07-24-2007, 01:58 PM
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#1
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AC Community Relations
Join Date: Mar 2004
Location: Boston, Ma
Posts: 3,264
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Please give us your feedback on the July event
Please use this thread to discuss the July event, Intelligent Designs.
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07-24-2007, 02:00 PM
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#2
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Registered User
Join Date: Jul 2007
Posts: 450
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Re: Please give us your feedback on the July event
RollForward!
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07-24-2007, 02:16 PM
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#3
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Registered User
Join Date: Oct 2005
Posts: 398
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Re: Please give us your feedback on the July event
The new monouga pit quest is a lot of fun, we managed to get down pretty far before the servers came down.
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07-24-2007, 02:22 PM
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#4
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Registered User
Join Date: Jun 2007
Posts: 14
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Re: Please give us your feedback on the July event
The Colo changes are terrible. It was the only way that I could really make XP, since I don't get a lot of chances to play on a regular basis.
Last edited by Frelorn; 07-24-2007 at 02:29 PM.
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07-24-2007, 02:39 PM
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#5
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Registered User
Join Date: Oct 2005
Posts: 398
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Re: Please give us your feedback on the July event
The changes to the master were necessary and should remain in place. It is the demon matron that needs the reward increased to match the time it takes to kill her.
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07-24-2007, 02:44 PM
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#6
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Registered User
Join Date: Jun 2007
Posts: 14
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Re: Please give us your feedback on the July event
Quote:
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Originally Posted by Tegmentum
The changes to the master were necessary and should remain in place. It is the demon matron that needs the reward increased to match the time it takes to kill her.
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Except for the fact that unless you're a very high level and rich enough to buy tons of rares, it's next to impossible to complete the Colo.
The rich get richer.
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07-24-2007, 02:48 PM
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#7
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Registered User
Join Date: Jan 2004
Location: Hovering Over Dereth!
Posts: 124
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Re: Please give us your feedback on the July event
I agree Frozz!
Without rares I would say it is nearly impossible to finish the quest; I myself with other veteran players took a few dry runs and the farthest we got was to the TM's. This run consisted of two melees, two archers and five mages with all their slayer weapons as well as mansion items and tusker potions.
Rares as a requirement to most fellows is how our server runs Coll; no rares no run... period!
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07-24-2007, 02:51 PM
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#8
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Registered User
Join Date: Mar 2004
Posts: 156
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Re: Please give us your feedback on the July event
A change of this magnitude should have been announced to the player base much earlier than the release of the patch notes, a few days before the patch, in any event. It would have been nice to know this well in advance to plan accordingly. The way this was handled irks me much much more than the changes themselves.
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07-24-2007, 05:03 PM
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#9
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Registered User
Join Date: Jun 2007
Posts: 4
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Re: Please give us your feedback on the July event
Turbine why would you nerf the master flagging w/o announcing? Why would you change it at all? This has been the only quest where I have seen players group together EVERYDAY to complete. Way to alienate 90% of the servers. Way to alienate lower lvl casual players. The master was not giving low players too much xp. The master WAS giving casual players a way to make some decent xp and complete a fun quest. Now you have to complete the entire colo to fight the master? Is this a joke? A mistake? I personally will never be able to fight the master. Why? People require players with all the slayers, spells, maxed stats, rares, etc to go on a full colo run. I simply don't have the time for all of that.
With my complaint, I will give suggestions to fix it.
1. Keep the master flag as is and make the colo easier to complete. By easier I mean no rares and a full fellow of 150+ can finish it.
2. Change the flagging back to the old way and make the robe 180+ or 200+ to wield.
3. Change the flagging back to the old way and make the robe xp lower for lower players.
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07-24-2007, 06:23 PM
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#10
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Registered User
Join Date: Jan 2004
Posts: 165
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Re: Please give us your feedback on the July event
We had received many reports that the Ninja were more difficult to kill as a melee or an archer. Some adjustments were made and they should now be easier to kill for these characters.
What ninjas they talking about my friends and my sword char never had any complaints about killing a Ninja and if their talking about master it takes 3mins to kill it with a UA and archer, and 3 mages killing acoyltes(sp). I think melees have more trouble killing degenerate depraved shadows, parfal sleeches,listril sleeches Than anything else ingame. i have a shadow slayer on my melee t hat is a joke if it ever hits a degenerate/depraved it may take away 80 hp w/o imp While a mage can hit with 1 war and kill it more often than not w/o vuln.
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07-24-2007, 07:31 PM
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#11
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Registered User
Join Date: May 2006
Posts: 1,421
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Re: Please give us your feedback on the July event
I will try to make this post as coherent and diplomatic as possible, given my current feelings....
I am absolutely dumbfounded that the Master fight requirements were changed without any mention in the release notes. The player base should have been notified in some other way except for a random post by Django in some random thread. This was handled horribly and I feel backstabbed that it was done this way.
The fact that I have to now beat Colloseum to get access to the Master is ludicrus. Make him harder for the risk vs. reward factor is something I can see. But to completely make him off limits to this elite group of people who can actually get a good group together and enough rares to beat the Coll?? Its ridiculous. I don't have much time to be on, I also don't enjoy hunting and grinding. The Master was so helpful and I actually thought you were on the right track for upping exp rewards for quests. Now this?? I cannot get in a group to beat Coll because 1) No one wants a melee and 2) I am not high enough to meet their standards. Its just not right. Another acceptable idea would be to make people who haven't beaten it get the same exp reward with the lesser robe, and the people who HAVE beaten it to get the better exp and the better robe.
I have never, ever been upset with decisions made by the Turbine staff. I have always seen the logic and reason, and been supportive. But this is 100% ridiculous - from the way it was handled to the way it was implemented.

__________________
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Django: Oh, I'm an Ursuin and I'm dieing, the horror... the horror... it's all getting dark now. I can feel my life drianing out through my paws...
Geneva: Oh I forgpt to mention, after the event, we are all going to hold hands, sing KumBaYah, hug a few trees and then all us o.Os are going to GB2FF.
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07-24-2007, 08:10 PM
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#12
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Registered User
Join Date: May 2006
Posts: 1,421
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Re: Please give us your feedback on the July event
Guess I will go out and do the rest of the patch now, and hope to god its a good one....
__________________
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Django: Oh, I'm an Ursuin and I'm dieing, the horror... the horror... it's all getting dark now. I can feel my life drianing out through my paws...
Geneva: Oh I forgpt to mention, after the event, we are all going to hold hands, sing KumBaYah, hug a few trees and then all us o.Os are going to GB2FF.
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07-24-2007, 08:39 PM
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#13
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Registered User
Join Date: Apr 2007
Posts: 2
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Re: Please give us your feedback on the July event
In case you haven't heard this like a million times already your decision to nerf the Master quest is kinda dumb. Are you trying to drive people from this game? I dunno - maybe you are. Maybe you want to close up this game and move on.
Look - the quest was relatively easy the way it was, granted. But the amount of xp you need these days at the level the quest was designed for (i.e. 150+) was right in line with what this quest delivered.
Bottom line - your customers liked this quest, were having fun with it and were joining together EVERY DAY to run it. This was a very, very good thing for your game at a time when it is in serious decline. This is a GAME - it's supposed to be FUN - this quest was fun. We liked it like it was - why on earth would you change that? Out of some kind of idealism over what the game SHOULD be?
Nerfing this quest was just plain dumb. What were you thinking?
Last edited by SimonPo; 07-24-2007 at 08:42 PM.
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07-25-2007, 02:40 AM
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#14
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Registered User
Join Date: Apr 2007
Location: Bama
Posts: 265
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Re: Please give us your feedback on the July event
The live event tokens are on a one day timer. Does this mean we will actually get a much higher number of live events now? (like 4-7 per week on each server?) Have more people been hired to run this many live events? I sure hope so. Im sorry to say but other things in this game have been on the quite lame side as of late. (except for the Col bosses, but....more on that below)
The new Ninja and Monouga quests are pretty good but they went by awful quick and Major Magic D on the mask is not a very good reward. A spell that would stack w/ Major Magic D (which most of us already have now) would have been much more appropriate. (even if just to add 5 or so points to magic D)
Trashing the Ninja Col Boss is one of the worst ideas since eo ninja and nerfing the 2 new servers that we were led to believe we would get a couple years ago. There already was a Col boss for those that had completed Col. should not all the bosses each have a different requirement instead of two which are now the same?
Honestly I don't think any of your staff spends nearly enough time playing the game and testing ideas or they are showing up to work on most days with a negative mindset.
Last edited by Dragon-Tide; 07-25-2007 at 03:09 AM.
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07-25-2007, 03:28 AM
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#15
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Registered User
Join Date: Mar 2004
Location: the land of Bartz
Posts: 119
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Re: Please give us your feedback on the July event
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