not but maybe it will just take some getting used to. But for the life of me I don't understand why you guys changed this as now i'm just plain confused over the new icons. Changing drop points/lifestones/meeting halls in town is one thing and the general structure is still the same, but changing the potions to a completly different icon just makes no sense to me honestly.

What was wrong with the old ones, or should I say why could the old icons not have been just slighty improved? Why change them totally?

IV. Stackable Items

While I thank you very much for the stackable items we have now, I think we need more items to stack. Specifically:

I. Healing Kits

II. Mana Stones

III. Mnemosynes

If you are not able to make Healing Kits/Mana Stones Stackable because of the multiuse properties of them, might I suggest something like a:

A. Healing Kit Case
Which would sorta be like a keyring for the keys as it could hold multiple kits of xx number. Would work just like keyrings except it would require healing trained/spec to make them/attach/remove from said case.

Also while I'm on this topic, how about you guys add another use for healing besides just healing yourself. Since we can make a kit from Bobo's Quest why can't we purchase those ingrediants and make our own with lesser ingrediants? I know I would rather be making my own healing kits then looting them from monsters or getting a ton from when I turn in pinchers. This way people would only make as many as they need and not be flooded with them all the time. I don't know which is easier to implament but I think it would be a good idea to let us make our own healing kits. Just a personal preferance.


B. Mana Stone Pouch

Again this would work somewhat like the keyrings do and could put xx number of certain stone into it. Or if that's not possible make it so that only the same types of mana stones/with same amounts of mana can be stacked in say a 5 stack.


Those two items alone take up way to much space in peoples backpacks and I think they need to be made stackable ASAP. Backpack space is extremly limited these days unless your playing as an all tank with only item magic. So every little bit of space helps out.

Overall I am very impressed with this patch and it's been ages since a patch really hit that I enjoyed overall. Thanks for the hard work and making this old vet player come back yet again for another round of smashin and questing.

Regards

LugianWarlord
05-13-2004, 01:41 PM
Can we get some kind of official response on the elemental arrowhead problem (ie. the inability to MAKE certain types of wrapped elemental arrowheads)...

MVOFJR
05-13-2004, 01:44 PM
I think the colored backgrounds on the imbued weapons are good, but it leaves me to wonder. Why were imbued armor and jewlery left unchanged? If weapons got a unique background then surely armor and jewlery which is imbued deserve to share this.

LugianWarlord
05-13-2004, 01:55 PM
Generally, imbued armor/jewelry isn't swapped out in battle as much as AR/CS/CB/rending weapons. Which is why they don't really need colorific backgrounds.

burzum
05-13-2004, 02:31 PM
Sorry if this has been reported already, I didnt catch it if it was, looking over the previous posts, but Al Jalima now has 2 meeting halls. The one on top of the hill was never removed.

Also, I'm pretty disappointed with the new location of the Khayyaban portal. At least it used to be very convenient in terms of close to the drop and the lifestone. Now its clear across the other side of town when moving it up the road closer to where the Lin portal is would seem a better location.

Otherwise, nice patch.

beducky
05-13-2004, 02:43 PM
Thank you so much for the colored background behind imbued weapons!!! Not only will I not seel/salvage or misplace those valuable items but now I know what kind of inbue is on them. Thanks a bunch :)

FmrSentFlatfoot
05-13-2004, 02:52 PM
Make the mana stones show how much they restore on the icons themselfs,

Why? We never needed this info in the entire history of AC. A Superb was 2000, a Greater was 1000, a High was 500. We all got used to it and memorized them... why can't people learn to memorize the new ones? The patch is 1 day old and already I know them. :cool:

Also, the colours of them all being the same hue are not a problem, because their differences are in colour density. The more dense, the higher the mana/value.

Regalo
05-13-2004, 03:13 PM
Nofeir posted this:
The only thing I don't like (you knew there'd be SOMETHING!) is the new artwork on mana stones. Now they ALL look so much alike it's hard to tell them apart. The rechargable stones look just like the single use stones and now even different size single use stones look the same. The new artwork looks good, but the different types, and sizes, of stones should look different enough to tell them apart without having to i.d. them.
__________________
xarfet posted this:
about the only complaint i have is that the new icons for mana stones are all too similar (moderate/greater/major) all are white/whiteish, and its hard to tell just by their apperance... a bit better variation in the colors would help
-----------------------------
DraconisUmbra posted this:
I like how the mana charges work now and the new mana charges though I don't see the need for changing the icons.
----------------------
Illusi posted this:
The 'new' mana stone artwork is poor. I can now in no way tell the difference between a great or superb mana stone [charged]. And now they are so close to looking like a alchemy gem (sort of close) that my eye skips them when I look for them.

Why couldn't you use a different color or much more pronounced gradient for each type?? For that matter - why on earth was it decided you even needed to change/update them?????
---------------------------
Toleak posted this:
Also, I don't like the new mana stone/potion icons either,
-----------------------------
TheKnight posted this:
While I like the design and improvments here, the higher holding mana stones all look the same. Perhaps you guys can add some detail to them to make them stick out as they currently do not and it's a pain to haveto check which is which.
------------------------------

Please do something about the colours.. It is very hard to see which one is which. Make the shades more different maybe?? the three I always used before all are darn near the same colour and I have to click on them to see which is which. =((

Stoneheart
05-13-2004, 03:48 PM
I like the changes in the towns; it keeps it interesting.

One problem I did notice is that crude lockpicks (needed to purchase some villas) seem to have disappeared from the starter town shops, and they don't seem to be dropping from low level critters either, due to the changes to "mundane" items treasure generation I assume.

If crude lockpicks are not being generated anywhere than something needs to be done about those villas on Verdantine that will be consequently un-purchasable.

I also noticed that no wands/orbs/staffs are dropping. I suppose loot needs to be tweaked a bit further ;)

Ryori
05-13-2004, 04:20 PM
I like the imbue color concept. But I agree that it would be nice if it was toned down a bit.

Yeah for stackable AL gems. Keep the stacking going.

I like the new mana stone art. But some of the colors are too close to make telling them apart easy.

SIDE NOTE: a function that gave you the mana spent of your equiped items would be nice. As someone mentioned I use small ones first to see how much I need. Big numbers typically just go into the Focus Stone.

I'm mixed on the potion icons. Give me a few more weeks and I'll decide if I like them or not.

I've only heard of one new quest that has an XP reward. I really hope we'll see more of those with different things to do to replace some pure hunting time.

Overall, seems like a good patch.

Karkadann
05-13-2004, 04:23 PM
Personally, I really like the new look of the mana stones - they look more aesthetically pleasing to my eye, but they are much harder to tell apart than they used to be.

How about leaving them as they are, but adding black diagonal (thin) stripes?

The lowest mana stone could have one stripe, the next one up could have two, and so on. I would recommend black because it would stand out that much more, and the look of the stones wouldn't be changed.

Also, I have to wonder about the new icons for health and stam potions... Not to insult the designer, but I liked the old potion look, and thought they could have just been improved, rather than completely changed. The original stam elixirs, for example, look more 'modern' than the newer ones...

Kudos for doing a good job in many places, although loot on some VoD mobs was way off last night, yet some was fine.

One last comment, or request, if you prefer, about pack space.

This is a never-ending debate, and it has been iterated but I will re- it, as I have seen some good ideas posted.

My battle mage has 4 packs for his magic schools. He also has 2 packs for comps and DI's. He has half of his main inventory full of different types of salvage, keyrings, wands/orbs (1 for each rend type, a buadren, an assault orb and I can't remember what else), and mana stones (he uses an attenuated awakener and has to carry extra stones for that, as well as for his jewelry and clothes/armor/wands) - and I'm sure I'm forgetting what else he has in there.

Before even going hunting, he has very little space - so as far as being able to pick up loot, maybe 5 or 6 rows in his main pack, and one backpack.

If I am out hunting with a friend who dies, and I need to loot their corpse because they can't get back in, I often don't have enough room if we have been hunting for a bit, because I end up with maybe two full packs worth of loot to sell - and yes, I can dump a bunch, but that means I have to spend my time going through the pack just to decide what to dump, or picking randomly and hoping I am not dropping the best, all to make room

The perfect example was last night - in ONE buff cycle, my mage had been hunting and had looted some items, not too many, and came across an Oak chest. Opened it, started looting stuff - main pack filled up - I had NO LOOT in my main pack, just the stuff I usually carry with me to hunt - I had to start putting stuff in my sell backpack, just to make sure I could get it all before the next batch of angry mobs spawned on top of me...

And then it was time to leave and sell, wasting buffs, or leave stuff there and keep hunting.

I realize we all have to make compromises, but many mages don't care about burden, and we have no packs to carry extra - loot, and on the other side of the coin, most (all?) melees DO care about burden, yet a lot of them have 5-7 packs of space in which to pile their loot.

Suggestions
One: make mana stones stackable up to a small number (5? 10?)

Two: make a special pack or space for mana stones, as it is obviously possible to add to the paper doll

Another idea you guys are already floating around is the salvage backpack - I like it - so why not the same deal for mana stones?

Gems are stackable, all types, so why not mana stones?

I suppose if going on an extended hunt with a large group, I could ask that everyone stock up on mana stones so I could use the awakener on all who need it, ie, if you need a debuff, you give me a mana stone, but again, if portal gems, and debuff gems (purity, etc) are stackable, why not mana stones?

It is especially a pain since the awakener only holds enough mana to do two shots, and no matter the size of the stone (unless they are less than 1000 mana) I still have to carry one stone, which occupies one pack slot, for two debuffs - that quickly depletes my pack space in a large group, if I am expected to carry enough for the crowd. Again, however, it isn't only the group hunting that concerns me, it is also solo or even just with one other person, as in my example about last night's hunt, when I looted the Oak chest - I had no room in my pack and hadn't even been hunting an entire buff cycle - guess I could stop salvaging - or give up DI's? .......

I realize there must be a balance, and I realize the servers have limitations, but most mages, who need to spend a lot per hunt cycle, have to spend pyreal on comps and plats, for example, yet have little pack space in which to put the loot to pay for it...

I hunt VoD with a friend - my Battle Mage and his Axer - I end up selling after every buff cycle, because I have no room, unless I don't loot at all - kind of silly if you ask me...

Ibn
05-13-2004, 06:33 PM
Originally posted by Stoneheart
If crude lockpicks are not being generated anywhere than something needs to be done about those villas on Verdantine that will be consequently un-purchasable.

Thank you for noticing this! Just let QA and Mirin know about this so we can get a resolution in time for VT opening.

FmrSentFlatfoot
05-13-2004, 09:07 PM
On the issue of packspace:

It's really quite simple. Rather than have all these new ideas for special salvage packs, mana stone packs, etc., etc.

We have Prismatic tapers to take the place of all the standard tapers? Then let's have a Prismatic Foci. ONE!! That's all you need to do. Why do we NEED a Foci for each magic school? If you buy a Foci but don't train the corresponding magic school, then the Foci is useless! So then by the same token, even if you had a Prismatic Foci, you still couldn't use the magic unless you trained the skill(s) you wanted. Leave Scarabs as they are. Hence, everyone can have 1-4 magic schools, and 6 extra packs besides main to carry all their junk!

Problem solved.

Silent_Echo
05-13-2004, 09:13 PM
I just re-subscribed about two weeks ago, so I don't know if this is an issue with this patch or not, but I looted a profatrix mask today and when I turned it in, Leopold gave me the old style one in return. I don't know if this is bugged for the other updated masks or not as well.

Regalo
05-13-2004, 10:48 PM
Actually FmrSentFlatfoot....
that is a very good idea!
If they wanted they could have it (the one single Foci) divided into 4 parts and if you trained the school the corresponding part would attain the colour of said Foci.. any untrained Majiks would remain a grey or a neutral colour.

I am a melee but I only usually have about 6 to 8 rows of spaces empty in my main pack to use for loot or salvage. =((

I have my DI's and my melee weapons and my tapers and scarabs and heal kits, stam potions, Trade Health elixers, mana charges (usually about 14 to 18 of them), etc. all occupying my pack slots....

Because I am also a 3-schooler (so that I don't have to ask for buffs from anyone) I have 3 slots used up by the Foci.
That doesn't leave very much space for goodies!
-------------
Stacking of mana charges is something I have long wished for... and while they are at it why not stackable heal kits too??

Even if you could get a small pouch that occupies only one space in a pack like the Kithless feathers do.. would be handy.

Jet-eye-nite
05-14-2004, 01:28 AM
Don't know if this is know or if anyone else has seen this ;
looted an orb from extreme area with a +13% to melee but it has no mana(or mana burn rate) and will not charge with a stone .

Munjed
05-14-2004, 02:20 AM
When I was on earlier.. I was not able to set my motd.


I think you need to hotfix this.. If i cant communicate with my alleg.. i Will lose members.. Just how pk alleginces are.

thanks

Skinnerc
05-14-2004, 02:53 AM
Ok I know, this would unbalance things im sure, but ive always liked to think of what Lvl 8 9 and 10 spells would be like, not only being more powerful, but also, having different names, and when cast the bubbles could be acid green with a red interior for eights, nines would be white with gold interior, and tens black with gold, this would be awesome, however, the power of some of the higher lvl monsters would need to be raised. for the other types of characthers in the game, you could possibly put in a new form of arrow, for the archers, such as regular, greater, deadly, and the new one would be "lethal" for melees, there would need to be a higher cap on weapons, or a new form of weapon (not quest related, but more like new loot weapons, with special properties of some sort, sort of like the new armor, but like new types of melee weapons, that is unclear, however, i think it is probably a good way to counter) there is my idea on how ABSOLUTLY COOL lvl 8-10 spells could be, and how to counter it, the only difficulty, being that although certainly possible to balance, with some work, would be the game would be more high powered, but is this a bad thing? AC seems to be becoming high powered any way.

When Valor Storms All Hell Breaks Loose
-Valorstorm

Li of LC
05-14-2004, 09:48 AM
Ibn:

Your support "solution" for those of us having problems logging into Passport/Zone - linking to Passport Member services page - is laughable.

Passport is the PROBLEM. How am I supposed to fix it by *trying* to visit that site AGAIN?

I'm not paying Microsoft. I'm paying Turbine. You guys need to step up.

KsBabe
05-14-2004, 09:49 AM
I think this patch could have been better. The ring that you get when doing the new luggie armor quest just dont cut it for us archers who is lucky enough to have focus (just barely) over 200. With a focus req this high, it should cast all sevens on us, because when we reach that focus level we can cast sevens on us, instead it is just another useless piece of loot that can be stored on a mule and forgotten about.
As for the color scheme of the mana stones, I can tell a little difference but not much, but what I dont like about them is the fact that Arwic no longer sells the mana stones that has 2000 mana stored in them.
The new luggie armor looks good, so thumbs up for it!
I havent looked for much of nothing else but for the new ancient armor quest which I still dont know where, when, or how to get the next piece.
The new icons for the rendering weapons is cool, but white for bludging looks more like frost.
As for all the bugs that is in this patch, I think they should all be addressed and fixed before the next patch. Monarchs needs to leave messages for upcoming events and if I wasnt my monarch's real life wife, he would have no way of sending out messages to his followers. As of now he is using my character as the one to tell of important quests that is coming up.
The biggest bug being the one with the arrowheads, which I read will be fixed early next week, at this time the other bugs will be addressed.
I havent tried out the bow I got from the second blackmire quest yet to see what kind of damage it does now because when I got it last month, I seen that it wasnt half as good as my rendering bows so I stuck it on my mule I call "the one with useless quest stuff"..lol
I have to say I am looking forward though to next months patch and hopefully figure out where my next piece of ancient armor is hiding, that is if it is actually here. I say this because it seems no one has found it and that in itself is odd, considering someone has usually found all the hidden goodies by now and especially the major ones like the ancient armor. I am to the point of wondering if there is one this month, I thought the Crystal Lord Quest had something to do with it because it locks your fellowship but when my daughter finished the quest last night with some of our friends, they only got a key and when used, it didnt give out the piece of armor we are all dying to get, and when I say dying, I mean dying over and over in attempts to get all the pieces,,lol
Thanks Turbine though for all the hard work you put into the patches each month and I only hope they continue to get bigger and better.

Asper
05-14-2004, 09:57 AM
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE ...

Consider changing the function of the looting hotkeys from Use to Select.

yakisoba_noodle
05-14-2004, 10:02 AM
This is a nice puzzle and a very nifty little quest. Thanks for delivering high quality little hai-ku quests like this in addition to the grand epics.
--Yak

Ibn
05-14-2004, 11:06 AM
Follow-Up regarding the Crude Lockpicks: While they've been removed from loot and from town vendors, there are still vendors in the game who sell them.

Ibn
05-14-2004, 11:07 AM
Originally posted by Li of LC
Your support "solution" for those of us having problems logging into Passport/Zone - linking to Passport Member services page - is laughable.

Passport is the PROBLEM. How am I supposed to fix it by *trying* to visit that site AGAIN?

I'm not paying Microsoft. I'm paying Turbine. You guys need to step up.

Actually in fact you are still paying Microsoft. You won't be paying Turbine until the Billing migration.

I am sorry to hear that you're having issues with Passport, but please understand that we at Turbine are not able to resolve Passport issues at this time.

Ibn
05-14-2004, 11:08 AM
Originally posted by Munjed
When I was on earlier.. I was not able to set my motd.


I think you need to hotfix this.. If i cant communicate with my alleg.. i Will lose members.. Just how pk alleginces are.

When reporting an issue, it is generally useful to check the Announcements or Known Issues forum to see if this has already been reported... or if we are already planning to resolve it in a hotfix. Both of which are true in this case.

Stoneheart
05-14-2004, 11:45 AM
Originally posted by Ibn
Follow-Up regarding the Crude Lockpicks: While they've been removed from loot and from town vendors, there are still vendors in the game who sell them.

Ok, thanks Ibn. Sorry for the false alarm then. :D

Renswic
05-14-2004, 11:57 AM
what about hte blueprints, are they bugged? or are we gunna be forced to view them with monators on full zoom, if even then :confused:

kaber5150
05-14-2004, 12:54 PM
Originally posted by Toleak
Casting items hardly drop anymore, and when they do many of them have no spells on them at all, this never happened before, was this intentional? Also, all the monsters seem to be dropping lots of crappy armor, on wealth rating 5 creatures I hardly pick up anything because the armor is too heavy to loot to sell to a vender. Jewelry even seems to be dropping less, its just lots, and lots, of armor and weapons.


I'm haveing kind of the same problems. I've hunted for a total of 5 hours since patch and only 5 wands have droped, but heres the kicker I've gotten buttloads of cup, mugs, plates, bowls, etc etc......it's like casting items were replaced with pottery!

I used to get close to two bags of casting items a run, now I'm really really lucky if I get one casting item a hour, Last hour I hunted I didn't even get one casting item...was this supposed to happen?

I also don't care for the new mana stone art work. The high end stones all look the same. Very hard to pick out the one you want without haveing to look at them all.

GuyDWong
05-14-2004, 01:05 PM
For what its worth, prior to the patch, my level 5 to 10s characters were finding wands and orbs quite often, usually usable with multiple spells. Since the patch, have found only 3 orbs and none of them had any spells, just a melee and magic D number.

Am really enjoying most of the other changes...well done.

MimsterofMT
05-14-2004, 01:51 PM
Re: Loot seems worse

quote:
--------------------------------------------------------------------------------
Originally posted by Toleak
Casting items hardly drop anymore, and when they do many of them have no spells on them at all, this never happened before, was this intentional? Also, all the monsters seem to be dropping lots of crappy armor, on wealth rating 5 creatures I hardly pick up anything because the armor is too heavy to loot to sell to a vender. Jewelry even seems to be dropping less, its just lots, and lots, of armor and weapons.
--------------------------------------------------------------------------------

in my 5 or 6 hours hunting near Mt Lethe and AB I have found the loot to be terrible!!!! I hunt only lv 125+ monsters unless the other get in my way:)

I see lots al 145ish covvy and armour with high wms
I see lots plates, goblets etc...
I see almost no 125+ bows and the few i have seen are wms 8+
I see many 250 weild weapons
I see none al 450+ covvy
I see lamost no wands and the few i have found most have no magic on them and are wms 8+ with igh value..aka useless

Maybe I have been unlucky. I WILL TRY A FEW MORE BUFFS but if the loot doesnt look any better I will try the lvl 80+ hunting areas or start camping sings.

Mimster

nofeir
05-14-2004, 02:59 PM
Since I first posted on this topic, I've had a chance to play a bit more and have some ideas on this issue. Though I like the new look, there are two separate problems with the new mana stone art:

First, you can't tell a charged single use stone from a charged multi-use stone. This could be addressed by making the two TYPES of stones a different base COLOR. Tint multi-use stones a light blue, and maybe single use stones a light red.

Second, it's very difficult to tell different SIZES of stones apart. I like Karkadann's idea of adding thin stripes to stones. Smaller stones would get one thin stripe, then add stripes as they get larger in capacity. Use stripes on the single use stones and perhaps dots on multi-use stones.

Whatever you come up with, it would help greatly to be able to look in your pack and tell what kind of stone you have as well as it's charge state.

romside
05-14-2004, 03:06 PM
Candeeth Keep blueprints

Would it be possible to make them a little bit bigger at a hook?
They are to small. You hardly see anything on them.


Romside

Ibn
05-14-2004, 03:15 PM
Originally posted by Silent_Echo
I just re-subscribed about two weeks ago, so I don't know if this is an issue with this patch or not, but I looted a profatrix mask today and when I turned it in, Leopold gave me the old style one in return. I don't know if this is bugged for the other updated masks or not as well.

This is by design. You can get the new-style one by giving a broken one to Vincadi in old Yanshi.

Ibn
05-14-2004, 03:16 PM
Originally posted by Jet-eye-nite
Don't know if this is know or if anyone else has seen this ;
looted an orb from extreme area with a +13% to melee but it has no mana(or mana burn rate) and will not charge with a stone .

It's now possible to find casting items with no associated spells, similar to the racial starting wands.

Li of LC
05-14-2004, 03:33 PM
Originally posted by Silent_Echo
I just re-subscribed about two weeks ago, so I don't know if this is an issue with this patch or not, but I looted a profatrix mask today and when I turned it in, Leopold gave me the old style one in return. I don't know if this is bugged for the other updated masks or not as well.

What Ibn said :-)

Li of LC
05-14-2004, 03:39 PM
Originally posted by Ibn
Actually in fact you are still paying Microsoft. You won't be paying Turbine until the Billing migration.

I am sorry to hear that you're having issues with Passport, but please understand that we at Turbine are not able to resolve Passport issues at this time.

Nice non-response.

How many players do you actually expect to keep trying to log in for TWO DAYS?

I'm gone.

And don't split hairs with me. I AM paying you. I pay M$ billing and they pay you - with MY money.

With MANY of your paying customers being deprived of the product they are paying for, I should think Turbine would be able to mount a more robust response than a shrug of the shoulders.

Because this way, the appearance is, "We got our money. If you can't log in, that's your tough luck."

FmrSentFlatfoot
05-14-2004, 03:42 PM
On the issue of Mana Charges:

With all due respect for others inability to tell the difference between them now, I personally have no problem knowing exactly which one is higher or lower valued and mana stored, just from the colour density. It's so obvious.

But then, I've been working with Stained Glass for over 20 years, and have a high appreciation of Art in general, so I imagine my eyes can tune into the variances in shading somewhat better than some folk.

I suppose they could alter their appearance in some way, but for me I actually like them the way they are now, more than how they were before. :cool:

On the issue of Ibn's response:

Actually in fact you are still paying Microsoft.

LOL took the words outta my mouth. I was gonna reply saying this but then noticed Ibn say it first. :p

Of COURSE we're still paying Microsoft! Turbine hasn't finished paying the cost to buy the game back yet. Just like how we pay to cover the cost of things our government owes for, and while we pay it off (via hidden costs (taxes)), pay even more to use it! :rolleyes:

Ibn
05-14-2004, 03:55 PM
Originally posted by Li of LC
Nice non-response.

I'm gone.

I'm really sorry to hear that -- I truly wish that there is more that we could do to help you. We're working very hard on the billing migration, at which point we will no longer be using Passport for authentication. But we simply do not have the ability to provide support with Passport issues, we do not have the tools or the access to Passport's servers.

Winter
05-14-2004, 04:19 PM
Originally posted by War
The new stats on Bladed Bow are awesome, but doesn't seem to work. I hit much harder with my AR 166% bow by along shot.

IE;

Unconconqered Drudge AR 166%- ave 135 damage, Bladed Bow- ave 35

Lacerator AR 166% - ave 110, Bladed Bow ave 50

this are without any vulns etc, however I also noticed, I didn't get one Crit with Bladed Bow in an hour of testing, and averaged about 1 in 4 with AR 166%


Same creatures vulned, I got simular results, on a ***, I hit for an average of 600+ with AR 166% and crits as high as 3k+ and with the Bladed Bow averaged 200 and no crits.

In conclution even tho stats look awesome it stinks, I hope this wasn't what you intended and it's just not working right.


I got the same thing with the 'updated' Palenqual bow. Matched it against my 120 mod AR that I keep for my newbits, and matched it with the 120 mod of the palenqual with Biting strike and crushing blow. While Crushing seems to work properly, IE I get massive damage when I DO crit, I hardly roll a crit at all. Went through over 500 arrows on various high and low level critters, and I think I rolled maybe three crits total. Is this what's intended for these mods? If so they arent very useful. (Fluff items for housing hooks)

NMcCloud
05-14-2004, 05:40 PM
Are'nt the activation requirements of the golem hunter awards rather high. 200 arcane.

NMcCloud
05-14-2004, 07:13 PM
Sorry for not saying before, but great patch. Now for another minor quibble.

Should'nt the new lifestones on Marae Lassel be of the new style? Was this intentional.

Sake
05-14-2004, 09:35 PM
Yeah, and shouldn't the new Candeth keep lifestone be a new style ls as well?

Actually why didn't you just move the one outside the keep to there instead of putting in a whole new one?

slaven
05-15-2004, 12:19 AM
I like the content ideas. but

1. Monarch and officers can't change MOTD (Needs a Hotfix quickly).

2. Darktide just got mor elaggies and i have heard Such comments from players as This is how DT is now its lag just deal with it.

3. Event has caused you guys not to respond to issues.

Can we some changes in the Known issue of lag Rather than On the issue of look mana stones are different colors!... I dont see how changes like this Improve gameplay as Much as fixing lag issues would :). Maybe im just Stupid tho....;...

slaven
05-15-2004, 12:33 AM
Originally posted by Ibn
When reporting an issue, it is generally useful to check the Announcements or Known Issues forum to see if this has already been reported... or if we are already planning to resolve it in a hotfix. Both of which are true in this case.


You said this to go the Guy about the MOTD. WEll Origanly you stated that the MOTD was not working properly and will be resolved in June Update (Check your article about known Issues in may event.) :)

Mousey_LC
05-15-2004, 02:03 AM
Ok I have someone that was released from allegiance yet can still chat in our allegiance chat?? I hope this is a glitch:)

Blushtusker
05-15-2004, 07:27 AM
I used 2 Mastermage Portalgems in Marketplace, the Gems was stacked and in my second Pack, but i got not a open portal.

Why not ?

Taam
05-15-2004, 08:34 AM
Just who is the intended market for the Renegade Armor released in a quest this patch? The only 'classes' I can see both pieces being applicable to would be the level 150+ crowd.

Hauberk - Base Strength 200 to wield.

Leggings - Base Endurance 200 to wield.

Most Mages end up with an effective 10 Str, 100 End whereas most Melee end up with the opposite of 100 Str, 10 End. In either case, one would have to max out one of these attributes just in order to wear the second piece.

Is there any chance the wield requirements can be revisited as pumping over 4 BILLION experience in order to equip the second piece of this armor is, putting it mildly, somewhat insane.

Respectfully

Mystech
05-15-2004, 10:45 AM
Just who is the intended market for the Renegade Armor released in a quest this patch? The only 'classes' I can see both pieces being applicable to would be the level 150+ crowd.

Hauberk - Base Strength 200 to wield.

Leggings - Base Endurance 200 to wield.

Most Mages end up with an effective 10 Str, 100 End whereas most Melee end up with the opposite of 100 Str, 10 End. In either case, one would have to max out one of these attributes just in order to wear the second piece. ................


So true.. :(

Has anyone notice or did I miss the thread..

I have not seen any ring or wall spells in months... only noticed this the last few months when making a new mage.



Mystech

Hogann
05-15-2004, 12:37 PM
I noticed in the Announcements that the original meeting hall in Al Jalima would be removed in June... so I thought I'd let you know that at least one other town <Glenden Wood> has a Duped Hall as well.

Thanks, guys... been doing a great job so far :)

Yinchi
05-15-2004, 06:11 PM
Its so true on the Renegade armor. Few can wear both pieces. I am level 170, I can wear the top, my mage friends can wear the bottoms. There are few people who have both high endurance and high strength.

Sake
05-15-2004, 06:54 PM
I should start wearing that suit then if it's that rare for people to be able to wear both pieces...

...if only it didn't make my butt look big...


Eh... I think it's almost meant to be pk armor considering it's realitivly low value, easy to aquire, and the fact that many mage and melee pks have much higher than normal endurance.

Ellessar of FF
05-16-2004, 12:16 AM
I work alot - I come to play the game to enjoy my self. Well I had about 45-60 mins to play tonight so I decide my tusker tusks timer was up and could spen the hour doing this - man was I WRONG

I went to tusker holding and jumped down and did not land on the bridge - jump out - cant do it do an a/ tell to alegance and they say it was changed in the patch - RUINED MY TIME IN GAME

I dont play alot - and when I do I want to have FUN not try to jump out a spot that since the dungon opened WAS able to do. What a waist of time for you all to change to code for that.

I have thought of quiting the game just because of this ONE LITTLE THING -

As I say I work ALOT and come here to have fun this was not a fun night.........


Ellessar

RTA_FF
05-16-2004, 09:04 AM
Could we get a little review on the scrolls that Scrivners in various towns have for sale?

Spell Scroll Locations (http://vnboards.ign.com/AC_Magic_Shop/b5145/68921200/?2)

I spent a few hours running around the map checking what is for sale in which towns.

By my count, one may purchase Level IV scrolls in 15 towns. (need to add Mayoi to Lvl IVs)

However, there are only TWO towns in which to purchase level V scrolls.

I fully understand that the sale of scrolls was to match the surrounding hunting area, but TWO locations for Vs?

Personally, I would guess that most people would probably skip Level IVs all together and get on with level Vs.

Please rethink 15 vs 2 .... Might I suggest Level V in Mayoi?

kaber5150
05-16-2004, 10:37 AM
Originally posted by Taam
Just who is the intended market for the Renegade Armor released in a quest this patch? The only 'classes' I can see both pieces being applicable to would be the level 150+ crowd.

Hauberk - Base Strength 200 to wield.

Leggings - Base Endurance 200 to wield.

Most Mages end up with an effective 10 Str, 100 End whereas most Melee end up with the opposite of 100 Str, 10 End. In either case, one would have to max out one of these attributes just in order to wear the second piece.

Is there any chance the wield requirements can be revisited as pumping over 4 BILLION experience in order to equip the second piece of this armor is, putting it mildly, somewhat insane.

Respectfully

My main character is level 80 and has well over 200 base Strength, and almost 200 Endurance. I really don't see any thing wrong with the wield stats

Mystech
05-16-2004, 10:48 AM
My main character is level 80 and has well over 200 base Strength, and almost 200 Endurance. I really don't see any thing wrong with the wield stats


What type charater did you make?

Seeing how Endurance has nothing to do with magics or weapons or missle skills? You had to give something up.


Just interested..


Mystech

kaber5150
05-16-2004, 12:51 PM
Swordie, with item magic. Just got her to level 81. I wasn't 100% on her bases but i just raised her Endurance to 190, and her base Strength is 220. I don't think i gave up anything. I like my character :D

MisatoX
05-16-2004, 01:23 PM
Please add an option to turn off the imbue colored backrounds.

All my swords look the same. the only thing I used to tell them apart was some had the magic aura graphics around them and some didn't. Now I can't even see them, they are all the same color.

mana stones all look the same too

Jin Saotome
05-16-2004, 02:07 PM
Thoughts:

After hunting for 2 hours in the 80+ Olthio hive in Bashi, I have found only FIVE casting items. Three of which came with no spells. Did something bad happen here??

The Ensorcled Falchion didn't get an upgrade? Multi-strike and crushing Blow just don't cut it with the sword's current damage and attack modifiers.

New potions are cool, but there's just way too many of them now, LOL! Now I have 5 stacks of Phil-things, brews, rations... and more?

LOVE the new 'check every corpse' for the gem-quest dynamic! I still think you all should do rare parts-drop that you collect and put together to form some awesome weapon or armor-piece.

New debuff timers! Yay cause I don't have to wait 8 minutes anymore for a life debuff to wear off... nay because if my fellow can't kill a boss in 3 minutes we have to revuln it! Pretty cool tho...

Last thoughts? Where's the multi-item-magic-bane-buff? That's what will change the game completely, when people no longer need to rely on Hauberks and Amuli soley for ease of buffing. I can take out my 4-piece yorio suit finally..

Osnap
05-16-2004, 03:59 PM
I've been playing with the 'use unopened corpses' key. So far I really, really like it.

One problem I've seen with it is that it will press the 'use' key even if there are no unopened corpses.

What this means is that if I loot a gem off the last unopened corpse, making it the selected item, and press the open next corpse key, the gem will be used. I've adapted by trying to pick up armor last, so that using it does nothing.

From what I've observed the flow of logic looks something like

if( existsUnopenedCorpses ) {
....SeletUnopenedCorpse
}
UseSelectedItem

When I think it should be:

if( existsUnopenedCorpses ) {
....SeletUnopenedCorpse
....UseSelectedItem
}

Emagik
05-16-2004, 09:25 PM
Trade toons can not make bundled elemental arrows anymore. Only concentrated fire oil is working. When are you planning to fix this? This effects all missile range player. Time for a hot fix.

Merubin
05-17-2004, 12:04 AM
Emagik : They're already doing that, I think the hotfix is on thursday.

Flynn
05-17-2004, 08:41 AM
Love the new Lifestone in Candeth Keep, it's SOOO useful! But WHY was the old design used? The new ones, like the one on the hill to the south of the town are much nicer!

Just a quick question though- when's Candeth Keep going to get a town crier??

Exoris
05-17-2004, 11:59 AM
I posted way early in this thread about a new spell to buff magic d on weapons and casters. I still hope that is being considered.

I've been reading this thread as it grew. I marvel at how angry some folks can get about a really cool game. I don't think any other MMPRPG can match AC for character development and diversity of skills. All the comments about the Renegade armor just illustrate this. Several people complained that nobody could wear it with such high Str. and End. reqs. Then Mystech pointed out his sword lvl 81 is very close to being able to wear. I'll use myself as an example here. I'm now lvl 123, a 4 school mage, my base str. is 185, end. 176, they will both cost 10.7 mil for the next point up, and I doubt I will ever get either attribute to base 200. My starting attributes were str. 38 and end. 29. Seems to me, any character that started with str. and end. up over 40 would have a chance of getting their base for both to over 200. It just shows what variety there is to character creation and development

Quick votes on other things people have been commenting about: 1) at first, I thought the new mana stone graphics were difficult to tell apart, but as I got used to them, I can see the differences quite easilly. 2) I like the imbued icon backgrounds a lot. To my way of thinking, the brighter the better, to help you not sell an imbued item by mistake, and for me, it really helps to tell different weapons apart. 3) The uproar over the motd glitch was justified, but now that I know it is going to be fixed soon, it isn't that big of a deal. Mistake made and corrected. End of story. 4) Some of the meeting hall placements look a bit strange, but I think that is because they are different architecture than a lot of the town buildings or tents, so, of course they look out of place. But, like any other change, we'll all be used to them soon in their new locations.

This is an awesome game, has been from the beginning, and it just keeps getting better and better. I have seen so many people leave, and pretty soon they are back, saying the other games they tried just weren't as good.

Ss_
05-17-2004, 12:48 PM
Casting devices

Last month everything was droping wands, orbs and staffs with spells that were so mismatched it was imposible to find any worth using on our new lower level chars (wands with stuff like fire bolt III defender IV War mastery V diff 200+)
This month we find very few wands orbs and the majority of the ones we do find have no spells at all. I dont mind this ocasionally but come on be realastic about what there used for.

Mana Stones
While I like the new uses the art work is bad Not enough contrast on the upper stones and there just plain ugly.

Content

Lugian armor quest, worthless out of 18 chars I have none that can use both pieces.

Updated living weapons quest, not worth the effort the properties dont work well (very few crits) the casting devices are better suited for melees then mages.

Stackable gems, I like but do think its a bit odd to default to stacks of 25 at mage shops

Ls Town Hall and portal drop changes, Ill reserve my oppion of these untell I get used to them.

Dungeon changes Al, removing the ability to jump out of the pits in ramp dungeon is just plain dumb, If the dungeon was next to the portal drop or recallable I still would find this a bad thing. No one wants to waste there time running back to a dungeon to fall in a pit again and again, put it back the way it was or install ramps out.


I hope the June patch you guys/gals put some more effort and thought into the content you add as far as may goes I consider it a lame patch, Id have been happier the way it was!

Sake
05-17-2004, 01:36 PM
Wow... they removed the ability to jump out of the pit in the Holding dungeon (and I'm assuming that lower level tusk dungeon that uses the same basic dungeon design as Holding as well)?

Um... why?

Was it so horrible that people were actually avoiding a single vuln/debuff trap that you felt it was worth ****ing over everyone who might miss the bridge by accident?

Tell me, did you at least also fix the graphics bug that can sometimes make the bridge impossible to see from the ledge while you were at it?

Fini
05-17-2004, 02:34 PM
I think the new lugian fort is GREAT!!!!!!

I love assaulting the fort, I love the setup of the fort, love the extra details that went into the various structures.

and I think it's great we have doors to bash through :-) !!!

I can either take my sword guy in there and clean up the fort, or go with a group and do the quest.

I think the ring is useless, and the armor is workable, at the higher levels or someone with the high attributes.

kaber5150
05-17-2004, 06:38 PM
Originally posted by Exoris
I posted way early in this thread about a new spell to buff magic d on weapons and casters. I still hope that is being considered.

I've been reading this thread as it grew. I marvel at how angry some folks can get about a really cool game. I don't think any other MMPRPG can match AC for character development and diversity of skills. All the comments about the Renegade armor just illustrate this. Several people complained that nobody could wear it with such high Str. and End. reqs. Then Mystech pointed out his sword lvl 81 is very close to being able to wear. I'll use myself as an example here. I'm now lvl 123, a 4 school mage, my base str. is 185, end. 176, they will both cost 10.7 mil for the next point up, and I doubt I will ever get either attribute to base 200. My starting attributes were str. 38 and end. 29. Seems to me, any character that started with str. and end. up over 40 would have a chance of getting their base for both to over 200. It just shows what variety there is to character creation and development

Mystech didn't post anything about a swordie character at level 81....I did. My character not Mystech's :D

Ellessar of FF
05-17-2004, 09:34 PM
I went back to the dungon to try again - fell in again - spent 16 MILLION EXP ON JUMP and got JUMP TO A BUFFED AMOUNT OF 475 and was able to JUMP OUT of the Tusker bridge - I WAISTED 16 million exp I could have used on something else. Like a point of Magic Def or Sword Skill or any the three schools of magic I have or...............


I hope you decide to fix REAL problems and not ones that are not real in the upcoming patches.


Ellessar of FF

FmrSentFlatfoot
05-17-2004, 10:18 PM
Mystech didn't post anything about a swordie character at level 81....I did. My character not Mystech's

He must've made a Mystech then! :p

Jet-eye-nite
05-17-2004, 11:07 PM
I had replied I thought mana charges were a nerf ,but after today when I found a major stone and charged it with a 5000 mana orb to get 15000 mana charge ,I will stand corrected and say very nice change ;)

Jet-eye-nite
05-17-2004, 11:17 PM
I also agree that the holding/adobe are now impossible to jump out of the pit if you miss the landing ,but there again my jump is only 420 :confused: .Which would be o.k. if the tuskers continued to jump into the pit where a peep could continue to gain xp ,but they don't :mad:

Jet-eye-nite
05-17-2004, 11:34 PM
I posted about a +13% to melee with no other spells and IBN responded this is how it should be. I say fine ,but when equiped or weilded if you will then why do I not see a 13% increase to my melee ? Or is this one of those hidden factors that no one can really see if its working properly ? Also is it possible to imbue this type of orb ? :confused:

Exoris
05-18-2004, 01:43 AM
Kaber5150~~
Sorry to have credited Mystech with your post.

& FmrSentFlatfoot, major groan.

About the Holding/Abode pits, a backward shift tap jump lands you right on the bridge, and you don't have to worry about the pit.

FmrSentFlatfoot
05-18-2004, 07:46 AM
Actually if you know HOW to jump, a shift-forward-diagonal jump will land you on the bridge. Jumping is an artform in AC, people should spend a week+ just practising various jumps... it really comes in handy on quests and many other things.

In regards to the melee bonuses on wands, of course they work, otherwise they wouldn't be listed. They work exactly the same as a melee bonus on a weapon. If you're a mage without melee defense trained, then the melee bonus on wands won't do much or anything for you. But if you're a melee character, remove your weapon and see how hard you get hit. Then wield your weapon and see how much less damage you take. If your melee wand has the same or better bonus as your weapon, hold the wand in battle mode and you'll see that you'll have the same protection as your weapon offers, as you stand toe-to-toe vulning whatever creature. As a melee character, I love the melee bonuses on wands. Best thing since sliced bread! :)

Removing the lava from holding/abode I think was real dumb. Instead of making the game more fun for people, you've made it more frustrating. In the abode it doesn't make much diff as a level 20-30 toon couldn't jump out even with the lava... but in holding, Hey! It's a level 60 dungeon... what level 60s have 460+ jump skill? That's more for a character of 110+ and in a lot of cases 126+.

Devs must've fallen asleep at the wheel this patch... so many bugs and problems way more than most other patches.

boneyard
05-18-2004, 08:32 AM
im wondering about the new lifestones in the ml towns. why arent these the new versions like there are two more on the island. these old ones cant be created anymore right?

Zearath
05-18-2004, 09:57 AM
I didn't see anything about this previous to this post, nor on Known Issues...

I'm not positive, but I'm pretty sure that just about every loot generated sword/dagger that can be hilted, is ending up with the "Ivoryable" special property... even though it hasn't been hilted yet.

Nothing major, I know...

ntime
05-18-2004, 01:49 PM
I just used the smae recall gem for Rithwick 3 times. I still have the same number of Rithwick gems. Started with 3 and still have 3 It feels like a bug.

bobjava
05-18-2004, 02:52 PM
The pit in holding at bridge drop is stupid.

You need 470 jump to get out? Who checked that when they
took out the lava?

Does anyone test anything? That should have been an easy test and if it was and left that way intentionally that was stupid too.

And shift jump is not that easy. I have played for almost 3 years and practiced that shift jump hundreds of times. I do the same thing and miss the bridge half the time.

Thee Rock
05-18-2004, 03:38 PM
Hi guys I've been playing Asheron's Call off and on. I came back and there have been alot of interesting changes.. First off I'd like to say you guys are doing a wonderful job.

Here are some Ideas that I have been thinking about that may-be you would like to adopt.

1) In PvP situations how about taking out the stamina penalty for jumping.. I think there are spells out there that take on this area.

2) How about a high level spell for the casters out there that will enable the caster to summon a player from across Derith.. Like for instance. Summon a Player to your location.. Get on the chat bar and type something like.. May it be only a player in your allegiance or something to that effect, so some joe schmo doesn't teleport into a mob situation that could wipe the unsuspecting person out..

/spell teleport *targetname*

3) How about a high level spell for the casters out there that will summon a portal to a target player or players. Same as above but would make a portal to the originator of the spell. Get on chat bar and type something like... Same here only allegiance characters...

/spell portal *targetname*

4) Last but not least.. On Darktide for instance loosing most of your cash to someone scanning these areas for an easy mugging. These areas being the towns of Derith.. How about making an NPC that its sole function is to protect players in towns. Say if someone starts casting on someone else it will automatically respond by attacking the initiator of the battle.. May it be a Debuff or a sword swing the NPC will take action.. Will only monitor those within radar range.

Thanks for taking the time to read my post.. I know I'm not a Programming guru like you guys but I thought that these ideas had merit. Thanks again..

Ibn
05-18-2004, 06:15 PM
Originally posted by RTA_FF
Could we get a little review on the scrolls that Scrivners in various towns have for sale?

By my count, one may purchase Level IV scrolls in 15 towns. (need to add Mayoi to Lvl IVs)

You're missing a level V town, one that's pretty easy to get to as well.

Ibn
05-18-2004, 06:42 PM
Originally posted by Jin Saotome
The Ensorcled Falchion didn't get an upgrade? Multi-strike and crushing Blow just don't cut it with the sword's current damage and attack modifiers.

Which level of the Falchion are you looking at? The top-end one had its damage increased from 32 to 38 and its Crushing Blow multiplier increased. (The second change isn't visible to players tho' so I'm not expecting you to have noticed. :))

Ibn
05-18-2004, 06:44 PM
Originally posted by Sake
Tell me, did you at least also fix the graphics bug that can sometimes make the bridge impossible to see from the ledge while you were at it?

It's actually the other way around. The change was intended to fix the bridge display bug, and had the side-effect of making it more difficult to jump out of the lava.

I don't believe we'll be tweaking it back, but I can bring the topic up for discussion.

Ibn
05-18-2004, 06:50 PM
Originally posted by boneyard
im wondering about the new lifestones in the ml towns. why arent these the new versions like there are two more on the island. these old ones cant be created anymore right?

The newer style of Lifestone was created by Nuhmudira. She's currently in seclusion, but the Sho archmage Shoyanen learned some of her techniques. However rather than creating all-new ones like she did, she's been moving existing lifestones.

(Which lifestones? Lifestones in places that you couldn't get to before. :))

Edit: Ellen Ripley reminds me that Shoyanen is a she. It's been a long time since I've visited her -- I always go to Fadsahil!

Solan
05-18-2004, 06:51 PM
Originally posted by Ibn
Which level of the Falchion are you looking at? The top-end one had its damage increased from 32 to 38 and its Crushing Blow multiplier increased. (The second change isn't visible to players tho' so I'm not expecting you to have noticed. :))

Oh, thank goodness. I can't check this (SINCE I STILL CAN'T GET INGAME) but the old Crushing Blow multiplier was WIMPY. Any improvement is good. My pessimistic memory tells me the multiplier used to be x1.5 (can't be! surely not!) but my more realistic memory says about x2.5 (big whoop. :| )

Thee Rock
05-18-2004, 07:05 PM
I know you guys are busy.. Noticed you have responded to a couple of other inquiries.. Do you think my ideas will be considered? Thanks again.


Originally posted by Thee Rock
Hi guys I've been playing Asheron's Call off and on. I came back and there have been alot of interesting changes.. First off I'd like to say you guys are doing a wonderful job.

Here are some Ideas that I have been thinking about that may-be you would like to adopt.

1) In PvP situations how about taking out the stamina penalty for jumping.. I think there are spells out there that take on this area.

2) How about a high level spell for the casters out there that will enable the caster to summon a player from across Derith.. Like for instance. Summon a Player to your location.. Get on the chat bar and type something like.. May it be only a player in your allegiance or something to that effect, so some joe schmo doesn't teleport into a mob situation that could wipe the unsuspecting person out..

/spell teleport *targetname*

3) How about a high level spell for the casters out there that will summon a portal to a target player or players. Same as above but would make a portal to the originator of the spell. Get on chat bar and type something like... Same here only allegiance characters...

/spell portal *targetname*

4) Last but not least.. On Darktide for instance loosing most of your cash to someone scanning these areas for an easy mugging. These areas being the towns of Derith.. How about making an NPC that its sole function is to protect players in towns. Say if someone starts casting on someone else it will automatically respond by attacking the initiator of the battle.. May it be a Debuff or a sword swing the NPC will take action.. Will only monitor those within radar range.

Thanks for taking the time to read my post.. I know I'm not a Programming guru like you guys but I thought that these ideas had merit. Thanks again..

FmrSentFlatfoot
05-19-2004, 04:02 AM
Bobjava:
I have played for almost 3 years and practiced that shift jump hundreds of times. I do the same thing and miss the bridge half the time.

Then you need more practise, because I can say with certainty that that particular jump I never miss. It's too easy. :cool:


Ibn:
The change was intended to fix the bridge display bug, and had the side-effect of making it more difficult to jump out of the lava.

See? That's just the problem.. there is NO lava anymore. The removal of it made the hole much deeper, making it near to impossible to get out of. Thus, you've ruined a dungeon designed for level 60-80+ and the procurement of the Rampager Tusk.

boneyard
05-19-2004, 06:37 AM
making it near to impossible to get out of. so dont jump in it? i have been there a couple of time since the patch and was always able to nicely land on the bridge. impossible i also simply not true, you just need more jump skill then before.

Sake
05-19-2004, 07:49 AM
Course you're forgetting the part about how many characters would miss the bridge on purpose to avoid the trap... melee/archers so as to not lose their buffs, and mages because they'd rather not get a vuln and die.

Sure it's possible to land on the bridge with hitting a trap, but unless you had someone show you exactly where and how to do that, it was safer to just miss it entirly.

The change kinda makes the dungeon inhabitable unless you can cast level 7’s (which is a bit of a high requirement for an lv 60+ dungeon) and plan on using at least one gem every time you run through.

Kachina
05-19-2004, 11:40 AM
II am very displeased with the 250 wield on the Palenqual’s Hoeroa that my lvl 20 character has. The Hoeroa she has is from a quest a bunch of us did as very low level, at level 15. It was a great time when we did it. Now I have been robed of my trophy. I can no longer display with pride what we managed to do. But the biggest disappointment is that the devs have broken their word. Long ago, when I first started AC, they promised they would not take things away from us once we had them. While technically this is true, being able to display a quest item that was hard fought for is really no different that stealing from my pack. It means nothing I do in game has any meaning or permanence. Any ingame item can be taken away from me or rendered useless at will. This takes a huge amount of fun and value away from AC. It just plain sucks.
It is time Turbine started doing new quests. Taking things away from people and changing old quests is just plain wrong. I know it takes some real imagination and work to do new stuff, but quit robbing the low lvls of the few remaining things they can do. You have stolen the toys from my babies crib. It is time you got to work and did something right.
Very unhappy with Turbine devs and Turbine. There must be a better game someplace.

Kyayote
05-19-2004, 06:42 PM
The new ls placements are very nice. The new monkey quest is cool, the guy at the end is very nice taking all my siks:) Having the option to stack gems is great I can carry some town gems & dis. Have not had time to take it all in though summer is here:)
Keep up the good work.
Kya

Merubin
05-20-2004, 05:51 PM
Originally posted by Kachina
II am very displeased with the 250 wield on the Palenqual’s Hoeroa that my lvl 20 character has. The Hoeroa she has is from a quest a bunch of us did as very low level, at level 15. It was a great time when we did it. Now I have been robed of my trophy. I can no longer display with pride what we managed to do.

They told us it'd be changing at least a week in advance (don't remember the exact date of the LttP).. you could level up that character a bit if you really want to show it off?

Jessandra
05-21-2004, 06:38 AM
I don't really use many mana burning items so it's not that big of a deal to me if the mana stones are hard to tell apart. At this point in the game I think item-mana and manastones should just be axed altogether. Why do we need batteries to use our stuff? it's not like they're expensive or anything. All they do is use up pack space and add a small annoyance to gameplay. Just rip em all out and drop em from the loot profiles and make the world a better place

I'm not really excited about new potions. Unless you can make them or buy them reliably somewhere you end up having to collect them to make a pile while you keep using trade's like everyone else.

Decal and plugins should stop being shafted and start being made obselete by adding UI functionality to duplicate the functions

I have few complaints about the loot generation but I don't like the monster generation anymore. We used to be able to hunt stuff like crystal golems/lords etc... out in the wilderness for good loot. what happened to them? One thing I don't like about the loot generation right now is because of the way the loot is made and the economy works..... it's near impossible to find gear for newbies anymore. Leveling areas too for that matter. I used to find my newb characters crappy leveling weapons in lugian citadel. Now I hunt in there for level 7 scrolls which drop so frequently off of mobs that I don't even use sik's for scrolls anymore but just keep em in case I need a manastone :-p

The bridge jump in tusker holding... why does it exist? IMHO a dungeon (not a quest) shouldn't have to include any jumps except if you want a shortcut. Can't you just add a passage that goes down?

MOTD issues?? I think this is the perfect opportunity for monarchs to weed out the morons and do some streamlining. I never read the damn thing anyways.

any substantial magic def modifier on weapon/wand would be seriously unbalancing. I have a little over 350 buffed. with only a 5% change that # is now 367. if you added a 17% buff like melee def gets and top it on the high % wands you get up to like 20%. so 350 is now 420 magic def....... um pvp hell anyone?

stackable gems are ok except only one off of each stack can drop on death. if you use gems as DI's you may as well stop now unless you feel like handling them individually every time you loot your corpse

I seriously dislike the loss of chains. People are now forced to macro extensively to reach high levels in reasonable time periods. This is AC guys not EQ. If they had never existed to begin with thats one thing, but there are level 200+ characters out there and for me to achieve something like that I would have to play and then macro to a sickening extent and that just takes away from the game in it's own way. I can't complain too much as I am level 138 but I feel it's unfair to the newer people.

The skill specialize/untrain quest timers need to be changed. I dislike having to wait 3-4 months for a major character overhaul to be finished. If you had a single mage character at level 120 and you decided you wanted to change to a melee, would you do the quests and wait 30+ weeks? or would you try to level a new character and hit 120 in the same period of time?. It shouldn't be more time effective to make a new character. If you are going to have the feature at least make it useful. I see the most simple way of fixing this is to make the timer on stat change only 1 week, and either making the other quest a shorter timer or actually I think it's a good idea to make the train/untrain gems on completely seperate timers at the current settings.

Mages need to stop crying about damage. They may not hit the hardest but thats not that big of a deal. Plus rend is more useful for mages than any other class and makes them the fastest multiple target killers. you people are only thinking of the fact that melee's are outdamaging you in VOD. Keep in mind they are only doing so cause you are vulning for them. rend isn't that hot for melee's. it's only marginally better than AR in cases where the element matches the monster's vulnerability.

Pvp needs more work than ever. DT was at it's most balanced I believe, before req weapons ever dropped and tinkering began. As a well designed and equipped melee I was able to provide an even challenge at worst for anyone in my level range. Now it's become more and more impossible for melee's to do much of anything. Now this isn't 100% true I know, and I know I have almost zero experience with sword in pvp and I should probably shut up about this, but I am a UA player at heart and UA is completely obselete in pvp on carebear servers. I won't even bother bringing up any other melee weapons and I won't speak for bow on this topic because I don't have any archer characters right now.

Thats all I have to say for the moment. Anyone agree?

bazistan
05-21-2004, 10:22 AM
What is the logic of excluding the '/allegiance info' command from the allegiance officers available commands? You give them access to boot people from an allegiance, but don't give them the ability to check who the persons Patron is?

I would guess that many, if not most, monarchs/officers would like to speak with a persons Patron before taking that action (booting) if they are available. The exclusion of the /allegiance info' command from the officers available commands doesn't make any sense to me. :confused:

Exoris
05-21-2004, 10:43 AM
Jesandra wrote:

any substantial magic def modifier on weapon/wand would be seriously unbalancing. I have a little over 350 buffed. with only a 5% change that # is now 367. if you added a 17% buff like melee def gets and top it on the high % wands you get up to like 20%. so 350 is now 420 magic def....... um pvp hell anyone?

I was the one that suggested a magic def modifier spell. I wasn't thinking about how it would alter pvp because I never go red. I was thinking about how much time I spend healing myself because I've been debuffed by monsters. Pvpers moan and groan about how they never get any love. The rest of us moan and groan about all the good things we can't have because it would mess up the pvp balance. Life goes on.

FmrSentFlatfoot
05-21-2004, 12:51 PM
Jessandra:
Thats all I have to say for the moment. Anyone agree?

Wow! I think I agree with ALL of it! heh... This might be a first! Well done!

Mages need to stop crying about damage. They may not hit the hardest but thats not that big of a deal.

If you're talking high level mage, yes they do hit the hardest by FAR over all other classes, so yes I too wish they'd shut up with all their whining that they're so hard done by. If my level 208 Archer could effectively do half the overall damage that my level 107 Mage could do, I'd be thrilled! But such is not the case, and never has been. They always wanna nerf bows and everything else. Heck, why not nerf mages for a change?! Even my good RL friend, level 178 OG Battlemage agrees that mages are far too overpowered compared to any other class. No wonder they have so much fun playing this game, they RULE it with their insane power!

Just for fun, I go into a tusker dungeon with my mage, let myself get surrounded and then POOF! two ring spells and they're all dead, or one more ring away from it. That's about 10+ tuskers. Show me ANY other class that can down that many tuskers (Rampagers, Assailers) in the same amount of time. It's impossible. Give archers a special ability to shoot 12 arrows at a time in a 360 degree spread, and then they'll be equal with a mage. Course if you did or could do that, how do you allow for other classes to have similar hitting spread? Impossible. So there you go, mages have it ALL, and with too much power behind it.

But nooooooooooo..... let's nerf eveyone else and leave the poor, poor mages alone, so they can laugh at everyone as they mow down hordes of creatures in 1 or 2 blasts. You call this balance? I call this a farce.

Don't get me wrong, I enjoy playing my mage with the insane powers he has, but when you compare his 2 billion total XP abilities against my Archer's 49 billion total XP abilities... something's terribly wrong with BALANCE! The Archer should be leaps and bounds beyond the mage in killing ability, yet he barely comes close. :mad:

Exoris:
I was the one that suggested a magic def modifier spell.

Maybe Jessandra never read what you wrote, and had the same idea? :eek:

Banli
05-23-2004, 10:42 AM
All in all patch is good, but there's one thing that seriously annoys me. Sawato no longer carries V scrolls, I'm fine with that. But then move the V's to Q'bar, and DON'T give them gold scarabs? So now to re-stock my mage, thinking in terms where I can't just get a portal to subway or some such, I have to lifestone in Sawato, and if I want scrolls, I also have to lifestone in Q'bar. Could we just get the appropiate scarabs in the towns where the scrolls are sold. Gold scarabs in Q'bar!

Cuttler
05-27-2004, 04:55 PM
The "open next corpse feature" is really great but I do have one problem with it. Once it has opened all the corpses it uses, or tries to use, the current item targeted. This has caused me to use a number of magical gems I picked up to salvage, or read war scrolls I picked up intending for a different character, of course distroying them. Is there anyway to fix that?

tesla_ff
05-28-2004, 05:12 AM
nice add but its useless there needs to be a 10 minute timer or so on it.

Ibn
05-28-2004, 04:01 PM
Originally posted by Cuttler
The "open next corpse feature" is really great but I do have one problem with it. Once it has opened all the corpses it uses, or tries to use, the current item targeted. This has caused me to use a number of magical gems I picked up to salvage, or read war scrolls I picked up intending for a different character, of course distroying them. Is there anyway to fix that?

This bug has been fixed for the June event.

Yung Kin
05-31-2004, 07:00 PM
Don't know if this was intentional or not, but it seemed like an oversight, so I'll mention it here.

I quested one of the Golem quests, and received my reward. The reward entailed an item that cast the 'Enliven' spell which overrode my Volition spell.

Basically, what Enliven did was increase my maximum mana by 100 for like 4 hours or so.

Anyhow, I buffed up and used my reward, and then went into the Bobo Quest dungeon. It casts Nullify All Magic Other. Poof, there went my Enliven spell. So, Enliven is a level 6 or below spell.

Or is it?


Please advise.

Ibn
06-01-2004, 04:12 PM
Quest spells like that don't always fit into the traditional 1-7 scheme. Looking at the power level on Enliven, it's pretty easy to dispell, around the range of a level 3 spell for those purposes.

Griffmar
06-01-2004, 08:28 PM
I really like the new Walking Boots, just did the quest, just have one nitpick: The way they go over some armor, like amuli leggings, looks ridiculous. Any chance of tweaking the look in these cases, so they fit under the leggings or something? Otherwise, I've just come back to the game after a 7 month hiatus and have really been enjoying the recent patches. Thanks!

But I'm serious about the Walking Boots look. Amuli seems to be the most coveted look in the game at this point, and the boots look really bad with amuli leggs.

Exoris
06-02-2004, 12:40 PM
I, on the other hand, kind of like the knickers look. It is sort of British schoolboy. At least, I've gotten used to it.

FmrSentFlatfoot
06-02-2004, 01:45 PM
But I'm serious about the Walking Boots look. Amuli seems to be the most coveted look in the game at this point, and the boots look really bad with amuli leggs.

Oh gosh, I strongly disagree. Boots used with Amuli gives it a character all its own... a distinguished Celtic character at that. Call it knickers or whatever, to me it's mock Royalty Kilt-like appearance, and should never change. :)

Besides, it's been in the game as long as Amuli has, which is like... almost forever? heh

Chueh
06-02-2004, 03:26 PM
not only for the story line globals of this event, but for all since i started, the start of the event is when the global is
that is soooo anoying, you cant finish up what you are doing, you cant buff up, you have to go right away or miss it
now what i remember of seeing my m8 play during gearlan arc is that between the first global and the appearance of elly and ash there whas a small time gap, just enough time to get there b4 the story started, but now w/ the burun raids by the time you get there its all long over (its eazy to miss that small a global while hunting too)
could you guys please consider putting a small time gap between the global and the start of the event? even a 30 second one would help a lot....

Kevin the Brave
06-03-2004, 03:05 PM
This has probably been addressed but it seems to me all the "event" attacks, Burun attacking the Sho towns are done while folks are at work? Why is that? Or am I missing something :-)

Ibn
06-03-2004, 06:19 PM
That's not the case, I know of several Burun raids that have happened on weekends or at night.

FmrSentFlatfoot
06-03-2004, 09:39 PM
Yep I'll back that up :)

I play a LOT, being disabled.... not much else for me to do.

Burun raids happen at various times, and I've seen em occur at least twice during primetime evening.

Kevin the Brave
06-04-2004, 12:28 PM
Yeah I was a little too quick on the draw there just frustrated :-)