07-22-2008, 12:30 PM
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#16
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Registered User
Join Date: Feb 2008
Posts: 1,111
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Re: Please give us your feedback on the July Release Notes
I was really hoping they'd remove the rats in GY bunker in this patch, but no mention.
Self_adhesive we don't usually see content(quests) in the release notes just fixes and a hint or 2, but quit if you want.
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07-22-2008, 12:59 PM
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#17
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Registered User
Join Date: Dec 2003
Posts: 1,652
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Re: Please give us your feedback on the July Release Notes
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Originally Posted by Turbine
The spell range inside dungeons has been reduced to approximately 30 meters. This change should only affect life and creature spells. War magic should not be impacted by this change.
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Is it meters or yards? Do you know the game so poorly that you can't even manage to get your units of measurement straight??
Thanks for the nerf. As a spec Creature/Life/War mage, this is one of the biggest nerfs I could ever have dreaded receiving. Why the hell should I continue to play this game since you have confirmed to me that you're sucking the last bit of fun out of the game for me? And of course, you locked the thread discussing the nerf. I should've seen that beligerent self-righteousness trumps open discussion any day.
My wife's playing and my questing have been all that's been holding me to this rickety thing for the last year or so of ragged patches, bug-riddled content, and thoughtless changes.
I quit.
For those of you players left, here's the new indoor spellrange you get to "enjoy" from now on:
http://www.vtrii.com/ac/indoor_spell_radius_nerf.jpg
Yes, the image is drawn to scale.
From now on, if you're a mage, be prepared to learn how to tank if you want to offer support.
From now on, if you have weak or laggy party members, leave them behind to die or be prepared to inch your way across a dungeon.
From now on, if you're a meleer or an archer and you need healing or revitalization, don't expect a mage to help you out.
From now on, if you fall in a hole or get seperated from a party and need some help, learn how to chug, recall, or learn how to enjoy the vitae.
From now on, cooperative dungeon questing as we've known it for the last 8 years is dead.
__________________
--: My Asheron's Call internet stuff: http://www.vtrii.com/ac/index.htm :--
--: Rhesus (of Frostfell), level 275 CLaW with melee defense/lockpick. Questing and Dark Isle juggernaut. :--
Last edited by Rhesus; 07-22-2008 at 01:25 PM.
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07-22-2008, 01:19 PM
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#18
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AC Community Relations
Join Date: Mar 2004
Location: Boston, Ma
Posts: 3,036
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Re: Please give us your feedback on the July Release Notes
Please remember that if these changes turn out to need some adjusting, we will do so. Claiming that this is the worst thing ever without actually trying out the changes, is jumping the gun a bit. If after players have had some time with the new radius and overwhelmingly feel the range needs to be increased some, we will look at the numbers again and make some adjustments.
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07-22-2008, 01:36 PM
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#19
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Registered User
Join Date: Jul 2006
Location: WV
Posts: 224
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Re: Please give us your feedback on the July Release Notes
Quote:
Originally Posted by Rhesus
From now on, cooperative dungeon questing as we've known it for the last 8 years is dead.
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I tried to draw a picture of you leaping over a shark in ASCII art, but it wasn't getting very far. It might be worth correcting your image text at the bottom to point out that it's indoors only like you do on the top and that it excludes war. That gives the false impression that war is going to have a magicly invisible wall even with LoS indoors.
I'd also like to point out that this conversation almost exactly mirrors the conversation about draining when that was modified to prevent effortless remote kills. That hardly killed the game, although it did empty out the Virindi Fort on Obsidian Plain a bit.
That said, I think everyone's right to be concerned about this and we should endeavor when the changes go in to run a broad gamut of quests to see which become more challenging and whether the challenge is surmountable. For example, my question regarding Vissidal Flagging's Subway-clone section--if this now requires a full army rather than two or three talented and attentive chaps, it will be difficult for people to get flagged because of the organizational effort required.
Frelorn or Sev - can you comment on whether this change only reduces range for player-casted spells or whether it affects items as well. What happens to Royal Runed Futility or the Healer's Heart, for example? Or anyone, for that matter, can chime in if I missed this already being addressed in the discussion so far.
__________________
Solclaim? That must be new.
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07-22-2008, 01:40 PM
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#20
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Registered User
Join Date: Dec 2003
Posts: 1,652
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Re: Please give us your feedback on the July Release Notes
Quote:
Originally Posted by Frelorn
Claiming that this is the worst thing ever without actually trying out the changes, is jumping the gun a bit. If after players have had some time with the new radius and overwhelmingly feel the range needs to be increased some, we will look at the numbers again and make some adjustments.
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Is common sense such a rare commodity that it isn't obvious?
I stood in Deimos last night and measured my distance to other players and Deimos; I could see that there were points in time where I would not be able to cast heals, revits, and debuffs on a good portion of the room!!
I can measure the new radius. I can see, with my eyes, what it will affect. We were told what the new radius would be and the radius is being set completely without regard to a cooperative NPK playing-style.
I don't think I'm jumping the gun at all. A virtual tape measure tells me very clearly what this affects.
Demonstrative screenshots shows how this will look in the next patch! Why do you need players to come here and complain AFTER the fact? Why are you guys making guinea pigs out of the remaining player base?
__________________
--: My Asheron's Call internet stuff: http://www.vtrii.com/ac/index.htm :--
--: Rhesus (of Frostfell), level 275 CLaW with melee defense/lockpick. Questing and Dark Isle juggernaut. :--
Last edited by Rhesus; 07-22-2008 at 01:45 PM.
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07-22-2008, 01:45 PM
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#21
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Registered User
Join Date: Dec 2003
Location: WI
Posts: 21
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Re: Please give us your feedback on the July Release Notes
Rhesus does have a good point about the play style that includes support mages. My mage has little to no missile/melee defense and basically all she is good for is healing, vulning and buffing in the higher level dungeons. This change would preclude her from experiencing that content.
Silver
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07-22-2008, 01:48 PM
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#22
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Registered User
Join Date: Dec 2003
Posts: 1,652
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Re: Please give us your feedback on the July Release Notes
Quote:
Originally Posted by Ezra Pound
I'd also like to point out that this conversation almost exactly mirrors the conversation about draining when that was modified to prevent effortless remote kills.
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Draining had no place in support or cooperation. As a cooperative player and a non-macroer, I adjusted my playstyle accordingly. I can't magically be in mulitple places in a dungeon now. I can't compensate for being robbed of 95% of my casting space potential indoors now.
Quote:
Originally Posted by Ezra Pound
Frelorn or Sev - can you comment on whether this change only reduces range for player-casted spells or whether it affects items as well. What happens to Royal Runed Futility or the Healer's Heart, for example? Or anyone, for that matter, can chime in if I missed this already being addressed in the discussion so far.
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This nerfs ALL indoor life and creature. This means that any life or creature spells that get cast on a monster will happen with 30 yards or from a missile weapon that does cast-on-strike.
__________________
--: My Asheron's Call internet stuff: http://www.vtrii.com/ac/index.htm :--
--: Rhesus (of Frostfell), level 275 CLaW with melee defense/lockpick. Questing and Dark Isle juggernaut. :--
Last edited by Rhesus; 07-22-2008 at 01:54 PM.
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07-22-2008, 02:08 PM
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#23
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Registered User
Join Date: Mar 2004
Location: Miami
Posts: 5,443
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Re: Please give us your feedback on the July Release Notes
Quote:
Originally Posted by Rhesus
From now on, if you're a mage, be prepared to learn how to tank if you want to offer support.
From now on, if you have weak or laggy party members, leave them behind to die or be prepared to inch your way across a dungeon.
From now on, if you're a meleer or an archer and you need healing or revitalization, don't expect a mage to help you out.
From now on, if you fall in a hole or get seperated from a party and need some help, learn how to chug, recall, or learn how to enjoy the vitae.
From now on, cooperative dungeon questing as we've known it for the last 8 years is dead.
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1) My mage is right there supporting people right behind the front line ... I never did heals from perches. Come to think of it ... the constant claims of "Oh I solo'd this and that" from perches leads me think that debuffing everything from safety, while nice, isn't required to beat anything in game.
2) Not sure I understand leaving behind party members ... where is this a problem (as it relates to the casting)
3) Meleer/archer getting heals - In colosseum this could be an issue but I'll wait to see. As for Prodigal Shadow ... I break our groups into 4 person fellows. The fellows split up and each fellow has a healer. Works well and most of our mages don't have Melee Def.
4) If the hole is longer than the spell's range ... the spell shouldn't work in that case no? Harbinger is one place you mentioned and we use healers at the 3rd jump ... but we can see them. If that changes that might affect our runs. But then again, when I'm healing them ... they pretty close.
Colosseum I see your concerns but could you provide more examples? I see your pic but that doesn't help me atm.
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07-22-2008, 02:17 PM
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#24
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Registered User
Join Date: Dec 2003
Posts: 1,652
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Re: Please give us your feedback on the July Release Notes
Quote:
Originally Posted by Gustaive
Colosseum I see your concerns but could you provide more examples? I see your pic but that doesn't help me atm.
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http://www.vtrii.com/ac/indoor_spell...ar_to_heal.jpg
Go to the bottom of Abandoned Mines (Subway/Hub whichever you know it by), the top of the ledge is 30 yards away from the ground below it, which means you have to be standing right on top of whoever is below you in order to offer heals or other assistance.
Translate that distance to any other circumstance indoors where you will have clear line-of-sight and have had no problems offering heals or performing debuffs in the past. Come this patch, those abilities will be gone.
__________________
--: My Asheron's Call internet stuff: http://www.vtrii.com/ac/index.htm :--
--: Rhesus (of Frostfell), level 275 CLaW with melee defense/lockpick. Questing and Dark Isle juggernaut. :--
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07-22-2008, 02:35 PM
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#25
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Registered User
Join Date: Dec 2003
Posts: 1,652
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Re: Please give us your feedback on the July Release Notes
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Originally Posted by Turbine Billing Site
- The system was unable to cancel your subscription. We apologize for the inconvenience. Please try again later. [err: 30031]
- The system was unable to update your account at this time. We apologize for the inconvenience. Please try again. [err: -2]
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WTF is this about?
__________________
--: My Asheron's Call internet stuff: http://www.vtrii.com/ac/index.htm :--
--: Rhesus (of Frostfell), level 275 CLaW with melee defense/lockpick. Questing and Dark Isle juggernaut. :--
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07-22-2008, 02:53 PM
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#26
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Registered User
Join Date: Feb 2007
Posts: 5
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Re: Please give us your feedback on the July Release Notes
I too hope that the indoor spellcasting range isn't reduced.
At least, don't reduce it so much! I think it's a funny way to try to solve the problems that it was supposed to address.
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07-22-2008, 03:26 PM
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#27
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Registered User
Join Date: Dec 2003
Location: WI
Posts: 21
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Re: Please give us your feedback on the July Release Notes
Quote:
Originally Posted by Rhesus
WTF is this about?
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It is perhaps a bad idea to disregard Frelorn's advice? 
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07-22-2008, 03:27 PM
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#28
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Registered User
Join Date: Jan 2004
Location: Iowa
Posts: 52
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Re: Please give us your feedback on the July Release Notes
Quote:
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The drudges have finally stopped constantly raiding Cragstone, much to the relief of the townsfolk. Brave adventurers who still want to complete the associated quest may do so by hunting the Drudges around their fort.
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I think this patch might be worth it just for this.
I'm staying out of the spell range discussion until I see what happens.
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07-22-2008, 03:34 PM
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#29
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AC Community Relations
Join Date: Mar 2004
Location: Boston, Ma
Posts: 3,036
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Re: Please give us your feedback on the July Release Notes
If you are having problems with our billing page, please contact one of our Representatives either by phone or via email. They will make sure your issue gets resolved.
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07-22-2008, 07:43 PM
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#30
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Registered User
Join Date: Jan 2004
Location: KY, USA
Posts: 374
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Re: Please give us your feedback on the July Release Notes
Sweet Fiction, Frelorn ... I can't wait to come to the rescue !!!
__________________
Semi-Retired Tank Mage - Level 275 G.I.M.P.  THANKS ICEFALCON PUSHERS !!!
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