10-30-2009, 02:58 PM
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#16
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Registered User
Join Date: Feb 2006
Posts: 858
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Re: My full 2-handed Weapons Review for Turbine
Quote:
Originally Posted by yellowbook
as am I
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Then we understand each other?
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Master of the Blackarrow Mercenary Guild(Darktide)
Endrin the Mercenary 267 Sword/2HW/Crossbow/Salv
Killer of bloods 200 Bow/ArmorT/Critter
Mafia X 147 Ua/MagicD
Blackarrow archmage 103 Life/meleeD
http://www.blackarrowmercenaries.com
Aelf tells you, "you sound like a leader of a psycho cult"
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10-30-2009, 03:31 PM
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#17
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Registered User
Join Date: Jul 2007
Posts: 903
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Re: My full 2-handed Weapons Review for Turbine
Aegis with a hollow could be troublesome, but the sky isnt falling.
I Tugak'd Endrin with his 2 handed weapon and killed him, though.
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I find it hilarious how ac players are putting more effort into getting the game working than turbine is
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Darktide.
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11-02-2009, 09:42 PM
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#18
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Registered User
Join Date: Nov 2003
Location: Ohio
Posts: 1,803
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Re: My full 2-handed Weapons Review for Turbine
what i had noticed, 2-handed weapons got bugs with doors if too close with creatures combating.
lot of doors, jail like doors just seem to suck away the damages tended for creatures, and same for those olthoi's organic pedal doors.
damages werent able to land a hit on creatures.
please check what messing up the hits.
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11-03-2009, 06:59 AM
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#19
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Registered User
Join Date: Feb 2006
Posts: 858
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Re: My full 2-handed Weapons Review for Turbine
Quote:
Originally Posted by DadgaSilverhand
what i had noticed, 2-handed weapons got bugs with doors if too close with creatures combating.
lot of doors, jail like doors just seem to suck away the damages tended for creatures, and same for those olthoi's organic pedal doors.
damages werent able to land a hit on creatures.
please check what messing up the hits.
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You could take a step or 2 backwards then keep swinging, avoiding the door? I mean, large 2 handed weapons aren't normally meant to be used indoors. It makes sense you would be encumbered like that by the terrain. I say leave this in, I don't think its broken, so doesn't need fixing.
That is why Samurai wore a long sword and a short sword. The short one is for when indoors.
__________________
Master of the Blackarrow Mercenary Guild(Darktide)
Endrin the Mercenary 267 Sword/2HW/Crossbow/Salv
Killer of bloods 200 Bow/ArmorT/Critter
Mafia X 147 Ua/MagicD
Blackarrow archmage 103 Life/meleeD
http://www.blackarrowmercenaries.com
Aelf tells you, "you sound like a leader of a psycho cult"
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11-03-2009, 07:43 AM
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#20
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Registered User
Join Date: Nov 2003
Posts: 313
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Re: My full 2-handed Weapons Review for Turbine
Most of those olthoi doors you couldn't step back - it's just a niche with a door - no matter how far you press yourself into the wall, you'll still hit the door.
I adjusted by fighting in the hallways more, and only retreating into those niches when I had to.
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11-03-2009, 08:57 AM
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#21
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Registered User
Join Date: Mar 2004
Posts: 614
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Re: My full 2-handed Weapons Review for Turbine
Quote:
Originally Posted by Liaya
Most of those olthoi doors you couldn't step back - it's just a niche with a door - no matter how far you press yourself into the wall, you'll still hit the door.
I adjusted by fighting in the hallways more, and only retreating into those niches when I had to.
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This.
At first I just wanted the messages removed, then I realized that I was only hitting one target when this happened. It seems that no matter how I position myself, if there's any of theses fake targets in the room, I'll only hit one creature at most.
It is in fact an old bug; I've done it before several times, but it requires a trick or luck of timing with a regular weapon.
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11-04-2009, 12:39 PM
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#22
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Registered User
Join Date: Nov 2008
Posts: 180
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Re: My full 2-handed Weapons Review for Turbine
I have only played around with my 2-hander for about 20 minutes so far. I think I'm gonna like it. But what I noticed (and I could be wrong) is that cleaving only works on full power, when I use a fast swing it seems to always only hit one target. I have no problem with it being this way and am just wondering if this is the way it is or if it observer error based on a small sample by myself.
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11-04-2009, 12:49 PM
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#23
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Registered User
Join Date: Jul 2005
Posts: 581
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Re: My full 2-handed Weapons Review for Turbine
Quote:
Originally Posted by sf2000
I have only played around with my 2-hander for about 20 minutes so far. I think I'm gonna like it. But what I noticed (and I could be wrong) is that cleaving only works on full power, when I use a fast swing it seems to always only hit one target. I have no problem with it being this way and am just wondering if this is the way it is or if it observer error based on a small sample by myself.
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This is definitely not the case, and let me tell you, full-speed double strikes with cleaving is NICE!
I'm actually quite interested to see some DPS figures for full power vs full speed on 2-handed weapons. I know it will pan out somewhat differently from normal weapons, but the question is how differently.
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11-04-2009, 01:29 PM
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#24
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Registered User
Join Date: Oct 2007
Location: Tennessee
Posts: 243
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Re: My full 2-handed Weapons Review for Turbine
Maybe, For the two handed weapons.
They can get a Melee Damage Absorb. With a penelty to some other effect.
Kinda like a magic absorb for a bow.
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