11-06-2009, 09:36 PM
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#31
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Registered User
Join Date: Nov 2008
Posts: 186
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Re: The new "take spells off this armor and apply to this armor" deal...
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Originally Posted by Severlin
Our plans with this system is you can only move stats from one piece that fills a certain slot (or set of slots) to another. So you could move from bracer to bracer, but not bracer to boot. And if you found good stats on a piece that took up 4 slots (like a full coat) you could only move it to another piece that was a full 4 slot coat. The system is for looks only, not statistical advantage.
Sev~
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alright....thats fine...I guess Ill let you do that....  haha thanks again for the reply sev!
OH and as long as you guys are going to put in this functionality make sure you DONT FORGET TO LET US CHAIN TRIM/VEIN COLOR SOMEHOW!!! 
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FQuick on Solclaim
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11-06-2009, 10:02 PM
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#32
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Registered User
Join Date: Feb 2007
Posts: 282
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by Mav
alright....thats fine...I guess Ill let you do that....  haha thanks again for the reply sev!
OH and as long as you guys are going to put in this functionality make sure you DONT FORGET TO LET US CHAIN TRIM/VEIN COLOR SOMEHOW!!! 
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My understanding is that you change a peice in for another peice of armor with that trim / color, so if you have a girth with black trim and you want a girth with blue trim. You find a loot girth with a blue trim and give it to the NPC and then u get a blue trim girth with you spells of the black trim girth.
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11-06-2009, 10:05 PM
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#33
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Registered User
Join Date: Mar 2004
Posts: 197
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Re: The new "take spells off this armor and apply to this armor" deal...
I like the proposed changes.
Quote:
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If we can implement the tech for these new looks, we also hope to implement an option to hide a character’s helm so you can show off your new look without getting your brains caved in should trouble arise.
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Any chance this could be made to work for MASKS? Perhaps adding a mask slot opposite the new trinket slot?
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11-06-2009, 10:15 PM
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#34
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Registered User
Join Date: Jul 2005
Posts: 581
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by Chip Ali
I like the proposed changes.
Any chance this could be made to work for MASKS? Perhaps adding a mask slot opposite the new trinket slot?
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YES! Let us make masks we can wear into combat!
Maybe even guises, in a very minor way.
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11-06-2009, 10:19 PM
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#35
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Registered User
Join Date: Feb 2009
Location: Solclaim
Posts: 89
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Re: The new "take spells off this armor and apply to this armor" deal...
Are shields and underclothes being considered for this?
I would assume shields will not since there is such a variation in SL/burden between the different shield types.
For clothing, I would just like to be able to trade my spells between my chest-coverage only shirts to a full coverage shirt, and the same for pants.
Overall, I really like this idea. As a casual player, this will really go a long way toward helping me put together a suit that looks good. There will also be a reason to pick up those pieces without spells again.
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11-06-2009, 10:45 PM
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#36
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Registered User
Join Date: Sep 2009
Posts: 89
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by Django
It is nice to think that a player could make use of a coat to the same benefit as 3 single slot items.
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I'd like that. Currently, all of my chars only wear amuli. I generally don't like the looks of other armor. So, a lot of the time I go just for AL.
The downside of this is that my chars are way less effective against upper level content which has been balanced with the idea that you MUST have cantrips. It has always bothered me that I have to sacrifice looks for ability to play, and I don't.
As much as I like amuli, I have done mana pulls and attempted to assemble suits. I have probably done over 1000 mana pulls after even more thousands of hours to get them, and after adding matching looks as a requirement to high AL, usable cantrips and activation requirements I have not been able to put together a single decent suit. So, in theory, this sounds like a great change.
The only thing is, I really don't want to give up my amuli. I've been wearing amuli since I joined the game in 2001 and other armors just look strange to me.
As for hiding the helm, though, I'm not for that. There are plenty of interesting looking hat options to choose from.
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11-07-2009, 02:34 AM
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#37
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Registered User
Join Date: Dec 2004
Posts: 322
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by Rhesus
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I like this idea muh better. Let us be able to apply dye to specific places of armor. For the armor that has three colors, let us apply dyes to each "spot". Like celadon, has veins and base color, one dye for veins one for base. This way it keeps the fun and satisfaction of finding armor on a nice type / slot of armor but gives the player more functionality with the looks.
Being able to hand over my suit for whatever TYPE of armor I want sounds stupid, why even have types of armor in the loot? Just drop gems I hand to some dude for the type of armor I want.
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11-07-2009, 03:12 AM
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#38
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Registered User
Join Date: Nov 2003
Location: Ohio
Posts: 1,803
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Re: The new "take spells off this armor and apply to this armor" deal...
not sure if this sound impossible.
could transfer spells from covenant BP to Celdon BP but would it effect celdons to become unenchantable or altered AL base?
most celdons capped at AL 274 unless changed recently and those covenants capped at AL 515.
what about non-mana armors? cant place those magical charged armors to non-magical versions?
that long wait to find out til that big spring patch.
that i know it is still too early for confirmations on what will be allowed.
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11-07-2009, 03:21 AM
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#39
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Turbine Staff
Join Date: Dec 2005
Location: Rhode Island
Posts: 2,352
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by DadgaSilverhand
what about non-mana armors? cant place those magical charged armors to non-magical versions?
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We'll certainly need a prototype before we say anything for sure. The base desire is that the only factors in the receiving armor piece are the appearance and that it's not any fewer slots than the original piece.
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11-07-2009, 05:20 AM
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#40
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Registered User
Join Date: Nov 2008
Posts: 180
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Re: The new "take spells off this armor and apply to this armor" deal...
I'd love to see this work some way to ungimp armor that isn't 9 slot. Amuli for instance is one of the better looking suits but totally impracticle against high level content where all the spells are neccessary. I would be nice to see these non-nine slot suits get some love. Like having the tailor fuse a girth, tassets and greaves into amuli leggings or something and then the same with upper stuff. Chiran is probably my favorite looking armor but I could never wear it on someone I actually play. Some of my mules wear it though and look very sharp.
These low slot armors used to be coveted when you had to buff each piece seperatley and there were no cantrips. Game dynamics change and it's unfortunate that it obsoletes some of the best looking armors in the game.
I think your proposed changes sound great! Most of my armors look like clown suits but they are very effective in battle. I look forward to having them look a bit more matched.
Last edited by sf2000; 11-07-2009 at 05:22 AM.
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11-07-2009, 05:57 AM
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#41
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Registered User
Join Date: Feb 2006
Posts: 858
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by Django
We'll certainly need a prototype before we say anything for sure. The base desire is that the only factors in the receiving armor piece are the appearance and that it's not any fewer slots than the original piece.
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The only way I would want this is if I could make my suit look like covenant armor. It has always been the best looking armor.
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11-07-2009, 06:11 AM
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#42
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Registered User
Join Date: Nov 2004
Location: Vancouver, WA, USA
Posts: 348
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Re: The new "take spells off this armor and apply to this armor" deal...
Not that I'm a coding guru and/or know the feasibility of this, but while I was talking to a couple people I had this idea for the ability to add spells from lower-slot to higher-slot armors (because I really dislike most single-slots, honestly):
º Say you have an Amuli coat, and a BP/Pauls/Bracers with the spells you want.
º You transfer the spells from the BP to the coat.
º The coat then is flagged to compare stats on more incoming pieces.
º You go to add the spells from the Pauls to the coat.
º The coat checks the stats of the armor pieces and picks the worst of them to use. (I.E. lowest AL/highest lore and activation) Banes and similar/repeated spells are also cleared to cut down on the number of spells on the piece.
º You go to add the spells from the Bracers to the coat.
º The coat repeats the stat/spell check.
º ???
º Rejoicing.
Not elegant, and doesn't fix the issue with others' disdain for the idea, but it's an idea.
Personally, I'm a fan of certain looks, and in all my years playing, I've never managed to find a suit I liked. I was pretty much forced to go for cantrips to complete higher-level content in a timeframe that doesn't scream frustration. I dislike most armor styles, and have only really ever been a fan of a few.
I know the system would destroy the market for specific-appearance pieces with the right spells/activation/stats, but with how hard it is to manage to find the right suit with the right appearance, a great many people would like it.
Someone commented earlier that it would make people more generic-looking. I don't think so. Especially not with the flood of people who wore AA when it came out (and moreso when the dye came out), and the Society armor, and many other things. IMO, this would add more ability to diversify looks, instead of relying upon specific combinations of gear. I've kinda settled for an armor appearance I'm not happy with, just to get the cantrips.
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11-07-2009, 09:17 AM
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#43
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Registered User
Join Date: Apr 2004
Location: UK
Posts: 85
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Re: The new "take spells off this armor and apply to this armor" deal...
I may have missed this but what about the workmanship of an item? ...
If say a pair of gaunts have the spells you want but the ws is 8/9/10 you could simply change the stats/spells to gaunts of ws4?
I really love the idea of this all but the question of ws just struck me.
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11-07-2009, 09:32 AM
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#44
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Registered User
Join Date: Jul 2008
Posts: 2,280
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Re: The new "take spells off this armor and apply to this armor" deal...
Quote:
Originally Posted by Tiera
I may have missed this but what about the workmanship of an item? ...
If say a pair of gaunts have the spells you want but the ws is 8/9/10 you could simply change the stats/spells to gaunts of ws4?
I really love the idea of this all but the question of ws just struck me.
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If it's the full stats of an item then that includes:
Reqs
AL
Protection Values
All spells
Workmanship
Possibly even materials.
So it looks like it will move WS as well, but I may be wrong.
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11-07-2009, 10:24 AM
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#45
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Registered User
Join Date: Jul 2005
Posts: 581
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Re: The new "take spells off this armor and apply to this armor" deal...
Seems like there's some more support for putting multiple items' stats on a multi-slot piece of armor.
Is it possible to separate the component parts of the models like I suggested? Could we potentially be seeing amuli pauldrons/bracers/breastplates/etc. created through this system, to have the best of form and fashion at once?
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