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Old 10-30-2009, 02:58 PM   #16
Endrin
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Re: My full 2-handed Weapons Review for Turbine

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as am I
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Old 10-30-2009, 03:31 PM   #17
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Re: My full 2-handed Weapons Review for Turbine

Aegis with a hollow could be troublesome, but the sky isnt falling.


I Tugak'd Endrin with his 2 handed weapon and killed him, though.
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Old 11-02-2009, 09:42 PM   #18
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Re: My full 2-handed Weapons Review for Turbine

what i had noticed, 2-handed weapons got bugs with doors if too close with creatures combating.

lot of doors, jail like doors just seem to suck away the damages tended for creatures, and same for those olthoi's organic pedal doors.
damages werent able to land a hit on creatures.

please check what messing up the hits.
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Old 11-03-2009, 06:59 AM   #19
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Re: My full 2-handed Weapons Review for Turbine

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what i had noticed, 2-handed weapons got bugs with doors if too close with creatures combating.

lot of doors, jail like doors just seem to suck away the damages tended for creatures, and same for those olthoi's organic pedal doors.
damages werent able to land a hit on creatures.

please check what messing up the hits.
You could take a step or 2 backwards then keep swinging, avoiding the door? I mean, large 2 handed weapons aren't normally meant to be used indoors. It makes sense you would be encumbered like that by the terrain. I say leave this in, I don't think its broken, so doesn't need fixing.

That is why Samurai wore a long sword and a short sword. The short one is for when indoors.
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Old 11-03-2009, 07:43 AM   #20
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Re: My full 2-handed Weapons Review for Turbine

Most of those olthoi doors you couldn't step back - it's just a niche with a door - no matter how far you press yourself into the wall, you'll still hit the door.

I adjusted by fighting in the hallways more, and only retreating into those niches when I had to.
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Old 11-03-2009, 08:57 AM   #21
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Re: My full 2-handed Weapons Review for Turbine

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Most of those olthoi doors you couldn't step back - it's just a niche with a door - no matter how far you press yourself into the wall, you'll still hit the door.

I adjusted by fighting in the hallways more, and only retreating into those niches when I had to.

This.


At first I just wanted the messages removed, then I realized that I was only hitting one target when this happened. It seems that no matter how I position myself, if there's any of theses fake targets in the room, I'll only hit one creature at most.


It is in fact an old bug; I've done it before several times, but it requires a trick or luck of timing with a regular weapon.
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Old 11-04-2009, 12:39 PM   #22
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Re: My full 2-handed Weapons Review for Turbine

I have only played around with my 2-hander for about 20 minutes so far. I think I'm gonna like it. But what I noticed (and I could be wrong) is that cleaving only works on full power, when I use a fast swing it seems to always only hit one target. I have no problem with it being this way and am just wondering if this is the way it is or if it observer error based on a small sample by myself.
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Old 11-04-2009, 12:49 PM   #23
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Re: My full 2-handed Weapons Review for Turbine

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I have only played around with my 2-hander for about 20 minutes so far. I think I'm gonna like it. But what I noticed (and I could be wrong) is that cleaving only works on full power, when I use a fast swing it seems to always only hit one target. I have no problem with it being this way and am just wondering if this is the way it is or if it observer error based on a small sample by myself.
This is definitely not the case, and let me tell you, full-speed double strikes with cleaving is NICE!

I'm actually quite interested to see some DPS figures for full power vs full speed on 2-handed weapons. I know it will pan out somewhat differently from normal weapons, but the question is how differently.
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Old 11-04-2009, 01:29 PM   #24
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Re: My full 2-handed Weapons Review for Turbine

Maybe, For the two handed weapons.

They can get a Melee Damage Absorb. With a penelty to some other effect.

Kinda like a magic absorb for a bow.
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