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Ibn
06-09-2004, 01:00 PM
Use this thread to give us your feedback on the June event: Pillars Made of Sand.

Dev Notes and Rollout Article (http://ac.turbinegames.com/index.php?page_id=245)

June Known Issues (http://forums.ac.turbinegames.com/showthread.php?s=&threadid=9819)

ArtilexOfDarkti
06-09-2004, 01:36 PM
Pvp... sorry to tell you guys... but you over powered UA. A guy in my allegiance who has UA trained, 5 mil a point... critted a knorr helm for 136... while his sword... specced, maxed... with max strength.. did 159.

Cost to spec:
UA: 6(being sho, which everyone is)
Sword: 18
Axe: 12
Dagger: 4
Spear: 8

The overall most powerful weapon in game now... UA... at a huge cost of... 6 skill credits! Thats pitiful. You guys over did it big time... other than giving one of the cheapest skills in the game the most power... the hollow changes are great... but UA should not be that powerful because it costs nothing to spec.

If you were say... alluvian and did UA... it would be 12... but everyone is sho... you made a racial weapon.. once agian the most powerful pvp weapon in the game. Everyone is sho... take that into effect... if they wanted to be UA... they go sho... I think you should start including that in how much damage you give UA. It is way to un balanced now it's disgusting.

If you were specced UA and maxed... I can't even imagine the damage you'd do.

Yvy
06-09-2004, 02:24 PM
It is realy a shame waiting for month now to start at Verdantine and cannot go in game. I could create a caracter after trying several times to connect and than when I try to jump in I find the start screen I tryed 20 times ..... same with my main world MT .. what happened do I have this problem alone? This morning all worked fine I am realy confused :confused:

Please HELP !!!!!!!!!!!!!
Yvy

Seishin_HG
06-09-2004, 02:24 PM
Hmm, maybe I should unshelve my UA character. The one that was said in the AC instruction book that at higher levels (50+) would be able to do as much damage over time bare handed as a sword character.

Nerf after nerf after... maybe they had a change of heart? Nah, I doubt it. Heck, UA is not as powerful as staff in the bludgeon area and staff costs only 8 to spec vs 12 for UA.

OH, just because the 6 points is chosen for you does not mean it only costs 6. Yet, I understand your meaning and agree that characters should not be assigned a racial weapon. Perhaps, they could get a +1 or even +2 to damage for using their racial as an alternative.

Ibn
06-09-2004, 02:27 PM
The changes that Artilex is referring to are only for the PvP weapon suites.

A Simple Man
06-09-2004, 02:27 PM
From the Dev notes: "It is now possible to create Deadly Elemental Arrowheads by applying Elemental Oil to Deadly Arrowheads."

This worked great when I used fire oil on deadly arrowheads. However, I tried using fire oil on deadly FROG CROTCH heads expecting it to fail or not even be allowed and it actually made deadly fire arrowheads (not frog crotch obviously).

Question: Is this a bug or is this working as designed?


Awesome patch btw.

Frieze
06-09-2004, 02:34 PM
"Some creatures were not using the new rebalanced loot profiles, they has been fixed."

^ heads up about this grammar issue :p

Not that it matters really. Patch looks great so far! LOVE the baning!

DemonMage
06-09-2004, 02:39 PM
Loving the item magic changes, thanks =-)

Ibn
06-09-2004, 02:39 PM
Originally posted by A Simple Man
From the Dev notes: "It is now possible to create Deadly Elemental Arrowheads by applying Elemental Oil to Deadly Arrowheads."

This worked great when I used fire oil on deadly arrowheads. However, I tried using fire oil on deadly FROG CROTCH heads expecting it to fail or not even be allowed and it actually made deadly fire arrowheads (not frog crotch obviously).

Question: Is this a bug or is this working as designed?


Awesome patch btw.

This is by design. Adding Fire Oil to Greater Frog Crotch Arrowheads has always made Greater Fire Arrowheads, so we figured we'd just follow that same example with Deadlies.

ArtilexOfDarkti
06-09-2004, 02:45 PM
Yes, it's true that UA does in reality cost 12 to spec... just as much as Axe or Mace... I know its an iffy fight. But who really is alluvian or garu and spec UA? They go sho... and then its a 12 skill credit wep... for only 6 credits... and people might say that it should be how it is... but thats not fair at all for the skill credit cost. But its to late to remove racial weapons cause everyone has it and it would mess up to many people, gotta lower that damage a bit... a 6 credit weapon(yes everyone is sho, it's a lost argument) should not do more than sword, axe, mace. My first post explains the damage and how unfair it is.

Jinnsman
06-09-2004, 02:50 PM
Originally posted by ArtilexOfDarkti
Pvp... sorry to tell you guys... but you over powered UA. A guy in my allegiance who has UA trained, 5 mil a point... critted a knorr helm for 136... while his sword... specced, maxed... with max strength.. did 159.


I believe this is intentional with the purpose being to level the playing field in pvp so that more character types could compete. This was likely due to the constant whining that specific classes such as mage were far superior in pvp and therefore anyone who wished to actually compete had to play one of the very few dominant classes (mage, ...). As IBN stated, this is only for pvp, which would reflect the desired attempt to level the playing field.

IMO this is a great decision. PVP should be more balanced so that my Axer can actually compete with a sword - for example. PVM which everyone including DTers must do has been left unchanged and therefore balanced.

I hope that this change will prompt the introduction of more/additional character types in the pvp scene and add a new flavor to the experience.

*edit* btw, it may be worth pointing out that according to your post, UA did do less damage than sword. While the margin is singinficantly smaller, it is still there and does provide a slight edge to classes that have a 'better' skill set.

Flynn
06-09-2004, 02:56 PM
Just took the exit portal from the new Warrior dungeon on ML.. and ended up outside the Soldier nest, just northeast of Timaru. Is that intentional?

Edit: Specifically, one deep in the dungeon, next to an acid pit, not the one you enter beside.

RTA_FF
06-09-2004, 03:31 PM
Spell Scrolls with icons:

Still a little hard to see what's what. How about next time use a color code in the background?

Self = green
other = yellow
debuffs = red

or change the color of the parchment

or put the little asterisk in the corner for self spells. That's really all I care about.

Objectively speaking, one must still know what the icons are for the change to be of any benefit at all.

Wolfe
06-09-2004, 03:49 PM
When the item banes run out, it's REALLY loud, it seems as though the sound that gets played when a bane/buff expires is being played on top of itself making it very loud.

Flynn
06-09-2004, 04:17 PM
Just encountered an interesting bug on VT- the 'Welcome Letter' gets used when you log in so that it's contents is displayed, but when I logged one of my new characters in, it tried to use one that another player had dropped on the ground nearby, and consequently ran to pick it up.

Not a HUGE problem, but it confused the heck out me for a second when my character turned round and ran away from the newbie area without me doing anything.

Ibn
06-09-2004, 04:38 PM
Originally posted by Flynn
Just took the exit portal from the new Warrior dungeon on ML.. and ended up outside the Soldier nest, just northeast of Timaru. Is that intentional?

Edit: Specifically, one deep in the dungeon, next to an acid pit, not the one you enter beside.

No, it looks like it's related to a similar bug in the new Mutilator dungeon. Adding to Known Issues, thanks!

Askani
06-09-2004, 04:54 PM
The improvements on banes is beyond words, thank you thank you thank you.

I have been running around Dereth, trying to keep up with all the stuff the people are seeing and this looks like a great patch.

Just the item magic made it the best <g>.

A bit disappointed that I can't do gman yet. I have not gotten a reward on that quest for eons, but still run it cause I like it and was disappointed I couldn't do it now for a reward. I know you will get it fixed soon, just please don't wait until July.

SegZavier
06-09-2004, 04:55 PM
Originally posted by Flynn
Just encountered an interesting bug on VT- the 'Welcome Letter' gets used when you log in so that it's contents is displayed, but when I logged one of my new characters in, it tried to use one that another player had dropped on the ground nearby, and consequently ran to pick it up.

Not a HUGE problem, but it confused the heck out me for a second when my character turned round and ran away from the newbie area without me doing anything.

This issue has been happening for at least 2 years now, possibly more.

Noone notices it on the other servers any longer because there is rarely more then one new character on the other server starting points.

Jet-eye-nite
06-09-2004, 05:26 PM
the confirm name on delete is nice to see , wish you would of just started every player on new server at 5 ,the training hall is somewhat a total joke . more to come I am sure :cool:

Dat
06-09-2004, 06:27 PM
Item Magic Is Da Bomb! THANK YOU :D

*happy dance*


Any chance we could get weapons to buff in a similar way. I mean, I wont get much laundry done if the buffing program isnt running for ten minutes every hour...but hey...who needs clean clothes? :p

_AbBaNdOn
06-09-2004, 06:52 PM
I think they plan to color code scrolls. Blue is critter. They said in coming months more would be changed. Personally i liked all scrolls being white.

Item change is freaking awesome. I can almost cast every bane on my suit of armor on my hybrid UA guy before i touch stam2mana lol. I have like 260 manaC +27% or more and 435 mana. If you guys add a shield buff or prismatic bane that does imp+ all banes that will be kool but honestly buffing my shield isnt even slowing me down.

Can we please get a /Filter -expiration to filter out when our spells drop. It creates a huge block of spam since all spells drop from all pieces of armor at the same time.

I love the log in screen. That is really beautiful, the best one yet. I do not like all that flowery junk along the golden horizontal bar at the top. Didnt like it last month either. Maybe if it was wrapped around the bar all the way or across or something. But having it in the corner only really bugs me lol. It would be nice if more of the Character select screen was reformatted and filled with more artwork. The text box is pretty worthless....

The bad news.....

#1 I am totally disappointed in the dungeons for the two new pincers. We deserve ALOT better than copy pastes. I was expecting something 10x kooler than the eviscerator lair and I got let down. =(

I would have really raised a fuss about the swarm evisc in new hive but with the new banes i dont care if u add all damage type monsters lol.

#2 Can you please make player corpses not be a target for corpse keys?? I guess i could change or add the cycle corpse button... But i only have the nearest corpse key assigned so i dont go running off someplace i dont want to. And that means if i hit a corpse that i cant open i have to move to try and open other corpses.......that kinda makes me sound extremely lazy but you made it that way =P and i am grateful.

#3 There was not alot of info on whats being worked on in the coming months in the lttp......... i saw allegiance junk and thats about it...

SegZavier
06-09-2004, 06:55 PM
I like the new alternate way to level up crafters. A level 126 fellows with them, and turns in a Gaerlan Sword. Poof easy 7.5 million experience points.

Does it work that way with the higher Pincers as well?

Mogosh
06-09-2004, 07:17 PM
I like the item spells!!!!

When they all drop, it's a major spam on the chat window, though. Without decal to filter it, if it happens during a fight, or a conversation, it's going to cause problems.

You're going to have many people whose banes dropped *JUST* as they were being UCM tested.

FmrSentFlatfoot
06-09-2004, 07:40 PM
When the item banes run out, it's REALLY loud

So turn your volume down? :p

zathros
06-09-2004, 08:50 PM
"/allegiance hometown" is an awful lot of typing compared to a double-click for a recall. Any chance we can get shortcuts added (or better yet, full aliasing)?

Elements_HG
06-09-2004, 08:58 PM
item banes rule. awesome. just awesome.

hey... do you think that maybe next patch you could elimanate the quest timer for the skill sellback and spec? just for 1 patch!?!?

PLEASE!?????!!!?!?!?!?!?!

Logan Conrad
06-09-2004, 09:12 PM
I'm more than a little disappointed with the "Upgraded" Elari.

Here we have a beautifully crafted bow that was, at its time, "The bow of all bows" before Imbues came out. With the introduction of imbues the Elari became a wall hanging.

It's fairly safe to say that when you annouced that the Elari was being upgraded, you had every archer in the land of Dereth excited about it's possible reincarnation:

http://vnboards.ign.com/AC_Archers_Stop/b5147/69614868/?11

Especially after seeing what you did by adding bows to the Palenqual family. :D

Patch day arrives and here is what we get:

Living Weapon Bow has both Biting Strike & Crushing Blow, wield 250, +120%, +8% md. If you have high level help you can get this bow at level 5! :confused:

Sublime Elari: Biting Strike, wield 250, +100%, +0% md. You need to be at least level 35 to get up on the plateau to find Hea Temenua, let alone have a buffed bow skill of 320 (unless it's been changed) to have a 50/50 chance of stringing it!

What a JOKE!! :mad:

The archer community was looking forward to having the Elari potentially become a viable alternative to imbued bows, but instead we get a big kick in the crotch! :mad:

I guess we just have to bend over and enjoy.

Digero
06-09-2004, 11:54 PM
Glad that you're updating the scoll icons :). How possible would it be to add the little self asterisk to self creature scrolls? And maybe even something to distinguish negative scrolls too? Thanks :D

sandman
06-10-2004, 12:55 AM
I'm a bit disappointed by the changes to pyreal value on armor. One month it's high, the next it's low. Make up your mind.

Mutie Tunnels may need to have their spawn frequency upped a bit. Make it a worthwhile place to go besides getting a pincer.

Hea Champions are all dropping vanilla Kite Shields. was this by design or was it a random fluke?

Ghent
06-10-2004, 01:10 AM
nm

Orion
06-10-2004, 01:32 AM
Sandman,

The Champions dropping their Kite Shields is a bug. I'll need to confirm tomorrow morning, but I am assuming that it's an issue that was overlooked.

Jalum
06-10-2004, 03:21 AM
Spent 3 hours in there with my monarch. Almost all the time was spent in the chest room, as that seemed to have the safest spawn in the dungeon for purposes of harvesting Forbidden Keys.

We killed (counted):

300 Drudge Bloodletters
200 Peerless Drudges
100 Drudge Cabalists
200 Platinum Golems

We stopped the moment we got a second key. We got the first one near the end of the second buff cycle.

Eagerly we leapt upon the chests to reap our rewards!

20 items of somewhere between Sturdy Steel Chest and Singularity loot. All of it junk, dropped every item on the ground. Not even a decent death item or anything.

Honestly, I'm really trying to understand this dungeon.

1) You need to be PK to enter. I love this premise, and hope to see it have more worthwhile incarnations later.

2) It costs resources to enter it. I love this as well. We need more item sinks.

3) It has a mediocre number of debuffing traps. No biggie.

4) A huge variety of monsters, which is great if that's what you like. But I don't think most people enjoy having to switch from fire to lightning to bludge to slash. It's just...an unneeded hassle.

5) Key droprate. I guess it has been improved. I mean, we did find two in 3 hours, as opposed to 1 in ~50 hours last month. So that was a good increase, relatively speaking.

6) Forbidden Chest loot. Pitiful. A serious slap in the face when we were told it would be improved. I'm still holding out that this improvement didn't make it into the build by mistake or oversight.

People won't fight over this hunting ground unless you give them a reason to. It is a hassle to enter and get back to, assuming you have access to nigh unlimited pyreal nuggets/shadow frags. The monster layout is wacky: go one way and deal with hollows/marguls/quidiox, or go another and deal with...drudge bloodletters?! There is no reason to hunt there for the critters. The concentration isn't high enough to warrant that. Anything I wanna kill in that dungeon I can kill 5 clicks from a portal I can recall to on the mainland. So if people aren't gonna fight over hunting grounds, then why will they go there? Because of the loot in the chests. But 1.5 hours for 2 sing trove pulls? That ain't gonna cut it.

Like I told my monarch, the real shame is that if this dungeon fails again, it will probably be the last PK-to-enter place we see, which is a real shame.

Payroll Lou

TheHappyClapper
06-10-2004, 04:06 AM
Thanks for the bindstones but why such an arkward command to get there ?

Whats wrong with:

@bindstone or @hometown or @bs
@mansion or @ms
@ls (for lifestone)
@mp (for marketplace)

Come to think of add a few buttons if possible maybe up with the burden etc icons.

Sprawl
06-10-2004, 04:39 AM
It kinda sucks you gotta wait forever for the new chest to respawn all 10 kits before the next person can loot it :(

Sprawl

baybear57
06-10-2004, 08:36 AM
I haven't spent a lot of time in-world yet, but what I've seen so far looks awesome. The new gromnies have great loot. The item spell changes won't affect me that much, since I wear covey, but otherwise -- w00t!!

Gafoon
06-10-2004, 08:52 AM
Ok,
So you put in crafting rewards, cool. I'm ok with there only being low level rewards for now. I've got to say though - 5K to skill + 1Kpy once a week seems a bit low to me. If this is supposed to be an alternative leveling path for crafters, it's going to take a long time to get my tradeperson to level 20 at 15K a week.

But then you went and made it so that the fletching apprentice wants LIGHTINING, ACID and FROST arrows!

How exactly is a fletcher supposed to make lightning arrows? You need alchemy to make lightning infusions, which you then apply to arrows using fletching.

But you've got to have alchemy FIRST!!! Why couldn't you have made the fletching reward be based on just fletching?

The cooking reward's based just on cooking, and the alchemy reward's based just on alchemy, that's good, but why isn't fletching based on fletching?

And again, even at 45K a week it'll take a long while to get to level 20 (or wherever the next level of reward will appear).

yakisoba_noodle
06-10-2004, 08:52 AM
I must echo Logan's comments on the Elari bow. I know it was a minor detail of the upgrade, but here's what I would like to see:

Right now, the Elari is not appropriate for a level 35 character. Reason: They will already have a better bow. Make it comparable or better than the Palenqual Panaq, and you might have a weapon that folks will use. Not sure what the requirements are to string it either, but 320 buffed bow skill used to be about right to do it. At that level, you will be using a 250 wield rending or imbued bow of some sort. You folks made the bladed bow, which is a quest weapon that stacks up well with the imbued items in the game. Please find the time to improve this incredibly good looking Elari weapon so that we will see folks using it once again. Perhaps a different set of spells? Magic D mod? Give it something to make it stand out!

The item spell changes are wonderful. Self buffing characters are rewarded, so thank you!

I also like it that you can now grab three pincers for 15 million XP if you like hunting Olthoi. I am going to go do those quests very soon.

See you ingame!
--Yak

D X Mage
06-10-2004, 09:40 AM
Item Magic the way it should have been.

Wolfe
06-10-2004, 09:54 AM
The exit portal in the new mutilator dungeon drops you outside the legionary dungeon (old empyrean grotto). I imagine this was a bug from cloning the dungeon but forgetting to change where the surface portal goes to ;)

dryde
06-10-2004, 10:11 AM
I wil first off start by stating that the xp idea for crafted things is a nice gesture but that about all i take it to be. Really guys i make about 5 k toward cooking and alch just crafting 100 health and 100 mana elixers so i can kill sclavus that give me an average of 45 k per kill. Now i kill a sclavus in anywhere from 1-4 hits. My trade guy has also abtain the arilenth recall scroll Now you tell me that a crafts person cannot fight. It is just a matter of being creative and intelligent. I rely on a buff bot (thank you thian:) ) for critter and life buffs. I do my own item buffs. But currently i am having to raise my item and critter to above 250 so that i may cast L 7 spells. Which is an exspensive investment in xp terms if they are not specialized and if your not a mage. It would be nice if i was being able to dump that xp into melee and missile def instead of magic schools. Really i don't see why offering another way to obtain spells would hurt the game. I do enjoy buffing myself. That is why i am currently working on those 2 magic skills. I use my alch to craft L 6 gems ( still why not 7's) . Why turbine do you want to put such limits on those that want to pursue that path of crafting? Yeah this xp thing is good for low lvl characters but not for a crafter like me w/ a lvl of 72. I know i could take on arcane lore but i don't have L 7 jewelry to compensate for the critter spells, well i do have an end ring imbued w/ warriors vitality and a qick 6 ring imbued w/ minor quick so maybe eventually i'll take on lore. Thanks guys. I still love the game. And i will continue to find ways to make my trade guy work no matter the number of nerfs you wish to impose upon us trades ppl.
I'll-make it all
Gharundim
str 100
end10
coord 100
quick 10
focus 100
will 10

spec- alch, cook, xbow
trained- item, critter, lockpick, magic item tinker, weapon tinker, fletch

Final Destiny
06-10-2004, 10:14 AM
PK on bowers is even worse now, i barely hit for 35 on a good armor, my AR is way better than the weeping in average damage and melee bonus.. so i just drpped my weeping bow on the ground, somebody else may make use of it. now mages r really over powered.

I almost did everything in this game, PK is only fun to me but its very unbalanced, and i got bored using my mage.

Thinking about quiting...

No more comments.

Thanks for your time

FmrSentFlatfoot
06-10-2004, 11:19 AM
yakisoba-noodle says:

You folks made the bladed bow, which is a quest weapon that stacks up well with the imbued items in the game.

What?! lol.... um, I got mine hanging on a wall hook, that's as useful as it's ever going to get. Like usual, it's just another useless quest item meant for display purposes, not to use since it doesn't even remotely come close to any imbued bow I have. An imbued Staff does more damage! sheesh....

Neros
06-10-2004, 01:15 PM
The changes to item enchantment and specifically baning are just amazing for a non-Decal user like myself. The tedium is gone and now I don't have to worry about missing a bane on one or more pieces of armor!

Tonight I explored the oasis north of Fadsahil's, and found it to be extremely laggy. Looking west, then turning to the north towards the oasis, my framerate dropped from around 40fps, down to 3fps with the whole Oasis in view (this is with /render radius 15). Something is definitely wrong - either with a texture, object or particle effect.

Also, found an old typo tonight in the salvage quest at Wai Jhou. Maybe he's just reading his script word for word :)

Aun Teverea tells you, "Tell Many of the hide and cloth materials you have donated are now being cut and prepared for transport to Candeth Keep. With the harsh conditions and powerful creatures in the South Dires they can always use the new material supplies. Your efforts shall be rewarded."

Keep up the good work!

Honest John
06-10-2004, 01:21 PM
Originally posted by ArtilexOfDarkti
Yes, it's true that UA does in reality cost 12 to spec... just as much as Axe or Mace... I know its an iffy fight. But who really is alluvian or garu and spec UA? They go sho... and then its a 12 skill credit wep... for only 6 credits... and people might say that it should be how it is... but thats not fair at all for the skill credit cost. But its to late to remove racial weapons cause everyone has it and it would mess up to many people, gotta lower that damage a bit... a 6 credit weapon(yes everyone is sho, it's a lost argument) should not do more than sword, axe, mace. My first post explains the damage and how unfair it is.

Agreeded:

No, it really does not cost 12 to spec UA if your Sho. Of the 50 points each race has to spend at start, Sho only require 6 to spec their racial weapon. Each race starts with the same number of usable points, 50. No race can spec Axe, or bow, or sword, etc for 6 points. Who would even dream of specing any of the racial weapons except on the approciate race?

Yes, I understand your point about the over all cost but your not comparing apples to apples. The points spent to create the race are not changable. Only the 50 points you get have any real meaning as you cannot do anythng about the starting skills. If you decide to not match the racial weapon to the correct race, then go for it, but don't complain that the weapon is under/over powered.

UA is the most expensive of the 3 racial weapons. It SHOULD do more DOT than the others. It still cost less to spec than any of the non-racial wepaons so it SHOULD do less damage than them.

Dat
06-10-2004, 01:37 PM
dat loves his bow of impaling! course it's only for VoD with mages use but darn that thing is so slick looking ...if it didnt look so cool hanging on the wall...he'd try to hunt (and die) with it all the time. That thing is BYEEOOTIFULL!

Just did renegade kits last night. What fun! The spawn at the end is insane. And I thought I was going to solo it! Good thing peeps were there or stuff would have been interesting indeed! Oh SHELLLLL Dat needs another 2 am corpse recovery! :rolleyes:
I'll have to agree the elari bow was a bit of a disappointment.

i love olthoi pincers quest and it might be a tad bit easy but i dont mind that really....actually, for solo hunting it's kinda cool.

all in all, i had great fun with this patch and I played it the better part of the day (which I havent done in awhile). Hubby and I are down to one computer we have to share and I hogged it on patch day--good thing he loves me!

I'm (still) waiting for content like the shadow wars. That was the mostest fun I've had in game to date.

Honest John
06-10-2004, 01:47 PM
I am glad to see the quests in for the starter trade skill mules. But, one week timers? For 5k xp? I know you don't want to have people macro, but 1 week? One day, maybe. I know there are several to do, but unless you have at least 7 for each skill, its not even worth the effort. Even with 7, the time needed to go to each town to do the quests is prohibitave. In a week, I can take even the weakest trade mule, buff him and have him way beyond the point of 5k being worth the effort to run to each town and do the quest once a week. Or, with even a 1st level fighter sworn as a vassel, I can improve the trade mule at a much faster rate.

I like the idea of the quests, but the XP reward for the time needed is not enough. I understand the only risk is the travel so the rewards should be less than a fighter should get for the same time spent, but with a one week timer, it would take a LONG time to get a pure, non-fighting trade skill mule to a level to be of much use to faster leveling warrior type chracters.

I also understand there will be tougher skill quests over time, but if the pattern holds true, it will remain a very tough issue to raise the skills of a non-fightign trade skill character in a timely manor.

Oh, And WHY IN THE HECK do you require fletchers to have to have alchemy to complete there quests? Shouldn't they simply have to use their skill to complete the quest instead of needing another skill or having to trade with someone? I know fletching is only usefull for making arrows for archers, but the quest requirments do not follow the model of the other trade skills.

AC-Vet
06-10-2004, 01:56 PM
I'm gonna just take the time to say this: Congratz on a Fine Job.

No it's not a sukk up.....Over the past few months, I've found myself debating quitting after 4+ years.....The game was getting very stale...but in the past couple of months....Things are starting to pick up a bit.

First, I wanna thank you for the 126+ considerations for Gman sword....also the added 5 and 10 mill pincers....was great too....not to mention a 10 mill reward for corals.......

Over the past few months, the idea of having critters spawn the portal gems to dungs have proven to be a Great Idea.....no more hacking .dat files to jump the dung's....I still haven't found any...which means I'm behind....but thats where I need to be....always trying to catch up.....It's called a motivation factor.

A couple of notes though.....You started out building a new set of armor.....the temple quests....I sure wish you would finish the leg part to complete it....been 2 months....

The Idea to hunt the golmns was a nice idea....and glad you increased the rewards to 6....

I wish some content would of been added with the new critters...copper and brass grommies....like some kind of item to go with them....it gives a purpose to hunt them.... You need to blend XP and a purpose together....that strikes intrest in players....if there is no reason to hunt them....why bother?

I was a little disappointed in the new healing kits....Thats alot of work to just pull 1 kit out of chest....

The idea for binding stone was ok but it really don't bring life back into towns again.....most don't even buy or sell in towns....and they sure don't stay in town for anything....

Last month there was raids....and Idols were dropped....they seem to have no purpose....but They are none drop....however....they are valued at 5 pyreal and I seem to drop it on every death? that doesn't make any sence....

Over all I think the way you guys are pushing the game foreward is great.....Please stay out of the political BS and work on content....The time wasted on trivial things such as going after niro was a wasted effort....


If I had anything bad to say it would be the Villa housing issue...I really think you guys need to make housing only payable by acct owner...This is a game and resources are being taken up by players paying others housing fees....keeping the villa's off the market for those of us still playing and waiting.....I really think the 30 day buy option needs to go away...I understood why you did it when you did but, now that you have a CoC protecting the issue, why continue to punish everyone.



Here's a suggestion or 2: There are Sooooooo many dungeons that don't get used and never really did.....Make a list and Poll the players.....then either take them out.....so you can free up space for new dung's or revise them......Here's a couple.....The Scalvous dung on sanctuary....big time waste.....Trilos near baishi....and a few I can't think of names off hand....they was never popular and actually a waste of time....Theres just so many dung's that never hit the popularity status of players either because of content in them or critters...

Also put some Human Fighters on the land to play around with....heck make some tribes or something out of them wearing diffrent color armor and weapons.....even upgrade them to Sing type weapons instead of the quiddy weapons...

Put the Lil Diamond golmns on the land also...they are so cool to hunt....Blood!!!! even though all they drop is a sik, mote and heart....they sure do display a attitude....


Edit....almost forgot......The buffing changes were great....only problem is trying to judge how much mana it uses....I'm running my self dry too much...

So..you improved buffing....now you need a navi system and extended radar and I won't have a need for decal any longer{hint}


But over all great job!!!

Heideggar
06-10-2004, 03:46 PM
Me and my buddy buff up to do this quest because we like to PK, and figured, this would be an awesome place since Orion said he twinked it! So, we enter the dungeon and immediately get attacked by all these nubs, so we lay it down, and we own the dungeon, woot. We hand in our stuff, and get portalled into the main section.

It wasn't super easy, but we got to the first jump rather quick. Some more people portalled in (no doubt friends of the nubs we smoked earlier). We held em off at the door for a bit before jumping down to the next section. Respawn on the guys upstairs allowed us downstairs to do a bit of killing, and within 30 min or entering the dungeon, we got a pair of red keys, so things were looking good.

Nope, nubs like to come in gangs, so we had to defend our hunting area! Respawn helped, so that was cool. XP was the "blizing-own-mad!", and got some cool items off a few things we whooped.

We head down to the chests, and I'm shooting at the nubs above me while my bud loots. He got a major and a max damage UA! sawwwweeeet. When chests drop 50-60 items, you're bound to get something that awesome, and everything had the chance of being great!

Next I looted, and got a bow and like some spear, but some really high ws salvage on a few things too. Include the cash from the stuff, we rolled it in.

Ya gotta fight for it, but O M G, was hella awesome : ) )






The Previous Story is a dream I created the night before the patch. Please, do not think this would actually ever happen. In reality, in the 3+ hours I was there, NO ONE else ever entered the dungeon. In the 3+ hours my friend and I got 1 key each, and they are giveable, no timer. The chests contain 20 items of stuff I don't even pick up, because it's just stuff for money, which I can get on any of the drudges in there.

I heard someone got 2 majors from a chest, but.... he didn't have a Screenshot, or stats, or anything. I've got screenshots of this trip that wasted my time. I'm not perma PK, so I have to change setups for this. Since there was obviously no reason to stay PK, I switched back to my old setup.

So, in 2 months, this quest has wasted around 9 hours of my time. I should hate to think of the time wasted creating this dungeon, and then in tweaking it.

Honestly, this is a great idea conceptually. A money sink, dungeon to fight in, PK-only, but there lacks no incentive for people to go there. You woulda thought on patch day at least more than 2 people on a server woulda gone in there during near peak hours. Nope.

I guess I kinda look at this place as a battlegrounds so to speak. The rewards so outstanding that allegiances, good and bad, would fight to the death repeatedly for the glory and spoils of this area. I am wrong!?>

Rick9719
06-10-2004, 03:55 PM
What's with Behdo Yii becoming a jewelry factory? Adding some dungeons-great. Nerfing the Eviscerator Pincer...well ok. But less Gems of Stillness and more rings? Bleh.

As a suggestion how bout it you let us hand in a title token to a collector to get the jewelry if we really want it? Less useless items being distributed that way.

-Rick

Cuttler
06-10-2004, 05:36 PM
Originally posted by Heideggar

I guess I kinda look at this place as a battlegrounds so to speak. The rewards so outstanding that allegiances, good and bad, would fight to the death repeatedly for the glory and spoils of this area. I am wrong!?>

I think this is exactally why the "land owenership" concept for the new expansion pack won't work and why so many of us were vocal about not wanting it. If the AC community, as a whole, wanted this type of dynamic, you would have your dream sequence now with this type of dungeon. You haven't experianced it becuse I don't believe the desire to control areas is out there in the general population of this game.

Jet-eye-nite
06-10-2004, 05:52 PM
the zone is the pits :mad: , I let page load and it shows "done" at bottom left so I click a lobby where it allows me to see that I have not allowed the page to complete :confused: . This is on V so I can bare some amount of pfft , but like I said the zone is "teh suxxor" :eek:

KPD157
06-10-2004, 05:58 PM
I love what you did with the Hollows :)
Very Viable now :)

I love the Item Buffs to deathies and back its so much more efficient in energy usage as well as time :)

Love that you added another server so that when the influx of people come in from seeing how cool this game is it won't overload the already happily half full ones :)

<Omitted Rant on Fishing Nerf>
<Omitted Rant on Craft Sellback Nerf>

Great Patch Turbine ;)

PS oh I just wanted to add that According to how Turbine handles upgrades to the game such as the loot system and other things in that dept. I feel that the Nerfs with Fishing and Crafts are going to lead to down the road some new dynamics in them that will be Anti Self Sustaining and more rewarding than it was before so that these two Dynamics will one day become fun again :)

ArtilexOfDarkti
06-10-2004, 06:12 PM
Sorry, had a typo on my other posts. If you go sho... it's 6 to spec... should be better than dagger/mace. If you are another race and go UA... it costs 12 credits. Should not be that deadly, for once... fix archery... you nerfed their weeping... so now they have to use hollows or phants which might be some what useful. But you guys are slowly killing archers, and archer should do a lot of damage, but not as much as sword because they get range.

The range should be taken into affect, but not to a point where it is completely useless.

I'm refering to PvP, you nerfed their damage a bit, and they still can barely hit anyone... what's really the point anymore?

Ibn
06-10-2004, 07:26 PM
Originally posted by yakisoba_noodle
Right now, the Elari is not appropriate for a level 35 character. Reason: They will already have a better bow. Make it comparable or better than the Palenqual Panaq

I was a little confused about this, because when I first looked at the bows in-game the Elari is about twice as good as a Panaq.

Then I realized where the problem is -- if you cast BD7 on the bows the unique spells and abilities stack in strange ways, such that the Panaq ends up being better than the Elari.

I just talked to Wumpus and Mirin about this -- we'll try to get this fixed for July. The Elari should definitely be better than the Panaq.

Solan
06-10-2004, 10:41 PM
Well, I just made several aborted attempts at the butterfly necklace quest. I know, now, that the dungeon is not where I last saw it.... I assume it still exists, but.....


I am somewhat confused, however. The map in the download section says that the area between and around the Spires is for levels 20-40. So, why are there so many level 80+ critters? Worse yet, Tumeroks, so they ALWAYS come in packs?

Mogosh
06-10-2004, 11:06 PM
I like this patch very much, and especially the item banes. But, come on, WOULD YOU GUYS PLEASE STOP putting rare gems on rare monsters??? This is silly!

I'm OK to do a quest for a reward. I'm OK to run levers, gather objects, run around, win big fights, talk to this and that, etc. But running around for hours trying to get a stupid gem off of stupid little mosswarts that die in one blow... Come back to your senses!!!!

If you want to make a dungeon so we get the gem to another dungeon, fine! Or make a big boss, hard to kill, that has 100% the gem. But STOP having us waste our play time working for an undetermined amount of time to get the month's reward! I'm, let's say... "quite irritated", mostly because it looks like it's going to be a habit. THIS QUEST DYNAMIC IS A STRONG FUN REPELLENT.

Cuttler
06-11-2004, 12:48 AM
The item buffing is very nice and helpful execpt when the mana fails to convert for my melee character.

The command for bindstone recall is too long.
The new crafting quest timer is a joke. 15k per week? Heck, one could do all of the starter quests daily and make more xp to put into those skills.
I dont like the idea that ML portals are now recallable. It has alwasy been nice getting back to Rithwic in a flash. Still don't like the new town drops either. Most of the time I have found that I now have to run further then I did before to whereever I was going.

Heideggar
06-11-2004, 12:48 AM
I used to fight for areas on MT a very long time ago. I even do the same on DT when I have some free time.

Some of the funnest times that a lot of people had during the first 1-2.5 years of AC were the MT allegiance wars. 2-3 allegiances vs 2-3+ other allegiances controlling several towns, dungeons, etc.

It's hard to say that this wouldn't work when most on white dot servers haven't had the exposure to it. I've played in those environments, and it _can_ work, and it _can_ be fun. Just don't know what's holding Turbine back. Is it one of those things they're going to put in the expansion pack to keep everyone paying!? You bet your a s s.

But wouldn't a dungeon like this be a nice teaser to that new tech in the expansion pack!? maybe, but we'll never know at this rate. I'm beta testing a PK-only dungeon! lol.

Maybe I'm _totally_ not understanding the intent of this dungeon. I think: Since this is PK-only it should provide some boon to PKs. You have to pay to enter, and outside of a disappointing chest, there is nothing worth going in there for as a PK. Spawns aren't better than anything I can portal to in seconds. If people fought in this dungeon, they'd have to for hours along with killing creatures, to get a key (assuming the key to the chest was well worth it). Most dungeon PK fights don't last that long. If I ran, I could make things take longer, but for the amount of time it takes for the key to drop, that's dozens of fights. Do you wanna fight 1-3 buffs for a key to a chest that drops 20 sing quality type items!? Granted, they seem like a loot rating one higher, but 20 items!? A couple biakas and that's the same. we found better loot on the drudges.

This dungeon simply does not provide the correct type of PK allure to get people to hunt there. period. Even with the tweaks there were fewer people this patch than last patch! I'm certainly not the only one who had hopes Turbine understood the mindset of people who are Red.

Red mindset for Orion: If it ain't gonna help me in PvP (better gear, being longer in the field, and things of this nature) it ain't worth doing.

And really, this is how I weed out doing a lot of quests these days. I guess it'd be nice to get more trophies, but I have an entire mule filled with trophies atm.




Item buffing changes are nice though.

+2 to magic skill head.... *rolls eyes*. That sure makes mansions worthwhile... but they aren't just for mansions, are they!? don't think so. I'm guessing this is what you guys put in to keep allegiance housing's worth up while detracting from the recall ability of allegiance housing by the bindstones. What's up with it being mage abilities!? Trying to lure mages there for some reason? So allegiances bond more through fellows!? It's useable I suppose. Still ain't worth the cost of mansions though. At least you're trying I guess.

ArtilexOfDarkti
06-11-2004, 01:02 AM
Yes, if you chose to do UA non racially... it deserves to be powerful. Rarely will you see someone do that who doesn't reroll almost instantly. UA should be the most powerful of racial weapons, but as powerful as sword, axe, or mace? Thats not right.

Nerf UA down a little bit, its over powered, the other weapons deserve to be exactly where they are at.

You shift the weeping sword problem, to several other problems, except now... you don't need to debuff.

Reeve Sparticus
06-11-2004, 02:04 AM
Item buffs: This is awesome! I wish it could do a shield too but I'm not sure how you could accomplish that since my hands are full with the caster.

Delete character: This is very cool too! Makes it so the 3yr old can't delete my toons :)

New server: Doesn't impact me. I'm staying.

Olthoi dungeons: I agree with others that it would've been cool to have new dungeons. Also the 80+ is too easy for walking out with a 10 million xp pincer sharable to others. I strongly believe for this type of reward it should be upgraded to a 100+ dungeon with a difficulty similar to getting the devistator tusk. I feel the number of mutilators needs to be increased (perhaps even doubled) so they really swarm all over you. The speed between spawns needs to be shortened as well.

Mosswort quest: Haven't done it, but that seems like a pain in the rear to find the gem. IMHO these should have a good drop rate, kind of like getting vault glyphs in AC2 where you can hunt for about 30 minutes right outside the vault to get the glyph you need.

Logan Conrad
06-11-2004, 06:33 AM
Originally posted by Ibn
I was a little confused about this, because when I first looked at the bows in-game the Elari is about twice as good as a Panaq.

Then I realized where the problem is -- if you cast BD7 on the bows the unique spells and abilities stack in strange ways, such that the Panaq ends up being better than the Elari.

I just talked to Wumpus and Mirin about this -- we'll try to get this fixed for July. The Elari should definitely be better than the Panaq.

THANK YOU, THANK YOU, THANK YOU!!

(Look at the melee mod as well. ;))

On a side note...

I hope you're not confusing the Palenqaul Panaq for the Putiputipuh's Onga - Panaq.

*Edit*

Also, I hope you're not confusing an Untotemed Palenqual Panaq with a Palenqual Panaq that has been imbued with 3 totems.

FmrSentFlatfoot
06-11-2004, 07:44 AM
Nerf UA down a little bit, its over powered

What?! rofl... UA, overpowered? In what way?

I read about the people who supposedly were getting 100+ HP with a Deadly Hollow Katar? Well, sorry... that's just not true at all. I took my level 166 UA out of mothballs (more or less), and since he had started off as an Archer, never got the Hollow and Phantom weapons. So I made it a point to get them, to see how amazing they were in PK (something I really detest, mainly from the stereotype category you fall into, being lumped in with the loud foul-mouthed community).

So there I am with my new Deadly Hollow Katar. My level 178 Mage friend and I go PKLite. Fully buffed/baned. I start whacking him and wow.. anywhere from 5-15 HP per strike. OMG, now that is overpowered, isn't it? Again.. what it is, is a JOKE! Even if I could hit my friend for 100 HP Total, he responds with a 200+ HP blast... guess who won? I didn't stand a chance.... just like before. So nothing's changed.. UA still sucks, period.

The most I got was 85HP in one hit.. that was at FULL power, my mage friend was naked and I hit him with Gossamer Flesh. My UA is almost fully maxed out too.

So much for the Hollow Katar being beefed up making UA Overpowered in PvP. It's still a joke like it always was. What needs to be done is it needs MORE power if UAs will ever stand a chance to actually win a fight with a mage. Until then, the so-called fix is a farce, and I will now Ivory those weapons and store them somewhere, where they'll likely never be used again, or until Turbine decides to tweak it up another smidgeon, making it again, still useless.

Oh, and the Phantom? lol I got single-digit hits. Oh boy.. that's real awesome power! :mad:

Tried it again with a level 132 Xbow friend. Seeing as he has Melee Def, I hit him for a whopping 3-5 almost consistently, and again 80+ Naked and debuffed. I let him debuff me, I removed my armor and said.. okay shoot! I was dead in one shot... that's 320 HP! So much for UA huh? Useless, like it's always been.

Dragonsbreath
06-11-2004, 08:46 AM
On the plus side the new item spells are nice. I have yet to get a war crit so I can't say I can see any difference in them.
Takeing a unpopular side here.... When are we going to see non pvp love and lower to mid level love?
It seems everything added lately is for high level pvp. All the new raiders would be nice, except for us mages without melee. Getting hit everytime with hollow weapons because we paid to much for our magic skills is wrong. And everyone gets magic def at creation, why can't we get melee def the same way? Or is that to much like balance?
The lowest new monster is what? Level 91? I can just see a new player being told to go get his pincer at the abandoned tum site. He runs there tru level 35+ monsters and finds 6 level 91 blocking the entry ( yes thats how many were there yesterday when I went past). I am sure a level 5 mage even with level 7 buffs could kill them. Most would most likely say this is not what I want and cancel the account. And why do all monsters have to have high magic D and cast spells?
I realize you are trying to make the game for grouped high level pk only and you seem to be doing a good job of it. You are sure making under level 100 mage players want to find a new game. War mages pay the most credits and get the less in this game both item and quest wise. I can't see a level 80 war mage makeing it to the Mut pincer alone yet a level 80 melee could....

Nauscicaa
06-11-2004, 10:43 AM
Please remove the insanely high, spawn near this NPC, the quest is for 20+ but with the 70+ spawn right at the NPC spot the quest cannot be done by level 20s.

Spiritoak
06-11-2004, 12:53 PM
Originally posted by SegZavier
I like the new alternate way to level up crafters. A level 126 fellows with them, and turns in a Gaerlan Sword. Poof easy 7.5 million experience points.

Does it work that way with the higher Pincers as well?

Yes, in a fellow of two... the XP is split 50/50.

Ibn
06-11-2004, 03:28 PM
Originally posted by Honest John
Oh, And WHY IN THE HECK do you require fletchers to have to have alchemy to complete there quests? Shouldn't they simply have to use their skill to complete the quest instead of needing another skill or having to trade with someone? I know fletching is only usefull for making arrows for archers, but the quest requirments do not follow the model of the other trade skills.

We're not happy about this either, however we didn't have a skill check at the same equivalent difficulty as the other two quests without using elemental arrows. It's not perfect, no, but most dedicated fletching characters have alchemy as well, or least have access to an alchemist.

Heideggar
06-11-2004, 03:29 PM
If you aren't gonna move to avoid the war magic that somehow always hits for 200 (it doesn't hit for that much unless you have a very poor setup, and/or you get critted on), of course UA, sword, _anything_, will be underpowered.

In the hands of a skilled person a straw could be used to kill someone. UA and other melee weapons work fine, it's just people don't want to put more effort into it than pressing start on a decal program, and delete to attack.

Timing of your attacks, wearing them down, maybe even debuffing them, are all things you can use to fight better.

Ibn
06-11-2004, 03:30 PM
Originally posted by Heideggar
+2 to magic skill head.... *rolls eyes*. That sure makes mansions worthwhile...

This was never intended to be mansion love.

Ibn
06-11-2004, 03:32 PM
Originally posted by Logan Conrad
I hope you're not confusing the Palenqaul Panaq for the Putiputipuh's Onga - Panaq.

*Edit*

Also, I hope you're not confusing an Untotemed Palenqual Panaq with a Palenqual Panaq that has been imbued with 3 totems.

Was comparing it specifically to Tanae's Panaq of the Forests.

Heideggar
06-11-2004, 03:45 PM
"This was never intended to be mansion love." - Ibn

Yeah, I know, as I explained, it wasn't solely for mansions, so it wasn't. However, the off chance that you guys [Turbine] thought it was... it ain't, nor ever will be.

But thanks for reinforcing my comments.

FmrSentFlatfoot
06-11-2004, 05:26 PM
[QUOTE]Originally posted by Heideggar

UA and other melee weapons work fine, it's just people don't want to put more effort into it than pressing start on a decal program, and delete to attack.

I've never used any plugin to do my fighting for me. Only the lazy and/or cowardly do such things. :p

I may not be a seasoned PK, but after having been around for over 5 years now total, plus having tried PK a few times on a couple of test servers, I have a bit of an idea how to dodge incoming. heh

But UA is still underpowered, not the opposite.

Zero_Washu
06-11-2004, 06:06 PM
The quest timers for the trade quests make the rewards next to useless. In the one week time that you have to wait between attempts you can earn so many levels that the 5k bump is worthless.

Put it to you this way, any quest where the experience reward can be made by a similar level character in one or two KILLS is not only worthless but shows ignorance of how the game is actually played.

Fishing, please remove the holes, animations, and whatnot , you effectively nerfed this to oblivion. You should yank the chess sets as well, since they were nothing more than a novelty, and a stupid one at that having no place in lore.

As for the Olthoi quests... uh, go fix the Bobo rewards now...


As for the Elari versus all other bows issue.

Look at what level 35 characters are using and aim for that. Then remember that even if you do come up with a bow that nearly resembles the imbues that a level 35 would see they most likely won't use it. In other words, don't be afraid to make good quest weapons.

The bulk of quest items that are used are the NO DROP items. The others are usually totally useless to the players by the time they get them. Sometimes I really don't think you play your own game, or play it with real players.

Oh, thank you for making VT a cesspool of griefing and asshats by leaving housing open on day one. About the only thing you could do to make it worse is give these sames players lots of places to macro that reward with experience.... oh, wait, you already do that.

Mousey_LC
06-11-2004, 10:36 PM
Could we by chance next patch get Lytlethorpe portal gems where the name is spelled right pretty please :) People get mad at my bot when they try to get her to summon the town thx!!!!

Barnacles
06-12-2004, 10:50 AM
Ok this is honest criticism and just my opinon.

1. Item Magic changes- Awesome!!! I can self-buff in 90 secs!!
2. Armor Drop values- Much better
3. ML- Surface spawns are much more frequent, thats good!
New Pincers- Very cool, however the spawn rate is awful, both the pincer areas and tunnels. I hope this wasnt an attempt to give the Asheron's Raimnet Hives competition. Yes i know how high 3 of my toons are but im betting that a group of mid-level toons in a good fellow could clear both dungeons (Warrior and Muttilator) in 1 or 2 min. I used to remember when the Evis lair was the bomb for xp and loot(nerfed) for mid levels. The ML facelift was more like applying wrinkle cream instead of an outpaitent procedure!! Ok thats my 2 pyreals worth....



BTW you guys are doing awesome overall!!

ummm whens are you taking over logging procedures from the Zone? hehehehe

Mat Icefalcon
06-13-2004, 02:43 AM
OKies BRavo Zulu on the Item buffs.. now if you's could add another paper doll for weapons/shields it would seem complete on the buffing part. My 10 minute buffs are down to 5 minutes now.

Now to the part that most of us long time players are upset about....

YOUR FRIGGEN LOOT PROFILES ON MOBS SUCK ARSE!!!!!!!!!

A very High Level toon fighting the toughest monsters day in and out shouldn't get USED TOILet PaPER for Loot!!!!

Fitx it!!!!!!!

rooskie
06-13-2004, 03:36 AM
It is *extremely* difficult for a group of untwinked 20-39's to take down Gaerlan. Wasn't a problem when he didn't have to be killed, but now that he does I think toning down his regen rate would be more fair to us VT'ers :)

We had a fellow + half that couldn't scratch him (even with a fester). Was a wonderfully wasteful 3 hour quest.

_AbBaNdOn
06-13-2004, 04:33 AM
I had to pull my archer out of the mothballs to go and get me DI's after an unfortunate accident. It had been awhile since i used him. It was pretty fun so i was going to go hunting with him and try to improve his magics. So i dumped my fire bow and some other stuff in a chest and got some bludge arrows and went to New Hive.

Before i did i noticed my bludge bow was not inscribed so i spent a great deal of time thinking of something to put on and then i was off.

I logged inside New Hive after a few hours of hunting. This morning when i logged in my bludge bow was greyed out in my hotbar. So i dragged my bow out of my hand, erased the greyed out bow in the hotkey and put my bow back in. Then i noticed my bow was not inscribed anymore. Then while hunting i ran out of arrows and when i went to make more that hotkey had reverted to deadly fireheads instead of the blunt heads i had replaced them with but i hadnt noticed till then.

So there is some kinda bug with the hotbar. I still had all the XP i had gotten and loot and my heal kits had been used. Even if it was just the hotbar being reverted i dont know why i would have lost the inscription on my bow.

At home my fire bow and arrows and everything was just how i left it.

summer
06-13-2004, 09:33 AM
Great Patch, lots of cool stuff to do and look for. ;)
Little disapointed you took away the XP from the Evi pincer , but I guess I will live with it.

I would like to know why 7 mansions are for sale in the last 24 hours in Thistledown. :confused:
Is this the last of the Ebay users?
or did ppl give up the cost of the upkeep of a mansion... in exchange of a binding stone?
I watched them come up for sale yesterday.. first 4.. then 5.. then 6... I log on this morning to 7 mansions for sale. :eek:

Spiritoak
06-13-2004, 12:44 PM
Lots to love about the new patch.

Let's go with the bad stuff first.

So far my trouble with this patch is how much TOUGHER Gaerlan seems to have become! Last time we went to kill him in the 80+ dungeon we had four people: 1 mage, 1 sword, 1 bow, and 1 crossbow (me). I had forgotten to bring along any slash heads... so I used what I had available to me (my trusty 186 mod AR xbow / and deadly blunt quarrels) Asked the mage to bludge vuln him and whammo Hitting him in the high 200's critting near 600. Ran the quest again a few days ago with a fellow of five...(bypassing the ziggurt as it's bugged) This time I brought the proper ammunition. I could only hit him in the mid 100's and crit for 300. I thought to myself "Self, maybe we should go with bludge... seems to have done more damage to him last time." Switch up to deadly blunts... hit him in the 90's crits for 220! Me Hey mage, is he IMP'd?
Mage Sure is, have all his att's and skills debuffed, decrep/slash vuln/imp/broadside/gravity well.
Me: Weird, seems to have higher al than the last time we killed him.
Your fellow (The only mage in the group) has died! Archer: That's not good...
Me: RUN away!!! we'll regroup!

So it seems that Gaerlan is a little angy that they've updated his quest... He must enjoy his privacy.

My other complaint with this patch is that my main now has athletes foot from running around in the swamps looking for the "new gem quest". I might have to resort to trading for one in the MP.

Now for the good:
Absolutely LOVE the armor banes!!! (even though they make my covenant suit worthless) <See "Cov Armor Love post>
Thank you for the Bindstones! *grumbles about /allegiance hometown being too long*

As always can't wait to see what happens next. I'm addicted... and pay the $52.00/mo for four accts to prove it.

Chromium Golem
06-13-2004, 05:06 PM
The new Item buffs are perhaps the best thing ever put into the game.

I like the new 10 million xp pincer too. :)

On the down side, I have gotten disconnected a bit more than usual.

Jet-eye-nite
06-13-2004, 11:14 PM
I am sure I don't stand alone on this , I grow weary of these server problems on V . No warning such as yellow or red chain just puff your at the DT(server connection lost). I have heard alot of speclation that this is your way of policing the UCM population . I sure hope this is just idle chat and that if the amount of population is the real problem you would infact start a limit to entry . I also would hope you look at server load for idle accounts and bump those first allowing playing players to play as apposed to bumping someone in a dungeon when a bot stands somewhere . Lastly please deport whomever coded in PS ,that is one main reason peeps left towns to begin with :eek: . So as always I have to give you an F on the opening of the new world .
:p :rolleyes:

Frieze
06-14-2004, 04:50 AM
One question: Why can't the tradeskill rewards be on a 1 day timer? It's not like you can macro that, which was the intent of putting them in as replacements, and would it really be that overpowered?

Bloodbow_HG
06-14-2004, 10:40 AM
Love the item spells, keep up the great work!

Final Destiny
06-14-2004, 10:47 AM
Its not bad for melees like ua staff dagger.. etc.

but for a bower the damage still very low (35/hit) some times less than 30.. puting in mind that archers misses 80% of the arrows.

the salyer on all melee weapons must be raised back as before. reducing the salyer and increasing the MOD or damage will finally get it back to the same damage as before for a bow.. and more for melees. cause the damage for melees has been increased by more than 200% while its only 20% for bowers.

i got a question:
Are there any plans to boost missile weapons in PK?

ohh.. and btw.. critting for 130 on a knorr helm is not a big deal. mages crit for 300s.. i landed a 322 crit.. my mages streaks over power all archers and swords.. (is that gonna be balanced?).. swords damage must get back to its old value or even boosted more.

I play a mage, UA and a bow.. training bow with 8 cridits to land 30s at the end I can't c any balance. and streaks got the lvl 1 magic time duration with more damage for an average of 45 - 55 and 70 - 90 crits ... (where is the balance?)

try to hit with an AR sword and a weeping one.. there is much deference (Note: Still need to be boosted) .. but try that with a bow.. its the same and the AR is faster speed = 0, I dunno if ppl don't want to waiste on training missile def. doesn't it make since that archers gonna be dangerous on them?.. if archers can't over power the streaks how they gonna win?.. dunno.. but i can't c bowers any more there should be a reason i guess.

Bow does way higher damage than sword in huntind... why not in PK?

IS PK only for mages?... If yes plz post a reply so i realize whats going on.

Winter
06-14-2004, 01:23 PM
My only complaints:

I dont really like not being able to sell crafted items I loot or get from collector rewards, (100 healing potions for 5 swamp stones get dropped because of their weight) but seeing that it serves a greater good im willing to overlook it.

Where are the 20-30 hunting spots? There should be more of these...especially on VT.

The sonic boom that takes place after a multibane expires. REALLY annoying. If you have a decent speaker system on your computer the bass swell of the spell expiration will knock you out of your seat, and usually cause your speakers to crackle.
==============================================

As a suggestion for july: Can the new bigger siralunns drop feathers for an updated/upgraded Siralun Dress/Headdress? Its usefulness is somewhat lacking and could really use some love considering the difficulty of finding them.

20-30k Pyreal stacks would rule...or a locked item (purse/mank bag) that held your pyreals as not to take up valuable main pack space between trade note purchaces.

FmrSentFlatfoot
06-14-2004, 03:46 PM
The sonic boom that takes place after a multibane expires. REALLY annoying. If you have a decent speaker system on your computer the bass swell of the spell expiration will knock you out of your seat, and usually cause your speakers to crackle.

Does your sound system have a volume control? What about a seperate bass control? Turn em DOWN! :D I don't even know how people can still listen to the game sounds after all these years. Cripes, my game sound is 100% OFF, while I listen to music. (Classical or Heavy Metal or a Mix of both together, Neo Classical Fusion)... gets the blood moving :) As long as you keep your eye on your health... you have nothing to worry about.

Mind you, the only sound I still enjoy the odd time that I do use the game sound, is a drudge when it dies hehehe.... other than that, there's nothing that makes me want to hear anything game related.

Heideggar
06-14-2004, 03:54 PM
If I'm doing new or updated quests I play with ingame sounds, otherwise... if I'm just out leveling, hunting, and other basic ingame tasks I do, it's mp3s.

Ingame sounds bring me further into the game on new and/or updated quests, so it's a better experience for me personally.

It also another way to get information on if someone gets hurt, what strength/abilities a new creature has (if you hear it casting war magic into a wall at you), ambiant sounds can give you clews to which way to go, and things like this.

It actually feels like I'm playing Asheron's Call, not "Something to pass the time by leveling and hunting - Call" hehe.

Cypher300
06-14-2004, 03:56 PM
Not sure if this has been posted yet...but bear in mind that it's actually the spell wearing off sound x 5 (or 6 or 7)...so you're getting 5 (or 6 or 7) sounds playing at the same time.

That's the reason for the loudness....I get the same thing when 2 or 3 of my own buffs wear off at the same time...simply louder than only 1.

I don't know what the solution is...just trying to help define the problem

Nightstarr SC
06-14-2004, 07:33 PM
Hometown recall should be shorten

Everything looks great otherwise

Artemius
06-15-2004, 11:06 AM
I wont rehash here all the praise above for item spells, allegiance hometown and the rest. instead I'll go straight to the one major flaw of this patch, and a few of the earlier patches too

Your risk/reward ratio for quests is COMPLETELY out of whack

Take for example, two quests introduced this patch, Lair of the Homunculus and the Orphanage.

Lets talk risks first:

Lair, you have a rapid spawn of reasonably high level mosswarts. Not any real threat to someone high level enough, or a group of competent mid level characters, unless you get swarmed alone and your magic D suddenly stops functioning

orphanage, here you have a collection of some of the meanest monster in all AC. High level Virindi, high level Marguls with their (vuln7/war7 combo action), and high level shadow children that throw wars like it's going out of style. Very easy to leave a corpse here if three critters suddenly decide to start waring you non stop. Potentially, you'll need an army to recover your lost corpses if you go in deep.

Now lets talk about rewards

For the Lair, you have a reward that in its base form, grants you +2 to all magic skills, something that is useful for almost anyone, able to be used by your whole allegiance if hooked on a mansion/villa, and potentially worth billions of xp to highlevel characters in saved xps into magic skill

For Orphanage, you have as a reward a spear (that logically only spearmen can use) . On top of that, it seems as if the spear isnt really that much better than the Blackmire Quest spear. Apart from that, you get 3 pulls from a hoard chest.Even if it DOES have the best loot profile in the game, and by all accounts it doesnt seem like it, by the way the RNG works you're probably better off looting the critters you slaughtered in your path in the hopes of finding that elusive major


See the problem? Just by swapping around these rewards, the quests would make more sense. The lair would be someothing you could try with a friend or two to get your spearmen a semi good spear with relatively little effort. Orphanage would be a big allegiance quest where all the heavyweights could join up and quest (and most likely die) for something everyone in the alleg can benefit from and which supplies the most benefit to them.

The content designers (Orion and the rest (Wumpus and Speed?)), really need to sit down and apply a sanity check to future quests, taking into consideration what each other are building as quest rewards.

Again, quest rewards SHOULD be in line with quest risk. If not, dont bother adding it (it would definetly be curious to know how many times the Orphanage has been completed this patch)

Heideggar
06-15-2004, 02:43 PM
^^^ If you're disappointed about that, then don't go do the PK quest that was added in last month. You'll vomit on yourself from the disiness that overcomes you from trying to figure out why it was given Dev time to be created.

Final Destiny
06-16-2004, 10:20 AM
well well.. I posted Like 100000000000000000000000000000 times. I got no response yet, balancing will never happen. I just realized that, better create 12 mages if u got 2 accounts.. hehehe

ShaRhee
06-16-2004, 11:44 AM
I love this patch (ITEM BUFFS ROCK!) with one HUGE exception:

Since no one has said much about this, I have to chime in and say I really don't understand the reasoning behind the fishing nerf. There is absolutely no reason to fish anymore...how many trunks of bones and skeletons do I need, anyway? I used to collect low quality salvage for my first few tinks on items (I go through tons of iron and steel), but work 2.0-2.5 just doesn't cut it for very long, and it takes 30 items of work 3 salvage to make a bag. I fished all night the night after the patch and got exactly 16 items (I was keeping all qualities of brass, iron and steel), so not only did they reduce the quality, they reduced the drop rate?!?!

Were there actually people complaining about fishing macros? If so, they have too much time on their hands...how does a fishing macro interfere with someone else's enjoyment of the game? I just don't understand this change, I hope someone will explain it to me. The ONLY thing I can come up with is the possibility that it would screw with the economy by lowering the value of low-work salvage, but is that REALLY the reason? You certainly don't get xp from it, nor do you get majors.

Dherin
06-16-2004, 01:27 PM
I started on VT Wednesday(last week) and was sooo excited to see people running around all between level 1-5, global messages "so and so was killed by creeper mosswart", and the opportunity for everyone to come out on a level playing field. However, the use of decal and third party plugins is insane. I am disgusted at how many people depend on buffbots to play this game. I guess that I was hoping that some things would change. Maybe, in the future, Turbine can make a server that bans all use of Decal and 3rd party plugins for us people who like to do things for ourselves.

Bringing the adventure of Dereth to myself,
~Dherin of Thistledown

Dj_Viper
06-16-2004, 01:33 PM
- Item buffs are great.
- UA is WAY too strong in pvp. UA phantoms are completely ridiculous in a fight. I ran a few tests and UA actually does MORE damage than sword in some cases. This should not be the case.

Also, phantoms almost seem too powerful. The Weeping Quest is much more difficult and should still be relatively more powerful that phantom if imp/vuln are both casted.

FmrSentFlatfoot
06-16-2004, 04:11 PM
I don't know where you people get this idea or what kind of tests you make to say UA is too powerful in pvp... it's NOT.. it's just plain NOT! lol It's still a joke like it always was. Sure.. it was given a boost, but ever so slight that it really makes very little overall difference.

It seems that if a mage gets hit for more than 10 or 20 HP, then the weapon that does it, is deemed overpowered. Yet, that same mage feels they should always and forever have the upper hand, with their absurdly insane blasts of 200+ HP? It's mages that desperatly need to be toned down a few degrees.

UA actually needs even more power.. not less.

Flynn
06-16-2004, 05:08 PM
1) Love the item buff changes, but with one down side- they expire simultaneously as well, meaning it's not just one body part that's suddenly vulnerable, it's ALL of them, and unlike life prots, there's no timer to indicate when it's about to expire. Would it be possible to add either a timer, or a warning of some description, such as 'The enchantments on your worn armor will expire in 1 minute. Please turn your volume down now.' or something similar?

2) Verdantine.. well, what can I say, server teething problems were to be expected, and unlike the majority of my fellow players, no real complaints here, I can recognise that it could have been a LOT worse.

The only real complaint I have that can be directed at Turbine would be the lack of foresight in how quest critters were dealt with, specifically the thieving mosswart, and the hollow minion leaders, both in the academy and in the hollow lair. Those bottlenecks should have been easy to predict, and could easily have been avoided. For one month only, the academy could have had an xp lever that makes you level 5 immediately. As for the lytelthorpe lair, a six-minute spawn on the most sought after critter in the game is ridiculous, it should have been shortened considerably.

My main complaint with Verdantine though, is a frighteningly large portion of the other players. The total lack of manners and consideration for other players, not to mention the language has been nothing short of disgusting. Buffbots were inevitable I know, and I've always been of the opinion that if someone wants to use a buffbot, that's their decision, and how they play doesn't make any difference to how I do, but on Verdantine, this just isn't the case. EVERY newbie dungeon I went to was camped by players who had been buffed with a bot. I have no choice to hunt the landscape as I just can't complete for xp in a dungeon, and it's REALLY slow going doing that.

3) Not really specific to this patch, but I've noticed the Burun are VERY laggy when there's a lot of them around. The new dungeon near Yanshi drops me to almost 1 fps, and the other one near the Sho Casino was doing the same last month.

4) Where's those live events we were expecting? I've not heard of any since Rage Lao's encounter.

FmrSentFlatfoot
06-16-2004, 10:52 PM
Would it be possible to add either a timer, or a warning of some description, such as 'The enchantments on your worn armor will expire in 1 minute.

If you're buffed and baned at the same time, isn't it logical that when your "timed" critter/life buffs are getting down towards nil, that your banes are also going to go as well? :rolleyes:

Latte
06-17-2004, 11:35 AM
Did you take out the whittling knifes on purpose or was this an oversite? I have been to just about every town looking for one after looking in all lthe "known" locations for it. This is hampering archers greatly in the beginning stages, not to mention not being able to carve the teeth for the bonus in Fletching. If this has previously been addressed, then forgive me please.

SpaghettiBender
06-17-2004, 12:31 PM
I like the changes ... but please :

Will there ever be a fix for the Cowl of the Sand and / or the Periapt of Endless Sight?

They are rendered useless for most toons if the spells do not stack as they are intended / indicated.

Just wondering - TY

Ibn
06-17-2004, 12:49 PM
Originally posted by Latte
Did you take out the whittling knifes on purpose or was this an oversite? I have been to just about every town looking for one after looking in all lthe "known" locations for it. This is hampering archers greatly in the beginning stages, not to mention not being able to carve the teeth for the bonus in Fletching. If this has previously been addressed, then forgive me please.

I'm not sure where you're looking, but the Whittling Knife can be found on several dozen vendors found in many towns. The trick is that most vendors have it incorrectly categorized as a cooking item. Not sure why that is at the moment.

Ibn
06-17-2004, 12:52 PM
Originally posted by SpaghettiBender
I like the changes ... but please :

Will there ever be a fix for the Cowl of the Sand and / or the Periapt of Endless Sight?

They are rendered useless for most toons if the spells do not stack as they are intended / indicated.

Just wondering - TY

The spells are working as designed, they have the same description as found on many other items with cantrips, such as Elysa's favor. Cantrips will stack on top of non-cantrips but override less powerful cantrips.

KirillHuntersun
06-17-2004, 07:04 PM
Ibn, might want to check the historical record, but I believe whittling knives were added to allow you to change a Strange Stick into Cinnamon originally. IIRC, this was long before the addition of Wrapped fletching supplies, and the use of the Whittling Knife in Fletching was sort of a way to not give us THREE knives for just crafting. (Noodle Cutter being the other.)

Even so, it would certainly be really nice if it started getting carried as a Fletching Item rather than a Cooking Item; most folks nowadays just buy cinnamon and save the Strange Sticks for snowman building in the winter. :)

Cuttler
06-17-2004, 11:28 PM
Actually Whittling Knifes have been in since Beta, their purpose was to whittle arrow and quarrel shafts from the pieces of wood that used to spawn on the ground.

Anaximander
06-19-2004, 08:58 AM
Item magic buffing improvements are great.

Please complete the improvement with weapons buffs (and sheild).

_AbBaNdOn
06-23-2004, 06:23 AM
I've had that bug i described earlier happen to me 3 times now on dif characters on dif worlds.

I think you guys might have caused some minor glitch when you went in and messed with the spellbars that were getting erased on log in.

please look into it. it is not kool logging in and being equipped with stuff different than when you logged off.

Ibn
06-23-2004, 01:15 PM
Originally posted by Ibn
I was a little confused about this, because when I first looked at the bows in-game the Elari is about twice as good as a Panaq.

Then I realized where the problem is -- if you cast BD7 on the bows the unique spells and abilities stack in strange ways, such that the Panaq ends up being better than the Elari.

I just talked to Wumpus and Mirin about this -- we'll try to get this fixed for July. The Elari should definitely be better than the Panaq.

Upon further discussion... while some change may still be made, these bows are not designed for use by players who can self-cast 7s already, they are designed for lower-level players. For these players, the bows are as good as intended.

Marius of FF
06-23-2004, 01:56 PM
Originally posted by Ibn
Upon further discussion... while some change may still be made, these bows are not designed for use by players who can self-cast 7s already, they are designed for lower-level players. For these players, the bows are as good as intended.


I don't what to be a negative nancy.... but a majority that can't self buff with 7's, will use a Buffbot that will buff them with 7's.

Right now, that bow caters to about 5 people per server.

teh-frozz
06-23-2004, 02:43 PM
Yes, "right now", but remember, there's an expansion pack on the horizon. Meaning new players, not everyone will be using buff bots, nor will everyone want to powergame.

People will want to explore, use what they find, if it's useful to them, anyway.

Marius of FF
06-23-2004, 03:17 PM
Originally posted by teh-frozz

if it's useful to them, anyway.




Exactly, if it's useful. There are about 5 people on each server that find it useful.


How would the expansion change this? Neither of us know, so it's best to not worry about it in this context.

Nightstarr SC
06-24-2004, 02:17 AM
Will there be any new xbow content in the future?

I know xbows are a hard hitting weapon. But once you get a rending xbow all the quest bows aren't all that great. Is it possable to get quest bow for high end users? I like the composite xbow quest any way to like set it up something like that but even higher?

So how about it can us Xbowers get some Turbine love in a future patch?

Merubin
06-24-2004, 02:54 PM
I liked the repeatable consumable quests (the game needed more quests worth repeating imo), and more dungeons opening later on in the month so far :)

If those dungeons are meant to be permanent though you may want to put a level restriction on some of them.. the stronghold near Shoushi for example is guarded by much lower level lugians and not too far from the starter area

Nightstarr SC
06-24-2004, 05:14 PM
I'd get rid of the jewelry that comes with the new heal kits, lock pick and salted meat. Spells aren't all that great for high levels to use too heavy for low lvls to really use. Can't slavage or tink them and selling them doesn't help much in replacing what you use to get them.

The heal kits are great tho.

Might want to put a lvl req on the lockpick Dungeon as our low lvls we had with us couldn't hit them and they pack good punch when your radar is so packed you can't even see your other fellow member on radar.

Dom on TD
06-25-2004, 12:41 AM
Haven't been on much lately, so I just want to say thank you for making it impossible for my wife to delete my characters (by accident). I can go to work without worrying about THAT now. Oh, the rest of the patch looks nice too, especially the item buffs. I haven't been on long enough to do a quest yet, but I hate VT already. Only there can the insta ogers cause enough lag to paralyze me during the hours I play. It's ridiculous to have groups of 2- 12 people in a circle in town running a spellcasting macro. I saw 2 groups of them in Rithwic the other day. But since that isn't your fault, I'll just close by saying great job this month.

Kyayote
06-25-2004, 06:33 PM
I love the item buffs that just plain rocks.
Kya

Jet-eye-nite
06-28-2004, 11:12 AM
Playing most of the month on the new V and only venturing into old worlds a few times this month . Some things I wonder about when trying to understand your loot adjustments are ; 1. reduction of loot quanity ,2. arcane regs of as high as 275 on noob items or atleast things found thus far on my new chars ? ,3. rank regs also on noob items some found as high as rank 8 ,mind you my highest lvl on V is 45 so far ,3 lack of many salvage types needed for imbues in the new world (ie) jet,bg,rg (this was checked thru a variety of mobs to include skelton,undead,grommies,virindi,tuskers,bandies,mo sswarts,monugals,mites,lugs,wasps,reeds,bugs (maybe you could adjust our abilities to do something with the tons of silver that is found ,as for now it is useless) ,4. I took my older toon out for a run on some higher lvls and still found items that didn't reflect the lvl of mob fought .These were in the 100-150 range and of the lower of these I still found useless items that compared to lvl of as much as 60 lvls lower . Example I was on M and did the newer grommies the brass and copper ones and found things a lvl 20 or 30 might want but surely not a lvl 70- 100 . I guess I am a tinker junkie and it all comes down to the salvage as nothing else IG is worth anything . Also how about increasing the pea output and adding some plat peas or atleast plats to the mix . All in all the new server was fun even if you were unable to fix the loot to a workable solution . I won't even comment on the ucm problem there .:eek:

Hand Sum
06-29-2004, 08:56 PM
I recently started some players on the new server. (I have 3 accounts, so I didn't powerlevel one guy.) I am quite discouraged. In just over 3 weeks, every cottage and villa has been purchased. I didn't get one for any of my accounts. On the other hand, there were still 80 mansions available as of yesterday. It appears that allegiances have moved to the suburbs, and are operating out of villas now. Have you guys considered adding more cottages or villas? Obviously, those are the housing options most people want. Also, how about letting the allegiance housing recall apply to any type of housing, so that if you couldn't get a villa, and can't afford a mansion, a smaller allegiance could be based out of a cottage or even an apartment? If you don't want to add more housing (I assume you calculated a number of units based upon the number of accounts, since you can't own more than one per account), how about revisiting the number of storage chests in all the housing? I could live with my sad little welfare apartment if it had more storage. :(

Unsi
06-30-2004, 10:43 PM
I apoligise for not posting sooner, but RL duties came first, and I couldn't play for a while.
I read the first 6 pages of this post before I found anyone who echoed an issue I have with the new patch. Please Please change the loot rewards on the collectors from Health potions to tinctures or something else that can be sold. All the NPC's who give loot for running the newby quests are still handing out Health potions too. I usually collect all the trophies and hand them over to a trade mule or a mage to help level them, but now most of the trophies are worthless. I went ahead and kept collecting the shore spines because my mage can use the mana potions. But who needs 2,000 health potions? Turn in a pack of swamp stones, or skulls, and you end up with Town Crier fodder, instead of a sellable item that can be used for comps and supplies. Please fix this. I am certain you did not intend to punish folks for picking up trophies off of critters.
ON A MORE POSITIVE NOTE:
The item spells rock! It is so cool to be able to cast once and < ZOOP!> alll the armor, and even your undies are buffed.
The Envoys are very clever and helpful. Kudos go out to them! The other day There were a lot of us being victimized by quest jumpers on the writ quest in VT. We would all keep the line and help each other kill the other stuff, and heal the person who was supposed to kill the Hollow, but when 6 jumpers raid, buffs fall before you get a turn, and you are stuck outta luck. I called an Envoy, and he cleverly fixed the backlog by speeding up the Hollow spawn fast enough that everyone got a shot at getting a writ all at once. My gratitude goes out to the Envoys on VT!
I think the little trades quests were fun. The comment that fletchers cannot do the quest without alchys was true, but at least the stuff was givable, so each of our clan who had the skills got to do the quest when we shared.
All in all, except for the collector snafu it was a brilliant patch. Thanx for making the game fun again this month.

Bester
07-03-2004, 05:52 AM
i'm enjoying the Patch :) lots of new quests this time around.

Potkettle Black
07-03-2004, 05:39 PM
I love the orphanage, think it's the most fun dungeon I've seen in AC. Was rather disappointed tho with Yaja's reach, it says slash/pierce and only seems to be doing pierce at any power setting =(

zenoth
07-04-2004, 10:25 PM
New luggian quests are very cool. Adding a helm to the

previous luggian armor is great. Also starting a new type of armor

tummerock is ok, the new bp, but can we finish the last suits

of armor first please!

The new G-Man is almost impossible to kill without a full party

so i assume, we had 4 126's and could not get him below 88%.

I hear the rewards are better, by the way we dammage him

does this mean his robe is 800 al base and buffable?

:confused:

a fun and challenging update overall, frustrating at times:rolleyes:

sanjhi
07-06-2004, 09:05 PM
Love the item buffs. Makes it much quicker to get ready for a hunt. working on magic for my other char's so they can joint the fun.

My complaint is, where did Aun Ralirea disappear to? Been through about 8 buff cycles over the past couple weeks, four of which I camped out there and continued when I logged back in. Finally got frustrated and just went on a rampage killing everything I could see. Did you intend to make this impossible when seperating it from the queen's quest?

April Ranne
07-13-2004, 08:56 PM
Hope I'm not showing my ignorance for something simple, yet thought I better report a possible bug in the Palenqual Quest.

After getting the instructions from the NPC Aun Shimauri and entering Palenqual's Cavern, the next NPC Aun Kerehanura who sells the talismans was nowhere to be found. I hung around for some time, wondering if he's tied to a QQ or something but still no NPC.

Anyway, since the timer for the quest says 1 month, I hope it's not like Larry, visit after visit and still no NPC ever to complete the quest.

If anyone can give me some info I'd appreciate it.

Thanks

Scenario
07-13-2004, 09:05 PM
Palenqual's Cavern is working as designed. Just how you remember it being designed may no longer be the case :)

fashtas
07-14-2004, 12:56 AM
The other NPC (the one that sells the weapons goodies) is at the bottom of the dungeon nearby

edit: ie, he moved :)