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Old 09-23-2009, 05:00 PM   #1
Kyros
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Pvp Ranking system

I've been playing AC sence early 2000. I've always enjoyed the pvp aspect the most on AC. One thing i've always wanted was a Pvp ranking system implemented in the game. 3rd party software like Pkhunter is unreliable and just down right junk.

Possibly new Titles for PK and PKL.
Seprate rankings for White servers.
Possible specialized gear obtained through pvp.
A specialized channel for Pvp to keep it out of general chat.

Nothing against the current Arenas but they are bland and some times npks want to watch the duel/fights. Possibly adding a public arena/Colloseum in an existing capital city.

Just a few thoughts of mine.
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Old 09-23-2009, 06:02 PM   #2
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Re: Pvp Ranking system

Baishi PK arena.
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Old 09-25-2009, 05:44 AM   #3
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Re: Pvp Ranking system

That arena is pretty neat i suppose.

What is you guys thoughs a ingame Pvp ranking/point system?
Can you expand on my Idea?
Is it a bad idea?
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Old 09-25-2009, 01:42 PM   #4
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Re: Pvp Ranking system

I wouldn't say its a bad idea. But I really think it only holds any sort of ground on DT.
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Old 09-26-2009, 03:23 AM   #5
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Re: Pvp Ranking system

Well it wouldn't be completely for DT. Would be for all servers in general.

I just think it would be a neat concept to add to the pvp experince in both PK and PKL.

I've played many servers and i hear alot of talk about who's the best. Well this would be one way to see who's the "best".

Possibly give it a tab next to titles.
A search option to look up other players stats possibly.
Recent Kills.
Total number of Pvp kills and deaths.
Possibly a point system for Ranking earning specialized titles for PK and specialized for PKL.
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Old 09-26-2009, 01:40 PM   #6
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Re: Pvp Ranking system

What constitutes one PK'er being better than another, especially considering people may use addons to help them a lot!?

Ratings, not just for PK, is a good way to encourage people to do better, grow allegiances, etc.

Just wondering what criteria people want considered.

Should there be categories?

Should Turbine have something to detect what addons are used!?

Only 1 vs 1?
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Old 09-26-2009, 05:29 PM   #7
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Re: Pvp Ranking system

Quote:
Originally Posted by Heideggar View Post
What constitutes one PK'er being better than another, especially considering people may use addons to help them a lot!?

Ratings, not just for PK, is a good way to encourage people to do better, grow allegiances, etc.

Just wondering what criteria people want considered.

Should there be categories?

Should Turbine have something to detect what addons are used!?

Only 1 vs 1?




All things mentioned. If someone is using add ons to help them Pk (War Detect) you can tell, and the only people that really use war detect are terrible to begin with. The only problem with rankings is guys like myself fight 1v5 and we die.... You have people that run away 1v1 so they dont die to protect their "ranking". It was the same way for Pk hunter. Most of the Pk hunter junkies were total newbs.


As a matter of fact, the pk hunter rankings right now are pathetic. #4 and #7 are OK, the rest are not very good at all.
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Old 09-26-2009, 07:59 PM   #8
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Re: Pvp Ranking system

Exactly Reign, so... is there a way to provide untainted PK rankings, or are we gonna have to have everything be a duel!?

I'd prefer the former because I think it takes some skill to take on more than one person, but at the same time, you have to consider levels, templates, gear, and any team makeup. On top, what happens if there's some sort of interference in a 3v1. How will that persuade the rankings!?


Seems incredibly complex. Maybe something will come to mind though.
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Old 10-08-2009, 01:50 PM   #9
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Re: Pvp Ranking system

I think the best Solution for the ganking would be the Rating system would detect who has damaged the player in a certian time period before he has died, even 10 seconds would be suffient. allowing time for cooldown between fights of only 10 seconds but still detecting those 5 on 1 ganks and awarding the pvp exp accordingly.

Possibly even a level diffrence doc to prevent farming lower lvls to "rank up"

War decect shouldn't be a factor due to any experinced pvp doesn't need these plugins to be just as effective.

I really think this feature would add some extra spunk to Pvp on both white and red servers.

Though i do see your concerns for Greif related issues that this sytem would bring up. but adding to the competition among Pvpers through a rank system would have far more gain than lose.

Last edited by Kyros; 10-08-2009 at 02:00 PM.
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Old 10-08-2009, 04:24 PM   #10
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Re: Pvp Ranking system

In order to do what your proposing. They would first have to allow us to duel/fight people on other servers to find out who is the "best". Then you get into the Gank vs 1v1 aspect.

Im not against your Idea but I really just don't see it being possible.
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Old 10-09-2009, 08:29 AM   #11
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Re: Pvp Ranking system

[quote=Lace-Djinn;474456] In order to do what your proposing. They would first have to allow us to duel/fight people on other servers to find out who is the "best". Then you get into the Gank vs 1v1 aspect.


I never said anything about duel/fighting people on other servers. all though there could be a overall ranking for Pk and Pkl seprate that would be Game wide ranking but Mostly i'm proposing a server wide ranking system.

The main benifit of this ranking system is geting rid of a all though very good idea in Pk hunter but unreliable and not accurate what so ever.

This would also possibly allow the Dev team to expand into armor/weapon and other gear specialized for Pvp alone. (just a thought)

I know i'm not the most technicaly advanced player of AC and don't know how much work this sytem would require for teh dev team but i still stand by my point that i beleave this ranking system would vastly improove the quality of the PK and PKL battles due to the Competitive nature
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Last edited by Kyros; 10-09-2009 at 08:41 AM.
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Old 10-09-2009, 05:25 PM   #12
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Re: Pvp Ranking system

Quote:
Originally Posted by Kyros View Post
I think the best Solution for the ganking would be the Rating system would detect who has damaged the player in a certian time period before he has died, even 10 seconds would be suffient. allowing time for cooldown between fights of only 10 seconds but still detecting those 5 on 1 ganks and awarding the pvp exp accordingly.

Possibly even a level diffrence doc to prevent farming lower lvls to "rank up"

War decect shouldn't be a factor due to any experinced pvp doesn't need these plugins to be just as effective.

I really think this feature would add some extra spunk to Pvp on both white and red servers.

Though i do see your concerns for Greif related issues that this sytem would bring up. but adding to the competition among Pvpers through a rank system would have far more gain than lose.

Still rolling this around in my head if it's good, bad, or a bit of both really. Detecting who did damage to the person before they died makes sense to help define how many were attacking, how tough the battle was, etc. But at the same time you generally don't want people to do damage to you. : ) It's like you get rewarded less if you prevent a few folks from not being able to damage you, but they were definitley a part of the fight which prevented you from more easily winning.

I was also thinking, you could have anyone and their mom in your guild, or another's, hit you for little bits of damage that you can easily manage, and your ranking for a kill could shoot up.

Hmm, but perhaps we should start putting in the exclusions to gaining points in this, and go from there.


1) Fewer points, exponentially, as a player fights others lower level than them. If you're 275 it's going to scale pretty good down to the 180-200s, then start cutting down ok until probably around 140-150 or so.

2) Killing someone higher level, like #1, will gave more points exponentially. Higher level must be ranked. Dying to a lower level lowers the higher level player's ranking by a nice chunk. (Ex. LvL 220 - Ranked 144 - 243214 PvP pts. LvL 110 - Ranked 442 - 4321 pts. If the lower level catches him napping a few thousand points could be taken off, and given to the lower level. The higher ranked person, fighting equally matched players, may only get 20-50 points in a 1v1. )

This should help from using higher levels to ramp up lower levels, and vice versa. Don't get much at all from little guys, and it's gonna take a ton of high level kills to get back the PvP pts if you do die to a little guy.

3) People in your guild don't count towards the people you're fighting in a XX vs XX fight.

4) Being healed by others lowers the PvP points you could earn.

5) If there's a, lets say, 5 v 1 of relatively equal level players and ranking. This one is tricky hehe.

5a) A person is included as an attacker against the lone target while their debuff remains on the target. They'll get a debuff bonus of 5 pts for attributes, 10 pts for main fighting skills, 5 for secondary skills. (More or less points depending on level of spells, and ranking/level of person casting)

5b) Damaging the lone target includes you as an attacker for 2 minutes from the time of your last attack. (This may cause huge amounts of server updates, which worries me). (More or less points depending on level of spells, and ranking/level of person attacking)

5c) The more uniqure players, the more compounded the points will become. (Ex. 5pts for vuln + 5 pts for imp + 10*(number of players^1.5) ).

5d) If you are one of the attackers or debuffers against the lone target, and die while they have more than one player engaged against them, your PvP points will drop depending on your level and ranking. This will be moreso than if it was just a 1vs1. It could be exponential, just like how the lone player is getting more points from fighting more people.




I'm trying to cover all the exploits with this.

What am I missing!?
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Old 10-10-2009, 11:42 AM   #13
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Re: Pvp Ranking system

I like the ideas man.

I will rack my brain on this more today and see if ican think of any more exploits
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