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Old 10-29-2009, 08:02 AM   #1
Endrin
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My full 2-handed Weapons Review for Turbine

I have been excited about 2-handed weapons since the first teaser came out. I knew I would have to get it. I had all the ingots for my quest and PvP weapons rdy. Saved up a bunch of salvage of all the kinds I'd need and the new trinkets kinds, even have MMDs and some low desirability glyphs on me so I could get 2 handed lv 8 buff right away. At 6:50am I ran to the temple and logged off inside so I could switch as soon as servers came up. Then I went to the office for a few hours and returned to log in about 15 minutes or so early, if I recall the correct time the servers came up. I was quite pleased and surprised by a lot of things. The skills seems very well balanced for what it is. The hollow damage seemed pretty decent. Even managed to surprise and kill some 200+s with it. Although the tiny minority of people who are crying and begging for turbine to have 2-handed Quest PvP weapons have their ability to wield shields and aegis's be removed. (which to my knowledge is only fen ping pong atm, who is not very effective in PvP and has less then desirable equipment, hence his panic at the current situation) Now I assume this was added intentionally for these weaker PvP weapons so that 2-handers would be able to switch to aegis/shield and a lower dmg weapon(not a serious PvP weapon like a maxed CB or AR). I found I was able to fight with my shield and weeping out on par against other melees. Basically, it wouldn't be the end of the world for me if my shield was taken away. Whenever another melee attacks me with a shield out, I'll just use dagger vs him. Since obviously the weeping 2 handed spear isn't going to be able to out damage a tinkered sword/UA, or even do comparable dmg to it. I have now been hit with a War spell for 280 dmg on a crit through my 22% aegis effect epic ward and lv 8 pro. I mean, now that mages can 2 shot anyone again, I think it would be important for a 2hander to have the ability to aegis for lower dmg when they needed to, not with normal loot weapons of course, just the ones they have been given the ability to use shields with thus far(not including bloodscorch for obvious reasons as its not even a 2 handed atm, its a sword).

In PvP its highly risky to use 2 handed, but the dmg seems to be worth it a lot of the time. With a 2 handed weapon you can deal a lot of dmg if your lucky with yer crits, but you can still dye in a war and a few streaks if your not careful/lucky/highlyskilled.

On other notes, I am pleased with the dmg it deals in PvM, seems a good ofset of dmg to taking more dmg from not shielding. Maybe would be better if I was spec MeleeD, but heh, I aint giving up my bow.

The 2 handed weapon models and attack animations look very nice, I am pleased with those. I especially love my Tetsubo. Coolest weapon IG atm, mad props to whomever idea that was to add. I love impractically large Japanese feudal era weapons.(and we wonder why weapons are over sized so much in Japanese cartoons, heh.)
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Old 10-29-2009, 08:09 AM   #2
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Re: My full 2-handed Weapons Review for Turbine

I inscribed my tetsubo "Louisville Slugger" for obvious reasons.
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Old 10-29-2009, 09:58 AM   #3
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Re: My full 2-handed Weapons Review for Turbine

Ima call mine Wonderboy. Is there a way to get a Lightning bolt in the inscription?
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Old 10-29-2009, 10:22 AM   #4
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Re: My full 2-handed Weapons Review for Turbine

Good luck trying to balance this one in PvP

if you give them a shield they might as well just be a sword character and if you give them magic absorb properties on their weapons then they will destroy mages with next to no effort

2hands are a current problem because they do so much damage with their current weapons and also get the cleave affect.

So the part where I get confused is how a 2handed weapon is able to wield a shield? Isn't that just a different type of our current sword skill for the exact same skill cost along with which seems to be the same animation speed?

Without a shield they out damage swords by a long shot. pretty close to 2:1 ratio from what I have seen. Not much worse then fighting another melee and getting hit for over 300 damage from a double crit in the time it takes a sword character to swing once.. considering animation full bar speed seems to be on par with sword atm. Only option for a sword character is to wield a shield in which case the 2hander will basically refuse to fight and ask for an increase in their weeping damage through shields vrs a melee. So pretty much the same thing melees have been asking to be able to do to mages when they pull a shield out.

I would rather see the skill molded into sword and just give the current sword skill a new damage mod for weapons that prevent them from using a shield/magic absorb properties.
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Old 10-29-2009, 02:00 PM   #5
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Re: My full 2-handed Weapons Review for Turbine

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Originally Posted by yellowbook View Post
Good luck trying to balance this one in PvP

if you give them a shield they might as well just be a sword character and if you give them magic absorb properties on their weapons then they will destroy mages with next to no effort

2hands are a current problem because they do so much damage with their current weapons and also get the cleave affect.

So the part where I get confused is how a 2handed weapon is able to wield a shield? Isn't that just a different type of our current sword skill for the exact same skill cost along with which seems to be the same animation speed?

Without a shield they out damage swords by a long shot. pretty close to 2:1 ratio from what I have seen. Not much worse then fighting another melee and getting hit for over 300 damage from a double crit in the time it takes a sword character to swing once.. considering animation full bar speed seems to be on par with sword atm. Only option for a sword character is to wield a shield in which case the 2hander will basically refuse to fight and ask for an increase in their weeping damage through shields vrs a melee. So pretty much the same thing melees have been asking to be able to do to mages when they pull a shield out.

I would rather see the skill molded into sword and just give the current sword skill a new damage mod for weapons that prevent them from using a shield/magic absorb properties.
Well like I said, I don't like to be a whiner. So if they did take my shield away vs melees, I'll just kill melees with my dagger. May take a while but no one holds more meats and kits then Endrin does =)

Although I dont see any point or real direction to your post. You just rambling about how 2-handed is basically sword with higher damage and should be made into sword? Or? what?
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Old 10-29-2009, 02:34 PM   #6
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Re: My full 2-handed Weapons Review for Turbine

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Well like I said, I don't like to be a whiner. So if they did take my shield away vs melees, I'll just kill melees with my dagger. May take a while but no one holds more meats and kits then Endrin does =)

Although I dont see any point or real direction to your post. You just rambling about how 2-handed is basically sword with higher damage and should be made into sword? Or? what?
you gave a review as did I. Then threw in my opinions about it as did you.

Seems like you took offense to it like I was talking to you directly...

edit cant spell threw

Last edited by yellowbook; 10-29-2009 at 02:44 PM.
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Old 10-29-2009, 02:36 PM   #7
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Re: My full 2-handed Weapons Review for Turbine

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Originally Posted by Taomagicdragon_SC View Post
I inscribed my tetsubo "Louisville Slugger" for obvious reasons.
Very obvious reasons, I love mine lol
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Old 10-29-2009, 02:36 PM   #8
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Re: My full 2-handed Weapons Review for Turbine

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I inscribed my tetsubo "Louisville Slugger" for obvious reasons.
Because I called it that on skype haha
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Old 10-29-2009, 02:42 PM   #9
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Re: My full 2-handed Weapons Review for Turbine

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Because I called it that on skype haha
Naturally
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Old 10-29-2009, 06:00 PM   #10
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Re: My full 2-handed Weapons Review for Turbine

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Originally Posted by yellowbook View Post
you gave a review as did I. Then threw in my opinions about it as did you.

Seems like you took offense to it like I was talking to you directly...

edit cant spell threw
I'm a DTer
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Old 10-29-2009, 06:32 PM   #11
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Re: My full 2-handed Weapons Review for Turbine

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ima Call Mine Wonderboy. Is There A Way To Get A Lightning Bolt In The Inscription?
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Old 10-30-2009, 07:24 AM   #12
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Re: My full 2-handed Weapons Review for Turbine

Hai! look! a lightnin' bolt


I would like to add at this point, that I think turbine has managed to kill or at least wound a couple of birds with one stone here.

2 Handed weapons means = more dmg, faster hunting and leveling for new characters.
No shield/aegis with loot 2handers means its more dangerous to fight a lot of monsters so more people will be hunting actively instead of UCMing up their guys. The returning players who come back often leave again when they see how long it would take them to lv a char up. But with 2 handed it become less of a chore for those who don't enjoy that aspect of the game I guess.

Mages/archers will be happy to have less melees running around with aegis/shield out.(Well you would think they would be happy anyway, the weaker ones clearly will be upset as they are by everything.)

Having said that I'm assuming a magic absorbing effect will be added for loot 2 handed weapons in the next couple months, as it exists for all other classes. (although I recommend a reasonable cap of 15% or so to keep 2 handers from becoming more powerful then other classes. Something similar to dark fetish but not as strong, more along the lines of the mages aegis wands(casting books),(which I use on Endrin and Killer for the magic absorbing effect whenever I cast a recall spell(to help avoid the tugaks at portal drops).
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Old 10-30-2009, 09:59 AM   #13
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Re: My full 2-handed Weapons Review for Turbine

there is a magic absorbing that can be added to loot wands? guess i missed that, unless it is some special high cost col/OH/GY item.
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Old 10-30-2009, 10:20 AM   #14
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Re: My full 2-handed Weapons Review for Turbine

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there is a magic absorbing that can be added to loot wands? guess i missed that, unless it is some special high cost col/OH/GY item.
10 coins/sacs/GY coins = a special wand (fire, acid, cold) with 10% magic absorbing.
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Old 10-30-2009, 10:26 AM   #15
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Re: My full 2-handed Weapons Review for Turbine

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I'm a DTer
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